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Member
(11-24-2011, 04:40 PM)
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#553
I have not been using D3DOverider lately, I've ran into some games which won't boot with it, but I need to try it with Skyrim. |
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Member
(11-24-2011, 04:56 PM)
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#554
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Will use d3doverrider to force triple buffering instead of complaining about mouse lag in every PC game thread ever
(11-24-2011, 06:37 PM)
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#555
Honestly, very few games nowadays don't have triple buffering built-in.
Not much point for either, I think. Both emulators have built-in triple buffering, and IIRC, PCSX2 just doesn't run very well at all if you can't maintain full speed (I seem to recall a lot of audio stuttering). |
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Member
(12-01-2011, 02:02 PM)
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#559
Just googled and according to THIS, it does:
Quote:
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hide your water-based mammals
(12-01-2011, 02:06 PM)
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#560
Some slight help. I'm using RadeonPro to make profiles. Should I just let D3DOverrider do the tripple buffering side and just disable VSYNC in games? Or does the app auto detect any D3D instances (games) and just manually enable it? I'm late to the party but it seems extremely useful.
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Banned
(12-03-2011, 11:04 PM)
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#562
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Member
(12-09-2011, 01:27 PM)
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#563
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(12-09-2011, 03:40 PM)
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#565
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Member
(04-10-2012, 03:59 AM)
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#566
So I see this feature in Nvidia's new beta drivers:
Quote:
How is this different than vsync + triple buffering? |
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Banned
(04-10-2012, 04:02 AM)
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#567
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Member
(04-10-2012, 04:05 AM)
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#568
Nice. They also added a frame rate target feature which allows you to set a max framerate. This is useful for people that would rather have a game run at a solid 30 FPS instead of a messy 60.
Pretty good driver update, actually. And I usually don't care about driver stuff.
Last edited by epmode; 04-10-2012 at 04:12 AM.
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Member
(04-10-2012, 04:23 AM)
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#569
Why even use that when frame rate target is available. Won't frame rate target limit your fps to your monitor refresh rate so that you wouldn't need v sync ever?
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Junior Member
(04-10-2012, 04:34 AM)
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#570
So far I prefer adaptive vsync to this solution. I'm probably not qualified to judge this, but I feel like I have less input lag, and the tearing is very minimal. I really had a distaste for the little stuttering problem, and this really seems to help. Skyrim is a prime example...slowly panning is so much better now.
I don't really know how this is different from the frame limiter that's been around, but I'm always interested. Also the tearing is worse when using that method. Far worse than any I've seen since using adaptive vsync. I never noticed the stutter from 60-61 as opposed to 60-59. |
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Banned
(04-10-2012, 04:42 AM)
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#571
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Member
(04-10-2012, 05:52 AM)
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#572
From Nvidia's Page
Last edited by Deadstar; 04-10-2012 at 06:07 AM.
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Banned
(04-10-2012, 06:44 AM)
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#573
For example, I don't use Vsync/triple buffering in BF3, just limit the FPS so that it stays locked at 60 and my GPU doesn't work overtime. But screen tearing still happens. |
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Member
(04-10-2012, 07:15 PM)
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Adaptive V-Sync
#574
Didn't really work for me. Downloaded the beta drivers with a GTX 460 and was getting some tearing even with it enabled. Worse, when I decided against using it and disabled it, it completely wrecked D3D and it wouldn't work. Tried restarting and everything. Was getting massive tearing. Had to uninstall the beta drivers and reinstall the last official drivers to get D3D working again.
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Member
(07-10-2012, 04:45 PM)
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#577
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Member
(07-10-2012, 10:51 PM)
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#581
Is it possible to DISABLE triple buffering? Someone said that recent games already comes with triple buffering built-in, and I do notice that, since even without forcing triple buffering, my framerate never drops from 60fps directly to 30fps.
I was wondering how Nvidia's adaptive vsync also works with games that already have triple buffering built-in, since both are not meant to work together. |
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Member
(07-11-2012, 12:38 AM)
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#585
Did you try putting it into compatibility mode? I googled it and alot of people say pretty much the same thing that it's an active process but it's not in the system tray but after a few minutes it shows up. if it still doesn't work use radeon pro assuming you have an ati card.
Last edited by D3RANG3D; 07-11-2012 at 12:41 AM.
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Member
(07-11-2012, 09:57 AM)
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#586
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Member
(07-11-2012, 11:35 AM)
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#587
http://forums.guru3d.com/showthread.php?t=361204
Last edited by D3RANG3D; 07-11-2012 at 11:39 AM.
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Member
(07-11-2012, 12:09 PM)
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#588
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Member
(07-15-2012, 05:56 AM)
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#589
I can't get D3DOverrider to work with Source games. There's a built in profile for hl2.exe which is set to medium and I also have the global one set to medium but it doesn't work. Setting either one to high or low doesn't help and it's bumming me out.
The games aren't running in a borderless window or anything like that, so I can't really figure out why it isn't working. |
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Member
(09-02-2012, 04:23 PM)
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#592
No, and you can tell if it's working or not by how the game reacts when the framerate drops below 60. If it stays in the 50s/40s, it's triple buffered, if not, it drops immediately down to 30.
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Member
(09-02-2012, 05:12 PM)
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#594
nvidia control panel triple buffering only works on OpenGL games AKA 99% of your games won't be supported. You need to use D3Doverrider if you want triple buffering on most of your games.
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Member
(09-02-2012, 05:17 PM)
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#595
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Member
(09-03-2012, 01:56 PM)
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#596
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Member
(12-02-2012, 11:20 PM)
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#598
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Member
(12-03-2012, 04:44 AM)
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#600
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