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Tiduz
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(09-27-2009, 10:54 PM)
 
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NFS: Shift Crashes at PlayStation Store Screen — on a 360 #1

did a search, sorry if mold.

source - kotaku

Quote:
Calling it "the most bug-ridden piece of code I have witnessed in recent times," one blogger writes of his frustration when the game crashes on a PlayStation Store loading screen. Well, here's your problem: He has the Xbox 360 version.

"This could be the most embarrassing fail of all," posits enigmax at Freakbits.

When navigating menus today while connected to Xbox Live the game suddenly crashed again. When my rage had subsided and I got a better look at the screen, I was pretty shocked at what I saw.

Was my Xbox 360 version of Need for Speed Shift really trying to access the Playstation Store? Microsoft are not going to be happy about this.

Is the console really trying to get to the PlayStation Store? Or is it just stray code left over? Either are plenty embarrassing, of course, as that's a Sony logo in a Microsoft game version.

I don't have Need for Speed: Shift, so I can't replicate what he's talking about. If any reader comes across anything that confirms this bug or indicates it's fixed, please do email me or comment below and I'll update up here.

Meantime I've emailed the EA contact for NFS to ask WTF. If I hear anything, it too will be updated here.



shagg_187
Member
(09-27-2009, 10:57 PM)
 
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#2

11 minutes late, buddy.

http://www.neogaf.com/forum/showpost...&postcount=983

Nevertheless, I think it needed a dedicated thread for lulz.
TheSeks
Blinded by the luminous glory that is David Bowie's physical manifestation.
(09-27-2009, 10:57 PM)
 
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#3

Originally Posted by Tiduz:
did a search, sorry if mold.

source - kotaku


I posted this on the GT5 vs Forza thread, but no one bit (I did it since they were comparing both those to Shift anyway).

Edit: Beat both you and Shagg by at least hours Sup.

It's no secret that PSN/XBL are nearly the same netcode/shop wise. Hell, Criterion could have allowed cross-platform play between PSN/XBL in Burnout Paradise if MS didn't say "No, you'll have our customers questioning why they're paying $50 a year to play online when PSN users can play for free!"

But interesting to see it happen to the 360 version, I wonder if the XBLMarketplace can be seen cross-platform... probably not since it uses the dashboard instead of a webbased system.

Last edited by TheSeks : 09-27-2009 at 11:01 PM.
DMeisterJ
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(09-27-2009, 10:58 PM)
 
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#4

Wow, fail.
Domino Theory
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(09-27-2009, 10:59 PM)
 
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#5

One console future confirmed.
Katana_Strikes
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(09-27-2009, 10:59 PM)
 
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#6

Wasn't there a mention of Xbox Live on the PS Store from a games feature list recently?

Tut tut and all that.
Diablos
Killed the Pumpkins
(09-27-2009, 11:00 PM)
 
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#7

That is so awesome
radioheadrule83
Believes in his Wii
(09-27-2009, 11:00 PM)
 
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#8

MULTI LINE DIALOG TEXT

One console future draws nearer
Stop It
Perfectly able to grasp the inherent value of the fishing game.
(09-27-2009, 11:01 PM)
 
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#9

"Title Here"

As I posted in the Official thread, this....well, someone in charge of the QA for the console editions needs to be fired. NOW.
Kagari
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(09-27-2009, 11:09 PM)
 
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#10

Nice going EA.
Blu_LED
Banned
(09-27-2009, 11:10 PM)
 
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#11

Was the PS3 version the lead SKU? If it was, then this makes sense. If not, no clue how this could happen.
Diablos
Killed the Pumpkins
(09-27-2009, 11:11 PM)
 
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#12

Maybe EA is trying to tell MS something about the rumored buyout
neojubei
Console Ultimate Warrior!
(09-27-2009, 11:14 PM)
 
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#13

Well we should have known the playstation store was not going to stay exclusive
Raist
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(09-27-2009, 11:16 PM)
 
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#14

Sony buys EA AND MS confirmed
Cat in the Hat
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(09-27-2009, 11:16 PM)
 
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#15

Has the console version of the game recieved a patch yet?
inner-G
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(09-27-2009, 11:16 PM)
 
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#16

Originally Posted by neojubei:
Well we should have known the playstation store was not going to stay exclusive
[Nintex]
should think twice before lying about games he's never played
(09-27-2009, 11:17 PM)
 
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#17

EA should just call the next installment Need for Speed: Beta and call it a day.
aztrex
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(09-27-2009, 11:24 PM)
 
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#18

WOW!! This is fucking inSANE!
Y2Kev
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(09-27-2009, 11:28 PM)
 
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#19

The PS3 version doesn't have damage modeling? Wow lol. This is pretty outrageous by EA. Seems like an obvious rushjob.
B.K.
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(09-27-2009, 11:34 PM)
 
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#20

Originally Posted by Stop It:
As I posted in the Official thread, this....well, someone in charge of the QA for the console editions needs to be fired. NOW.

I don't think anyone does QA anymore.
chubigans
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(09-27-2009, 11:35 PM)
 
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#21

Originally Posted by Y2Kev:
The PS3 version doesn't have damage modeling? Wow lol. This is pretty outrageous by EA. Seems like an obvious rushjob.
They already patched it apparently. But I guess this explains why there hasn't been a demo for this game yet...it's leaking from the seams.

That is crazy.
GreyMatter
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(09-27-2009, 11:37 PM)
 
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#22

Originally Posted by B.K.:
I don't think anyone does QA anymore.

Why pay people to be QA when you can wait for consumers to find errors and patch them later? It's the new world order.
No_Style
Doesn't want to make an
ass of himself
(09-27-2009, 11:37 PM)
 
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#23

Originally Posted by Y2Kev:
The PS3 version doesn't have damage modeling? Wow lol. This is pretty outrageous by EA. Seems like an obvious rushjob.

They did indeed fix it. I'm pretty early on into the game and it's been fine so far. My bro encountered some nasty bugs though. It seems like it gets worse the more you play.
RavenFox
Junior Member
(09-27-2009, 11:40 PM)
 
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#24

Someone should ask the reviewers wtf they reviewed. This game is a waste of money. What an embarrassment.
Ephemeris
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(09-27-2009, 11:41 PM)
 
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#25

That was an awesome bug.
Skilotonn
xbot xbot xbot xbot xbot
(09-27-2009, 11:41 PM)
 
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#26

Originally Posted by Y2Kev:
The PS3 version doesn't have damage modeling? Wow lol. This is pretty outrageous by EA. Seems like an obvious rushjob.

You serious?

Patched or not, for that to even hit a master press and be sold is unbelievable.

Wasn't there enough time between the last NFS title and this one to at least make a functioning game? This is why sequels and devs in general need longer breaks in between their games for EA and Ubisoft...
Chrange
Exercise your rights as a consumer:
  • BUY
  • SELL
  • TRADE

in used videogames today!
(09-27-2009, 11:42 PM)
 
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#27

Originally Posted by Blu_LED:
Was the PS3 version the lead SKU? If it was, then this makes sense. If not, no clue how this could happen.

I can't see how the PS3 version would be lead SKU and wind up with worse graphics and damage modeling, but I can't figure out how this would be in the 360 version otherwise.
TTP
Have a fun! Enjoy!
(09-27-2009, 11:44 PM)
 
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#28

This is madness.
Milk Lizard
Dark Lizard is Better
(09-27-2009, 11:45 PM)
 
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#29

Originally Posted by Skilotonn:
Wasn't there enough time between the last NFS title and this one to at least make a functioning game? This is why sequels and devs in general need longer breaks in between their games for EA and Ubisoft...

They probably just wanted to get the game out before forza 3 and (and at the time they thought maybe gran turismo 5).
johnFkennedy
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(09-27-2009, 11:45 PM)
 
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#30

NFS: SHIT
DoctorWho
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(09-27-2009, 11:46 PM)
 
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#31

I wonder what would have happened if it was actually able to access the PSN store. Is that like dividing by 0?
inner-G
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(09-27-2009, 11:46 PM)
 
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#32

Originally Posted by johnFkennedy:
NFS: SHIT

I think you misspell-

Oh, no you didn't!
Milk Lizard
Dark Lizard is Better
(09-27-2009, 11:47 PM)
 
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#33

Originally Posted by DoctorWho:
I wonder what would have happened if it was actually able to access the PSN store. Is that like dividing by 0?

Wipeout for 360 !

Originally Posted by johnFkennedy:
NFS: SHIT

All of the need for speed games since the ps1 days should be renamed to that.
Diablohead
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(09-27-2009, 11:48 PM)
 
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#34

Heh that is quite entertaining.
Speevy
Junior Sonybot in training
(09-27-2009, 11:49 PM)
 
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#35

That explains why I bought another Xbox 360 today.
momolicious
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(09-27-2009, 11:50 PM)
 
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#36

hahahaha
xenorevlis
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(09-27-2009, 11:51 PM)
 
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#37

Originally Posted by Speevy:
That explains why I bought another Xbox 360 today.
The PlayStation store took over your last one?
neojubei
Console Ultimate Warrior!
(09-27-2009, 11:53 PM)
 
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#38

Originally Posted by DoctorWho:
I wonder what would have happened if it was actually able to access the PSN store. Is that like dividing by 0?


Spangler to Venkman: Don't cross the streams
AtomicShroom
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(09-27-2009, 11:54 PM)
 
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#39

It's quite simple, really...

Games are so complex nowadays that they don't bother making different data packs for each platform. They just don't have the time. All the game's code/art assets for all platforms are present in each build. They simply flick switches, so to speak, to decide what shows up on either platform.

So a bug occurred, a switch got flipped wrong, and a PSN placeholder interface got displayed. I'm guessing they didn't test all error conditions correctly. They never do, anyway. Error-handling is done last and if no tester stumbles upon it, it never gets done.

And how is that surprising? As games have become bigger and more complex, QA costs have skyrocketed. Companies are now allocating ever less time for QA, and outsourcing it to third world countries where they can hire 4 testers for the price of one over here. Sure, you get the quantity, but you don't get the quality.

Patches for console games now allowed, companies are no longer worried about releasing an unfinished game. They sell regardless. Why should they care?
DMeisterJ
Member
(09-27-2009, 11:54 PM)
 
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#40

Originally Posted by Milk Lizard:
Wipeout for 360 !



All of the need for speed games since the ps1 days should be renamed to that.
Most Wanted was pretty awesome.
shagg_187
Member
(09-27-2009, 11:55 PM)
 
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#41

Originally Posted by DoctorWho:
I wonder what would have happened if it was actually able to access the PSN store. Is that like dividing by 0?

Microsoft charging 360 owners $50 to steal Sony's bandwidth... confirmed!
Dubbedinenglish
Member
(09-27-2009, 11:58 PM)
 
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#42

PSN- It only does everything.
riskVSreward
Member
(09-27-2009, 11:59 PM)
 
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#43

The only way this could have been better is if it showed a trailer for Gran Turismo when it crashed.
~Kinggi~
Member
(09-28-2009, 12:01 AM)
 
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#44

Originally Posted by AtomicShroom:
It's quite simple, really...

Games are so complex nowadays that they don't bother making different data packs for each platform. They just don't have the time. All the game's code/art assets for all platforms are present in each build. They simply flick switches, so to speak, to decide what shows up on either platform.

So a bug occurred, a switch got flipped wrong, and a PSN placeholder interface got displayed. I'm guessing they didn't test all error conditions correctly. They never do, anyway. Error-handling is done last and if no tester stumbles upon it, it never gets done.

And how is that surprising? As games have become bigger and more complex, QA costs have skyrocketed. Companies are now allocating ever less time for QA, and outsourcing it to third world countries where they can hire 4 testers for the price of one over here. Sure, you get the quantity, but you don't get the quality.

Patches for console games now allowed, companies are no longer worried about releasing an unfinished game. They sell regardless. Why should they care?
this makes me sad :(
KillerAJD
Member
(09-28-2009, 12:02 AM)
 
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#45

I remember playing Rainbow Six Vegas 2 one night, and when I went to change my equipment, the pictures of the PS3 buttons were replaced with the 360 equivalents. I thought it was funny more than anything.
expy
Member
(09-28-2009, 12:03 AM)
 
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#46

It's EA... Nothing to see here.
cyberheater
XBOX XBOX XBOX XBOX XBOX XBOX XBOX XBOX XBOX XBOX XBOX XBOX XBOX XBOX XBOX XBOX XBOX PS3 XBOX XBOX
(09-28-2009, 12:09 AM)
 
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#47

The joys of getting a game out on time no matter what...
SimpleDesign
Member
(09-28-2009, 12:11 AM)
#48

Originally Posted by cyberheater:
The joys of getting a game out on time no matter what...
The "new" EA.
Valkyr Junkie
Member
(09-28-2009, 12:14 AM)
 
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#49

Originally Posted by AtomicShroom:
Patches for console games now allowed, companies are no longer worried about releasing an unfinished game. They sell regardless. Why should they care?

Especially when reviewers are oblivious to the game's faults.
jaydogg691
Member
(09-28-2009, 12:17 AM)
 
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#50

Good job EA.
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