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(10-16-2009, 12:32 AM)
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#303
Shit, I only needed to complain and BAM! the update is there.
Awesome. . |
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Capybara Games
(10-16-2009, 12:45 AM)
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#307
Originally Posted by Shinriji:
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Banned
(10-16-2009, 12:49 AM)
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#310
Originally Posted by Cromulent_Word:
If it makes you feel any better I kept my word and bought it. |
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Member
(10-16-2009, 12:51 AM)
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#311
Originally Posted by Cromulent_Word:
I will buy it this weekend! |
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Banned
(10-16-2009, 12:52 AM)
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#312
Originally Posted by Shinriji:
Also I'm late but is the U.S. store really not up yet? Didn't turn on PS3 yet just got in not to long ago. edit: to Cromulent_Word I bought and am loving every minute of it. Thank You so much it's a very refreshing game. Will spread the word. |
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Capybara Games
(10-16-2009, 12:55 AM)
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#313
Originally Posted by Crisis:
I really appreciate all the GAF'ers that have supported our baby this first tumultuous week :) |
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Member
(10-16-2009, 12:55 AM)
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#314
Originally Posted by TheSeks:
But there are quite a few that are curiously absent. Stuff like Wipeout XL (2097), Legend of Dragoon, etc. Stuff they published. |
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erotic butter maelstrom
(10-16-2009, 12:59 AM)
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#316
That really sucks. Critter Crunch is my favorite PSN game of the year and there is really no reason why shouldn't buy it considering the quality and the price. Maybe the problem is that most people don't know about it, a lot of games come to PSN and the average person probably doesn't know what they are unless they have received a lot of attention from the media. Anyways, I hope that it'll sell more over time, but for what it's worth....the people who played it liked/loved it, I have Biggs as my avatar afterall. Capy did an great job.
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Banned
(10-16-2009, 01:01 AM)
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#317
Originally Posted by Cromulent_Word:
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Member
(10-16-2009, 01:03 AM)
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#318
Originally Posted by Captain N:
I wonder if Sony Computer Entertainment America really gets the point of the PSP Minis. It seems like they aren't nearly as enthusiastic about this line of games as their counterparts over in Europe. Several Minis titles that were released in Europe on October 1 are still no-shows in North America. Why are Minis games being held up for 2 weeks or more? I thought I had read that one of the benefits was that a developer could submit a game to the Minis program and have it up on the store within a few days. I understand ESRB has to evaluate the games thoroughly, but I'm surprised 2 whole weeks passed without anything at all here. You'd think they'd have a staggered release schedule, and have at least one or two Minis games out this week while waiting for some of the others to pass evaluation.
Originally Posted by RedBoot:
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Look!
A crack addict with a tag! (10-16-2009, 01:09 AM)
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#320
Originally Posted by Rlan:
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Member
(10-16-2009, 01:10 AM)
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#321
Originally Posted by Cromulent_Word:
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Member
(10-16-2009, 01:14 AM)
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#322
Originally Posted by Rlan:
I'll get it when it comes out though. |
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nods at old men
(10-16-2009, 01:29 AM)
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#324
Originally Posted by Cromulent_Word:
I personally love the game. The high reviews are positive news though. I know how stuff like that can help with publishers and future projects. |
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Member
(10-16-2009, 01:29 AM)
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#325
Mushroom Wars.
I just played the second stage at the tutorial. objective of the stage was to capture the house with the star. The Towers surrounding it threw rocks which killed some of your army. Controls are simple. Left stick to move the cursor to your base or captured one. Holding down R1 and Left stick guides where where there army goes. The face button is used to send out XX amount of your army. Triangle sends out 100% of the troop. X button sends out 50% and so on. Once a base or tower is captured you can upgrade. Upgrading a house increase the speed of how fast they respawn. To upgrade you hold L1 and press X [Be reminded the other face button does something else you can read in the manual but right now it was locked]. the requirement of each upgrade requires X amount of your troop. anyways. Your enemy can capture the house you captured as well. it becomes fun fighting for the base ;D. Going to play some more and see what else the game has to offer. Can't say much right now anyways. http://www.youtube.com/watch?v=cM7kSLOjzH4&fmt=18 A bonus video http://www.youtube.com/watch?v=b5i2FjOe67I&fmt=18
Last edited by DMPrince; 10-16-2009 at 01:38 AM.
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Capybara Games
(10-16-2009, 01:34 AM)
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#327
Originally Posted by Crisis:
Originally Posted by Rlan:
Again, all the lower-than-we-hoped sales talk is totally secondary to Capy. We're crazy stoked on how much this game has done for our little studio, and the support people have shown. It's inspiring to the Nth degree, and we plan on using it as fuel to make other radical games. In short, I already consider the game a success for Capy.
Originally Posted by Epic Tier 3 Engineer:
Last edited by Cromulent_Word; 10-16-2009 at 01:41 AM.
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Member
(10-16-2009, 01:34 AM)
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#328
Originally Posted by Cromulent_Word:
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Member
(10-16-2009, 01:39 AM)
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#329
Originally Posted by Cromulent_Word:
Anyway, CC is a great and challenging puzzle game for such a low price. Hope more people buy it in the future. |
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Member
(10-16-2009, 01:45 AM)
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#331
Originally Posted by Cromulent_Word:
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Member
(10-16-2009, 01:46 AM)
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#332
Originally Posted by DMPrince:
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Member
(10-16-2009, 02:05 AM)
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#335
Originally Posted by Cromulent_Word:
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Member
(10-16-2009, 02:53 AM)
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#342
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Member
(10-16-2009, 02:58 AM)
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#343
.detuned is even stranger than I imagined.
It's exactly like you've got some kind of supernatural horror villain tied up and are making him dance against his will. His face even morphs and he's clearly not having a good time. Whomever these blue people are, they're pretty sick. |
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Junior Member
(10-16-2009, 03:50 AM)
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#348
Capy -
As a fellow developer, I'm sad to hear that the sales of the game didn't live up to your expectations. I bought it and am loving it. This is a perfect little package for $7, and it has earned your company a spot on my very small list of 'companies whos games are of such a level of quality that I'd probably buy pretty much anything they put out'. And believe it or not, its not easy to get on that list. Anyway, I'm making my friends buy it, and I'm really looking forward to Might and Magic. |
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Member
(10-16-2009, 04:01 AM)
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#349
Originally Posted by Cromulent_Word:
I think a demo would've helped sales tremendously. When I heard there was one included with the final game purchase, but not available outside of that, that turned me off quite a bit - to be perfectly honest with you. Now that I know a standalone demo is coming, I'm excited for it. Just wondering why it wasn't here a week ago?
Last edited by DaBargainHunta; 10-16-2009 at 04:06 AM.
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Member
(10-16-2009, 04:03 AM)
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#350
Originally Posted by Cromulent_Word:
Also, I think the demo will help bolster sales. There are lots of puzzle games out there, and this is one of the better ones in recent months, with gameplay mechanics that are different than many similar-looking puzzlers. Once people get their hands on it, they'll have a better understanding of what makes this one stand out from the rest of the bunch. |