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Member
(04-29-2009,
06:02 AM)
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#252
Originally Posted by Drensch:
And my interest plummits. Don't call the game Red Steel if it's a load of fucking horse shit, and way to throw out something that could give the title great shelf life. |
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Member
(04-29-2009,
06:03 AM)
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#253
Originally Posted by EmCeeGramr:
This needs to have some multiplayer. Bioshock, Red Steel ain't. |
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gettin' up in yo
ho-ass modal verbs: dem bitches be AUXILIARY (04-29-2009,
06:13 AM)
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#257
Drensch, what exactly does it say regarding no multiplayer? I wanna hear what their reasoning is on that. Even if it's single-player oriented, it's hard to believe that there's NO multiplayer at all.
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Member
(04-29-2009,
06:15 AM)
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#258
Originally Posted by EmCeeGramr:
Probably time. Scrapped the old build to work on a new one with MotionPlus support, want to get it out asap to jump on the M+ hype train, and multiplayer probably fell further and further down the priorities list. |
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Member
(04-29-2009,
06:18 AM)
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#260
Originally Posted by Drensch:
Uh oh. Not sounding very good. |
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Member
(04-29-2009,
06:18 AM)
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#261
Np: Will the game include any multiplayer modes?
"No our focus is on creating a strong single player experience and taking full advantage of Wii Motion Plus. Adding multiplayer would detract from that focus. That's another example of something we learned from the first Red Steel [Laughs] |
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Member
(04-29-2009,
06:28 AM)
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#265
Originally Posted by Drensch:
See, Red Steel wasn't good enough to ride off a statement like this. While I had my fun, a lot needs to be learned from the original to deliver a game like this that stands high as single player only. Saying "Oh we spent too much time on the multiplayer" isn't good enough as the problems went far deeper. I was hoping for multiplayer as that, to me, would indicate that they were going all out for a sequel and hoping to improve on everything. The lack of multiplayer doesn't sell this to me at all, cool art and all. I need to see the screens, and I need to know more. Don't fuck this Ubi. |
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Romanes Eunt Domus
(04-29-2009,
06:31 AM)
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#267
Originally Posted by Linkzg:
More than a million copies sold. |
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gettin' up in yo
ho-ass modal verbs: dem bitches be AUXILIARY (04-29-2009,
06:31 AM)
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#268
Originally Posted by Linkzg:
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Molasses Jones X
(04-29-2009,
06:44 AM)
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#272
Originally Posted by Scrubking:
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Member
(04-29-2009,
06:46 AM)
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#273
Originally Posted by GrotesqueBeauty:
Pretty much. Unless you're going to go all out on multiplayer then don't bother because then it'll have no chance of me pulling it out other then once. |
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Member
(04-29-2009,
07:39 AM)
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#283
Originally Posted by Drensch:
<sigh> Well, I was excited until I read this. I guess I won't be picking this up unless the story is really awesome. Heh, hype deflated. |
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Member
(04-29-2009,
07:51 AM)
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#285
Originally Posted by J-Rock:
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Member
(04-29-2009,
08:13 AM)
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#287
Originally Posted by jeremy1456:
I don't care that it doesn't have multiplayer. Single player games are perfectly fine, but cell shaded? Emphasis on using a sword? That's not something I want to get into. I was hoping for an extension of the first game. Cleaned up graphics, control issues taken care of, better sword mechanics, but I still wanted the run and gun gameplay with some sword stuff thrown in here and there. Sounds like we're getting more of a sword slashing game. I don't know about everyone else, but I'm not totally throwing the game out the window yet, but my expectations are seriously lowered. Though, you can't blame people for being a little upset about multiplayer. The first game had it so now the game is taking a step back? If you were wanting a more robust game with online play, then I can see people being a little miffed. |
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Member
(04-29-2009,
08:14 AM)
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#288
Originally Posted by w3stfa11:
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Member
(04-29-2009,
08:23 AM)
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#291
Originally Posted by Drensch:
We actually go into quite a bit of detail regarding the sword and gun gameplay. |
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Member
(04-29-2009,
08:27 AM)
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#293
![]() I know this version was scrapped, but I still want some blood, especially with this redesign (granted, a Teen rating does not nix the possibility of blood), and I definitely wanted some online. Maybe there are still some online modes we don't know about, but it definitely seems like a missed opportunity for the sequel to Wii's first and most well-known 3rd party FPS to not be supporting some online multiplayer. |
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Member
(04-29-2009,
08:29 AM)
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#294
Is this going to be an adventure exploration game in the vein of Metroid Prime/Bioshock, or is it going to just be a single player FPS like Black?
If it's the former, I'll bite - if it's the latter, fuck it and just buy it once it gets to the bargain bin. |
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Member
(04-29-2009,
08:42 AM)
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#296
The first Red Steel had a myriad of problems due to it being rushed to make the Wii's launch. Now, they had a completely different game and decided to scrap it and start over and are now rushing to make a game that takes advantage of Motion+. I'm supposed to believe they've learned from their mistakes with the first game when they're essentially repeating them all over again? Get the fuck out of here Ubisoft. Really.
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Member
(04-29-2009,
09:12 AM)
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#298
Originally Posted by scitek:
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Member
(04-29-2009,
09:25 AM)
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#299
Originally Posted by wsippel:
I'm pretty sure the first game had around 18 months of development time, and they were working directly with Nintendo in order to assure the controls were implemented correctly. Look what happened there. They couldn't have known about Motion Plus before any other developer, so to come to the decision to make the game Motion Plus exclusive was probably only made around a year or so ago. I'm really skeptical they aren't just trying to cash in on what they think will be a new craze started by Wii Sports Resort, just like they jumped all over the Wii at launch and cashed in a bunch of effortless ports. Ubisoft is a cancer on the Wii. |
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Member
(04-29-2009,
09:25 AM)
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#300
Originally Posted by wsippel:
I'll wait to hear more about the game but it's frustrating to see Uncharted 2 (and Dead Rising 2) gain multiplayer while Red Steel 2 loses multiplayer. |