|
|
(07-04-2009,
09:37 AM)
|
#103
Originally Posted by Aeana:
So what does the sign say? |
|
Banned
(07-04-2009,
11:42 AM)
|
#105
|
|
(07-04-2009,
04:25 PM)
|
#114
Originally Posted by Rpgmonkey:
Well yeah, I had figured it basically said that from what Aeana had said. I was just curious what it actually said (translation), that's all. And if it says "There is only one 1 save slot for Dragon Quest IX" with no additional text, then I am going to just shut the hell up from now on. ![]() |
|
mashadar's neko-mimi slave
(07-04-2009,
04:27 PM)
|
#115
Originally Posted by Hobbun:
It says that DQIX only supports 1 save slot per game cart. If 2 people want to play the game, you'll need to buy 2 copies of the game. |
|
Junior Member
(07-04-2009,
04:27 PM)
|
#116
Originally Posted by duckroll:
|
|
(07-04-2009,
07:15 PM)
|
#118
Originally Posted by duckroll:
Ok, thanks. |
|
(07-04-2009,
07:24 PM)
|
#120
Should have been an ARPG.
|
|
Banned
(07-05-2009,
12:08 AM)
|
#121
Originally Posted by firex:
|
|
Banned
(07-05-2009,
03:15 AM)
|
#126
Originally Posted by HK-47:
i actually wish it was :/ but 'ARPG' is an ambiguous term. FFXII is an "arpg" but nobody really calls it that. I'm all for smooth battle transitions. just makes for a less irritating experience on the whole. either way, DQVIII is probably my favorite game last gen. and i'm sure this will be great. i just hope that the battle system was truly changed for the better. |
|
Member
(07-05-2009,
03:22 AM)
|
#127
Originally Posted by Tyrone Slothrop:
Nobody calls FF12 an action RPG because it is not an action RPG. There are roughly zero conceivable ways in which it could properly be described as such. Every single attack, spell, or combat technique is performed either through a menu input or is handled automatically through the (menu-designed and menu-implemented) gambits. |
|
The bigger the lie,
the more they believe. (07-05-2009,
03:40 AM)
|
#129
Originally Posted by Llyranor:
Guy with a spear: Paladin Guy with a feathered hat: Magic Knight Guy with a bow: Ranger Those are the 4 advanced jobs so far. The other 6 are: Guy with a staff and blue robe: Monk/Fighter Guy with a sword/shield: Warrior Guy with a staff and turban: Mage/Wizard Guy with beads: Priest/Cleric Guy with a headscarf: Thief Guy on the bottom right of that group of 6: Bard (I assume, it might be Bard/Dancer or called something else) As far as no-brainer advanced jobs that are "mystery jobs," Sage has to be one, and more than likely, if they do another one, it will be a Superstar type of class. |
|
And then the LORD David Bowie saith to his Son, Jonny Depp: 'Go, and spread my image amongst the cosmos. For every living thing is in anguish and only the LIGHT shall give them reprieve.'
(07-05-2009,
04:01 AM)
|
#131
Originally Posted by sprsk:
ARPG, though.....that sounds like a bad idea. you mean like zelda? |
|
And then the LORD David Bowie saith to his Son, Jonny Depp: 'Go, and spread my image amongst the cosmos. For every living thing is in anguish and only the LIGHT shall give them reprieve.'
(07-05-2009,
04:35 AM)
|
#133
so what would you guys' vision for an ARPG DQ be? i'm just curious about how it would work out.
|
|
The bigger the lie,
the more they believe. (07-05-2009,
05:08 AM)
|
#134
It would suck because DQ is about having tons of skill/spell options, and ARPGs are about using like 8 buttons at most, usually even less than that. I'd rather not see an ARPG DQ and it's a horrible idea, and whoever thinks it's a good idea deserves canceraids injected directly into their brain.
|
|
Romanes Eunt Domus
(07-05-2009,
05:15 AM)
|
#136
Originally Posted by Aeana:
I thought I was the only person in GAF who believed SoM was boring. |
|
Banned
(07-05-2009,
05:22 AM)
|
#138
Originally Posted by jiggle:
|
|
Member
(07-05-2009,
05:32 AM)
|
#141
Action RPGs get better the more people you have.
Even mediocre games can be greatly improved with a good 2/3/4 player mode. Heck FF:CC is one of my favorite games ever and I wouldn't want to play it single player. SoM is buggy, badly translated in English, and has awful hit detection. If two other people and a multitap/a bunch of wavebirds and CCs are around though, I'll play it in an instant. I bet DQ IX would have been better, but ultimately not as satisfying single player. This whole bit about random encounters while my buddy is in town goofing off has me really excited. I also wonder if this will be the one game to really spur a tunneling solution for the DS. Most of those were given up, but a game like this might just see some new effort involved. I'm this close to importing it. Excited beyond belief! |
|
Member
(07-05-2009,
05:35 AM)
|
#142
Originally Posted by Regulus Tera:
He could've been drinking out of Hino's kool aid. But hopefully it was all Horii, so Lvl5 dont' get blamed for the delay and will be back for X. |
|
Banned
(07-05-2009,
06:01 AM)
|
#144
|
|
(07-05-2009,
06:04 AM)
|
#145
So they have all those boxes out and yet people can't buy the game for a week? That must be torture.
|
|
(07-05-2009,
08:25 AM)
|
#148
I'm glad it isn't an ARPG.
It's one of the few franchises left where I can still play a traditional turn-based combat system. |
|
Has problems recognising girls
(07-05-2009,
09:57 AM)
|
#149
I think the term and genre of "action RPG" has been morphed into something akin to Terranigma meets Final Fight. Games like Devil May Cry, God of War, Folklore etc, these show how the genre has evolved and it's the reason why I dislike boxing games into a certain genre these days because a game can take bits and pieces from everything and still be labeled "platformer" merely because it contains the main character's ability to jump around the level.
I'm glad Dragon Quest hasn't been turned that way because I go back and play something like Secret of Mana and I can't stand it after the 10th minute, it may also be the reason why I avoid games like God of War these days. In terms of multiplayer and Horii wanting friends to choose a class and play together to defeat monsters and bosses, it wouldn't surprise me to see DQ as a brand head into the MMO arena - only after both developers and consumers realise that the WoW style of play is a decade old formula that needs serious revolutionizing. Whether it would be fronted by the traditional big three or be done in a off-shoot way similar to the DQM series.. who knows. |