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Member
(03-19-2009,
07:01 AM)
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Audiosurf coming to iPhone and iPod Touch?
#1
Posted in the iPhone/iPod Touch thread but I think it deserves its own.
http://theappera.com/2009/03/17/brea...or-the-iphone/
Quote:
This would only be available on Firmware 3.0 obviously as that's the firmware that enables using the iPod part of the phone in external apps. Firmware 3.0 is free for iPhone users but costs $9.95 for iPod Touch users because Apple thinks firmware upgrades should be charged for. |
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(03-19-2009,
07:06 AM)
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#2
ITT: people justify firmware updates costing money.
Can't imagine the game actually being better on iPhone, so meh. |
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(03-19-2009,
07:06 AM)
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#3
awesome
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Member
(03-19-2009,
07:09 AM)
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#4
Originally Posted by Firestorm:
Oh, and HELL YEAH AUDIOSURF! |
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Member
(03-19-2009,
07:11 AM)
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#5
Originally Posted by bard:
Originally Posted by TheGreatDave:
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Member
(03-19-2009,
07:13 AM)
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#6
Originally Posted by Firestorm:
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(03-19-2009,
07:16 AM)
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#9
Originally Posted by Firestorm:
I suppose. I always played Audiosurf with a 360 pad (which makes me weird) so the idea of a touch based port doesn't excite me. I'd buy it if it was under £5 though. |
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Member
(03-19-2009,
07:28 AM)
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#12
I wish Dylan the best of luck, but I don't see this being all that great in the end.
Think about it - even on a speedy desktop processor it can take quite a long time to generate levels from music tracks. On the iPhone processor it would take freaking forever. Same goes with the graphics - obviously they could be scaled down, but the graphics engine isn't the most optimized out there, and can run pretty slowly at times on my notebook's dedicated graphics chip. In the end, the only real way I see this working is if he drastically reduces the complexity of the track-generating algorithm and the game's visuals, which would take away the vast majority of what makes the game so awesome in the first place. |
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Member
(03-19-2009,
07:40 AM)
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#13
Originally Posted by dLMN8R:
Yeah, I can't really see it working. If they dumb down either of those aspects, then the game has no reason to be on the iPhone in the first place. Also, a touch interface for that game sounds really awful. Every game I've played on my iPod Touch has been no fun to play, and that's mostly because of interface. |
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Member
(03-19-2009,
10:53 AM)
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#14
Fuck yeah! This would probably make me buy an iTouch or an iPhone.
Originally Posted by dLMN8R:
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(03-19-2009,
11:09 AM)
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#15
I didn't know Apple was opening the Music Library to devs now (I haven't been keeping up with iPhone news)! =o
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Member
(03-19-2009,
11:46 AM)
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#17
Originally Posted by evilchicken:
I have an iPhone, but I would feel the same. I recall people finding a link on the actual the apple website with the 2.0 fw back in the day. |
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Member
(03-19-2009,
11:59 AM)
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#18
It sucks that I have to pay to update my 2G touch but eh, the price to pay as a developer
I never played Audiosurf but I seen plenty of video's, looks fast as hell so I think an iPhone version would need to be toned down a bit or have some kind of easy mode. |
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Member
(03-19-2009,
12:24 PM)
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#19
I'm willing to bet that when it comes out, it'll be fine. I just think that if he's talented enough to make something as simple an awesome as Audiosurf, he's talented enough to make a quality port for the iPhone and double up on his millionaire status. :)
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Member
(03-19-2009,
06:13 PM)
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#22
Originally Posted by Rahk:
Either way, 5 seconds on your laptop could still easily translate to a minute or more on your iPhone. The one way I see this working is by Dylan somehow releasing a tool that lets people pre-generate the tracks on their PC before transferring to their iPhone, but I just don't see that being very practical.... Anyway, the dude's already a millionaire, it's not like he needs this ![]() |
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Member
(03-20-2009,
10:50 AM)
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#23
Originally Posted by dLMN8R:
If Phase works on older iPods, I don't see why this couldn't. |
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Member
(03-20-2009,
06:26 PM)
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#24
Originally Posted by Rahk:
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Member
(03-20-2009,
06:31 PM)
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#25
Originally Posted by bomb_jack:
Heh, it's already so very very terrible on my iPod Touch 2G. I'm even thinking about getting a wall charger for playing in bed. I'm really glad that they're finally opening up the iTunes library. Hopefully I'll get a Song Summoner port or better yet a sequel. Also, port Phase HMX! $10 FW sucks bad though. |
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Member
(03-20-2009,
06:56 PM)
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#26
Originally Posted by dLMN8R:
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XBLAnnoyance
(11-18-2009,
03:01 PM)
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#31
Originally Posted by ZZMitch:
Yes, yes there has been news, and it isn't good. http://www.joystiq.com/2009/11/13/ip...sic-library-r/
Quote:
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Member
(11-18-2009,
03:07 PM)
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#33
Originally Posted by bomb_jack:
Quote:
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