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mashadar's neko-mimi slave
(06-18-2009, 08:40 AM)
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#51
Originally Posted by manzo:
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Member
(06-18-2009, 10:52 AM)
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#54
Originally Posted by donny2112:
Originally Posted by DeaconKnowledge:
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Super Adventure Boxing
(06-18-2009, 11:18 AM)
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#55
Originally Posted by JoshuaJSlone:
1.) Metal Gear Solid 4 (PS3): 686,254 3.) Resident Evil 5 (PS3/360): 547,018 It'll be interesting to see how the PSP versions of these games do next year compared to the mainline HD console entries, especially since both portable titles are supposedly to be quite serious entries in the series. In a Japanese market sense that is. |
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Banned
(06-18-2009, 11:39 AM)
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#56
Originally Posted by JoshuaJSlone:
same with DQS i wonder why they dont make a wii motion plus sequel.. (i am in the minority that thinks that they game was actually good) |
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Member
(06-18-2009, 01:29 PM)
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#63
Originally Posted by cvxfreak:
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Member
(06-18-2009, 01:33 PM)
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#64
Originally Posted by Ruud_Luiten:
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Junior Member
(06-18-2009, 01:39 PM)
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#67
It seems that there's a cycle in Japan thats just fucking everyone over. A retailer only buys enough to satisfy pre-orders (or only buys small amounts because of store sizes), people buy this small amount, and before anyone notices that the game may be a success, used copies are already around.
What can a company do? It sucks. Hopefully Wii Sports Resort and New Super Mario Bros. Wii can give the Wii and third party games the kick in the pants they need. But it seems the problem is far deeper than that. The only thing I can see is have stores have a default no-buyback time. That, or have companies buy up the used copies. |
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mashadar's neko-mimi slave
(06-18-2009, 01:51 PM)
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#69
Originally Posted by Eteric Rice:
You basically get what you put in as far as retail goes. If you decide to spend nothing to create or generate awareness for a game, and as a result very few people are interested in the game to begin with, well then you failed as a publisher. Cheapening out and hoping word of mouth sells your game only works if your game really catches on with fans, and people convince their friends it's such an awesome game they have to buy it. In these cases, used copies don't make a huge difference. Even then, in these cases there is substantial viral marketing done with the online fanbase, in terms of very frequent blog updates, podcasts, directly communicating with fans, and providing easy to use blog-kits etc for fans to attach to their blogs, etc. You don't magically publish a game and expect it to sell xx based on the perception that people should be interested in any game developers have put effort into and that games are entitled to sales. That's bull. In retail the consumer is king, so unless you know how to make the consumer care about your game, there's no point blaming any retailer or any "problem" since the only problem is the publisher's failure in selling a game successfully. |
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Member
(06-18-2009, 01:56 PM)
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#70
Originally Posted by Eteric Rice:
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Na na na na na na na na
Katamari Pubic Lice! (06-18-2009, 02:03 PM)
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#72
Originally Posted by Eteric Rice:
Infinite Space looks good, I was considering getting it, but it looks difficulty to navigate through if you don’t know enough Japanese. I’ll still probably get it further down the line. |
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listen to the madman
(06-18-2009, 02:31 PM)
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#75
Originally Posted by gkrykewy:
- Legal rentals - Relatively low "trade in credit" - GameStop gives same trade-in credit whether game is barely played, complete, near-mint or no case, marker on disc, played for years, in a house full of smokers. - Used means $new - $5 - "Rewards" programs generally consist of 10-15% discount if that - Standard game price $59/$49/$29 depending on console, budget games priced lower. Japan: - No rentals - Relatively high trade in credit - Trade-in credit is very highly sensitive to game condition. Resale price is also highly sensitive to game condition. - Used games can go a good deal below new price. - Many stores have excellent rewards programs. - Prices vary wildly from ~3000 yen for a budget handheld title to 9000+ yen for high end console titles. Buying used is a better deal in Japan than it is here. Trading in is a better deal in Japan than it is here. And there's fewer options to play games for cheap than in Japan. Plus we have more data on Japan so the depth of our look into a given game's performance is deeper and we're more likely to look into this sort of stuff. |
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Member
(06-18-2009, 02:50 PM)
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#77
Japan has some stores which advertise ( cost of a game ) - ( that store's buyback price ) as the main figure on a game's price tag.
New Game Taro Y1200 (price Y5800, buyback Y4600) Which goes some way to encouraging the culture of play-quick-then-sell (but also arguably drives up the number of initial buyers, who are attracted by the small overall cost). The sort of games affected the most are linear narrative games with no replay value, obviously. There was a very long time when Animal Crossing and Nintendogs (with their highly personalised save data) were never seen used. |
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Banned
(06-18-2009, 02:54 PM)
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#78
Originally Posted by swerve:
Otherwise, I have a feeling sales in Japan will become interesting again on July 7th and whenever MH3 hits on Wii. |
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Junior Member
(06-18-2009, 03:37 PM)
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#80
Man, it seems the whole country is working against them there.
It's to bad companies can't set up deals with retailers. Like, "don't buy back until so and so date, and we'll give you a discount" or something. The reseller market seems to be their biggest problem right there. |
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mashadar's neko-mimi slave
(06-18-2009, 03:49 PM)
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#81
Or they could, you know, make games that people don't want to sell after playing for 5 hours. :P
If you wanna release a game that most people will want to sell back after a day, and sell it for over 50 bucks, I would say the market is actually in the right position. It should always favor the consumers. :P |
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I'm taking it FROM here
(06-18-2009, 03:54 PM)
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#82
Originally Posted by duckroll:
I'd rather lose the resale option. |
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Danish
(06-18-2009, 04:22 PM)
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#85
Originally Posted by Durante:
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mashadar's neko-mimi slave
(06-18-2009, 04:27 PM)
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#86
Originally Posted by Durante:
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HOLY FUCKING CRAP
(06-18-2009, 04:37 PM)
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#88
Selling your games back to stores in Japan is such a pleasant experience, and you actually get the cash you're entitled to for it. Beats using auctions when taking convenience into account.
Can't wait to go to the US next month and retrieve all those Japanese games I never play anymore. I might get decent bucks for them. ¥3000 for Kirby Air Ride. :D |
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Junior Member
(06-18-2009, 06:30 PM)
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#89
Originally Posted by cvxfreak:
I mean it could be worse, you could live in Japan. |
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Danish
(06-18-2009, 06:34 PM)
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#90
Originally Posted by Eteric Rice:
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"Hey! What's your name
then?" "Mancomb Seepgood." (06-18-2009, 06:45 PM)
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#91
Originally Posted by Ruud_Luiten:
X360 - Star Ocean 4: The Last Hope 207.920 X360 - Blue Dragon (incl. Best Version) 204.449 X360 - Ace Combat 6: Fires of Liberation (incl. Platinum Coll.) 200.785 X360 - Tales of Vesperia 184.322 X360 - The Last Remnant 151.181 X360 - Forza Motor Sports 2 (incl. Platinum Coll.) 131.846 X360 - Beautiful Katamari (incl. Platinum Coll.) 122.887 X360 - Viva Pinata (incl. Platinum Coll.) 113.736 X360 - Resident Evil 5 113.460 X360 - Infinite Undiscovery 113.195 X360 - Lost Odyssey (incl. Platinum Coll.) 110.257 X360 - Dead or Alive 4 (incl. Platinum Coll.) 109.518 |
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Member
(06-18-2009, 08:05 PM)
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#94
Originally Posted by lancubap:
Originally Posted by schuelma:
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(06-19-2009, 02:43 AM)
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#96
Wii = PS3 + 360
and they're all really bad. |