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(03-13-2009,
08:34 PM)
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#653
Originally Posted by chaoticprout:
.... What? That information is wrong, you can tell by the ten years since the first game. IT'S SEVEN Edit: WHAT! Nevermind! The plot thickens! Edit two: HOLY SHIT SO AWESOME |
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(03-13-2009,
08:40 PM)
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I'm giddy with excitement!
#658
I won't doubt this game ever again. Hype back up to what it was when the website launched. I want to play it now!
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Member
(03-13-2009,
08:41 PM)
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#659
I'm even more awed with these new details. MP will definitely take toll on SP. If people want MP that much, just develop MP only version for sale price later on.
EDIT: Doesn't mean I don't like it at all. Just don't know what to make out of it from SP perspective.
Originally Posted by chaoticprout:
Last edited by MirageDwarf : 03-13-2009 at 08:46 PM. |
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Member
(03-13-2009,
08:47 PM)
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#666
weapons information:
The Big Daddy drill takes the place of the wrench. Can spin, but overheats so you can't run it constantly. You can do the Big Daddy charging shoulder bash. You can heal your hacked turrets/camera bots. Incinerate upgrades let you throw fireballs and shoot a stream of fire. Cyclone trap can be hit with incinerate and become a flaming cyclone trap. Upgrade trees are more diverse to give you more unique options. |
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(03-13-2009,
08:47 PM)
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#667
Originally Posted by chaoticprout:
Quote:
Obviously you don't get to kill her (until at least near the end), otherwise she wouldn't keep on coming back.
Originally Posted by chaoticprout:
Will we be able to manipulate our environment to the same degree as in BioShock or will it be more in BioShock 2? Last edited by Dax01 : 03-13-2009 at 08:53 PM. |
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Member
(03-13-2009,
08:52 PM)
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#670
Originally Posted by Slathe:
Eh, it even is to me. But someone is telling me this and I thought it'd be worth posting for you guys to see. The 2 pics made it completely believable to me, but we'll see. |
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(03-13-2009,
08:57 PM)
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#674
Originally Posted by bottles:
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Member
(03-13-2009,
08:58 PM)
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#675
Originally Posted by Dax01:
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Member
(03-13-2009,
08:59 PM)
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#676
more infos from the guy
More info on big sister: "The Big Sister will always be a desperate, desperate fight...She can find you wherever you are, so you have to prepare for the fact that the hardest thing in the game is on the scent." She's fast, stabs you with her ADAM needle, then uses TK to suck in all the stuff in the room as a shield, then launches it at you. We get to see how ADAM gets extracted from Little Sisters for distribution. You walk around on the sea floor outside of Rapture Addendum: Vita Chambers aren't back in the same way as they were in the first game, but the same mechanic exists. Can be turned off. Game is supposed to be scarier than BioShock 1. |
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(03-13-2009,
09:00 PM)
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#678
Originally Posted by chaoticprout:
Yeah I'll believe it when I see it |
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Member
(03-13-2009,
09:01 PM)
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#679
He says that's about everything. Compilation:
Summary: You're a Big Daddy, and you get to use the drill and rivet gun. And you can use plasmids too. You can take little sisters from other Big Daddies and take them around Rapture to collect ADAM like you see happening in BioShock 1. It's 10 years since the first game. The Big Sister returns to rapture, bringing back the Little Sisters with her. You play as the original Big Daddy. You can use the drill, the rivet gun, and you can still use plasmids. Little Sisters have been given a new look to be less creepy, as you're seeing them from the eyes of their protectors. You don't get your own Little Sister from the start, as you're a renegade Big Daddy. So you fight other Big Daddies to get your own sister. You can still harvest them, but the other option has been changed to "adopt" instead of rescue. If you adopt the sister, she'll ride on your shoulders, and you can go around Rapture looking for corpses for her to collect ADAM from. When your sister goes to harvest ADAM, a wave of Splicers will come and start attacking to try and harvest her. You have to hold them off until she finishes harvesting. You gain some ADAM from this, but not enough to tide you through the game. You can permanently rescue them, but the article doesn't say how. The Big Sister is one of the surviving little sisters from the last game. She's the new ruler of Rapture, and is the main antagonist of the game. With each Big Daddy you kill, the game lets you know how close you are to incurring the wrath of the Big Sister. When you do, the little sister you're with will sing a song about how the Big Sister doesn't want you playing with her, then you get jumped. The Big Daddy drill takes the place of the wrench. Can spin, but overheats so you can't run it constantly. You can do the Big Daddy charging shoulder bash. You can heal your hacked turrets/camera bots. Incinerate upgrades let you throw fireballs and shoot a stream of fire. Cyclone trap can be hit with incinerate and become a flaming cyclone trap. Upgrade trees are more diverse to give you more unique options. It says they'll think twice about attacking you on their own, but if they're in groups they'll tear your shit up. More info on big sister: "The Big Sister will always be a desperate, desperate fight...She can find you wherever you are, so you have to prepare for the fact that the hardest thing in the game is on the scent." She's fast, stabs you with her ADAM needle, then uses TK to suck in all the stuff in the room as a shield, then launches it at you. We get to see how ADAM gets extracted from Little Sisters for distribution. You walk around on the sea floor outside of Rapture Addendum: Vita Chambers aren't back in the same way as they were in the first game, but the same mechanic exists. Can be turned off. Game is supposed to be scarier than BioShock 1. Other info:There is confirmed multiplayer(no details), audio logs are back, and Fontaine Futuristics is a level in the game. |
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Member
(03-13-2009,
09:04 PM)
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#680
I hope it's scarier, I didn't find the original particularly scary, more creepy.
Mr Elliott, if you're reading the thread still. Is the sound team from 2K Boston at Marin or did they stay with you guys? The sound design in BioShock was just phenomenal, I really hope it's the same people this time around. |
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Member
(03-13-2009,
09:12 PM)
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#683
Originally Posted by chaoticprout:
wow |
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(03-13-2009,
09:13 PM)
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#685
If Andrew Ryan is anywhere in the game, or if we encounter more of his audio diaries, I hope Marin got Armin Shimerman again to do the voice of Andrew Ryan. He was SO good at it.
Originally Posted by Amir0x:
![]() Edit:
Originally Posted by Masked Man:
Last edited by Dax01 : 03-13-2009 at 09:16 PM. |
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(03-13-2009,
09:30 PM)
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#693
So if the Big Sister is one of the original sisters from BioShock 1, they obviously are going to have to explain how she came to be, and what happened between her and Tenebaum.
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Member
(03-13-2009,
09:36 PM)
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#697
I'm not pissed in a spoiler-y sorta' way, but it sucks that the reveal had to go down like this (as in, a response to irresponsible dissemination of misinformation). I think I would have enjoyed a more proper reveal, and likely been more excited about it, to boot.
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Member
(03-13-2009,
09:40 PM)
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#698
Originally Posted by Flavius:
It is a proper reveal. The info is from GameInformer. |
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(03-13-2009,
09:42 PM)
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#700
Originally Posted by bottles:
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