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Banned
(10-30-2009,
12:48 AM)
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Insomniac says 60fps isn't worth it anymore.
#1
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Wtf? http://www.insomniacgames.com/blogca..._acton/1503082 |
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Member
(10-30-2009,
12:50 AM)
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#9
From a business perspective, it makes a lot of sense. Having a 60 fps game doesn't really change sales much as long as the 30 fps game doesn't dip below 30.
That being said, people should still push for 60 fps in games where smooth movement is essential, like racing games or fighting games. As a consumer who wants everything, including perfect graphics and perfect fps, it's saddening, but then I remind myself how irrational I'm being and am okay with it. |
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(10-30-2009,
12:50 AM)
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#12
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I don't care about this as much as some people do, but when I play PC games (which I do as often as possible), I'll always take higher resolution and better framerate over higher graphical options. |
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Member
(10-30-2009,
12:51 AM)
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#20
Originally Posted by Darkmakaimura:
I don't really agree with what they're saying, but it is true that things like motion blur have matured to a point where it compensates well for smoothing out an image and still allows you to use your resources for flashier graphics. |
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Member
(10-30-2009,
12:52 AM)
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#22
Good decision. Ratchet looks good for what it is, but it could look a lot better if they aimed for 30 fps and took longer to produce their games.
Just look at Uncharted 2. I hope Insomniac looks very closely at that game, particularly when it comes to all of the effects...HDR, shadowing, DOF, lighting, ambient occlusion, INSANE texture quality, etc. All at a steady 30 fps. Higher framerates are overrated for most games. One problem I have with Insomniac games is that they have a certain sterility to them, and it's because the lighting model is flat and they don't push highly detailed textures. I really would like to see Insomniac turn into an A studio rather than a B studio. A lot of that perception does have to do with their graphics. If they could compete with Naughty Dog, then their games would greatly benefit. |
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Member
(10-30-2009,
12:52 AM)
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#23
Originally Posted by Chris Remo:
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Member
(10-30-2009,
12:52 AM)
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#24
Quote:
Totally agree with this, when it comes to my thoughts. It was kind of what made Ocarina of Time's final battle and Shadow of the Colossus more epic to me. Those games were working so hard to pump out sweet polygons. Also, with the lower frame rate, it's more movie-like anyway, at least to me. It might be because I grew up with a Nintendo 64, a system with low frame rates in many places... Edit: I knew I'd be in the minority here. ![]() Last edited by Why would you do that? : 10-30-2009 at 12:59 AM. |
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I am full of shit.
Rich, smooth, creamy shit. (10-30-2009,
12:53 AM)
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#29
How many 60fps games have there been this generation that mattered?
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Banned
(10-30-2009,
12:53 AM)
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#30
60fps is worth it if the framerate is locked. The latest Ratchet game is a mess as far as I'm concerned and I won't be buying it because of that. They should have locked the game at 30fps. I have no problem with 30fps at all but I do have a problem with devs who aim for 60 and then don't recognise that they can't keep it there.
Ratchet and Clank Future: A Crack in Time will probably be Insomniac’s last 60fps game. No after playing the demo I would say that Tools of Destruction was IG last 60fps game. |
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Member
(10-30-2009,
12:54 AM)
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#32
To be honest I've never been on the 60 fps or bust bandwagon, lots of games are great at a locked 30 fps, depending on the genre. Hell, look at Uncharted. Amazing game, locked 30fps. With a game like Ratchet and Clank, if they can make it look even better and keep it at a rock solid 30, I think it could be in their benefit.
That being said, their games already look great. Even if R&C looked even better when slashing the framerate in half, I'm not sure that's going to translate into more sales for their games, if that's the goal. |
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I am full of shit.
Rich, smooth, creamy shit. (10-30-2009,
12:55 AM)
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#42
Originally Posted by EmCeeGramr:
Quote was taken out of context by OP. Try and read the link before making snarky comments. |
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Member
(10-30-2009,
12:55 AM)
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#46
Originally Posted by JB1981:
DMC4 sold well Sim racers ... Assfrass Are you guys shocked at the idea behind the quote or that people actually say things like that? We have threads here all the time with people calling 30 fps more cinematic and better for games. Or 30 fps + motion blur is more than good enough. Or stuff like that. Surely insomniac is not making this up. |
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Member
(10-30-2009,
12:56 AM)
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#49
I can understand their point of view, as a developper what matters for them are reviews and sales. But as a gamer, the same visuals at 60fps look much better than the same at 30fps. I plays better too.
After reading that I'm not surprised that there are slowdowns in the Clank demo of A Crack in Time. Fuck, I would really like a Resistance 3 at 60fps :( |