|
|
Member
(05-01-2009,
02:24 PM)
|
A Fading Melody (Xbox Live Community Game)
#1
Did a search on GAF and didn't find any topics about this XNA title. Anyone tried it out? I'm on the 4th level, and it's pretty sweet. It heavily borrows from the narrative style of Braid, but seems a bit more "mature" if you will, plus it's a pure platformer with little to no puzzle elements involved. In a nutshell, the game is closer to a platformer like Super Mario Bros, or 2D Sonic than Braid. It revolves around forward moving progress.
The gameplay mechanics are solid, with pretty responsive controls. You learn more moves as you progress from level to level, and you will need to utilize them all to progress. The music is a solely classical affair, which works extremely well with the artwork, and ambiance. Overall this is a very complete package for an XNA game. I'm surprised to see it hasn't gotten any love from GAF, or from the internet in general. Perhaps I've missed the coverage? Anyway, I highly recommend it. Here is a screenshot for those who have not seen the art style of the game. ![]() The game is only 200 MS Points ( a steal imo ). Last edited by JeffDowns : 05-01-2009 at 02:30 PM. |
|
(05-01-2009,
02:26 PM)
|
#3
How much?
|
|
Member
(05-01-2009,
02:31 PM)
|
#5
Updated the price in the original post (200 ms points)
http://marketplace.xbox.com/en-US/ga...c8?partner=RSS |
|
(05-06-2009,
02:46 AM)
|
#8
I thought it looked great and I liked the music, but overall it just didn't deliver a gameplay experience I could describe as fun. It was a bit frustrating to be honest. The platformer controls don't work that well.
|
|
(05-06-2009,
03:11 AM)
|
#10
Wish we got XNA down here in Australia.
|
|
(05-06-2009,
03:57 AM)
|
#11
Originally Posted by Mamesj:
I played till the demo timed out, a bit after getting rolls. It's not that it's unresponsive, it just felt kinda like a Flash game, you know? It just didn't quite feel right for me. Besides that, the actual acts of going through a level and jumping and/or rolling in to things wasn't really fun. |
|
Banned
(05-07-2009,
06:43 AM)
|
#13
Originally Posted by TheGreatDave:
yeah, I guess I expect about the flash game level from community games though. they all seem to feel pretty budget. but 200 points is about right for this kind of simple experience. more than anything, it makes me want XBLCG ports for Knytt, IWBTG, weird games like that. I would throw Cave Story in there, but I'd rather that get a full fledged XBLA release :) Though I think Miner Dig Deep is on par with those games (or better.) |
|
Batteries the CRISIS!
(05-07-2009,
07:24 AM)
|
#15
Originally Posted by Speevy:
see, this is the problem i had with The Passage. only movement controls, no action buttons! the metaphors for life and death are lost on me if i can't break shit. |
|
Junior Sonybot in training
(05-07-2009,
07:35 AM)
|
#16
Originally Posted by Danthrax:
I'd settle for accurate jumping. I'm a sucker for platformers. |