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IronMan
Junior Member
(11-20-2013, 11:36 PM)
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The Last of Us - Left Behind:



1920x2484

Tearaway:












11197x3508 | 3000x1500

2550x3300 | 2550x3300 | 3283x3660

1200x1200 | 3327x2067 | 1200x1200

1000x1200 | 2550x3300 | 2550x3300

3339x3531 | 2600x2600 | 2600x2600

2600x2600 | 2518x2196 | 2514x1611

4000x3000 | 2500x1875 | 2500x1875

4000x3000 | 3200x2400 | 5000x3750

1200x900 | 3592x1401 | 3592x1401
Cyrano
Member
(11-21-2013, 04:08 AM)
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Killzone Shadow Fall
http://www.mediafire.com/download/6x...Shadow_Fall.7z

I'll put image links later.
cesar2xtreme
Junior Member
(11-21-2013, 05:43 PM)
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anything on ground zeroes??
ignaciogc
Junior Member
(11-22-2013, 05:18 AM)
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Rayman Fiesta Run



5906×2655 | 9166×5000
1024×1024 | 2706×1380
-BLITZ-
Member
(11-22-2013, 10:19 AM)
-BLITZ-'s Avatar
Split/Second



Measurements:
- 4000 x 5098
- 3925 x 5000

And update to Destiny (noise not included) & Grid 2
Varth
Member
(11-22-2013, 10:29 AM)
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Originally Posted by Agent_4Seven

There is only one good artwork from this game (except the artwork which was released after the game was announced back in february) - you can see it in the final box cover of the game. The rest of them is nothing special and not worth having if you ask me. Why? Well, cuz it's mostly just in-game and not even a CGI renders and backgrounds. If you want the example, just look at the last added wallpaper here, the background is actually a concept art, but the character is in-game render.

There's actually at least two more: the cat-faced hooded Helghast one (you can get low res versions around, but no matter the effort ; ) an HQ version doesn't seem to come out), and a group shot of helghast troops on a green bg (didn't see a LQ version of that neither). But yea, there's a distinctive lack of art for the game. Pretty telling of the short work cycle.
Agent_4Seven
Junior Member
(11-22-2013, 06:03 PM)
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Originally Posted by Varth

the cat-faced hooded Helghast one (you can get low res versions around, but no matter the effort ; )

Do you mean this? If so then this is not a good art at all in my opinion, it's not even artwork it's just in game render on in-game background and I don't consider images like this as artworks.

Originally Posted by Varth

and a group shot of helghast troops on a green bg (didn't see a LQ version of that neither)

This one? Again - in-game renders.

Originally Posted by Varth

But yea, there's a distinctive lack of art for the game. Pretty telling of the short work cycle.

Or maybe they are just not willing to share anything else from this game.
Last edited by Agent_4Seven; 11-22-2013 at 06:12 PM.
-BLITZ-
Member
(11-22-2013, 06:47 PM)
-BLITZ-'s Avatar
The same goes for the boxart who's using two renders where I don't see the point being there, when the background is an actual cover art.

Here is a bigger version and entire body. They relied more on using HD-renders for their promo, similar to what Ubisoft did with Watch_Dogs when they showed first time their assets on E3. Graphically it looks good, but I was expecting myself for a lot more from this Killzone when is titled Next-Gen PS4 game and has a francise behind it.

http://www.obsidia.fr/wp-content/upl...fall_cover.jpg
jediyoshi
Member
(11-23-2013, 06:44 PM)
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Anyone have this Gran Turismo 6 art?

Best I've found on Google was 1680x1050.
IronMan
Junior Member
(11-24-2013, 11:33 PM)
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Tearaway:



7500x7500 | 2600x2600

__________________________________________________________

Does anyone have these Sonic Generations images with a better quality?



Thanks in advance. ;)
Last edited by IronMan; 11-25-2013 at 01:23 AM.
-BLITZ-
Member
(11-25-2013, 10:26 AM)
-BLITZ-'s Avatar
I have the second art of Sonic. Gonna upload it shortly.
I had plans to share them anyway.

Sonic Generations





Measurements:
- 6000 x 4500
- 5000 x 4000
- 3000 x 4000
- 2500 x 2500
- 2000 x 2500

Sonic Unleashed



Measurements:
- 4000 x 2550
Last edited by -BLITZ-; 11-25-2013 at 10:40 AM.
IronMan
Junior Member
(11-25-2013, 11:46 AM)
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Originally Posted by -BLITZ-

I have the second art of Sonic. Gonna upload it shortly.
I had plans to share them anyway.

Sonic Generations





Measurements:
- 6000 x 4500
- 5000 x 4000
- 3000 x 4000
- 2500 x 2500
- 2000 x 2500

Sonic Unleashed



Measurements:
- 4000 x 2550

Thank you very much!!!!
If you have more stuff from Sonic Generations, please share. ;)
Cuth
Member
(11-26-2013, 12:45 AM)
Cuth's Avatar
Animal Crossing: New Leaf

Illustrations



5160 x 5160 (x4)
6000 x 6000 (x4)
5000 x 1400 (x2)

[Full set - illustrations]


Characters



2560 x 2560 (x68)


Misc



2048 x 2048 (x2)
1024 x 1024 (x7)

[Full set - characters & misc]
Uncle Rupee
Member
(11-26-2013, 12:49 AM)
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Can somebody upload Tearaway's stuff to a single zip file or something please?
IronMan
Junior Member
(11-26-2013, 02:43 PM)
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Originally Posted by Uncle Rupee

Can somebody upload Tearaway's stuff to a single zip file or something please?

I'll send you the zip file via PM.

But why can't you download them from theVideoGameGallery?
Tom_Cody
Member
(11-26-2013, 03:11 PM)
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Haruhiko Mikimoto (anime illustrator known for Macross and Gunbuster) did illustrations based on the original Legend of Zelda at the time of its release for Newtype Magazine.

This is the first time I've ever seen these and I think this is my new favorite ever depiction of Link.



source:
http://oldtypenewtype.tumblr.com/tagged/Legend-of-Zelda via http://kotaku.com/zelda-meets-macros...ode-1468650370

Does anyone have better (standalone) versions of these illustrations?
Varth
Member
(11-26-2013, 04:00 PM)
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Originally Posted by Agent_4Seven

Do you mean this? If so then this is not a good art at all in my opinion, it's not even artwork it's just in game render on in-game background and I don't consider images like this as artworks.

Pretty strict. I regard those as "art" too. Not my favourite kind, but I've seen worse. But I can agree that often my point of view is driven by our mag cover needs, where lovely pictorial art like this would get a backseat compared to much less iconic cover renders.

This one? Again - in-game renders.

Nope. I meant this one



Note that the this is a VERY zoomed in version of the original. There's a 3rd Helghast trooper and a fair bit of bg (with a pretty odd perspective).

and also this



Or maybe they are just not willing to share anything else from this game.

Nah. They never behaved like this with previous games. also, as you noted cover stuff is pretty sloppy going by their standards.
Last edited by Varth; 11-26-2013 at 04:08 PM.
Agent_4Seven
Junior Member
(11-26-2013, 04:23 PM)
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Originally Posted by Varth

Nope. I meant this one



Note that the this is a VERY zoomed in version of the original. There's a 3rd Helghast trooper and a fair bit of bg (with a pretty odd perspective).

Well, I can't say much about this art cuz I don't have it in original layered form. But from what I can see, it's nothing special.

Originally Posted by Varth

and also this

Very ugly in-game character (especially if you zoom in and try to get a closer look) and not so well cut from the original image, but I like the background and I think it's quite good actually:)
ignaciogc
Junior Member
(11-26-2013, 04:48 PM)
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I like how strict Agent_4Seven is about this stuff. Gotta love the dedication.
However, I do agree with Varth. Even if it is a render, if the publisher/developer is releasing it as artwork or is a high quality/resolution render, it is worth preserving.

Everyone has his/her standards when it comes to this stuff... but I wouldn't say there is nothing released for a game just because it is not Concept Art hand drawn by an artist. Sometimes 3D renders can be quite cool.
Agent_4Seven
Junior Member
(11-26-2013, 06:42 PM)
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Originally Posted by ignaciogc

However, I do agree with Varth. Even if it is a render, if the publisher/developer is releasing it as artwork or is a high quality/resolution render, it is worth preserving.

I completely agree with you, but the thing is that this KZ:SF artwork in particular (and the Helghast one) is not high quality/resolution render at all cuz it's in-game and not a pre-render or CGI.

Low quality in-game render / High quality pre-render/CGI: 1, 2, 3

Originally Posted by ignaciogc

Everyone has his/her standards when it comes to this stuff...

Sure and I can respect that.

Originally Posted by ignaciogc

but I wouldn't say there is nothing released for a game just because it is not Concept Art hand drawn by an artist.

Yep, that's quite unfortunate. I do not want to see more in-game stuff (covers, banners and posters) in the future instead of a hand drawn game artworks or pre-render/CGI.

Originally Posted by ignaciogc

Sometimes 3D renders can be quite cool.

Yeah, sometimes, but not always (^_^)
Last edited by Agent_4Seven; 11-26-2013 at 07:06 PM.
-BLITZ-
Member
(11-26-2013, 10:27 PM)
-BLITZ-'s Avatar

Originally Posted by Tom_Cody

Does anyone have better (standalone) versions of these illustrations?

Was published in 1986. We have to think a bit and be real that even the artist himself might not have them anymore and who knows where they are thrown and forgotten or erased for good in their company. I mean, what are the chances at least to hear something about it, only if to be a current worker or someone who worked at their company and now is a parent.

I also looking at myself and wonder how I could possibly have access to something like that in the present. Your pics gives me only the same images who were photo taken if I Google them.

This request brings this dicussion http://www.neogaf.com/forum/showpost...postcount=3419 from some pages back.

Sorry to give you the rough news :-(
RedSwirl
Member
(11-26-2013, 10:30 PM)
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Has a link to the History of Hyrule Flickr account be posted in this thread yet? http://www.flickr.com/photos/historyofhyrule/

It's basically hundreds (if not thousands) of high-res pieces of official Zelda art.
Cyrano
Member
(11-27-2013, 12:49 AM)
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Originally Posted by RedSwirl

Has a link to the History of Hyrule Flickr account be posted in this thread yet? http://www.flickr.com/photos/historyofhyrule/

It's basically hundreds (if not thousands) of high-res pieces of official Zelda art.

This is an interesting debate that's occurring within the academic community right now, but generally scans are not considered quality pieces of art but rather, representative of quality pieces of art. It's kind of like how emulators and emulation are considered to be representative of a videogame or videogame system, but are not videogames or videogame systems themselves.

The debate is largely concerning about whether or not representations can be considered for preservation, given what art represents as data. It's kind of the question of whether or not a quality scan can be considered a piece of art independent of its origins (i.e. is a scan a piece of art independent of what's scanned?). Most people would say no, but given the combinatorial nature of scanning, artists can use it to create representations about what the nature of the data is being recreated.

Perhaps the best way to think about this in the form of a question is, if somebody were to scan the Mona Lisa or take a picture of it, is it still the Mona Lisa? Or is it now a recreation of the Mona Lisa that is itself a piece of art, independent of containing a representation of the Mona Lisa? Academics and artists continue to argue about the answers to these two questions.

There are also lots of debates concerning what born digital actually means (largely relational to digital authenticity), which are more ontological, but probably not worth troubling over for the sake of this discussion.
Last edited by Cyrano; 11-27-2013 at 01:32 AM.
RedSwirl
Member
(11-27-2013, 01:54 AM)
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Originally Posted by Cyrano

This is an interesting debate that's occurring within the academic community right now, but generally scans are not considered quality pieces of art but rather, representative of quality pieces of art. It's kind of like how emulators and emulation are considered to be representative of a videogame or videogame system, but are not videogames or videogame systems themselves.

The debate is largely concerning about whether or not representations can be considered for preservation, given what art represents as data. It's kind of the question of whether or not a quality scan can be considered a piece of art independent of its origins (i.e. is a scan a piece of art independent of what's scanned?). Most people would say no, but given the combinatorial nature of scanning, artists can use it to create representations about what the nature of the data is being recreated.

Perhaps the best way to think about this in the form of a question is, if somebody were to scan the Mona Lisa or take a picture of it, is it still the Mona Lisa? Or is it now a recreation of the Mona Lisa that is itself a piece of art, independent of containing a representation of the Mona Lisa? Academics and artists continue to argue about the answers to these two questions.

There are also lots of debates concerning what born digital actually means (largely relational to digital authenticity), which are more ontological, but probably not worth troubling over for the sake of this discussion.

That link isn't all scans though. The first page is mostly scans and a lot of the collection is scans (it goes back something like 20 pages), but a lot of it is also straight digital art. For many of the images that account includes both scanned versions and digital versions, though the scanned versions tend to be a higher resolutions.
miraclehappen
Member
(11-27-2013, 02:10 AM)
In my opinion: the originals never can be beaten. That's why it has a dedicated word for it. As they are the original pieces. The rest are just replicated versions (which is not necessary a bad thing, they are just not as valuable as the originals).

But in an other hand: I can perfectly understand the scanning, and replication scene as well, as sometimes originals can be lost, deleted or forgotten - so in that case if they weren't any replacements, nobody could have imagine how was the originals looked like, or even existed. Nonetheless: I always tend to aim for the original pieces as it's almost always the best thing anybody could do.
miraclehappen
Member
(11-27-2013, 03:42 AM)
On an another note, I was wondering if you can help me through what kind of software you recommend if I want to make some backups from various discs I got (these are quite data oriented press and gaming materials). Mainly because I want to make sure the CD and DVD discs won't get scratchy, but also want to keep the files if anything happens with the original ones. Is there anything particular I need to be aware of (the .iso file format looks promising enough) or other tricks which could be deal breakers? To be honest, this could be my very first step to start that long awaited preservation project of mine (after that I would love to rip the file structures as well, and scan the discs or their booklets).
Cyrano
Member
(11-27-2013, 04:51 AM)
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Originally Posted by miraclehappen

In my opinion: the originals never can be beaten. That's why it has a dedicated word for it. As they are the original pieces. The rest are just replicated versions (which is not necessary a bad thing, they are just not as valuable as the originals).

But in an other hand: I can perfectly understand the scanning, and replication scene as well, as sometimes originals can be lost, deleted or forgotten - so in that case if they weren't any replacements, nobody could have imagine how was the originals looked like, or even existed. Nonetheless: I always tend to aim for the original pieces as it's almost always the best thing anybody could do.

Original is a bit of a fickle term. A scan is an original scan of the real work, just as a .wav is an original audio file of real audio. But what "original" means is oftentimes very different amongst many people. An original piece of art oftentimes is interpreted as a piece of art for which there is no obvious source material (i.e. not fan art or art based on the work of others, which is to say that it is not recombinatorial). Original oftentimes relates to its source material or point of origin as well, such that a .PSD or .TIFF may not be considered original even if it contains original material.

Many use the term "authentic" to mean what you talk about when you say original I think, that is, the term that comes closest to the authorial intent of the work. Despite this though, many pieces that are authentic are not reproducible digitally. Most pieces by Amano, most originals of his work are done on physical media and thus any representation of his work digitally is, by this definition, inauthentic. The same also holds true for artists like Hyung-Tae Kim or Min-Ku Kang, whose work often doesn't start on digital media, but is actually remediated work.

The reason many artists use physical media and then transport it to digital is due to the combinatorial style it presents, as watercolors (as an example) are impossible to reproduce, at the moment, on computers. They just don't handle colors the same way and the media used for watercolors also gives it a different digital consistency versus physical consistency. So to say that a lot of the digital work people receive or put up here is original or authentic is a bit of a misnomer.

Renders, on the other hand, are a different story. Renders can only exist digitally, and thus in terms of being original or authentic, they will always be more original or more authentic than other born-digital pieces of art. That is, their digital integrity cannot be compromised because they cannot exist in the real world except as reproductions, just as much as art transferred to computers is a reproduction.

It is rare that a file truly be authentic or original if we are talking about layered art, primarily because most layered art as distributed is merged. What's more though, even art with layers is itself often merged into focused layers, and those focused layers are not representative of a process nearly so much as a product. So if we are to talk about art in terms of quality, I generally view it as a hierarchy, and not in terms of a binary authentic/inauthentic.

Generally, in terms of quality below is my process for determining quality, from highest to lowest (note that this list is not exhaustive and largely represents the quality of digital art in terms of its representative possibility space).

Vector art/Renders (generally the highest quality art can be digitally due to the fact that these art formats can only exist digitally, note that resultant images are not the same as the storage containers of these images, such as .dds or .eps, which are file-types these pieces of data sometimes fall under)
Layered art with unmerged layers (or layered art with scanned components and defining layers to aid the art's representative qualities on computers - generally what one might define as unlayered art with layered art put on top of it to make it look "nicer")
Layered art with merged focus layers (three or four major layers comprising the piece)
Layered art with one transparency layer/no layers (generally production PSDs used for promotional purposes)
Pre-processed art from layers (TIFFs with processed layers, as an example)
Post-processed art from layers (jpg/png/gif - PNG provides best reproduction, jpg/gif generally provide very poor reproduction)
Raw Screenshots
Raw Photos
Raw Scans
Raw Faxes

Please note that the top is not the "best" it simply allows for the most reproductive qualities to be embodied into a given piece of art through computing. Please note also that size is not something I use to determine quality. A scan at super-high resolution is not of the same quality, in my own estimation, as a layered logo at very low resolution, even though many might disagree with me.

Originally Posted by miraclehappen

On an another note, I was wondering if you can help me through what kind of software you recommend if I want to make some backups from various discs I got (these are quite data oriented press and gaming materials). Mainly because I want to make sure the CD and DVD discs won't get scratchy, but also want to keep the files if anything happens with the original ones. Is there anything particular I need to be aware of (the .iso file format looks promising enough) or other tricks which could be deal breakers? To be honest, this could be my very first step to start that long awaited preservation project of mine (after that I would love to rip the file structures as well, and scan the discs or their booklets).

Also miracle, with regards to your question about .iso, .iso is a good file format but I would say using .mdx might also be another format to consider simply because it provides metadata for the disc images which .iso does not inherently. That said, .mdx is a proprietary file format (though much like .psd, functionally open) and .iso is not, and while they both copy the same data and are functionally similar, .mdx has better provisions for for tracks and metadata, good for archiving and generally "understanding" disc contents. Of course, there's a lot more reading on this easily available at Wikipedia if you're interested in knowing more. Or you can PM me and we can chat about it. It's an interesting subject for me and I've talked with record labels about it before and how to best archive LPs and EPs, amongst other media constructs.

RedSwirl, I wasn't implying that the link was all scans, rather just presenting some information I thought was interesting with regards to scans. But you are definitely right.






Aaaand here's something interesting for consideration with regards to quality: https://www.youtube.com/watch?v=WsZMZ86zgF4
Last edited by Cyrano; 11-27-2013 at 05:18 AM.
De-mon
Member
(11-27-2013, 11:00 AM)
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My latest fan-art.

Last edited by De-mon; 11-27-2013 at 01:12 PM.
ignaciogc
Junior Member
(11-27-2013, 02:39 PM)
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Originally Posted by Agent_4Seven

I completely agree with you, but the thing is that this KZ:SF artwork in particular (and the Helghast one) is not high quality/resolution render at all cuz it's in-game and not a pre-render or CGI.

Low quality in-game render / High quality pre-render/CGI: 1, 2, 3

I can totally see it in that case. I was talking more in general. In game footage is probably not what we are mostly interested on.

As a side not, look at you TEASING us with awesome bits of artwork we have not seen!!! That Kenway shot looks incredible. (and I don't see it in the Ubisoft press site :S)
Agent_4Seven
Junior Member
(11-28-2013, 08:33 AM)
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HERO Online




* 4961x3700 / x2 / PNG / from PSD
* 5315x4134 / x2 / PNG / from PSD
* 3508x4961 / PNG / from PSD

Full set

WWE '12




* 5515x8100 / x2 / from PSD
* 3706x1818 / PNG / from PSD

Full set
keep
Junior Member
(12-03-2013, 11:10 PM)
I know this is a slim chance but I've trawled the Internet looking for this Terranigma image in a decent resolution so I can print it in an A3 and frame it, but it's nigh on impossible to find. Someone on deviantart has made a 'rendered' versino of it but I'm not a big fan, prefer the charm of the original. Any ideas where I could find it?
Cyrano
Member
(12-03-2013, 11:53 PM)
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Originally Posted by keep

I know this is a slim chance but I've trawled the Internet looking for this Terranigma image in a decent resolution so I can print it in an A3 and frame it, but it's nigh on impossible to find. Someone on deviantart has made a 'rendered' versino of it but I'm not a big fan, prefer the charm of the original. Any ideas where I could find it?

Quintet is now sadly defunct, so anything short of asking the original author is unlikely to lead anywhere.

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