|
Member
(04-16-2009, 10:25 PM)
|
N'Gai Croal on video game realism - talks Killzone 2 and more
#1
http://www.edge-online.com/blogs/the...f-the-beholder
Quote:
|
|
|
|
(04-16-2009, 10:28 PM)
|
#3
verisimilitude
|
|
(04-16-2009, 10:45 PM)
|
#6
Originally Posted by JSnake:
But really, beauty is in the eye of the beholder. Killzone 2 is fucking gorgeous. |
|
Member
(04-16-2009, 11:38 PM)
|
#15
I understand what he's saying. People were saying it about Fallout 3 too. When a game is too realistic in it's ugliness and destroyed earth, it becomes somewhat depressing. I'm not saying Fallout 3's graphics were realistic, just that the wasteland in the game was realistic in it's sparsity, and it was depressing.
|
|
Hello friend! Have you heard the good news about
(04-16-2009, 11:46 PM)
|
#17
Yay, Ngai is onboard the blue skies in games campaign I see. For the record, this is what games should look like, the more Sega blue skies the better:
[IMG]http://i44.************/2rootxh.jpg[/IMG] [IMG]http://i44.************/4k7h1d.jpg[/IMG] [IMG]http://i43.************/2iut7ro.jpg[/IMG] ![]() [IMG]http://i44.************/2923ead.jpg[/IMG] Whilst not every game needs to be nice and colourful, its really hard to have enough Sega blue skies, screw the brown.
Last edited by brain_stew; 04-16-2009 at 11:56 PM.
|
|
(04-16-2009, 11:51 PM)
|
#20
Originally Posted by Zzoram:
Also, its to be noted that I found Killzone 2 be much more visually diverse in terms of color than Fallout 3 was. And the Cruiser level in KZ2 is one of the most colorful levels I've played through in any game this generation. |
|
Banned
(04-16-2009, 11:56 PM)
|
#22
I'd hoped he'd have crawled into a games job by now so we could be spared his bullshit.
Quote:
This is why someone that jumped half-heartedly into games "when they became cool" shouldn't attempt to command such verbal authority in his prose. The effects of launch hype for many games journalists (now mostly all departed) are necessary for not getting swept away. Anyway, I sure wish the Helghan's polluted homeworld was more like a bright sunny holiday in Ibiza! That would really drive home the fucking point of their race's very depiction. |
|
studying under Phisheep
(04-16-2009, 11:57 PM)
|
#23
Killzone 2 is beautiful and has great use of color. And when I'm done with it, I can turn it off and play a game with brighter colors. It's nice. I like having options.
|
|
Hello friend! Have you heard the good news about
(04-16-2009, 11:59 PM)
|
#25
Originally Posted by SecretBonusPoint:
|
|
my reputation is Shadowruined
(04-17-2009, 12:00 AM)
|
#27
Killzone is what it is. There is nothing wrong with that. No game can be all things to all people.
The realistic inclination of Rainbow Six games is well done. The visual and audio effect are spot on. On the other side of the spectrum, I love the aesthetic choices in Shadowrun. There are plenty of visual cues to help navigate and interacte with the world. Your eyes don't fight the game. Plus the sense of "flow" is just right. It fits between simulation and arcade. |
|
#upliftingtherace
(04-17-2009, 12:02 AM)
|
#28
so basically, KZ2 looks depressingly realistic.
ok. i suggest he play Sega Rally. |
|
Hello friend! Have you heard the good news about
(04-17-2009, 12:03 AM)
|
#30
Originally Posted by Musashi Wins!:
Originally Posted by The Faceless Master:
[IMG]http://i37.************/29mvrd0.jpg[/IMG]
Last edited by brain_stew; 04-17-2009 at 12:06 AM.
|
|
Member
(04-17-2009, 12:19 AM)
|
#31
Originally Posted by Brimstone:
|
|
I am full of shit.
Rich, smooth, creamy shit. (04-17-2009, 12:32 AM)
|
#32
Originally Posted by brain_stew:
|
|
Member
(04-17-2009, 12:34 AM)
|
#33
That's the thing I love most about Killzone 2. The harsh and gritty realism. I adore the art style as well. I'm sure Killzone 3 will have it's fair share of colour for those wanting it though, what with being (prediction) partly or fully based on Earth as oppose to Helghan.
|
|
Member
(04-17-2009, 12:45 AM)
|
#36
Originally Posted by SecretBonusPoint:
have you played need for speed most wanted (at all or recently). i did having picked it up on the cheap about 2 or 3 months ago and felt that it was visually on par with burn out paradise. |
|
Member
(04-17-2009, 12:55 AM)
|
#38
Originally Posted by mujun:
But he seems to be on something of a rant, so I'll let him rant. ;) |
|
Banned
(04-17-2009, 01:10 AM)
|
#42
Killzone 2 is a graphical beast but I myself think some of the architecture in the game could have done with some better aesthetic design. I understand the need for graphical representation to be on par with the vision of the story but I would have loved to see that engine create more ornate and elaborate building designs instead of the industrial heavy look it got.
The game definitely had a lot of detail; from the flowing cracks on the cement to the sprawling wires overhead. Despite that it managed a sterile look and captured the imagery of war torn militarized complex. The graphical artists were amazing. I would love to see those people work with better visionaries. |
|
Oh, bitch bitch bitch.
(04-17-2009, 02:21 AM)
|
#44
Originally Posted by brain_stew:
Seems like the right aesthetics to me. The setting maybe overused, but that doesnt mean they didnt nail the feel they were going for. |
|
Member
(04-17-2009, 02:26 AM)
|
#46
Originally Posted by HK-47:
|
|
Fafracer forever
(04-17-2009, 02:30 AM)
|
#47
Originally Posted by brain_stew:
|