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Gaming | Online | O-T |
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Thread Tools |
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(09-23-2009,
09:36 PM)
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#351
Quote:
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Member
(09-24-2009,
12:57 AM)
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#353
Originally Posted by TunaLover:
"mentioned" and "he wanted" are past tense, as in he use to want NMH on the 360, which with the source I gave you proved that he did. If I wrote "how he has always wanted" or "how he wants" than you'd have a point. But instead you insist as if I kept saying the latter for some reason. Last edited by Flying_Phoenix : 09-24-2009 at 01:02 AM. |
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Member
(09-24-2009,
01:02 AM)
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#354
Originally Posted by flipping_heck:
Originally Posted by Baiano19:
Can someone help me here? its driving me insane! I think it has "forever" in the lyrics... I dunno |
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Member
(09-24-2009,
07:23 PM)
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#355
Originally Posted by John Harker:
Is that important? I remember the Official Thread btw... so, what now?
Originally Posted by John Harker:
You know, I could rebound you with the same exact reply you gave to me above, except maybe this time it would actually mean something. You're going off you're own way, but I really got no time to go into this discussion since I don't think it's really worth it (I don't mean because of you, but 'cause of the subject you're touching now, which is extrapolating some lines from my post and giving an interpratation to that that doesn't really flow with what I intended. Bottom line and best example is that:
Originally Posted by John Harker:
I'll be there day one, replaying in anticipation my NMH1 NTSC and PAL. I sure enjoyed it even if I didn't get the game at all, right? Ok. |
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Parmesan et Romano
(09-24-2009,
07:33 PM)
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#356
Originally Posted by Kotaku:
http://kotaku.com/5366563/but-will-t...no-more-heroes I like how Kotaku put in that bit about seeing the series ported over to the PS3. |
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Member
(09-24-2009,
10:07 PM)
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#357
Originally Posted by Flying_Phoenix:
You seems to imply that Suda wanted the game so much on 360 your earlier post, when your "how much he wanted the game on 360". If you read my post you will notice that was my main gripe. |
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Parmesan et Romano
(09-30-2009,
12:45 AM)
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#358
Two interviews up now.
Originally Posted by Suda:
Originally Posted by IGN:
http://wii.ign.com/articles/102/1029592p1.html
Originally Posted by Joystiq:
http://www.joystiq.com/2009/09/29/tg...rview-suda-51/ Basically, -No More Heroes 2 includes around 10 2d minigames. -Could potentially be a separate challenge mode for minigames -Not thinking about NMH3. If made, could be on Super Wii. -Again, this game concludes the epic tale of Travis Touchdown -Again, last title on Wii. -Game is not being modified too much for Classic Controller. -Classic Controller Controls: A, B correspond to Wii-Remote buttons, Right Analog stick Motion Death Blows. -Bonus: Suda secret game stuff, main character has a "Cool Watch" Viewtiful Joe: Suda Version am confirmed. Last edited by Surgeon Rocket : 09-30-2009 at 05:11 AM. |
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Member
(09-30-2009,
01:03 AM)
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#359
Originally Posted by Surgeon Rocket:
Wah? I thought Joystiq was unbanned? |
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Parmesan et Romano
(09-30-2009,
04:30 AM)
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#362
Originally Posted by beef3483:
So if I understand correctly, you will be passing on this game because of the lack of Motion+? Were the 1st game's motion controls really that bad? I have 98 or so hours of play time and responsiveness has never been an issue. The Schpeltiger, sure, but never under any other circumstance. Christ, it's amazing how some of you people think the Motion+ is the Second Coming. ![]() Last edited by Surgeon Rocket : 09-30-2009 at 04:44 AM. |
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Member
(09-30-2009,
04:59 AM)
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#363
I imagine Suda has been much more involved with this than we originally thought with the EA/Q Entertainment project not even ready to be shown, Kurayami not in development and Project S still just the radio play.
They maybe have a few people working on the Silver Case DS remake, but Grasshopper probably can actually manage that workload. |
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Parmesan et Romano
(10-07-2009,
11:07 PM)
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#364
Yeah, so interview.
http://www.gametrailers.com/video/tgs-09-no-more/57306 The reason I'm posting this really is because in the background you can see what looks like the opening for this game as well as some other small things as well. But generally, -One 2d minigame has Travis crushing bugs -More Character development -(During the Interview), you'll get a look at Travis' Room, (Looks like blood? splatters on the wall?) and what looks like the outside with the camera panning Motel No More Heroes. Tall ass structures nearby. There are also some vids of the TGS demo with Nathan Copeland up, except this time from someone who's probably never played a Wii game in their lifetime. |
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Parmesan et Romano
(10-22-2009,
01:30 AM)
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#365
HOLY FUCKIN SHIT I DON"T KNOW WHERE THIS FUCKING CAME FROM BUT HOLY SHIT EVERY GO FUCKING WATCH THIS RIGHT NOW HOLY SHIT
SPOILERS HENRY http://wii.ign.com/dor/objects/14288...ry_102109.html Neo-Ayame Blackburn? Boss that has a floating car that has long-ass chainsaws attached, Pb are initials, seems like he has some sorta death or Vampire/coffin theme. http://i36.tinypic.com/b6dk5w.png There's also a decapitated head that shows up for a split secondhttp://i36.tinypic.com/30kaow7.png Last edited by Surgeon Rocket : 11-07-2009 at 10:40 PM. |
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has the ability
to quote tags at will (10-22-2009,
01:38 AM)
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#366
Direct link, in case IGN's player hates you.
Also WTF was that?! |
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Banned
(10-22-2009,
01:38 AM)
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#367
Originally Posted by Surgeon Rocket:
Righteous!!! |
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notag
(10-22-2009,
01:42 AM)
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#368
"I must be having a nightmare.....FOREVERRRRRRRRRRRRR"
![]() btw what the HELL was henry fighting in the beginning...It seems like a little girl with giant mech arms, but then her head is gigantic...creepy stuff. *sry spoiler tagged* Last edited by Threi : 10-22-2009 at 01:50 AM. |
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Member
(10-22-2009,
01:42 AM)
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#369
Originally Posted by Surgeon Rocket:
Nice trailer. |
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Parmesan et Romano
(10-22-2009,
02:00 AM)
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#371
Originally Posted by Threi:
No More Heroes-edition Ayame Blackburn? http://www.youtube.com/watch?v=uAo2XVw5HbM |
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Parmesan et Romano
(10-22-2009,
02:51 AM)
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#374
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Member
(10-22-2009,
04:09 AM)
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#376
If there's one thing I've learned from playing Grasshopper Manufacture's original games it's to expect the unexpected.
![]() One of the few things I hope Desperate Struggle improves on from the original game is to have a better soundtrack. I liked some of the tracks in the first game but the main theme was played too often along with the remixed versions. Hopefully, the mini game music will also be better. Last edited by Hiltz : 10-22-2009 at 04:14 AM. |
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Member
(10-22-2009,
07:05 AM)
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#381
Originally Posted by G.O.O.:
![]() I quite like that theory though, with Henry existing in some kind of afterlife, taking on more obscure creations, battling his way out of hell, so to speak. On that note, should we really have Henry and Shinobu as requiring spoiler tags? They were both in the original, and both have official trailers for their inclusion in this sequel. If people dont want to be spoiled or are going on media blackouts they should stop visiting a thread about the sequel in the first place. |
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Banned
(10-23-2009,
03:45 AM)
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#385
Originally Posted by EatChildren:
That would be fucking lame. I loved the change of stance, and with some work, it could add an incredible layer of depth for the combat on higher difficulties. |
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Member
(10-23-2009,
03:51 AM)
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#386
So with the latest trailer we now know 15 bosses...
Nathan Copeland (Black Irish Rapper) Helter Skelter 2 Kimmy the Schoolgirl Cheerleader Squad [x 8] (Pretty sure they'll be counted individually in ranking!) Destroyman (Shinobu battle) Octogirl (reveal trailer boss) Lolibot (Henry battle) Pretend Batman (the guy Henry protects Travis from; you can see his portrait, Pb bat logo, and a thrown batarang) I demand my Pure White Lover Bizarre Jelly (x 4) boss battle! Last edited by Akai : 10-23-2009 at 04:08 AM. |
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Member
(10-23-2009,
04:22 AM)
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#387
Originally Posted by Razien:
I agree. Even though I dont feel it added much true depth to the combat of NMH, it added enough to give an extra option/switch in combat, and looked cool to boot. Maybe they've switched the High/Low in favour of Single/Dual. |
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Parmesan et Romano
(10-24-2009,
07:17 PM)
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#390
Originally Posted by Akai:
There's also Million Gunman from the Shinobu Reveal and I wouldn't be surprised if they count New Destroyman as two separate ranks |
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Member
(10-24-2009,
07:52 PM)
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#392
Originally Posted by rikichi:
It's not really. We've already seen a number of trailers and journalists have already gone hands-on with the title, and considering it probably wont hit until March at the earliest that's really quite a lot. I actually think we're getting more updates out of this that pretty much any Wii title ever, and in a way that's really enjoyable. I dont have to wait long until there's some news, footage, or screens, and whenever they do hit there's always something interesting. |
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Member
(10-25-2009,
01:13 AM)
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#395
Originally Posted by Wrath2X:
IGN Has it for January 28th. |
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Parmesan et Romano
(10-25-2009,
01:22 AM)
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#396
Originally Posted by Akai:
There's a scene of Million Gunman's head on Shinobu's katana in the trailer. I'm assuming it's him because the interview said Shinobu takes over for both New Destroyman and Million Gunman. |
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Member
(11-01-2009,
07:59 PM)
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#397
Hello, it's me again, I played it today :)
I don't think I'll teach you a lot, but just a few thoughts : - High/low stances are still there. Though, it may be due to a bad wiimote calibrating, but to make low stance, you have to hold the wiimote, well... low. Not horizontal like in the first, point it to the ground or bust. - May be wrong about this, but I had the feeling that it had an influence on the way you slice enemies. High = decapitation, low = torso slash. - The boss (still the hip-hop guy) was fucking hard o_o. I had to try two times before beating him (had no problems with Destroyman the first time I tried the 1), and the booth guy told me that only three persons won over him (me being the third). It may be due to the arena, though. |
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Parmesan et Romano
(11-01-2009,
08:09 PM)
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#398
Originally Posted by G.O.O.:
Wow. Where did you play it? The High/low stance isn't too surprising. Although I'd prefer them to go back to the 3-stance system they had way back in the beta. Also, it's good to know that the difficulty has not been compromised! ![]() |
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Member
(11-01-2009,
08:40 PM)
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#400
Originally Posted by G.O.O.:
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