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Member
(10-17-2009,
11:28 PM)
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#351
Originally Posted by codecow:
Can you clarify that a little? IIRC, you're involved with Visceral so it would be interesting to know exactly what this means. EDIT: Ah, you mean this:
Quote:
So, are you saying that the game hasn't sold well, so Wii gamers can forget any more content like this? Fantastic... Last edited by Cosmonaut X : 10-17-2009 at 11:31 PM. |
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Wastes hours checking old Famitsu software data, but that's why we love him.
(10-17-2009,
11:32 PM)
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#352
Originally Posted by codecow:
I'm shocked |
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Banned
(10-17-2009,
11:48 PM)
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#353
Originally Posted by codecow:
I don't think many people will cry over less rail shooters on wii, albeit good ones, and I don't think you should be surprised by the sales results. You guys essentially made the hottest fat girl at a party. She's really nice and pretty but it's only going to appeal to 2 types of people (gamers). People that can see through the fat (dead space fans) and chubby chasers (lightgun fans) will take her on right away. Everybody else is gonna wait for the beer goggles to set in (price drop). How about making a traditional sexy game next time? |
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Member
(10-18-2009,
12:15 AM)
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#354
Originally Posted by codecow:
Codecow, I'm not being a dick to you or the guys at Visceral Games and Eurocom. Those guys delivered a great game. Because you're honest and everything, but I'll gladly be a dick towards EA. As much as I like Extraction and wished it would have found an audience, let's be realistic: did they actually expect to sell this game? I mean, Gibeau can tell the press that they researched everything and they calculated the risks, but let's be honest: everyone with half a brain could have seen that a game which resembles (for the not so informed consumer) a railshooter and is a prequal to a game that didn't perform particulary well on the 360 and PS3 (you know, where the hardcore monies at) wouldn't sell. But hey, what do I know right? I guess common sense is a hard concept to grasp. EA blew it. The streetdate in Europe was broken a weak early and there wasn't any hype to be seen. Nothing. Nada. Zilch. When you compare the hype created for the sports titles, EA Sports Active and others, EA was more willing to support this. Better yet, look at the original on the HD consoles. You pumped in a lot of money, it's not even funny. For Extraction? Oh, why should we? It's there own fault Wii owners heard nothing about the title. I don't know if there will be some evaluation process regarding Extraction, but hopefully somebody will acknowledge the fact that marketingwise, they screwed up bigtime. There is no awareness whatsoever. Personaly, I feel sorry for the guys at Visceral Games and Eurocom who worked so hard on this game and EA didn't have the decency to promote this great game. EA, the only one you're fooling right now is yourself. You're the perfect example of destroying your own software releases. Bravo. Bravo. Tell the guys at Visceral Games and Eurocom they got fucked by EA and they should be pissed. Last edited by Sadist : 10-18-2009 at 12:27 AM. |
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Member
(10-18-2009,
01:29 AM)
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#355
As regards advertising in Europe - I've seen more ads in the UK for Cursed Mountain and that Active Life sequel than I have for DS:E (4/7/0, if you're interested). TBH, I don't know if it even got advertised in any significant way over here - I've not seen a single print ad or TV ad, and I don't recall any web ads on any notable UK sites.
There is an audience here in the UK for railshooters (HotD2+3, Ghost Squad, Link's Crossbow Training, RE:UC and HotD:O all performed reasonably, IIRC) so there's no reason why a polished example like DS:E shouldn't have done well - if it had been promoted in any way, of course. |
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Member
(10-18-2009,
01:37 AM)
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#356
Originally Posted by codecow:
not really. the game's good but it's quite short it doesn't really have any replay value. i rented it myself and i would never buy it at anything close to full price EA also did a horrendous job with the announcement for this game and the subsequent hype. lies and obfuscation aren't good marketing tools at the end of the day it cant have cost much either given all the stuff that was reused and the fact it was outsourced i'd love to see a sequel that was a bit more like system shock, but i dont expect to see one. it seems ea will only release sequels to bombs if the bomb isnt on wii edit: i agree with sadist, EA made their own bed. the laughable financial state of EA and the poor sales of the game were down to EA's incompetence Last edited by Sipowicz : 10-18-2009 at 01:42 AM. |
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Member
(10-18-2009,
07:29 AM)
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#358
Originally Posted by codecow:
Even you stick to the claims I wouldn't shed a tear tbh. It's a good game but there are better lightgun shooters out there. And seeing that pretty much everything from DS was reused I don't think it was a particularly costly adventure. When you make a product for a rather crowded sector (lightgun shooters on Wii) it needs to stick out - either the product itself or the marketing. And as the sales numbers on other platforms have shown DS is not a strong enough franchise (yet?) to garner interest on name alone, unlike Resident Evil for instance and as others have pointed out there hasn't been any marketing at all. In regards to the product itself: You may call it anything you like (guided first person experience ) but in the end it didn't do anything new for the genre.
Originally Posted by Rush2thestart:
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Member
(10-18-2009,
02:10 PM)
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#359
Originally Posted by Phife Dawg:
The problem is what you and others pointed out in the thread, EA did a terrible job of promoting the title. |
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Member
(10-18-2009,
02:26 PM)
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#360
Ok.
Plays well. Dismemberment and the stasis stuff are great mechanics. Good challenge, good fun. Awesome production values. Lots of places to recognize if you've played Dead Space. Love the character voice work and animation in particular. Tense. One of the best-looking Wii games I've seen, for sure. Still don't like the usual light gun trope of "we'll show you this goody for a split second and then let you wait half a minute for your next attempt to pick it up". Clearing out optional storage lockers in 2 seconds, srsly? I get it, I get it, they want me to memorize the whole level, redo it over and over and perfect it, but I just won't, sorry. Especially not with how long they are individually. Short. Gone through hard mode in 5 hours 37, say my Wii's automatic "Today" notes. No regrets, but I'll never boot it up again. |
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Member
(10-18-2009,
02:28 PM)
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#361
Originally Posted by Sadist:
And you fail to mention what it did new for the genre, because having better graphics than the average lightgun shooter on Wii isn't really something new in that regard. |
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Member
(10-18-2009,
02:39 PM)
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#362
Originally Posted by Phife Dawg:
Originally Posted by Phife Dawg:
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Member
(10-18-2009,
04:56 PM)
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#363
Originally Posted by codecow:
Well boo fuckin hoo. Do not care. This test game bullshit is played out. There are plenty of other games I can play on the Wii both now and in the future, so if EA doesn't want my money it doesn't matter to me. I'll give it to somebody else. I mean we're 3 and a half years into the console cycle. The idea that "oh we're gonna make this one side game to decide whether we're gonna do REAL games for the system" is retarded at this point. Shit or get off the pot. |
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Member
(10-18-2009,
06:45 PM)
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#365
Originally Posted by Sadist:
I'm not denying it's a compelling package but it doesn't stand out and thus the lack of hype in regards to the gameplay itself. Giving it some sort of marketing "hook" (guided first person experience) doesn't make it a new experience. |
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Member
(10-18-2009,
06:49 PM)
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#366
The only ad I've ever seen for the game was the one that thread pointed out on 1up.com the other day. Good game, but I don't know what their expectations for this game could have possibly been. Compared to a game that was released on THREE systems at once, and had the marketing push it did, I don't know how on Earth a game that's in a niche genre and on a single platform without the first game in its library is expected to perform. Just a strange situation all around.
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Member
(10-18-2009,
06:59 PM)
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#367
Originally Posted by Phife Dawg:
But I guess we disagree about standing out, because I think the game offers you the most fun in the genre when compared to other offerings on Wii. Although, you could indeed argue that for the masses there is no noticable difference between Extraction or House of the Dead for instance. |
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Member
(10-18-2009,
07:14 PM)
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#368
Codecow, seriously?
I couldn't find the game anywhere for the life of me, in the end I had to order it online from mymemory (£20! great deal!). Clerks at Gamesrush (Blockbuster) and Gamestop didn't even know the game was actually out, there were no in-store poster or even promo-box on display, and even informed gamers heard of the release a few days after it (apparently) released. Just look at this thread. How are games supposed to sell this way? It's not like the game had a great pick-up cover either (really, who chose that shit?! It boggles my mind) and the IP came from an HD only experience which bombed pretty hard (with an animated movie to boot) despite being well covered on the 1UP Shows and generating hype throughout game forumers at the time. I, for one, was shocked to hear that this game was good, I actually loved the first Dead Space and only realized it was out and good because of opinions in this thread after the Edge review picked my interest in the game. I usually like rail shooter and despite having all the consoles I actually enjoy playing Wii games and am an avid fan of Dead Space. So I think it's fair to say I was your target demography. A target who didn't know the game deserved a chance, and looked at the game as in a crowed genre and as a derivative experience in comparison with the original game, lacking any kind of good buzz... and when I actually looked past all of that, well I couldn't find the game anywhere. So, yeah. I loved the game though, great work! |
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Member
(10-18-2009,
08:39 PM)
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#369
Originally Posted by Sadist:
.I still had more fun with HotD but that's another story altogether. And yes, that's exactly what I think, what they lacked in new gameplay ideas they should've made up elsewhere if they expected this to raise some interest. Again, not taking anything away from the game, which is indeed a good one. |
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Member
(10-18-2009,
08:53 PM)
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#371
Originally Posted by Phife Dawg:
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Member
(10-18-2009,
09:11 PM)
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#373
Add me to the "won't cry any tears if we don't see any games like this from EA again" list, what I've seen of the game (a good hour of footage someone posted on Youtube) struck me as an extremely schitzophrenic experience, it felt really weird to see a game that was trying its hardest to tell a deep story, but at heart was nothing but a lightgun shooter with a couple new ideas. I'm not a big fan of rail shooters but I can enjoy them if they're really over the top and frantic, but DSE looked like it was neither. If anything, it reminded me of the story-based FMV games from the 90s and everyone knows they died out for a reason. There seemed to be too much walking around and too much talking when there could be monsters attacking you from all directions. Overall it seemed like the straight-and-serious approach of DSE didn't gel with its rail shooter gameplay at all.
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Junior Member
(10-18-2009,
09:16 PM)
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#374
Originally Posted by magicalsoundshower:
You're judging the entire game based off one hour of compressed Youtube footage? ![]() |
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Member
(10-18-2009,
09:23 PM)
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#375
Originally Posted by Rush2thestart:
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Junior Member
(10-19-2009,
03:30 AM)
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#377
Originally Posted by Dash Kappei:
Yeah it is a bit unfortunate. A co-worker had the same experience in town here. Gamespot guy didn't know what it was, had to look in a drawer for it and was surprised it existed. The original Dead Space release was also burdened by similar issues. We staggered the release date to try and avoid other titles like Fallout 3 after having marketing information with the release date already sent out to customers. Nobody knew when the game was coming out. Anyway the point of me posting wasn't to call out anyone on this forum, you're the only ones who even know the game exists. I was a bit disappointed to find out about what would have been cool products coming from EA that will never see the light of day. As a business I understand the decisions but as a gamer and someone who is a lifelong fan of games I have to say it's not good. When a company can only really get behind a few titles a year and at EA you have to figure FIFA, Madden, and NFS are going to be three of them it doesn't leave a lot of room for people trying to do stuff. If your sales are going to be limited by marketing it also limits what you can make in terms of the game's budget/overall spend. |
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Member
(10-19-2009,
03:33 AM)
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#378
Originally Posted by Evilink:
At two points: the bit when the captain's body moves around in the morgue. And then the bit when we see the body with that knife (or pen? yay low-def) stuck in its eye in the captain's chair. (Wasn't that last bit in the animated movie? I can't quite remember.) But honestly, most of the anxiousness I felt was in regard to missing a log or weapons upgrade. This is in comparison to the original DS, which had some great "make you jump" moments for me. The first time you have to use stasis in DS to get through that malfunctioning door, for example, was nerve-wracking. In any case, I'm not going to cry about DSE not doing well. I think the game was fun for what it was, but I want the franchise to stick to the HD consoles. And no rails for DS2! Part of the thing that made the original such a cool experience was getting to wander around a haunted spaceship by yourself. Being rushed through levels is just so annoying, particularly when the environments are part of the reason I'm playing the game in the first place. |
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Wastes hours checking old Famitsu software data, but that's why we love him.
(10-19-2009,
03:35 AM)
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#379
Originally Posted by codecow:
This isn't meant towards you at all..but really EA? Really? If Dead Space Extraction was your test case before deciding whether to give the Wii more mature/"gamer" content, then you clearly had little intention or desire to do so in the first place. Unreal. Ahh well...they finally gave me a good Tiger Woods after 3 years, so I suppose that's something. |
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Banned
(10-19-2009,
04:24 AM)
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#380
Originally Posted by Sadist:
LOL! Since when those elements are what make a lightgun game better than other? HotD Overkill is better in everything else, and that is what makes the game a much better game overall. Oh, it sold well, Sega provided other games for the "mature" audience, and they didn't blame the only one that didn't (MadWorld). Seriously, why would I give a crap? Even if DSE sold incredibly well, until EA starts giving any valuable support, it'd take two, three years. Until then, we'll already be getting major support from publishers that cared before, and they'll get my money (Marvelous, Sega, damn Capcom and Square, and even friggin Activision, which at least gives us Modern Warfare without making it in another genre). Sorry Visceral and Eurocom, I have to agree with everyone (unless you were the ones that chose to make a rail shooter): EA screwed with us and with you. A year ago, I could see Extraction selling a decent amount, but now the Wii is getting a steady flow of quality games, steady enough to make us not even look twice to DSE unless the rail shooter lovers and Dead Space Wii-owning big fans. Last edited by Razien : 10-19-2009 at 04:32 AM. |
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Member
(10-19-2009,
06:16 AM)
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#383
Originally Posted by luxarific:
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Member
(10-19-2009,
07:07 AM)
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#384
Originally Posted by codecow:
LOL And everybody said this would happen. The bottom line is that most people judge rail shooters as an inferior genre to 3rd and 1st person shooters. If this game had started budget priced it would have done so much better. Me personally, I'm intrigued by all the positive comments, but am dissappointed by how short people say it is. I have nothing against short games, but when you can get 20 hours of greatness compared to 5, then, at $50, it's obvious what you're choice is. I expect around 15 to 20 quality hours for $50. Sometimes I can overlook this if it is in one of my preferred genres (for example, ICO), but this game isn't in one. |
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Member
(10-19-2009,
01:56 PM)
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#385
Originally Posted by codecow:
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Gets to pilot the crappy patrol labors
(10-19-2009,
02:03 PM)
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Uuuuh?
#386
I've been kinda interested in this game for a while and just to see what the consensus on this game was I looked it up at gamerankings. Did EDGE give it 9/10? :O
EDIT: Seems it got 8/10, so I guess Gamerankings got that score wrong. Last edited by ItsInMyVeins : 10-19-2009 at 02:12 PM. |
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Member
(10-19-2009,
02:13 PM)
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#387
Eh, this 'test' stuff is just bullshit anyway. Publishers either want to throw full weight behind a system now or they wont ever. The Wii's never going to get the kind of support seen elsewhere, simple as that, and publishers will continue to release games with broken street dates, zero advertising, and two-three copies shipped per outlet and claim it's proof these games don't sell.
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Member
(10-19-2009,
02:13 PM)
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#388
Originally Posted by ItsInMyVeins:
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Member
(10-19-2009,
03:07 PM)
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#391
I think EDGE struck too high with that score, unfortunately. The game is great one time through, but after that... There are branching paths, but they are few in number and they add very little to the experience. The score attack levels are OK, but fairly pedestrian, and the main story levels are so long and relatively slow-paced that they don't invite replay once you've been through them.
I admire Visceral/Eurocom's efforts to bring something new to the table for the genre, but I think this will go down as an interesting experiment that proves ultimately to be a bit of an evolutionary dead-end for railshooters (albeit one with a few innovations that should be adopted by other titles). An 8/10 was too generous - perhaps if the pace had been upped a little, or the levels had been shortened, or there was more incentive to actually replay the game, then I could agree with that score, but as it is it falls short of what I expect from an EDGE 8. I'm also not as in love with the appearance of the game as some seem to be. When it's good, it's very good, but it's quite inconsistent at times. Oh, and whoever came up with that awful boss battle in the waste water section should be kept well away from that aspect of game design in future... |
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Member
(10-19-2009,
03:27 PM)
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#392
Originally Posted by codecow:
Perhaps if they had released those cool products as the "test",rather than a game that from it's very announcement people loudly and frequently stated they were not interested in, things would have turned out better. As others have stated, no offense to you. If you are on the team that made this game, it really is good and you should be proud of it. But the thinking behind THIS game being the lone "test" baffles me. |
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Member
(10-19-2009,
03:34 PM)
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#393
it's far too short, with no quality incentives to go back.
the ending is *horrible*. it just stops. the story is aliens/2001 and resident evil blendered. no good twists or surprises, and absolutely no narrative payoff at the end. you still have no idea wtf is going on, and you're inclined to think there's just a bunch of "magic" here rather than something clever that explains things and ties everything together. va is competent, but that can't save it. i'm still convinced it's impossible to make a scary rail shooter. that said, the core gameplay is really fun. there's lots to manage for a rail shooter (stasis, grabbing/chucking stuff, active reloads, (somewhat) limited ammo, etc...) and the game is nicely responsive. in co-op, it's nifty to be shooting for limbs rather than the head, as you can be blasting the same critter, but not aiming in exactly the same place (though i do miss shooting stuff in the head:) |
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Member
(10-19-2009,
03:46 PM)
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#394
I'm playing through the original Dead Space just now, and I get the impression that DS:E is going to be more satisfying - storywise - when I've completed it. For instance, things like the moment at the conclusion of DS:E where you hear the transmission from the recovery craft from the beginning of DS are more effective when you can put them in context.
It's really quite bizarre - DS:E strikes me as a title that works better played alongside a title that isn't even available for the same console, so only multi-console (or WiiC) owners are getting the full experience. In a way, DS:E is more akin to the comic tie-ins or the straight-to-DVD movie that accompanied the first game than it is to something like RE:UC - less spin-off and more tie-in media that only really works in concert with another game. |
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Member
(10-19-2009,
06:17 PM)
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#395
Originally Posted by codecow:
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(10-19-2009,
06:36 PM)
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#396
Originally Posted by EmCeeGramr:
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is too reasonable
for this forum (10-19-2009,
06:42 PM)
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#397
The curse of the test game strikes again.
The test can never be passed, so I can no longer get worked up when a developer says nothing more is coming up because, unless it was a multi-million seller they absolutely could not ignore, they never had any intention of following up in the first place. It's a real shame. |
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(10-19-2009,
07:00 PM)
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#398
Originally Posted by codecow:
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Member
(10-19-2009,
07:24 PM)
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#399
Originally Posted by Cosmonaut X:
Wasn't that a homage to the original DS? The whole bit with the plant monster (or whatever it was) throwing stuff at you in aeroponics? At least DSE didn't make us shoot asteroids. Turning off the asteroid gun was perhaps the most satisfying part of the game for me. (Though I liked the bit where you have to saw off your own hand. Took me awhile to realize what the game was asking me to do - only four seconds left on the clock by the time I finished. ) |
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Member
(10-19-2009,
07:30 PM)
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#400
Personally, I really like Dead Space: Extraction. I think it is the best on-rails FPS on the Wii. The story, visuals, atmosphere and gameplay delivered in my opinion. It is unfortunate that the game doesn't offer much in the way of replay value. However, I am still disappointed that Extraction turned out to be a on-rail shooter and not a true full-fledged Dead Space title. Like many people have said before, that is not what Dead Space fans really wanted and it just goes to show that the Wii is still being treated largely as an experimental platform.
I think EA needs to understand that many Wii owners seem to want something more than side/spin-off projects and watered down multiplatform titles. Most of us core gamers seem to have grown tired of this strategy and believe that the majority of the big publisher's out there aren't interested in offering big exclusive titles for the Wii. Of course, that is understandable to an extent given that the the Wii is a risky platform to exclusively support and there is typically more money to be made off of supporting 360 and PS3 with multi-platform titles. Last edited by Hiltz : 10-19-2009 at 07:41 PM. |