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aka Kagari Junior
(04-30-2009,
05:34 PM)
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#101
Originally Posted by Flying_Phoenix:
Only the problem is, Microsoft and Sony have been supporting third parties so much, that the way the are is working and some companies don't feel the need to jump over. If marketshare can't convince them and there is no enthusiasm, it's Nintendo's fault for not supporting and explain their vision enough. Just like in internal companies, supporting the co-workers and make them feel what the vision exactly stands for, is half the job. DQX and MH3 are games that should have been announced and released earlier. |
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Wastes hours checking old Famitsu software data, but that's why we love him.
(04-30-2009,
05:35 PM)
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#102
Originally Posted by donny2112:
Well they have to be announcing a release date for WSR like next week if they are still releasing it in June. I expect them to announce some software, at least vaguely, next week when the yearly results are announced. |
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Member
(04-30-2009,
05:36 PM)
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#103
Originally Posted by donny2112:
Interesting stuff! 1) I agree that the DS number probably matches fairly closely to the number of DS's in the household. I know that, when I was still living at home back when pokemon made its big debut in North America, all 3 of my siblings had their own gameboys/gameboy colors. Even now me and my fiance have our own DS's. 2) I wonder if the low number of users per system for the 360 reflects its demographic. If the 360 mainly appeals to the 15-30 male crowd, most of those gamers would be too old to share their possessions with siblings, and too young to have children who are of the game playing age. 3) The 87% of of Wii users play on the biggest tv in the house bit doesn't suprise me. If it's a family machine, it makes sense to have the system in the family room. If you are single, you often only have one tv. |
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I AM A STALKER - DON'T TELL ME PERSONAL SHIT ABOUT YOU
(04-30-2009,
05:38 PM)
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#104
Based on the latest Media Create hardware numbers...
DS vs PSP: Weekly shares of 51.6 / 48.4 bring total shares to 68.4 / 31.6. If DS stopped selling and PSP continued at this week's rate, it would catch up in 343.8 weeks (November 28, 2015). X360 vs PS3: Weekly shares of 23.1 / 76.9 bring total shares to 24.6 / 75.4. If PS3 stopped selling and X360 continued at this week's rate, it would catch up in 297.3 weeks (January 7, 2015). PS3 vs Wii: Weekly shares of 55.9 / 44.1 bring total shares to 28.1 / 71.9. This is the first time PS3 has outsold Wii nine weeks in a row. At this week's rates PS3 catches up to Wii in 984.5 weeks (March 9, 2028). If Wii stopped selling and PS3 continued at this week's rate, it would catch up in 207.1 weeks (April 15, 2013). Week over week, PS3 comes back down to Earth, Wii has a mini monster bump, and everything else stays pretty flat. Through the first sixteen weeks of the year, almost everything is down by some degree. Here's how the year-to-date year-over-year percents stand as of now. Wii: -63.7% DSL+DSi: -2.7% PS2: -52.2% PS3: +23.1% PSP: -41.7% X360: +242.6% Home hardware: -36.2% Portable hardware: -24.0% Sum of all hardware: -29.0% |
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Nintendo's answer to spwolf.
(04-30-2009,
05:38 PM)
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#105
Originally Posted by Opiate:
I'd argue that the PSP is the more safe bet for third parties. They know how to develop for it, they know what sells from past experiences. You can see that after the PSP started gaining speed (with one big hit software called Monster Hunter) the rest of the third parties jumped ship immediatly. You don't see that many DS projects announced the last couple of months. Much more PSP stuff. I think thats because third parties just know how to make a good selling game for that platform. |
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Member
(04-30-2009,
05:42 PM)
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#106
Originally Posted by Stumpokapow:
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Member
(04-30-2009,
05:44 PM)
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#107
Originally Posted by schuelma:
I don't think that the postponed releases would have made a difference. The games announced in the october conference and yet to be released are small, new IPs which will have to be lucky to reach 50-100k LTD. Last edited by Spiegel : 04-30-2009 at 05:50 PM. |
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Member
(04-30-2009,
05:50 PM)
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#108
Originally Posted by ksamedi:
I don't think the DS is losing any upcoming games to the PSP. Japanese developers are fully aware of DS's ability to sell software. However, the DS has fairly limited 3D capabilities, and depending on what type of game and what type of presentation you are going for, not every title is going to be well suited for the DS. I think that's why you see companies like Square Enix split their projects between the two systems. Both are getting significant releases. |
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Member
(04-30-2009,
05:52 PM)
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#109
Originally Posted by Stumpokapow:
So ... * Nintendo has a great deal of sway for their position. * Third-party's better suck it up and make games or they'll be in trouble with Nintendo. * The game better match up to Nintendo's standards. Last edited by donny2112 : 04-30-2009 at 05:55 PM. |
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Wastes hours checking old Famitsu software data, but that's why we love him.
(04-30-2009,
05:54 PM)
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#110
Originally Posted by Spiegel:
We don't know that those games were the extent of Nintendo's plans. |
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Member
(04-30-2009,
05:58 PM)
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#112
Originally Posted by RpgN:
Nintendo can still offer third parties anything Microsoft and SONY can. They just can't offer those things to as many third parties as Microsoft and SONY do. Well I guess they can, but why would they want to? Gaming is Nintendo's main source of income and focus so it would be best to play it safe.However they shouldn't play it so safe that they miss out on such major opportunities.
Originally Posted by RpgN:
This is true. I guess MH3 can't be helped because it did change development toward the Wii early in its life. As for Dragon Quest X, it depends when Nintendo asked Square-Enix to start developing it. |
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Nintendo's answer to spwolf.
(04-30-2009,
05:59 PM)
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#114
Originally Posted by Spiegel:
I think titles like Wii Sports Resort and Wiifit+ could have made the difference (altough the latter is not confirmed). I'm pretty sure Nintendo has a couple of huge unannounced titles for the latter half of the year as well. Edit: Wii no ma is looking like a pretty big hit project as well. Pitty we can't see what kind of impact it will have directly. |
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Member
(04-30-2009,
06:05 PM)
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#115
Originally Posted by schuelma:
So, they announce a key game/feature one year before the release (Wii Sports Resort + Motion Plus), then in October they announce 8-10 games to be released shortly and you still think that they had some situation-changing games yet to be announced and released within the first half of the year? Uhm, to tell you the truth I think they thought that with Wii Music/Animal Crossing + Gc re-releases + small games it was enough until Wii Sports Resort/Motion Plus |
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Member
(04-30-2009,
06:08 PM)
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#116
Originally Posted by donny2112:
except: *His girlfriend hasn't been keeping herself in shape and looks pretty dumpy. Also, her standards have been dropping so eh. *Other girls (Stumpy is a playa hate the game not the playa) are more willing to help with the chores that Stumpy has to do. *Even when Stumpy does put some effort into the work most people seem more interested in his girlfriend's purse than the clean sofa and oven. *Stumpy's girlfriend makes him wear a thick rubber protective device when he's playing with her. |
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Wastes hours checking old Famitsu software data, but that's why we love him.
(04-30-2009,
06:09 PM)
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#117
Originally Posted by Spiegel:
I'm just going off of what Iwata says. Taking him at his word, I doubt any of the projects announced in October is what he is talking about. |
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listen to the madman
(04-30-2009,
06:10 PM)
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#118
Originally Posted by Zachack:
hahahahahaha yikes, something tells me things in this thread aren't going to go the direction I want them to! |
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Nintendo's answer to spwolf.
(04-30-2009,
06:11 PM)
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#119
Originally Posted by Spiegel:
Well, Iwata is specifically taling about new proposals. Wii Music fits the bill, Wiisports resort as well. Maybe the Wiinoma channel got delayed as well. Who knows. Nintendo is knows for announcing suprise projects and release them within 6 months. |
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(04-30-2009,
06:11 PM)
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#120
Originally Posted by Zachack:
Was perfect opportunity to create new meme: Girl-Friend Codes. You missed it. Its a good thing I exist! |
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Member
(04-30-2009,
06:13 PM)
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#122
Originally Posted by Cosmonaut X:
I was about to say, actually owning the game I think I would know what the control schemes were when the game comes up and says connect a classic controller to continue Next week we will see how it holds up, I would not be surprised to see the standard edition of MHG get discounted because it really is the worse of the two sets
Quote:
Did MH3 get released, all I got was a short 2 quest demo |
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Member
(04-30-2009,
06:26 PM)
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#124
Originally Posted by Zachack:
Last edited by BishopLamont : 04-30-2009 at 06:29 PM. |
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Member
(04-30-2009,
06:26 PM)
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#125
Originally Posted by Zachack:
That's the PS3.
Originally Posted by Zachack:
She's done all the chores but one. The other girls must do all the work for Stumpokapow, which would make Stumpokapow lazy and self-centered. I think Stumpokapow is better off with the girlfriend that wants him to help out, too, instead of doing it all herself.
Originally Posted by Zachack:
Stumpokapow wouldn't have done the chores for others to look at, but rather to please his girlfriend. To make this more applicable to the Wii, Stumpokapow's girlfriend is the Queen Bee of her clique, so pleasing her helps out Stumpokapow more in the social circles.
Originally Posted by Zachack:
Which allows the playing to last longer. Marriages tend to have decreasing amounts of sex involved as more kids come along and priorities change. |
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Member
(04-30-2009,
06:27 PM)
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#127
Originally Posted by Psychotext:
This question is to everyone. Ignoring the sales it is getting in Europe/NA (Wii will become Nintendo's best selling home console ever at some point this year), what LTD would Wii have to get to be considered a success in Japan? By the end of the year, they system should match/exceed the LTDs of the N64 and Gamecube combined. I don't see how Nintendo could be too sad about that. I think the PS2 and DS launching in fairly quick succession has skewed people's perceptions of hardware sales in Japan. We just had the best selling home console of all time, and the soon to be best selling videogame platform of all time in Japan, and most people act as if anything that doesn't meet or exceed that is a failure. |
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Member
(04-30-2009,
06:30 PM)
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#128
Originally Posted by kswiston:
I'd be disappointed in < 15 million. 20 million should be the expectation, I'd think. |
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Member
(04-30-2009,
06:39 PM)
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#129
Originally Posted by kswiston:
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HOLY FUCKING CRAP
(04-30-2009,
06:51 PM)
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#130
Originally Posted by frankie_baby:
I don't expect the bundles to be around forever, but they should be around for Golden Week at least. |
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Member
(04-30-2009,
06:52 PM)
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#131
Originally Posted by Stumpokapow:
This reminded me of the movie "The Breakup" ![]() |
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Nintendo's answer to spwolf.
(04-30-2009,
07:03 PM)
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#132
Originally Posted by Psychotext:
What ever the game is, chances are high its going to come from Nintendo. |
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Member
(04-30-2009,
07:08 PM)
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#134
Originally Posted by donny2112:
Why should 20 million be the expectation if the PS2 was the only home system to hit that mark? I know that Wii sales outpaced early PS2 in Japan for the first two years or so, but sales for Nintendo consoles tend to be a little more frontloaded than sales for Sony consoles. Probably because Nintendo aggressively releases new AAA first party titles for the first couple of years after a console's launch and then slows down the frequency releases. http://www.nintendo.co.jp/ir/library...ales_e0806.pdf Nintendo lists NES shipments in Japan at 19.35 million and SNES at 17.17 million. I can't find any Japan only numbers for the PS1, but Sony lists shipments to Japan and Asia as 21.5M. Going by their 25.4M number as of mid 2007 for the PS2 in Asia, I'd guess that PS1 sales in Japan were 18M or so. To me this suggests that the expectation for the Wii should have been 17-18M. I do agree that anything under 15M will be a little disappointing, but with handheld sales skyrocketing this gen, the home market was bound to take a hit. |
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Member
(04-30-2009,
07:12 PM)
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#135
Originally Posted by schuelma:
I suppose he's right. AND DQX is going to push some units for them. I hope that's no later than '10. |
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Member
(04-30-2009,
07:13 PM)
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#136
So in the thread about PSX million sellers I tried to show how the PSX database we have isn't totally complete and I just noticed another good example that fits perfectly before first day numbers arrive tomorrow (if they do...).
We have Atlus Persona PSX at 391,556, or specifically: · Megami Ibunroku Persona: Be Your True Mind Atlus Co. SLPS-00500 09/20/96 JP at just a little less than 400k. Highest selling title ever for Atlus (that we know of), one could say poor atlus never tasted going over 400k. Well, that could very well be wrong, since while talking about Persona PSP launch, sinobi mentioned the original sales as a 500k seller, with 430k from the original release and 70k from the budget ones. We certainly lack 2 budget releases numbers, specifically these releases: · Megami Ibunroku Persona (Playstation the Best) Atlus Co. SLPS-91029 06/27/97 JP · Megami Ibunroku Persona (PSOne Books) Atlus Co. SLPM-87192 01/23/03 JP and one could say the original could have made some more sales under the yearly radar we have. Just like the PSX million sellers, there's no way to back up these claims, but its sounds nice to hear Atlus tasted a 500k milestone, doesn't it. Wonder how long it'll take for another one, if ever. |
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Member
(04-30-2009,
07:14 PM)
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#137
Originally Posted by kswiston:
I thought PS1 was 20 million in Japan. In that case, yeah, hitting PS1-levels should be the expectation.
Originally Posted by Kurosaki Ichigo:
I'd love to be able to see the Top 500s for 1996-2003. Earlier would be great, too, but I wouldn't even know where to begin looking for them. Famitsu doesn't go that far back. Nintendo talked about million-selling Famicom games, though, so there must've been some kind of tracking system in place. Last edited by donny2112 : 04-30-2009 at 07:18 PM. |
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Member
(04-30-2009,
07:16 PM)
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#138
Originally Posted by Regulus Tera:
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Member
(04-30-2009,
07:20 PM)
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#140
Originally Posted by Liabe Brave:
Have there been any Monster Hunter spinoff games, yet? Maybe it's comparable to early Final Fantasy sales before all the spinoffs began. |
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Danish
(04-30-2009,
07:39 PM)
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#144
Originally Posted by donny2112:
Is it comparable to the FF VII fanbase? I'm not suggesting that there isn't a great deal of demand for the FF XIII demo (hell, people have been waiting a long time for one), but anyone ignoring the appeal to many people of having Advent Children on Blu-Ray is ignoring a pretty major component, IMO. |
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Member
(04-30-2009,
07:52 PM)
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#145
Originally Posted by Vinci:
Wasn't the Advent Children Complete Bluray also available without the FFXIII demo? What was the price difference? |
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Member
(04-30-2009,
07:56 PM)
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#146
Originally Posted by kswiston:
Yeah ACC+FFXIII demo 5900Y http://www.amazon.co.jp/%E3%83%95%E3...8&s=videogames ACC 4900Y http://www.amazon.co.jp/FANTASY-ADVE..._ob_vg_title_1 For comparison, Monster Hunter G+Monster Hunter 3 demo + Classic Controller is 5240Y http://www.amazon.co.jp/%E3%83%A2%E3...8&s=videogames Last edited by Spiegel : 04-30-2009 at 08:00 PM. |
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Member
(04-30-2009,
07:56 PM)
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#147
Originally Posted by Vinci:
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Member
(04-30-2009,
07:59 PM)
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#148
Originally Posted by bcn-ron:
of the end? Seriously, what in the world would it be beginning? It finishes a string of very high profile Japanese titles with Street Fighter IV, Yakuza 3, RE5, and now the FFXIII demo. It had a monstrous drop from last week's total. (No, it's not normal to drop this heavily. The last one to do that much of a drop for the PS3 is MGS4. On the other hand, this is an indication of just how insanely front-loaded Final Fantasy has become.) What in the world would it be the beginning of? |
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Member
(04-30-2009,
08:04 PM)
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#149
Originally Posted by Spiegel:
Hm. Hypothetically, if I really wanted Advent Children Complete and I was sort of interested in Final Fantasy XIII, I would probably spend an extra $10 on the version that includes the demo. I guess it's possible that a decent amount of the people who bought the movie+demo version were mainly interested in the movie, with the demo being a thrown in bonus (rather than the other way around). If the demo version was $20 more than I would have said that almost all of its buyers were really interested in trying FFXIII. |
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Member
(04-30-2009,
08:05 PM)
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#150
Originally Posted by donny2112:
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