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Banned
(03-16-2009, 07:20 PM)
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After playing RE5...is forced co-op really a necessary gaming trend?
#1
RE5 would have been better if it gave the option for co-op or no co-op at all. Due to the fact the game is clearly designed around co-op, I don't think the game will be as timeless as RE4. On top of this, due to designing the game around co-op the single player game suffers. I understand that co-op is so FUN and INTERESTING and people can't play games by themselves anymore even if something was a single-player based game franchise to begin with, but is it really necessary for every game now to have co-op?
It seems almost every game I read about now, people are clamoring for co-op, or reviewers are knocking points because a single-player game doesn't have online game matching or something. I especially recall this in the gametrailers review. They complained the game doesn't have any in-depth online options as if such a thing really matters. Me? I blame reviewers. I can recall on more than an occasion when reviewers took points away because a game was something it wasn't, expecting co-op or online functioning when the game clearly wasn't designed for or about such a thing. |
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hot hot hanuman-on-man action
(03-16-2009, 07:23 PM)
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#2
I really hate mandatory co-op... but co-op itself is a great feature.
Some games don't need it (cough, bioshock 2, cough) but some games really shine with local co op (gears of war 2). It's a tough call because it's clear so much of RE5 was designed for co op play... when I was living alone, I hated it (online 1 + 1 co op blows, so that's not even an option) but now that I'm moving in with one of my friends, co op becomes awesome. |
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rising from soot, not ashes
(03-16-2009, 07:23 PM)
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#3
I can see where you are coming from, but honestly, I love this game more than 4 because of the co-op system. I enjoy almost any game more if I have the option to play through it with my buddies. Of course, there are exceptions, but, to me, this isn't one of them.
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Member
(03-16-2009, 07:24 PM)
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#5
I prefer developers to focus on one approach rather than many. Half-Life was a great game designed for one player, and Resident Evil 5 just happens to be a (likely) great game designed for two. And, hell, UT3 is a great game designed for twelve.
As it is, being designed for two people rather than one is one of the few reason I don't dismiss RE5 as entirely worse than RE4; it stands on its own as a different game because of it. |
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(03-16-2009, 07:24 PM)
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#6
Forced co-op needs to stop. But some games can benefit from co-op.
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Member
(03-16-2009, 07:26 PM)
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#9
I dont think you can blame it solely on reviewers. If you go back in a time machine when RE4 came out and rounded up everyone's wish list for the next RE game, I'm sure you can find tons of people wishing for a co-op mode to compliment the game.
The problem here is that Capcom heard those outcries and used co-op as the main focus of RE5 instead of making a side-scenario for a co-op mode. |
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Banned
(03-16-2009, 07:26 PM)
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#10
It's probably a one off for the resident evil series I'm guessing but who knows. After a gazillion resident evil games I don't mind the change of pace for this one.
I doubt the makers of resident evil were "pressured" to make this one co-op. It's probably simply something they wanted to do. |
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Member
(03-16-2009, 07:27 PM)
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#11
I'm not sure what you mean about RE5 lacking the option for co-op. Maybe I'm misunderstanding your point but co-op is disabled by default to prohibit anyone from joinging your game.
I am disappointed by a few elements of RE5's game design but I'm not sure co-op is specifically the problem, though I would have preferred that they approach that idea in a different way. Mainly I dislike the inventory system and level select. It makes the game far too exploitable. Sure, if you don't like the idea of replaying levels to rack up items and gold to "cheat" your way through later sections, don't do it, but I just feel the design lacks polish because this flaw exists. |
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hot hot hanuman-on-man action
(03-16-2009, 07:27 PM)
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#13
Originally Posted by Wario64:
Shit, I'd take a brain dead Ashley over an AI / random xbox live dude Sheva. |
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Member
(03-16-2009, 07:28 PM)
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#15
Hate the forced co-op trend.
I played Resident Evil 5 for a bit and I like the game and all, but the singleplayer was a bit ruined by Sheva being a bit of a troublemaker. And I'm not that big of a fan of co-op games in general, so that makes RE 5 for me less enjoyable when compared to RE 4. |
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Favorite Poster on the Citadel
(03-16-2009, 07:28 PM)
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#16
Originally Posted by Stoney Mason:
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60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(03-16-2009, 07:29 PM)
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#18
Nope, it was a great addition. I enjoyed the game much more than I have any other recent games due to the fact that I could enjoy the entire thing in CO-OP using system link. That said, I had an optimal setup (I had doubles of everything necessary to enjoy the game with a friend in the same room) and I realize that most people won't be able to enjoy it quite as easily.
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Banned
(03-16-2009, 07:30 PM)
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#20
Originally Posted by BarrenMind:
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rising from soot, not ashes
(03-16-2009, 07:30 PM)
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#21
Originally Posted by BarrenMind:
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The physical form of blasphemy
(03-16-2009, 07:32 PM)
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#22
I saw a lot of things wrong with RE5 as an RE game, but the Co-op was nowhere near that list. I thought they pulled it off close to flawlessly. They could have added more sections where you are forced to split up, but I thought the rest was done well enough.
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Banned
(03-16-2009, 07:32 PM)
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#23
Originally Posted by Y2Kev:
As far as action it is obvious since RE4 that the game is moving in a more action oriented direction although what you mean by full on shooter and what I mean might differ. |
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Member
(03-16-2009, 07:38 PM)
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#26
Quote:
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Member
(03-16-2009, 07:38 PM)
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#27
Originally Posted by crowphoenix:
It's weird that after adapting to RE as an action series I now have to adapt to it being a dungeon crawler. :lol |
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Banned
(03-16-2009, 07:40 PM)
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#28
Not necessary, but happening. Seems like every game has to have an online mode shoe-horned in or reviewers/players knock it.
but is there anyone still playing the Darkness online MP today? No, but they talk about a lot of the lackluster aspects of the SP mode, which could've been ironed out had the team not spent time making a shitty online mode. and now Riddick and Bioshock 2 are both getting MP modes. On the other hand, I would LOVE to see a Ninja Gaiden/DMC type game with well-implemented co-op or MP of some sort. |
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Jealous Bastard
(03-16-2009, 07:40 PM)
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#29
[IMG]http://i39.************/xn5c0g.jpg[/IMG]
capcom: "look, er uh, we have included co-op in our newest resident evil as you requested!" [IMG]http://i41.************/s2f709.jpg[/IMG] capcom: "i'm sick you people. you're just a bunch of fickle mushheads." us: "they're right! give us hell, capcom!" |
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Banned
(03-16-2009, 07:42 PM)
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#31
And honestly the major measure of whether this was a successful experiment or not for RE 5 is sales. If sales are great and beyond expectations then we will probably see more of this. If sales are below expectations then we will probably see less of this. I'm also fine with that.
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Member
(03-16-2009, 07:44 PM)
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#32
Originally Posted by Duck Amuck:
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Junior Member
(03-16-2009, 07:47 PM)
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#34
I do admit that having the Sheva's AI blowing through all of my ammo is ridiculously frustrating. She sprays machine gun bullets at a downed enemy for god sake.
The reason why the inventory space is so small is because we're supposed to manage it with a co-op partner. I would have liked a single player mode that excluded Sheva and increased my inventory space. Then again actually playing co-op with reduced inventory space will be really annoying. |
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Member
(03-16-2009, 07:54 PM)
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#38
I love co-op games but I feel they need to be designed to work well as single player games, too.
making co-op essential to the experience will block out a large number of people from truly getting the most out of the game. it's a tricky balance. I can still enjoy myself playing Gears SP, but it takes on a whole new level when my buddy is online and we play it together. |
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Will use d3doverrider to force triple buffering instead of complaining about mouse lag in every PC game thread ever
(03-16-2009, 07:58 PM)
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#42
The only people complaining about RE5 being coop are the ones who didn't play it coop.
RE5 is hands down the best coop game ever made. It really blew me away. |
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Member
(03-16-2009, 07:58 PM)
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#43
You do know you are not forced to play in co-op mode, right? You can play single player and prevent online people from taking over Sheva.
I'm guessing this is really a rant about having a partner the entire game? Cause I'm fairly certain you couldn't have missed the ability to play single player :p. |
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gimme some of that "black man dap"! hey, where are you all going? guys? guys
(03-16-2009, 08:01 PM)
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#46
The coop is great in RE5 and I'm really enjoying the game, but I agree that it weakens the single player. As a result I don't think it's near as good as RE4 which was an amazing game.
Edit: And also I don't like the trend that some sort of multiplayer HAS to be in every game. Like with RE5 it often takes away from the single player mode. As for coop the game that does it best for me (and games that have a similar style) is Saints Row 2. It's in there, but it doesn't have any impact on the single player mode.
Last edited by Count of Monte Sawed-Off; 03-16-2009 at 08:05 PM.
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rising from soot, not ashes
(03-16-2009, 08:04 PM)
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#48
Originally Posted by MoogPaul:
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Self-Confessed Team Killer Scumbag, Want my Gamertag?
(03-16-2009, 08:04 PM)
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#49
Originally Posted by MoxManiac:
[IMG]http://i40.************/hsszd5.jpg[/IMG] |