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luka
Member
(08-04-2009, 09:07 PM)
 
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#151

Oh jesus CHRIST....This was my favorite game of ALL TIME when I was a kid! oh shit oh shit oh shit oh shit OH SHIT

If this is an actual PC-centric simulation with FFB joystick support and a proper dynamic campaign for both sides It will probably destroy my life. I would NEVER need another game as long as I live! Excuse me for a moment...









YYYYYYEEEEEEEAAAAAAAAAHHHHHHHHHHHHHHHHHH





Lucasarts, DO NOT fuck this up. I know where you work.

Last edited by luka : 08-04-2009 at 09:36 PM.
malingenie
Member
(08-04-2009, 09:14 PM)
 
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#152

Originally Posted by Chris Remo:
Rebel Assault was one of the first cases I can recall really thinking about a game in a critical way, rather than just opinions that essentially boiled down to "This is fun" or "This isn't fun."

I remember playing that after playing X-Wing and TIE Fighter, and thinking about how regressive its linear, super-scripted, context-sensitive mechanics and design were in comparison to those other games. It was kind of a big moment for me.

True, but flying in the cave in Hoth with the music blaring as one of my most cherished gaming moments though. It's probably all nostalgia plus the first game for which I had a good sound card!
Mugaaz
Junior Member
(08-04-2009, 09:16 PM)
#153

Originally Posted by greenjerk:
What The ever-living Fuck?

What do you want? I played Xwing tons and beat it 100%, every single badge. I know this sounds weird but I played almost solely to pimp out the ingame uniform. Tie Fighter with it's medals in the box thing didn't do it for me so I didn't care.
Jason's Ultimatum
Americans out of Mexico! The Border Tax Equity Act
(08-04-2009, 09:17 PM)
 
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#154

What the hell, junior? Could you ease up on the gifs?

Anyway, color me excited. Hopefully if they release console versions, then maybe my AC5 flightstick will get some flight time.
icecream
Nintendo looooooves him (her?)!
(08-04-2009, 09:19 PM)
 
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#155

Originally Posted by Mugaaz:
Tie Fighter with it's medals in the box thing didn't do it for me so I didn't care.
That is because true Imperial pilots had no need for silly medals.
Vorador
Member
(08-04-2009, 09:31 PM)
 
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#156



Goddammit i played Tie Fighter to death.

BRING IT ON!!
autobzooty
Member
(08-04-2009, 10:20 PM)
 
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#157

OH MY GOD IT'S FINALLY HAPPENING

I'M READY



is it finally time to use this avatar? please god, let this game be the one that breaths life back into the franchise and gives us a new definitive online X-Wing flight sim.
Javaman
Member
(08-04-2009, 10:38 PM)
 
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#158

Hooly shit, this is so mine no matter the iteration.
Tobor
Member
(08-04-2009, 10:38 PM)
 
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#159

Originally Posted by Sir Fragula:
Well I played every game on release, and I have to say the idea that people's affection is rooted in the control scheme sounds a bit rubbish. The games were good because the gameplay was good.

There are six axis of movement and 14 buttons on the 360 controller - all the functions you would need can fit easily. But whatever. If LucasArts think they'll make money on 360 they'll do that. If they don't they won't.

Agreed. I desperately want this to be on XBLA/PSN as well as PC. You could easily get that scheme mapped to a controller, with modifiers for the functions no one ever used anyway.
Kenaras
Junior Member
(08-04-2009, 10:39 PM)
 
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#160

While playing TIE Fighter, when I first saw the TIE Defender revealed I couldn't believe what I was seeing; it's probably the single most hideous ship design of all time. Then once I got in the cockpit, I discovered it was also ludicrously overpowered - a single TIE Defender really does feel capable of single-handedly destroying the entire rebel starfleet. While TIE Fighter was brilliant up to that point, those two things really hurt the ending for me.

Oh, well. Based on the complete adoration the game has received for the past decade, it's pretty clear that no one else shares my opinion.
icecream
Nintendo looooooves him (her?)!
(08-04-2009, 10:44 PM)
 
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#161

Originally Posted by Kenaras:
a single TIE Defender really does feel capable of single-handedly destroying the entire rebel starfleet. While TIE Fighter was brilliant up to that point, those two things really hurt the ending for me.
Which is why your stint in a TIE Defender was brief. Near the end all you did was pilot Missile Boats and TIE Advanced all day taking out squads of TIE Defenders.
androvsky
Member
(08-04-2009, 10:48 PM)
 
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#162

Originally Posted by Kenaras:
While playing TIE Fighter, when I first saw the TIE Defender revealed I couldn't believe what I was seeing; it's probably the single most hideous ship design of all time. Then once I got in the cockpit, I discovered it was also ludicrously overpowered - a single TIE Defender really does feel capable of single-handedly destroying the entire rebel starfleet. While TIE Fighter was brilliant up to that point, those two things really hurt the ending for me.

Oh, well. Based on the complete adoration the game has received for the past decade, it's pretty clear that no one else shares my opinion.

Nah, I had pretty much the same opinions, especially on the look of the Defender. The fact that it was wildly overpowered didn't matter too much in the context of the single player storyline, since all the game designers had to do was give you harder missions. :)

This discussion reminds me of the Missile Boat, now that thing was nuts.
vanguardian1
poor, homeless and tasteless
(08-04-2009, 10:49 PM)
 
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#163

Originally Posted by Kenaras:
While playing TIE Fighter, when I first saw the TIE Defender revealed I couldn't believe what I was seeing; it's probably the single most hideous ship design of all time. Then once I got in the cockpit, I discovered it was also ludicrously overpowered - a single TIE Defender really does feel capable of single-handedly destroying the entire rebel starfleet. While TIE Fighter was brilliant up to that point, those two things really hurt the ending for me.

Oh, well. Based on the complete adoration the game has received for the past decade, it's pretty clear that no one else shares my opinion.


And yet the satisfaction of taking out a squad of renegade Tie Defenders with a lone Tie Advanced is something that cannot be put into words. :)
Kenaras
Junior Member
(08-04-2009, 11:15 PM)
 
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#164

Originally Posted by vanguardian1:
And yet the satisfaction of taking out a squad of renegade Tie Defenders with a lone Tie Advanced is something that cannot be put into words. :)

Yeah, it's been 15 years since I played it, so my memory is a bit hazy. I do recall those missions now, though. If only the enemy pilots knew how to fly damn thing! My issues with the TIE Defender stuck in my memory more than the missions did.
Swifty
Member
(08-04-2009, 11:21 PM)
#165

After several missions flying the Missile Boat then being assigned to the TIE Defender, I was like "Laser cannons? What are those? Where are my 80 Advanced Concussion Missiles?"
Mejilan
Running off of Custom Firmware
(08-04-2009, 11:21 PM)
 
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#166

As long as it's nothing like the relatively recent XBLA Wing Commander reboot/farce.
Seriously, if you're going to do that, at least give us the classics on Steam or some such.
Zhuk
Banned
(08-04-2009, 11:24 PM)
 
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#167

I loved the original games, but I also loved X-Wing Vs. Tie Fighter. As a multiplayer release it was far ahead of its time and it was awesome joining squadrons and battling other people online in dogfights. I made it an art to never use missiles and always use the lasers

btw if you didn't know, the original games were updated with XwVsTie's graphics engine in the X-Wing collection release a while back, which gave it texture mapping.
Woo-Fu
incest on the subway
(08-04-2009, 11:25 PM)
 
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#168

Better be a real game and not something dumbed down to broaden its appeal.
MechaX
Member
(08-04-2009, 11:28 PM)
 
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#169

The Missile Boat was awesome incarnate.

I was quite disappointed when it did not make the cut for X-Wing vs. TIE Fighter. The TIE Defender was cool too, although I was pretty pissed when they virtually stripped the power away from you and started forcing you to fight Defenders with Advanceds, Missile Boats, and Gunboats.
epmode
Member
(08-04-2009, 11:29 PM)
#170

HOLY SHIT. ANNOUNCEMENT OF ANNOUNCEMENT THREAD I KNOW BUT HOLY SHIT ANYWAY.

PC + FLIGHTSTICK SUPPORT OR I KILL MYSELF
Munin
Member
(08-04-2009, 11:44 PM)
#171

People seem to forget this is the Lucasarts of the new millennium.

I suspect something like a Rogue Squadron game for 360 and PS3.
Zenith
Member
(08-04-2009, 11:50 PM)
 
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#172

It better not be just Steam releases of the old games.
epmode
Member
(08-04-2009, 11:52 PM)
#173

Originally Posted by Zenith:
It better not be just Steam releases of the old games.
Hell, I'd be happy with a Steam rerelease if it supported modern flightsticks and high-resolution monitors.

An honest-to-god legitimate sequel (not dumbed down console crap) would probably give me a heart attack.
Minsc
(08-04-2009, 11:55 PM)
 
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#174

Originally Posted by epmode:
Hell, I'd be happy with a Steam rerelease if it supported modern flightsticks and high-resolution monitors.

An honest-to-god legitimate sequel (not dumbed down console crap) would probably give me a heart attack.

This x 1,000,000.

It won't be that though.
Akuun
Member
(08-04-2009, 11:59 PM)
 
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#175

Originally Posted by androvsky:
This discussion reminds me of the Missile Boat, now that thing was nuts.

The Missile Boat was so stupidly broken, yet so awesome to fly.

Looking forward to this. TIE Fighter was my first space sim, and it's still my favorite genre to this day.
McBradders
NeoGAF: my new HOME
(08-05-2009, 12:53 AM)
 
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#176

Wait, there were cheats in TIE Fighter?

:(

If anyone tells me there were cheats in X-Wing I will bash my own skull in.
Divvy
Member
(08-05-2009, 12:57 AM)
 
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#177

Originally Posted by McBradders:
Wait, there were cheats in TIE Fighter?

:(

If anyone tells me there were cheats in X-Wing I will bash my own skull in.

There were, but if memory serves me right, in X-wing it didn't let you progress unless cheats were off? Might be wrong on that one.
McBradders
NeoGAF: my new HOME
(08-05-2009, 01:01 AM)
 
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#178

Originally Posted by Divvy:
There were, but if memory serves me right, in X-wing it didn't let you progress unless cheats were off? Might be wrong on that one.

FUUUUUU-

I bruted my way through both of those games, and even back then people were saying how much easier TIE Fighter was than X-wing. I must have been fucking insane as a yoof.
Prezhulio
Member
(08-05-2009, 01:03 AM)
 
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#179

Originally Posted by The Bookerman:
I know it was a Darn FMV game and the acting was bad(Well mostly the rebel pilots) but Rebel Assault was damn impressive for it's time, they even used props from the first trilogy.





I kinda Miss this game


what i would give for iphone rebel assault ports that will never happen.... :(
K' Dash
Member
(08-05-2009, 01:08 AM)
 
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#180

Originally Posted by HK-47:
Rogue Squadron here we come?

Factor 5 or bust.
Stumpokapow
listen to the madman
(08-05-2009, 01:17 AM)
 
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#181

Originally Posted by laserbeam:
Tie Fighter was so awesome for the sheer joy of being Imperial :o

The cool thing is that you weren't really a bad guy. You were an Imperial and you got to kill Rebels, but none of the missions involved striking civilian targets or plundering or anything. You were, by all accounts, an honourable and decent human being.

Originally Posted by McBradders:
FUUUUUU-

I bruted my way through both of those games, and even back then people were saying how much easier TIE Fighter was than X-wing. I must have been fucking insane as a yoof.

They were barely cheats. Invincibility, no clip, and infinite ammo were toggles from the main menu and you could toggle them on/off at will :p
Johann
Member
(08-05-2009, 01:20 AM)
 
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#182

Originally Posted by Akuun:
The Missile Boat was so stupidly broken, yet so awesome to fly.

Looking forward to this. TIE Fighter was my first space sim, and it's still my favorite genre to this day.

That starfighter had everything and the kitchen sink. All that was missing was a Death Blossom maneuver.

Please don't screw this up
Please don't screw this up
Please don't screw this up
Tron 2.0
Member
(08-05-2009, 02:09 AM)
 
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#183

Originally Posted by Zenith:
It better not be just Steam releases of the old games.
This is 100% what I think it is.
Bluth54
Member
(08-05-2009, 02:12 AM)
 
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#184

Originally Posted by Tron 2.0:
This is 100% what I think it is.
Yeah they wouldn't just casually make an announcement like this if it was something bigger then just Steam releases.
autobzooty
Member
(08-05-2009, 02:13 AM)
 
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#185

Originally Posted by Tron 2.0:
This is 100% what I think it is.

probably, but if it sells well, the series will live on.

it almost might get a new makeover or remixed music. that would be awesome.
obonicus
Member
(08-05-2009, 02:15 AM)
#186

Originally Posted by bluemax:
FUCK YES

EDIT: Will not buy unless it is a new game, is on PC, and supports joystick.

I don't even own a modern PC, but yeah, this.
Technosteve
Member
(08-05-2009, 02:18 AM)
 
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#187

i never played this series because when the game came out my computer was considered a piece of shit =(. Does it control it have crazy controls like Descent?
PBalfredo
Member
(08-05-2009, 02:40 AM)
 
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#188

The XBL/PSN Monkey Island is a remake, right? That may suggest a game in the X-Wing series will get remade too. And that's cool. I'll definately buy that. But what I really really want is a new game set in the prequels. One thought that was constantly on my mind while watching the prequels is that though the movies are disappointing, all of these ships flying around are going to be so sweet in the next "X-Wing" game.







If we get a new X-Wing game where we get to cruise around in these bad boys, then the prequels are officially and completely redeemed in my eyes.
Anticitizen One
Member
(08-05-2009, 02:41 AM)
 
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#189

Danthrax
Batteries the CRISIS!
(08-05-2009, 02:50 AM)
 
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#190

Originally Posted by Mejilan:
As long as it's nothing like the relatively recent XBLA Wing Commander reboot/farce.
Seriously, if you're going to do that, at least give us the classics on Steam or some such.
Originally Posted by shuri:
GUYs!

REMEMBER WING COMMANDER ARENA ON XBLA?

... YEAH!

please don't jinx it. >_<


Originally Posted by Big-E:
Fuck consoles, PC only please. Too long the space sim has been cast aside. Please, bring it back to the forefront again so EA may counter with a proper Wing Commander and Volition with Freespace. Please let this be so.

that would be the greatest thing ever. if it happened, it would really feel like "gaming is back" to me, in addition to the resurgence of point-and-click adventures. as it stands, without space flight sims, gaming feels kinda hollow.
firehawk12
Member
(08-05-2009, 02:58 AM)
 
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#191

I want a fucking ending to XW Alliance. I'm still pissed that they shipped the game like that... bastards.
Isurus
Member
(08-05-2009, 02:58 AM)
 
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#192

O.M.F.G. YEEEESSSSSS! Finally.
KTallguy
(08-05-2009, 03:02 AM)
 
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#193

I loved Tie Fighter as a kid, it felt so epic to me with that music and the sound effects ripped straight from the movie.
Mejilan
Running off of Custom Firmware
(08-05-2009, 03:03 AM)
 
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#194

Originally Posted by Danthrax:
please don't jinx it. >_<

It's not 'jinxing.' It's called 'managing expectations.'
:/
MechDX
Member
(08-05-2009, 03:12 AM)
 
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#195

Originally Posted by BattleMonkey:
Xwing Vs Tie Fighter online via XBLA/PSN


After EA's success with BF 1943 I believe this to be highly probable.
laserbeam
Banned
(08-05-2009, 03:14 AM)
 
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#196

BF1943 is not even comparable to the complexity of a Flight Sim. They would seriously have to turn it into a Rogue Squadron style game for it to work on consoles.
Frenck
(08-05-2009, 03:17 AM)
#197

Quote:
Fuck consoles, PC only please.

I can't even begin to understand what goes through the head of someone who comes up with shit like that.

At least this particular user didn't make up any stupid reasons why there shouldn't be at least a decent console port with updated assets. I'd like to remind you that we are talking about fucking Tie Fighter here. This isn't Falcon 4.0.

It's not just possible on consoles, it would be AWESOME on consoles.

Starfighters with green lasers shoot starfighters with red lasers. It'll be pretty hard to dumb down something as simple as that.

For all we know this announcement could be for any LA product that has an X-Wing or a Tie Fighter in it yet this thread is ridden with awful PC propaganda and requests for a PC only version of something that we don't know anything about.

Can't you even wait for LA to make the damn announcement before you start making up reasons why it sucks because it's on consoles too?
TAJ
98-pound weakling
(08-05-2009, 03:22 AM)
#198

Originally Posted by K' Dash:
Factor 5 or bust.
Kids these days...
A Black Falcon
Member
(08-05-2009, 03:24 AM)
 
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#199

*sets expectations appropriately low*

If it involves consoles or gamepads, I couldn't care less... X-Wing or TIE Fighter games need joystick and keyboard, or they aren't space sims.

So yeah, sure it would be nice... but as Totally Games hasn't been the same for years (I mean, Alien Syndrome for PSP/Wii? Um, this is from the developers of X-Wing? And Secret Weapons over Normandy wasn't much better, compared to their older games...), and Lucasarts has been even worse, I'm not expecting much.

Well, if they have a graphically upgraded remake of X-Wing or something that could be good, if they don't mess it up somehow, but my expectations for actual new titles aren't exactly high.

It would be utterly awesome if I'm wrong though, the space sim genre is one of the very deadest of all the genres out there, and it's one that I utterly loved, particularly thanks to TIE Fighter, which is one of the best games ever. But given how bad Lucasarts has been for the past decade, I'm not expecting it, though the recent Monkey Island stuff has at least raised expectations above the sub-zero levels they were before. So yeah, we'll see.
XiaNaphryz
Member
(08-05-2009, 03:29 AM)
 
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#200

Originally Posted by McBradders:
FUUUUUU-

I bruted my way through both of those games, and even back then people were saying how much easier TIE Fighter was than X-wing. I must have been fucking insane as a yoof.

There were cheats from the main menu like in other fighter sims like Red Baron, SWOTL, etc where you can toggle unlimited ammo, invincibility, etc. You just wouldn't get credit for score and objective completion, which is needed for rank promotion, medals, etc.

Originally Posted by Frenck:
I'd like to remind you that we are talking about fucking Tie Fighter here. This isn't Falcon 4.0.

It's not just possible on consoles, it would be AWESOME on consoles.

Starfighters with green lasers shoot starfighters with red lasers. It'll be pretty hard to dumb down something as simple as that.
Bull-fucking-shit. TIE Fighter wasn't as complex as something like Falcon, but it wasn't fucking Rogue Squadron either. The game was a lot more complicated than "green shoots red" and you know it.

Originally Posted by PBalfredo:
The XBL/PSN Monkey Island is a remake, right? That may suggest a game in the X-Wing series will get remade too. And that's cool. I'll definately buy that. But what I really really want is a new game set in the prequels. One thought that was constantly on my mind while watching the prequels is that though the movies are disappointing, all of these ships flying around are going to be so sweet in the next "X-Wing" game.







If we get a new X-Wing game where we get to cruise around in these bad boys, then the prequels are officially and completely redeemed in my eyes.
So something like Super Robot Wars, but instead of mechs crossing over it would be a space-sim sci-fi crossover?

In that case, you better include the Wing Commander universe.
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