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(05-23-2009, 07:15 PM)
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#101
Originally Posted by Spiegel:
Originally Posted by Spiegel:
Originally Posted by Acosta:
Originally Posted by Acosta:
Regardless, the cause of the current Japanese console market failing is third-parties choosing to support the loser platforms, which was my original and continuing point. |
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Member
(05-23-2009, 07:38 PM)
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#102
Regarding the neverending Wii discussion, reading Iwata's answers in the last QA makes me think he's getting annoyed with the repeated passes of the buck to Nintendo:
Q6: "I assume that you were hoping third party software would fill in the gaps. I'd like to hear about the countermeasure to the lack of third party software for Wii in Japan." A6: "(...) I think the financial analysts can receive a more accurate answer by asking the software publishers directly (...)" A12: "You also pointed out that we may be running out of new ideas in developing our products. I think Nintendo must be the only company in the world that, immediately after announcing record sales and profits in all accounts, is criticized for a potential lack of new ideas." |
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Member
(05-23-2009, 07:50 PM)
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#103
I'd be annoyed as well. We don't know what Iwata and Nintendo are doing to strengthen/increase third party relationships. And virtually every interview asks of Iwata what about the third parties?
Allthough... he did say that third parties told him "better and more games" are coming. |
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Banned
(05-23-2009, 08:15 PM)
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#105
I think the main problem for Nintendo, as it has been discussed in the past and in this thread already, is that third-parties chose to spend their initial efforts on the PS3/360. They never thought the Wii would succeed in such a short time.
Now for those third parties turning onto the Wii, or that are planning to, are finding an 'empty market' where most people (by my belief) overlook those new games that have been coming out in the past 9 months or so, and that people here don't take long to call bombas. There are other cases where the developer is clearly at fault for releasing something when they shouldn't do it (Konami). Eaither way, it seems the third parties support should continue, and hopefully it might lead to a resurgence of the Wii, just like happened with the PSP and become strong once again, and a profitable place for developers, or just lead the way to the end of the Wii cycle. But we won't be seing more games until late 2009 or 2010 (or even 2011), since all these games will be those that weren't started until the developers/publishers released that the Wii had a big market (late 2007 - 2008). |
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Banned
(05-23-2009, 08:17 PM)
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#106
Originally Posted by Action Jackson:
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(05-23-2009, 08:21 PM)
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#107
Originally Posted by Action Jackson:
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Member
(05-23-2009, 08:35 PM)
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#108
Originally Posted by Xeke:
Originally Posted by Sadist:
Originally Posted by donny2112:
Other thing is that is not that easy to change horses when companies have invested years of R&D planning this gen, they need to recover that investment some way. Dropping years of development for a market they are not confident wouldn't be seen as a wise move by anyone. Nintendo should have built that confidence and work closer to developers, maybe leading the way in certain genres to rise confidence (they have started to do that with tri and DQ X, but way too late in my opinion). So they are not faultless here. Frankly, I don't think there is going to be any big change at the state of things. The top studios will be producing HD games because now is what they are used to and can produce faster games in a cheaper way. Is not like HD market is not being good business for them (RE 5 sold better than expected for example). So I wouldn't expect a big turnaround. |
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XP-39C˛
(05-23-2009, 08:35 PM)
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#109
Originally Posted by Xeke:
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Member
(05-23-2009, 08:36 PM)
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#110
Originally Posted by donny2112:
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(05-23-2009, 08:49 PM)
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#111
Originally Posted by Acosta:
Originally Posted by Acosta:
Originally Posted by Acosta:
Originally Posted by Acosta:
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Member
(05-23-2009, 08:56 PM)
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#112
Originally Posted by donny2112:
Nintendo does need to incentivate developments for Wii
Last edited by Spiegel; 05-23-2009 at 09:02 PM.
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Member
(05-23-2009, 09:11 PM)
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#113
Originally Posted by donny2112:
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is too reasonable
for this forum (05-23-2009, 09:14 PM)
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#114
Originally Posted by Spiegel:
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(05-23-2009, 09:19 PM)
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#115
Originally Posted by Spiegel:
Originally Posted by Spiegel:
Originally Posted by Spiegel:
Originally Posted by Spiegel:
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Member
(05-23-2009, 10:08 PM)
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#116
Originally Posted by donny2112:
you could say the wii is the home console market leader, but it doesn't mean shit when portables are the bread and butter of console gaming in japan. |
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Member
(05-23-2009, 11:36 PM)
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#118
Originally Posted by ShockingAlberto:
There are lots of examples.
Originally Posted by donny2112:
And there are console games in the making because even when PS2 was crushing GC, developers were still doing some games for the latter. And there's also the worldwide appeal/strenghts of a specific platform/...
Quote:
But hey, Iwata is hyping this E3 (Wii to surpass PS2) so maybe we'll see how a market leader should work with third parties very soon. |
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Member
(05-24-2009, 12:01 AM)
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#119
Originally Posted by Spiegel:
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(05-24-2009, 12:09 AM)
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#120
Originally Posted by Spiegel:
Originally Posted by Spiegel:
Originally Posted by Spiegel:
Originally Posted by Spiegel:
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Member
(05-24-2009, 12:27 AM)
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#121
Originally Posted by donny2112:
Originally Posted by donny2112:
PSP is the new ps2 on this example :lol :p
Originally Posted by donny2112:
Originally Posted by donny2112:
To tell you the truth I started this generation as a Wii-only owner and loved the first month with the console. |
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Member
(05-24-2009, 12:43 AM)
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#122
Does the wii even really support DLC (only play it at friends house occasionally and that's really enough for me)?
If not would that have any factor in some of the companies overlooking the system. Does anyone really know how much these companies are making off just DLC after the game sells? It could be where they see more potential in overall profit by releasing it on the systems capable of doing DLC. I could be way off base thinking this, or completely wrong about wii's DLC capabilities so I hope I don't get beat up too bad:D |
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Member
(05-24-2009, 01:10 AM)
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#124
To make the platform feel alive and exciting takes a string of good software releases over a variety of genres from a number of different developers to get the variety. This is not rocket science.
In Japan, 3rd parties have failed to make that happen through a mixture of preference, incompetence, and scepticism. Of course the scepticism then turns out to be validated because if you don't try, you'll never succeed. However it's a pretty sorry state of affairs and it's not conducive to *anyone* getting massive hits, because home console gaming just feels boring and directionless over here right now. Nintendo have to take some of the blame, because their new policies of silence and 'managing expectations' mean that no one - developers included - has any reason to think that next Christmas is going to be a good time to release games on Wii. Nintendo's role to lead the platform isn't to just make people excited for what's out right now (which they do very well) but to show a long future for the platform, which makes 3rd parties feel like it'll be alive and kicking when their game comes out. Releasing a game two weeks after the next Zelda is a *GOOD* time to hit the market, and you keep the ball rolling and you benefit from sales of people using their systems again. But no one knows if that's coming in time to make games to ride the snowball... Looking at releases for June/July 09 in Japan is thoroughly depressing right now: http://www.nintendo.co.jp/schedule/0907.html There are literally three Wii games releasing in July. One at the start, two at the very end. Obviously there will be more to come, but not knowing that is really damaging to the system's future prospects for potential consumers. |
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Junior Member
(05-24-2009, 01:46 AM)
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#126
I read somewhere that Nintendo thought that 3rd parties would support the system with quality games within the first 2 years like they did with the DS and it didn't happen. I'll have to find the quote.
here it is: Q "I assume that you were hoping third party software would fill in the gaps. I'd like to hear about the countermeasure to the lack of third party software for Wii in Japan" A "Nintendo thought that the situation would change in about two years after launch. While our assumption turned out to be correct with the portable system, it did not progress as we anticipated for the domestic home console market. Fortunately, the U.S. and Europe are showing completely different scenarios in this regard. With the current domestic situation as key leanings, we would like to take more time to study what we need to do for the future."
Last edited by RyuKanSan; 05-24-2009 at 01:51 AM.
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(05-24-2009, 02:05 AM)
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#127
Originally Posted by ethelred:
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Member
(05-24-2009, 02:21 AM)
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#128
Originally Posted by Archie:
With the Firmware 4.0 SD Update there is no reason DLC cannot be done on the Wii so that is not longer an excuse. |
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Faster, stronger, smarter and has a wife who plays more games than you
(05-24-2009, 03:45 AM)
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#129
Originally Posted by donny2112:
When you're the market leader, flush with cash, and acting at a vast deficit in terms of your third-party support, more drastic measures are needed.
Originally Posted by donny2112:
Quote:
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(05-24-2009, 04:04 AM)
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#130
Originally Posted by charlequin:
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Banned
(05-24-2009, 04:40 AM)
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#131
Originally Posted by charlequin:
Do people REALLY think Nintendo is perfectly safe? What's stopping from Microsoft, SONY, Apple, or whoever the hell to take the Wii's controller and market and really push toward it? If these companys' offer games like Wiifit and Gears of War they will have a significant advantage over Nintendo thus leaving Nintendo in danger. If Nintendo is smart next-generation they'll make deals with some major third party publishers to create 1 or 2 AAA games (probably new IP's) for the Wii's successor targeting the 15-35 year old male tech savvy market. This way Nintendo will most likely own the "casual" market as well as the "core". It may sound like that isn't enough but that's all Microsoft did this generation with the 360 to push it toward North America (remember the Japanese push doesn't count) and the result was by the end of its first year it was considered THE console to put your game on if you want software sales. It would be wise if Nintendo did the same only that they'd handle their money better. |
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Second-rate Anihawk
(05-24-2009, 04:53 AM)
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#132
Originally Posted by markatisu:
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Member
(05-24-2009, 05:35 AM)
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#133
Originally Posted by charlequin:
And really, at the start of this gen, what could Nintendo realistically have accomplished with 3rd-parties who had their head so far in the sand? The big titles are the ones that really bring attention to a platform. When we look at the big titles that started development at the start of this gen (or even before), what do you think that Nintendo could have done to get those titles on the Wii? Metal Gear Solid 4, Yakuza, Resident Evil 5, Final Fantasy, Dynasty Warriors, Devil May Cry, Gundam Musou, Virtua Fighter, Soul Calibur, Ridge Racer. Unless Nintendo forked over insane buttloads of cash, Nintendo had absolutely no shot of getting these publishers to move these titles to the Wii at the start of this generation. As for the B-level titles, Nintendo has actually done a fairly decent job of getting the 3rd-parties to bring those over to the Wii. They've had spinoffs for stuff like Dragon Quest, Final Fantasy, Resident Evil, Soul Calibur. And they've had other stuff like DragonBall Z, One Piece, Trauma Center, Gundam, Bleach, Harvest Moon, Tales of Symphonia, Victorious Boxers, MySims, Cooking Mama, Sonic, Nights, Naruto, Opoona, etc. Honestly, coming off the discrepancy that existed between the PS2 and the Gamecube, I think Nintendo did just about the best they could have in terms of getting 3rd-party support in the early stages of the Wii. Those publishers just were not going to bring their top titles to the Wii in those early days, and I really don't think there was much of anything that Nintendo could have done to change that. Unfortunately for Nintendo, the B-level stuff doesn't sell systems and give awareness to a system. The A-level franchises do that, and Nintendo just wasn't going to get those from 3rd-parties at the start of this gen. What Nintendo could do was to try to replace those missing 3rd-party top titles with a strong slate of their own 1st-party heavy hitters. And they executed that plan masterfully, with their own 1st-party lineup propelling the Wii into a dominant position in the home console market. At this point, maybe a year or so into the generation is where Nintendo could have probably been more aggressive with 3rd-parties. At this point, the writing should have been on the wall for 3rd-parties that the Wii was the home console winner this gen. But honestly, we don't know how much effort Nintnedo did or did not put into pursuing 3rd-parties at this point. We do know that they made some fairly considerable efforts - getting commitments for main titles from Monster Hunter, Dragon Quest and Tales. Clearly, Nintendo was pursuing 3rd-party commitments at this time. But I suspect that many publishers were still hesitant to make a wholesale switch over to the Wii. They have already invested a lot of time and money into the HD systems, along with just about all of their major brand equity. People can be very stubborn and refuse to want to admit that they were wrong and backed the wrong horse. Even highly paid execs.
Originally Posted by donny2112:
I think Nintendo has come to learn that they can only rely on themselves. I'm sure Iwata and Co. have a pretty good idea of what is in the pipeline for the year ahead, but they don't want to lock themselves into anything where they are dependent upon other publishers. They will be realistic about forecasting their own titles, but they will be conservative when it comes to forecasting results from other publishers, because they just can't be completely confident that these publishers will follow through with their plans. They don't want to lock in a bullish forecast, only to have Capcom suddenly announce a PSP port of Monster Hunter 3 two weeks before the game releases. Then sales plummet on the Wii version of the game and Nintendo misses their forecasts and their stock gets hammered. (Just as a hypothetical example).
Last edited by Dalthien; 05-24-2009 at 05:46 AM.
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Banned
(05-24-2009, 05:45 AM)
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#134
Originally Posted by Dalthien:
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Junior Member
(05-24-2009, 05:45 AM)
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#135
I also feel that it has mostly to do with the sheer power of the Wii. I think that in itself is what turned a lot of the 3rd parties off in the beginning. Adding on to the fact that everyone was predicting that Sony was going to win. A LOT of people were blind-sided. I say it's to late to have 3rd parties try to jump ship to Wii, the damage has been done. I do see Nintendo garnering a few more big titles but hey Nintendo has always supported themselves.
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Member
(05-24-2009, 05:51 AM)
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#136
Originally Posted by Flying_Phoenix:
Really, for the money it would have cost, Lost Planet and Dead Rising wouldn't have helped much at all in Japan. Something like funding Blue Dragon would have been money better spent in Japan, but it wouldn't have done diddly squat in the rest of the world. And if I remember correctly, Mistwalker was locked up by Microsoft long before the Wii ever saw the light of day. My point is that yeah, there are things here and there where we can look back and say this or that could have been done differently. But look at what happened. Nintendo went from the Gamecube (completely dead and buried the last couple years on the market) to the generational king of home consoles with the Wii in one generation. Seriously, nitpicking things at this point seems kind of silly. They achieved more than they (or anyone else) could have ever imagined a year or two before this generation began. They've done far, far more right this generation than they have wrong. The same can't necessarily be said of the competition, or many 3rd-party publishers.
Last edited by Dalthien; 05-24-2009 at 06:05 AM.
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Banned
(05-24-2009, 06:22 AM)
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#138
Originally Posted by Dalthien:
Originally Posted by Dalthien:
Originally Posted by Dalthien:
Originally Posted by Dalthien:
My point is if Nintendo doesn't start taking things more seriously then other companies will stand up and start taking serious market share away from Nintendo by offering what Nintendo offers and more. Yes I realize that being big on third party deals isn't very "Nintendo" but if they don't significantly change their ways then they'll never get the taste of market leader ever again. |
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Member
(05-24-2009, 06:46 AM)
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#139
Originally Posted by Flying_Phoenix:
Originally Posted by Flying_Phoenix:
If we're talking about worldwide sales, then the whole 3rd-party discussion is fairly irrelevant anyway. 3rd-parties haven't hurt Nintendo much at all in the west. Until just very recently, Nintendo basically sold everything they could manufacture, and now that they are finally getting some excess supply built up, 3rd-parties are starting to bring some good effort to the Wii. Hell, as donny pointed out in another thread, 3rd-parties sold more software on the Wii than they did on the 360 in the USA in 2008, even with the much weaker lineup on the Wii. Heck, to be honest, even in Japan 3rd-parties are starting to bring some good effort with stuff like Monster Hunter, Dragon Quest, and Tales. It is just that those 3rd-party efforts were needed 8-10 months earlier in Japan than they were in the west.
Originally Posted by Flying_Phoenix:
In any case, 3rd-party support worldwide for the Wii is growing stronger month-by-month, and I think it fairly safe to say that even without any moneyhats at all, Nintendo will receive far better 3rd-party support at the start of next gen than they did at the start of the Wii's life.
Last edited by Dalthien; 05-24-2009 at 07:07 AM.
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HOLY FUCKING CRAP
(05-24-2009, 07:52 AM)
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#140
I love the passion that permeates through many of the posts on this particular thread. It shows where people's console preferences lie (not like there's anything wrong with them).
I do particularly agree with the argument that weak 3rd party support by Japanese developers is probably one reason why the Wii isn't doing as well as it should be at this moment. The economy is probably another big reason, and the Japanese downturn of the gaming industry since 2007. But, it's not about the blame game. In the end, it's the console manufacturers' responsibility to sell its system. Japanese third parties are in no danger of bankruptcy and many of their games on the 2nd/3rd place systems have been successful, such as Yakuza and RE5. If Nintendo can't harness relationships with the 3rd parties like the other two do, then its systems will sell less and less. Selling the most systems by default is not a free pass to become lazy, especially since that never is a true indicator of a game's potential anyway.
Last edited by cvxfreak; 05-24-2009 at 07:56 AM.
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Member
(05-24-2009, 08:18 AM)
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#141
Based on the latest Media Create hardware numbers...
DS vs PSP: Weekly shares of 57.6 / 42.4 bring total shares to 68.3 / 31.7. If DS stopped selling and PSP continued at this week's rate, it would catch up in 495.0 weeks (November 12, 2018). X360 vs PS3: Weekly shares of 21.8 / 78.2 bring total shares to 24.5 / 75.5. If PS3 stopped selling and X360 continued at this week's rate, it would catch up in 657.0 weeks (December 19, 2021). PS3 vs Wii: Weekly shares of 43.4 / 56.6 bring total shares to 28.3 / 71.7. If Wii stopped selling and PS3 continued at this week's rate, it would catch up in 417.3 weeks (May 17, 2017). Week over week, everything is down. Down around 40% seems the norm. Through the first twenty weeks of the year, almost everything is down by some degree. Here's how the year-to-date year-over-year percents stand as of now. Wii: -64.0% DSL+DSi: -0.9% PS2: -50.6% PS3: +28.4% PSP: -43.5% X360: +242.9% Home hardware: -36.4% Portable hardware: -24.8% Sum of all hardware: -29.5% It's worth noting that with the string of large weeks over, X360's YTD increase over last year seems to have peaked. This week it's +242.9%, compared to +246.2% last week. This week is Wii's lowest hardware number since the week of 2009-04-13. This week is DSL's lowest hardware number since the week of 2008-11-10. This week is DSi's lowest hardware number since the week of 2009-03-09. This week is PS2's lowest hardware number since... well, it appears to be a new low among Media Create records, though in the Famitsu number that go further back it was lower during intense shortages the week of 2000-11-27. This week is PS3's lowest hardware number since the week of 2008-10-20. This week is PSP's lowest hardware number since the week of 2008-10-06. This week is X360's lowest hardware number since the week of 2008-09-01.
Originally Posted by Bananakin:
Originally Posted by Xeke:
Originally Posted by Spiegel:
Originally Posted by Spiegel:
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Member
(05-24-2009, 09:58 AM)
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#142
We were talkinng about Iwata and the state of third party... he does know something.
http://www.nintendoworldreport.com/n...fm?artid=18511
Quote:
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Member
(05-24-2009, 11:36 AM)
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#143
So I missed this when it was true news a few weeks ago. I think with Wii's continued low sales it came earlier than I expected.
As of the week starting 2009-04-20, Media Create has PSP hardware ahead of Wii since the week of Wii's launch. Famitsu still has Wii slightly ahead through that week and a few more. Probably the week starting May 11 or May 18 will make the difference for that tracker. EDIT: Actually, Famitsu will be further off. I wasn't paying enough attention to all the digits, since I was assuming a small difference. Even after just now putting in the numbers from the double week in which PSP gained 50K on Wii, Famitsu still has Wii 213K ahead. Through 128 weeks, Wii Famitsu > PSP Media Create > Wii Media Create > PSP Famitsu.
Last edited by JoshuaJSlone; 05-24-2009 at 11:55 AM.
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Member
(05-24-2009, 11:42 AM)
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#145
Originally Posted by Acosta:
I still find it hard to believe that Monster Hunter 3 will be the first genuine effort big Japanese franchise 3rd party game released on the runaway leading system. Three years into its life. EDIT: aaaand it seems this thread got away from me. Don't come back to an un-refreshed browser is my lesson learned!
Last edited by D.Lo; 05-24-2009 at 11:46 AM.
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Member
(05-24-2009, 12:52 PM)
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#146
Originally Posted by D.Lo:
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Fafracer forever
(05-24-2009, 12:54 PM)
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#147
Originally Posted by donny2112:
What high-profile games PS3 saw that weren't multiplatform? The Yakuzas, and relative to the stuff 360 has been getting(or relative to RE5/DMC4) their budgets weren't exactly high to begin with. 360 cornered the vast majority of high-budget/high-profile stuff from 3rd parties in Japan to date, IMO what PS3 got so far has been only marginally better then the Wii. |
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Member
(05-24-2009, 01:15 PM)
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#148
Originally Posted by swerve:
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Member
(05-24-2009, 01:29 PM)
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#150
Originally Posted by swerve:
But still, it is at least now a big name (although a handheld big name, and was 2nd tier when it was last on consoles), cavets aside it is still the biggest Japanese game to hit the system ever. Even then, it's a smaller game then DMC4, MGS4, RE5, SC4, SF4... |