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Member
(06-05-2009, 06:00 PM)
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#101
When determining the success of a game, you can either use an absolute scale (like Lance Sterns infamous 300k rule) or a relative scale. The former is not viable, so the only real alternative is the relative scale and the question becomes what to base it on. Is there any better candidate for this than publisher expectations, or if they are unknown, retail shipments?
Originally Posted by schuelma:
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Romanes Eunt Domus
(06-05-2009, 06:06 PM)
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#102
Originally Posted by Kurosaki Ichigo:
I blame Yoshiyuki Sadamoto and his stupid arse schedule of one chapter every six months. |
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Banned
(06-05-2009, 06:08 PM)
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#103
Originally Posted by schuelma:
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Member
(06-05-2009, 06:19 PM)
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#104
Originally Posted by farnham:
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Member
(06-05-2009, 06:25 PM)
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#105
Originally Posted by Zachack:
Not sure I follow your line of thinking since quality has nothing to do with sales. Or are you arguing that they had lowered expectations because they are being realistic and that despite meeting those its nothing to have a party about (which I would probably agree with) |
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XP-39Cē
(06-05-2009, 07:01 PM)
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#106
Originally Posted by markatisu:
Originally Posted by markatisu:
Who decides the shipping numbers by the way? Is it the publishers who prints up X numbers of copies at first, and then retailers gets to know how many copies that are made and then the retailers order the games? Or are the retailers placing an order first, and then the publisher prints up X numbers of copies based on how many orders they have received from the retailers? I guess that this has been discussed before, but i dont remember what the answer was :\
Last edited by test_account; 06-05-2009 at 07:07 PM.
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Member
(06-05-2009, 07:05 PM)
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#107
Its Fragile and Muramasa follow-up indeed
WII Fragile - 16,000 (45%) WII Oboro Muramasa - 16,000 (50%) WII Arc Rise Fantasia - 18,000 (50%) So its no surprise the same kind of excuses come up again (those that are only used with this kind of software). I even remember me saying it'd happen again with Arc Rise, voila, here we are again (shame the search is still disabled though). You'd think some people would have learned using absolute scales is stupid, but hey if "its 50%, its good" makes people happy, I'm not going to burst their bubble.
Originally Posted by test_account:
Originally Posted by yankee666:
Sony: Of course, PSNetwork has generated over X billion dollars in sales! We: But....what about the budget re-release of Yuusha no Namaikida in the japanese store? Sony: wat
Last edited by Kurosaki Ichigo; 06-05-2009 at 07:11 PM.
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(06-05-2009, 07:22 PM)
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#108
Originally Posted by Kurosaki Ichigo:
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Member
(06-05-2009, 07:29 PM)
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#109
Originally Posted by donny2112:
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(06-05-2009, 08:09 PM)
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#112
Originally Posted by ksamedi:
Originally Posted by Zachack:
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(06-06-2009, 03:20 AM)
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#113
Famitsu May 18-24
01./00. [NDS] Sloane and MacHale's Mysterious Story (Level 5) - 58,513 / NEW 02./00. [NDS] Pro Yakyuu Team o Tsukurou! 2 (SEGA) - 46,586 / NEW 03./00. [360] Mass Effect (Microsoft Game Studios) - 18,206 / NEW 04./03. [NDS] Pokemon Mystery Dungeon: Explorers of the Sky (Nintendo/Pokemon Co.) - 15,046 / 317,570 (-23%) 05./06. [PSP] Monster Hunter Portable 2 G (BEST) (Capcom) - 14,111 / 727,313 (-7%) 06./01. [PSP] Bleach: Heat the Soul 6 (SCEI) - 13,950 / 55,127 (-66%) 07./04. [NDS] Made in Ore (Wario Ware) (Nintendo) - 13,270 / 146,278 (-29%) 08./08. [WII] Wii Fit (Nintendo) - 12,351 / 3,375,726 (+4%) 09./09. [NDS] Mario & Luigi RPG 3!!! (Nintendo) - 9,833 / 614,908 (-13%) 10./05. [NDS] Dragon Ball Kai: Saiyajin Raishuu (Namco Bandai Games) - 9,382 / 171,656 (-49%) 11./11. [WII] Taiko Drum Master Wii (Namco Bandai Games) - 6,923 / 552,684 (-2%) 12./02. [PSP] Growlanser (Atlus Co.) - 6,235 / 36,545 (-79%) 13./07. [WII] Winning Eleven Playmaker 2009 (Konami) - 5,653 / 20,329 (-61%) 14./14. [NDS] Rhythm Tengoku Gold (Nintendo) - 5,464 / 1,723,899 (-9%) 15./12. [WII] Monster Hunter G (Capcom) - 5,195 / 207,868 (-20%) 16./16. [WII] Mario Kart Wii (Nintendo) - 5,004 / 2,248,043 (-4%) 17./00. [NDS] Yuuzai x Muzai (Innocence x Guilt) (Namco Bandai Games) - 4,500 / NEW 18./15. [PSP] Persona (Atlus Co.) - 4,437 / 119,439 (-23%) 19./17. [PSP] Sengoku Basara: Battle Heroes (Capcom) - 4,321 / 161,441 (-1%) 20./00. [WII] Takt of Magic (Nintendo) - 4,041 / NEW 21./19. [WII] Wii Sports (Nintendo) - 4,039 / 3,503,511 (+6%) 22./13. [PS2] Jikkyou Power Pro Major League 2009 (Konami) - 4,007 / 66,044 (-38%) 23./20. [NDS] New Super Mario Bros. (Nintendo) - 3,872 / 5,492,592 (+3%) 24./00. [NDS] Metal Fight Beyblade (Hudson) - 3,724 / 51,720 25./22. [NDS] Tongari Boushi to Mahou no 365 Nichi (Magician's Quest: Mysterious Times) (Konami) - 3,484 / 385,057 (-6%) 26./29. [NDS] Mario Kart DS (Nintendo) - 3,377 / 3,439,806 (-2%) 27./00. [PSP] SNK Arcade Classics Vol. 1 (SNK Playmore) - 3,369 / NEW 28./00. [NDS] Kirby Super Star Ultra Deluxe (Nintendo) - 3,368 / 1,098,805 29./00. [NDS] Momotarou Dentetsu 20th Anniversary (Hudson) - 3,328 / 272,098 30./26. [WII] Animal Crossing: City Folk (Nintendo) - 3,162 / 1,145,423 (-10%) *. [NDS] Simple DS Series Vol. 48 The Juror: One Truth, Six Answers (D3 Publisher) - 2,200 / NEW *. [NDS] Ora ga Omae o Mamoru (I will protect you) (Idea Factory) - 1,200 / NEW *. [NDS] Yume o Kanaeru Zou (Elephants Live Out a Dream) (Try First) - 880 / NEW Bar Chart May 18-24 (thanks to JoshuaJSlone/garaph.info) Note: Image may be delayed from the time of this post, but will automatically show once the data is ready. Recent Famitsu Top 30s Apr 20-26, 2009 Apr 27-May 10, 2009 May 11-17, 2009 |
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Member
(06-06-2009, 10:48 AM)
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#115
Originally Posted by Regulus Tera:
http://www.animenewsnetwork.com/news...out-in-5-hours 20,000 Evangelion Mobile Phones Sell Out in 5 Hours |
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XP-39Cē
(06-06-2009, 12:01 PM)
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#116
Originally Posted by Jokeropia:
Originally Posted by Kurosaki Ichigo:
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Member
(06-06-2009, 12:55 PM)
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#117
Sad about Arc Rise. It is a really fun game. It got good reviews too. Like the other 2 bombs mentioned Fragile and Oboro Muramasa the advertising was not good. But I have pretty much given up on any company other than Nintendo actually pushing a Wii game.
Then again Nintendo DID actually run ads for Tackt of Magic And that one did even worse so I am not sure if publicity is at fault here. Seems people are just not interested in playing RPGs on the Wii. Even really good ones like Arc. |
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Member
(06-06-2009, 01:02 PM)
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#118
Originally Posted by Vinnk:
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Wastes hours checking old Famitsu software data, but that's why we love him.
(06-06-2009, 02:17 PM)
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#120
Originally Posted by cvxfreak:
I think it has a pretty great shot. Seems like advertising is going to be very very heavy and a real smart move by Nintendo to launch the new color on the same day. Capcom might get some sales just from people wanting a game to go with their new black Wii. |
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XP-39Cē
(06-06-2009, 02:46 PM)
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#121
Originally Posted by EDarkness:
Originally Posted by EDarkness:
But ye, the worldwide numbers for No More Heroes seems to be pretty good :) Maybe something similar will happend with Arc Rise Fantasia as well.
Originally Posted by schuelma:
Last edited by test_account; 06-06-2009 at 02:53 PM.
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(06-06-2009, 03:09 PM)
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#122
Originally Posted by cvxfreak:
Originally Posted by test_account:
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XP-39Cē
(06-06-2009, 05:05 PM)
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#125
Originally Posted by donny2112:
Originally Posted by Jokeropia:
Aproximately when will the Wii YTD will pass the PS3 YTD by the way? |
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Member
(06-06-2009, 05:58 PM)
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#126
Arc is probably not a "bomba" (I am starting to hate that word). But when you consider how much time and effort went into this game and when you read the reviews it just seems like it deserves a lot more.
But as people wrote before I think MMV said while it was still in production that they intended to sell 35k in Japan (is that right?) and they will likely sell that. And I am assuming that the developers wold not make predictions where they would be loosing money by releasing the game. And with the wester sales still to come I am sure they will do ok but 18k for a major RPG (in scale though apparently not in hype) launch is still nothing to jump for joy about. It might be argued that the game did "fine" but its a big jump to say the game did "great". That said, you should all get this game. |
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mashadar's neko-mimi slave
(06-06-2009, 06:07 PM)
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#127
Originally Posted by Regulus Tera:
:P |
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Member
(06-06-2009, 07:58 PM)
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#129
Originally Posted by donny2112:
Originally Posted by test_account:
Last edited by JoshuaJSlone; 06-06-2009 at 08:02 PM.
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Member
(06-06-2009, 08:40 PM)
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#132
Originally Posted by farnham:
I just don't understand it. People preaching that Marusama, Arc Rise, and Fragile, all around 15k, sold well...it's sugercoating to an extreme. |
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Banned
(06-06-2009, 08:48 PM)
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#133
Originally Posted by FateBreaker:
Though Fragile and Arc Rise Fantasia have the aura of being major titles, largely because no one else is stepping up to fill the void in those genres, they are what they are. A lot of games debut in the range, and though I can't say MMV or NamBan will be pleased with those numbers, the arbitrary nature of MC discussion and the need by supporters of varios platforms to make a point, can usually get in the way of just taking the numbers as they are. Bomba? Well NMH did manage to do quite well outside Japan and it's actually getting a sequel. I doubt many of the MC commentators of the day would have envisioned that happening though I'm too lazy to find that thread. The Last Remanant's aborted PS3 release seems to say something else. |
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Member
(06-06-2009, 09:38 PM)
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#134
Imageepoch first day comparison
2009/3 NDS Seventh Dragon (SEGA) - 60k 2008/9 NDS World Destruction (SEGA) - 43k 2008/5 NDS Luminous Arc 2 Will (Marvelous) - 20k 2007/2 NDS Luminous Arc (Marvelous) - 19k 2009/6 WII Arc Rise Fantasia (Marvelous) - 18k They were going higher and higher but then, oh wait its 50%, its good. |
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Banned
(06-06-2009, 09:43 PM)
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#135
Originally Posted by Kurosaki Ichigo:
It takes into account what they sold vs what was shipped by the publisher and ordered by retail. It's not an unreliable measure of how a game is performing to expectations of the supply chain. But like anything using that statistic as an absolute measure of success or failure is problematic. But I think you need to lay off on this, cause you know, maybe the people who has been doing this actually know what they're doing. |
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Member
(06-06-2009, 09:49 PM)
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#136
Originally Posted by Kurosaki Ichigo:
I'm not sure why you're being so adamant about this. Does someone being wrong on the internet keep you up at night?
Last edited by jeremy1456; 06-06-2009 at 09:54 PM.
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Member
(06-06-2009, 10:00 PM)
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#137
Originally Posted by Deku:
I already said they know what they are doing, its always the same suspects and the same type of software involved. I also predicted it'd be brought up again when Arc Rise released (but the search is still disabled). Let me have a wild guess that it'll be brought up again when Little King Story releases, for example.
Originally Posted by jeremy1456:
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Member
(06-06-2009, 10:07 PM)
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#138
Originally Posted by Kurosaki Ichigo:
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Member
(06-06-2009, 10:15 PM)
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#141
Originally Posted by sprocket:
I think the effect would last a month at tops, and then Sony would be right back down to the same numbers they're pulling now only they would be losing more money. |
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Member
(06-06-2009, 10:28 PM)
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#142
Doesn't Marvelous expect like 72k for Little King's Story?
I know they expected something like 2 and 3 times that for North America and Europe respectively. I can't recall their expectations for Arc Rise Fantasia though, but I'd seen some internet ads on various Japanese sites. |
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Member
(06-07-2009, 12:00 AM)
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#143
Shipment sell-through is a better measure of success/failure than any arbitrary absolute bar. The best thing would of course be if we knew Marvelous expectations for it.
Originally Posted by test_account:
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Banned
(06-07-2009, 01:04 AM)
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#144
Originally Posted by sprocket:
"a price cut would send the Wii far above the PS3 weekly sales in japan." The PS3 ran out of important releases and that's why it fell below the Wii again, who hasn't had any significant release for the most part of the year. |
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Member
(06-07-2009, 03:29 AM)
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#145
Originally Posted by Kurosaki Ichigo:
If you just look at their Marvelous published games, this seems completely in line. And Luminous Arc was obviously considered a success. |
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Member
(06-07-2009, 04:00 AM)
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#146
Originally Posted by Busaiku:
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(06-07-2009, 04:31 AM)
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#147
Originally Posted by Vinnk:
Originally Posted by FateBreaker:
Originally Posted by Kurosaki Ichigo:
AGAIN, 50% is good sell-through for the first day from a retailer perspective. Not too much, not too little. |
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Romanes Eunt Domus
(06-07-2009, 05:29 AM)
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#148
Originally Posted by Defuser:
Originally Posted by duckroll:
also ducky i liked your other avatar more |
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Member
(06-07-2009, 05:46 AM)
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#149
ARF is probably going to do 27-28k first week then sell another 5-6k in the top 30 and fall off the charts, like Fragile, Muramasa, and to a lesser extent, Rune Factory. It's dissapointing that the Wii still hasn't gotten a big budget RPG to capture the mainstream JRPG audience. It seems like the same 30k people are buying all of the games in the category again and again :\
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Member
(06-07-2009, 10:07 AM)
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#150
Originally Posted by donny2112:
Pretty considerate of us to qualify games performance by how happy are the retailers selling their allocation. |