|
Perfectly able to grasp the inherent value of the fishing game.
(03-28-2009, 04:23 PM)
|
#51
Originally Posted by stuburns:
|
|
(03-28-2009, 04:24 PM)
|
#52
Originally Posted by Jtwo:
Edit: I think I'm doing it wrong :( |
|
(03-28-2009, 04:26 PM)
|
#54
|
|
Hello friend! Have you heard the good news about
(03-28-2009, 04:27 PM)
|
#56
Originally Posted by stuburns:
|
|
Perfectly able to grasp the inherent value of the fishing game.
(03-28-2009, 04:28 PM)
|
#57
Originally Posted by mentalfloss:
Originally Posted by MNC:
|
|
Member
(03-28-2009, 04:29 PM)
|
#58
Originally Posted by stuburns:
|
|
Member
(03-28-2009, 04:30 PM)
|
#59
Originally Posted by Guybrush Threepwood:
|
|
Hello friend! Have you heard the good news about
(03-28-2009, 04:30 PM)
|
#60
Originally Posted by Totobeni:
True fact: Nintendo renders N64 games at twice their native resolution when running through the Wii, using the exact same methods that homebrew developers have done for a decade. |
|
(03-28-2009, 04:35 PM)
|
#64
Set your TV to 1/2 Zoom to make Wii games look pretty. That's what I do.
|
|
Member
(03-28-2009, 04:37 PM)
|
#66
Originally Posted by brain_stew:
I've used emulators before, but it's been years. I'll check one out thanks. |
|
Member
(03-28-2009, 04:38 PM)
|
#67
Originally Posted by jett:
Originally Posted by nincompoop:
|
|
Banned
(03-28-2009, 04:43 PM)
|
#68
I dont think he can get around the fact that rendered polygons are just virtual floating points connected together to form a plane which is then textured. Since this is just information and not static images, an emulator can take a drawn polygon and render it at a higher resolution between the floating points.
![]() this is ffXII being rendered at 2560 x something ( i cant remember what i had it at). It ran at 40fps. |
|
(03-28-2009, 04:43 PM)
|
#69
Originally Posted by Guybrush Threepwood:
This shit totally hypes me for the inevitable Wii HD. :lol |
|
Will Suck Cock While GDGF Watches
(03-28-2009, 04:44 PM)
|
#70
Originally Posted by stuburns:
It's why you can't just play console games on a PC off the bat. There needs to be some kind of software that renders the game files, hence the existence of emulators. Because the software is emulating it its own way on different hardware, it has complete control over the way the game is rendered. An emulator built to render at a higher resolution can in turn render a game, art assets and all, at a higher resolution. Doesn't mean it will run well or there wont be graphics issues. |
|
Hello friend! Have you heard the good news about
(03-28-2009, 04:46 PM)
|
#72
Originally Posted by stuburns:
|
|
Member
(03-28-2009, 04:47 PM)
|
#74
Originally Posted by EatChildren:
In games with HD mode on PS2 you have to activate it in the game, not the console. |
|
Member
(03-28-2009, 04:49 PM)
|
#76
Originally Posted by Shinz Kicker:
|
|
Banned
(03-28-2009, 04:51 PM)
|
#79
Originally Posted by Guybrush Threepwood:
So basically absolutely nothing we didn't already know. |
|
Will Suck Cock While GDGF Watches
(03-28-2009, 04:51 PM)
|
#81
Originally Posted by stuburns:
But with the right software this kind of stuff can be overridden, and that's where emulation comes in. Emulation can override a software's 'coded' output resolutions. It's how we get console games emulating on PC in such high resolutions, and how some older PC games get modded to support new resolutions. It's entirely doable. |
|
Member
(03-28-2009, 04:52 PM)
|
#82
Originally Posted by Shinz Kicker:
|
|
(03-28-2009, 04:53 PM)
|
#83
Originally Posted by TheGreatDave:
Last edited by Haunted; 03-28-2009 at 04:58 PM.
|
|
Banned
(03-28-2009, 04:54 PM)
|
#84
Originally Posted by stuburns:
When people code a game they have to work with what they have. By building the game at that lower resolution they can get more effect on it. Its why halo 3 is sub 720. when you no longer have the restrictions of said console you can tell your emulator which is now your "console" to render it at higher resolution since it is not being held back by standard specs. |
|
Member
(03-28-2009, 04:55 PM)
|
#85
Originally Posted by Shinz Kicker:
|
|
(03-28-2009, 04:59 PM)
|
#87
Originally Posted by nincompoop:
Originally Posted by VictimOfGrief:
Then again, Youtube did get an update to display HQ - and more importantly - HD videos, so hopefully Nintendo steps up and delivers HD content with Wii's successor. :D |
|
Member
(03-28-2009, 05:05 PM)
|
#90
Originally Posted by stuburns:
fake edit: You can call it hacking the game if it makes you better understand the process, this is something that's been going for over a decade. Stop being so obtuse and just accept it. :P |
|
Member
(03-28-2009, 05:11 PM)
|
#92
Originally Posted by stuburns:
|
|
Member
(03-28-2009, 05:12 PM)
|
#93
I'd like to see MadWorld in 720p
Originally Posted by Haunted:
btw, that reasoning you said is one reason why OnLive might actually work for a lot of people. |
|
Member
(03-28-2009, 05:12 PM)
|
#94
Originally Posted by jett:
Forgot it, I'll read up on it or something. |
|
Member
(03-28-2009, 05:14 PM)
|
#95
Originally Posted by Linkzg:
|
|
Member
(03-28-2009, 05:14 PM)
|
#96
Originally Posted by Guybrush Threepwood:
|
|
Member
(03-28-2009, 05:17 PM)
|
#97
Originally Posted by stuburns:
|
|
(03-28-2009, 05:18 PM)
|
#98
Originally Posted by Linkzg:
And yeah, OnLive has massive potential. Could flop or become the next big thing. |
|
GAF's Bob Woodward
(03-28-2009, 05:18 PM)
|
#99
I've no real experience with emulators at all, but how can I get this to work (legally?)?
Install emulator? Pop Wii game in dvd drive? Play? Simple as that? Will it recognise wii-mote input with a bluetooth adaptor? (I'm thinking it's not quite like this..afterall, if it was, my Wii hardware would be pretty redundant. Which would suit me fine, but sounds too good to be true!). |
|
(03-28-2009, 05:21 PM)
|
#100
nvm
|