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Member
(09-27-2009,
10:54 PM)
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NFS: Shift Crashes at PlayStation Store Screen — on a 360
#1
did a search, sorry if mold.
source - kotaku
Quote:
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Member
(09-27-2009,
10:57 PM)
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#2
11 minutes late, buddy.
http://www.neogaf.com/forum/showpost...&postcount=983 Nevertheless, I think it needed a dedicated thread for lulz. |
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Blinded by the luminous glory that is David Bowie's physical manifestation.
(09-27-2009,
10:57 PM)
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#3
Originally Posted by Tiduz:
I posted this on the GT5 vs Forza thread, but no one bit (I did it since they were comparing both those to Shift anyway). Edit: Beat both you and Shagg by at least hours Sup. It's no secret that PSN/XBL are nearly the same netcode/shop wise. Hell, Criterion could have allowed cross-platform play between PSN/XBL in Burnout Paradise if MS didn't say "No, you'll have our customers questioning why they're paying $50 a year to play online when PSN users can play for free!" But interesting to see it happen to the 360 version, I wonder if the XBLMarketplace can be seen cross-platform... probably not since it uses the dashboard instead of a webbased system. Last edited by TheSeks : 09-27-2009 at 11:01 PM. |
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Member
(09-27-2009,
11:35 PM)
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#21
Originally Posted by Y2Kev:
That is crazy. ![]() |
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Doesn't want to make an
ass of himself (09-27-2009,
11:37 PM)
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#23
Originally Posted by Y2Kev:
They did indeed fix it. I'm pretty early on into the game and it's been fine so far. My bro encountered some nasty bugs though. It seems like it gets worse the more you play. ![]() |
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xbot xbot xbot xbot xbot
(09-27-2009,
11:41 PM)
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#26
Originally Posted by Y2Kev:
You serious? Patched or not, for that to even hit a master press and be sold is unbelievable. Wasn't there enough time between the last NFS title and this one to at least make a functioning game? This is why sequels and devs in general need longer breaks in between their games for EA and Ubisoft... |
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Exercise your rights as a consumer:
in used videogames today! (09-27-2009,
11:42 PM)
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#27
Originally Posted by Blu_LED:
I can't see how the PS3 version would be lead SKU and wind up with worse graphics and damage modeling, but I can't figure out how this would be in the 360 version otherwise. |
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Dark Lizard is Better
(09-27-2009,
11:45 PM)
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#29
Originally Posted by Skilotonn:
They probably just wanted to get the game out before forza 3 and (and at the time they thought maybe gran turismo 5). |
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Dark Lizard is Better
(09-27-2009,
11:47 PM)
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#33
Originally Posted by DoctorWho:
Wipeout for 360 !
Originally Posted by johnFkennedy:
All of the need for speed games since the ps1 days should be renamed to that. |
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Member
(09-27-2009,
11:54 PM)
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#39
It's quite simple, really...
Games are so complex nowadays that they don't bother making different data packs for each platform. They just don't have the time. All the game's code/art assets for all platforms are present in each build. They simply flick switches, so to speak, to decide what shows up on either platform. So a bug occurred, a switch got flipped wrong, and a PSN placeholder interface got displayed. I'm guessing they didn't test all error conditions correctly. They never do, anyway. Error-handling is done last and if no tester stumbles upon it, it never gets done. And how is that surprising? As games have become bigger and more complex, QA costs have skyrocketed. Companies are now allocating ever less time for QA, and outsourcing it to third world countries where they can hire 4 testers for the price of one over here. Sure, you get the quantity, but you don't get the quality. Patches for console games now allowed, companies are no longer worried about releasing an unfinished game. They sell regardless. Why should they care? |
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Member
(09-28-2009,
12:01 AM)
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#44
Originally Posted by AtomicShroom:
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