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Magypsy23
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(11-02-2009, 10:09 PM)
 
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Miyamoto on Zelda Wii and Zelda ST #1

http://www.nintendo.co.jp/ir/library...0qa/index.html

Select quotes:

Originally Posted by Shigeru Miyamoto:
[Zelda ST] will be really fun. It's turning out to be rather challenging. Many of our Japanese customers were introduced to the Zelda series with Phantom Hourglass, and ST could prove to be kind of hard for them, but I thought we'd show them what Zelda is really made of this time around. So it's turning into quite a unique title.

Quote:
We've managed to gather quite a few creative team members for Zelda ST, so I'd like Zelda Wii to also enjoy creative development as much as possible.

Quote:
About MotionPlus. We're implementing it so that players can feel like they themselves are holding the sword. In the previous Zelda (TP Wii) the targeting was based on the IR pointer. This time however, we'll be using MotionPlus for a variety of more convenient targeting systems that will allow for more pleasant gameplay.

Mock if old.
TacticalFox88
Member
(11-02-2009, 10:10 PM)
 
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#2

Just no crossbow training plz.
Gino
Member
(11-02-2009, 10:11 PM)
 
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#3

Is there a full translation for this. I'm hungry for some zelda news.
danielijohnson
Junior Member
(11-02-2009, 10:12 PM)
#4

Nice to hear MotionPlus is firmly confirmed. Will definitely add to the experience and if it doesn't come too late in the consoel cycle, should help bolster 3rd party support for motionplus going forward.
radioheadrule83
Believes in his Wii
(11-02-2009, 10:12 PM)
 
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#5

Sounds positive for Spirit Tracks!
Somnid
Member
(11-02-2009, 10:13 PM)
 
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#6

Originally Posted by Gino:
Is there a full translation for this. I'm hungry for some zelda news.

There will be in a little bit. The english version says it's in preparation.
Rash
Member
(11-02-2009, 10:13 PM)
 
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#7

Zelda Wii's probably not coming out for a while (I'm betting holiday 2011 at this point) but man it's probably going to be quite an experience when it does make its way into our consoles. I'm really glad that Nintendo's going to fully embrace MotionPlus for the game.

As for ST being more challenging than PH, that's a VERY good thing, since PH was almost too easy at times.

Is it just me, or is Nintendo really starting to intentionally make their games noticeably harder? First we hear that SMG2 will be harder than SMG, then the same for NSMBWii and now with Zelda: ST. I'm loving it.
JodyAnthony
Misanthropy, thy name is JodyAnthony
(11-02-2009, 10:13 PM)
 
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#8

Originally Posted by Gino:
Is there a full translation for this. I'm hungry for some zelda news.
same

i hope archery is handled how it was in Wii Sports Resort. felt so good, even better than the pointer controls.

I would totally buy Link's Bow Training using the WSR bow controls.
goomba
Member
(11-02-2009, 10:14 PM)
 
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#9

Good to hear about Zelda ST being challenging.

I wonder if it will use the auto play help feature?
Dragona Akehi
شجاعت و امید
(11-02-2009, 10:15 PM)
 
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#10

Originally Posted by Shigeru Miyamoto:
About MotionPlus. We're implementing it so that players can feel like they themselves are holding the sword. In the previous Zelda (TP Wii) the targeting was based on the IR pointer. This time however, we'll be using MotionPlus for a variety of more convenient targeting systems that will allow for more pleasant gameplay.

So, a left-handed mode this time? Yes?
Struct09
Member
(11-02-2009, 10:15 PM)
 
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#11

Just the thought of Miyamoto working on a new Zelda title hypes me through the roof. I loved Twilight Princess, but I'm hoping this new one can do for the series what Galaxy did for Mario.
HAL_Laboratory
(11-02-2009, 10:15 PM)
 
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#12

Hrmm... More difficult than Phantom Hourglass? More creative peeps on board? New trademark targeting system a la Z-Targeting, using motion-sensitive technology? I'm intrigued.
Rez
(11-02-2009, 10:15 PM)
 
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#13

Quote:
[Zelda ST] will be really fun. It's turning out to be rather challenging. Many of our Japanese customers were introduced to the Zelda series with Phantom Hourglass, and ST could prove to be kind of hard for them, but I thought we'd show them what Zelda is really made of this time around. So it's turning into quite a unique title.
Quote:
[Zelda ST] will be really fun. It's turning out to be rather challenging. Many of our Japanese customers were introduced to the Zelda series with Phantom Hourglass, and ST could prove to be kind of hard for them, but I thought we'd show them what Zelda is really made of this time around. So it's turning into quite a unique title.
Quote:
[Zelda ST] will be really fun. It's turning out to be rather challenging. Many of our Japanese customers were introduced to the Zelda series with Phantom Hourglass, and ST could prove to be kind of hard for them, but I thought we'd show them what Zelda is really made of this time around. So it's turning into quite a unique title.
Quote:
[Zelda ST] will be really fun. It's turning out to be rather challenging. Many of our Japanese customers were introduced to the Zelda series with Phantom Hourglass, and ST could prove to be kind of hard for them, but I thought we'd show them what Zelda is really made of this time around. So it's turning into quite a unique title.
Quote:
[Zelda ST] will be really fun. It's turning out to be rather challenging. Many of our Japanese customers were introduced to the Zelda series with Phantom Hourglass, and ST could prove to be kind of hard for them, but I thought we'd show them what Zelda is really made of this time around. So it's turning into quite a unique title.
Quote:
[Zelda ST] will be really fun. It's turning out to be rather challenging. Many of our Japanese customers were introduced to the Zelda series with Phantom Hourglass, and ST could prove to be kind of hard for them, but I thought we'd show them what Zelda is really made of this time around. So it's turning into quite a unique title.

!!!
gamergirly
Member
(11-02-2009, 10:16 PM)
 
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#14

A difficult Zelda DS game?
brandonh83
(11-02-2009, 10:17 PM)
 
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#15

Been replaying Twilight Princess and I love the motion sensing in the game especially with the bow. Really cannot wait for Zelda Wii2.
Sadist
Member
(11-02-2009, 10:17 PM)
 
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#16

The wait for Zelda Wii is really really long :(
Haunted
(11-02-2009, 10:17 PM)
 
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#17

Originally Posted by Dragona Akehi:
So, a left-handed mode this time? Yes?
Poor Dragona.
zigg
Member
(11-02-2009, 10:18 PM)
 
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#18

Originally Posted by Sadist:
The wait for Zelda Wii is really really long :(

The wait for Zelda DS is really really short!
Somnid
Member
(11-02-2009, 10:19 PM)
 
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#19

Originally Posted by gamergirly:
A difficult Zelda DS game?

It's like quoting a game play time estimate. Doesn't mean anything.
DanteFox
Meticulously designed by GodManPig to be a few sticks short of a teepee.
(11-02-2009, 10:20 PM)
 
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#20

We'll see Miyamoto.... we'll see....

:<
the_painted_bird
Junior Member
(11-02-2009, 10:21 PM)
 
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#21

Originally Posted by Shiggy:
[Zelda ST] will be really fun. It's turning out to be rather challenging. Many of our Japanese customers were introduced to the Zelda series with Phantom Hourglass, and ST could prove to be kind of hard for them, but I thought we'd show them what Zelda is really made of this time around. So it's turning into quite a unique title.
.
Dragona Akehi
شجاعت و امید
(11-02-2009, 10:22 PM)
 
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#22

Originally Posted by Haunted:
Poor Dragona.

I'm just asking for an option here.

I suppose a GameCube version would do as well. :P
Nirolak
Member
(11-02-2009, 10:22 PM)
 
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#23

Originally Posted by Rez:
!!!
Careful. It could mean they're adding Ocean King Temple time limits to all of the dungeons.
Khrno
Junior Member
(11-02-2009, 10:23 PM)
 
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#24

Originally Posted by gamergirly:
A difficult Zelda DS game?

I actually thought PH was rather hard compared with pretty much every other Zelda in existence...

I suck at using the stylus ; ;
Sadist
Member
(11-02-2009, 10:24 PM)
 
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#25

Originally Posted by zigg:
The wait for Zelda DS is really really short!
Well, I guess that's something...
barkers crest
Junior Member
(11-02-2009, 10:24 PM)
 
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#26

Quote:
In the previous Zelda (TP Wii) the targeting was based on the IR pointer. This time however, we'll be using MotionPlus for a variety of more convenient targeting systems that will allow for more pleasant gameplay.

I considered the targeting to be the most satisfying experience in the game.

I wonder if the new targeting will be based on the rotation axis of the wii controller instead.

Color me intrigued
zigg
Member
(11-02-2009, 10:26 PM)
 
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#27

Originally Posted by Nirolak:
Careful. It could mean they're adding Ocean King Temple time limits to all of the dungeons.

Hot.
Scythesurge
Junior Member
(11-02-2009, 10:27 PM)
 
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#28

Originally Posted by gamergirly:
A difficult Zelda DS game?
I'll board that train.
Struct09
Member
(11-02-2009, 10:28 PM)
 
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#29

Originally Posted by barkers crest:
I considered the targeting to be the most satisfying experience in the game.

I wonder if the new targeting will be based on the rotation axis of the wii controller instead.

Color me intrigued

My guess is that it will be similar to archery in Wii Sports Resort
Little Green Yoda
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(11-02-2009, 10:28 PM)
 
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#30

Originally Posted by HAL_Laboratory:
Hrmm... More difficult than Phantom Hourglass? More creative peeps on board? New trademark targeting system a la Z-Targeting, using motion-sensitive technology? I'm intrigued.

That doesn't say much unfortunately...
Fuu
Formerly Alaluef (not Aladuf)
(11-02-2009, 10:29 PM)
 
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#31

Good news for ST, notsureifwant news for Zelda Wii.
Magypsy23
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(11-02-2009, 10:29 PM)
 
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#32

Originally Posted by Rash:
As for ST being more challenging than PH, that's a VERY good thing, since PH was almost too easy at times.

At times? The game practically played itself in the hands of a Zelda veteran. And that was my only real gripe with PH too. I'm so hyped for ST now.

Originally Posted by gamergirly:
A difficult Zelda DS game?

Difficult for people who aren't seasoned Zelda players. For a Zelda veteran, it should be normal.
Rash
Member
(11-02-2009, 10:30 PM)
 
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#33

Originally Posted by Little Green Yoda:
That doesn't say much unfortunately...
It says enough. Just like (as I mentioned before) with NSMBWii and SMG2.

Just the fact that they know they're making a more difficult game is what matters.
Why would you do that?
Member
(11-02-2009, 10:33 PM)
 
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#34

I can't wait to see what they come up with Zelda Wii. I'm sure it'll be great, though.

I'm also definitely getting Spirit Tracks.

Originally Posted by TacticalFox88:
Just no crossbow training plz.
I love Link's Crossbow Training. For a 20 dollar game, I spent so much time on it. An updated version without "Gamecube graphics" and maybe a few more levels would be amazing.

So please, Link's Crossbow Training 2 at some point!
[Nintex]
should think twice before lying about games he's never played
(11-02-2009, 10:33 PM)
 
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#35

I wonder why Miyamoto is suddenly part of the investor QA these use to be handled by Iwata himself. It's really nice that they're giving a bit of insight on the software side of things.
ZAK
Member
(11-02-2009, 10:34 PM)
 
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#36

Originally Posted by Miyamoto:
Many of our Japanese customers were introduced to the Zelda series with Phantom Hourglass, and ST could prove to be kind of hard for them, but I thought we'd show them what Zelda is really made of this time around.
So he's implying that Phantom Hourglass is illegitimate, then?
kiruyama
Member
(11-02-2009, 10:36 PM)
 
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#37

so who wants to get the hype train rolling? I'm guessing spring 2010 release delayed to November then finally January 2011! Woohoo! only one more year!
[Nintex]
should think twice before lying about games he's never played
(11-02-2009, 10:39 PM)
 
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#38

Originally Posted by kiruyama:
so who wants to get the hype train rolling? I'm guessing spring 2010 release delayed to November then finally January 2011! Woohoo! only one more year!
The hype train left the station years ago.
Surgeon Rocket
Parmesan et Romano
(11-02-2009, 10:39 PM)
 
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#39

Originally Posted by Khrno:
I actually thought PH was rather hard compared with pretty much every other Zelda in existence...

I suck at using the stylus ; ;

Can you write?
maxmars
Member
(11-02-2009, 10:42 PM)
 
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#40

Originally Posted by Haunted:
Poor Dragona.

And Max. Nobody thinks of Italian Southpaws.
Little Green Yoda
Member
(11-02-2009, 10:46 PM)
 
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#41

Originally Posted by Rash:
It says enough. Just like (as I mentioned before) with NSMBWii and SMG2.

Just the fact that they know they're making a more difficult game is what matters.

In terms of Nintendo's long term strategy? Perhaps. It's nice to see them trending in the right direction but it's hard to imagine an easier game Zelda game than PH.

In terms of how hard ST will be (in a vacuum)? Not at all.
Jocchan
Ὁ μεμβερος -ου
(11-02-2009, 10:46 PM)
 
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#42

Originally Posted by maxmars:
And Max. Nobody thinks of Italian Southpaws.
And Jocch. True, nobody thinks of us Italian Southpaws :(
Drinky Crow
Banned
(11-02-2009, 10:46 PM)
 
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#43

well, zelda is officially dead

someone move that flamboyant mascot miyamoto to a window office
Dragona Akehi
شجاعت و امید
(11-02-2009, 10:47 PM)
 
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#44

Originally Posted by maxmars:
And Max. Nobody thinks of Italian Southpaws.

Originally Posted by Jocchan:
And Jocch. True, nobody thinks of us Italian Southpaws :(

Solidarity!
schuelma
Wastes hours checking old Famitsu software data, but that's why we love him.
(11-02-2009, 10:48 PM)
 
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#45

Originally Posted by maxmars:
And Max. Nobody thinks of Italian Southpaws.


Or me :(
RockmanWhore
Member
(11-02-2009, 10:49 PM)
 
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#46

Originally Posted by Dragona Akehi:
So, a left-handed mode this time? Yes?

Too expansive.
Door2Dawn
named his dong Barney
(11-02-2009, 10:54 PM)
 
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#47

Originally Posted by Drinky Crow:
well, zelda is officially dead

someone move that flamboyant mascot miyamoto to a window office
What?
Danthrax
Batteries the CRISIS!
(11-02-2009, 10:55 PM)
 
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#48

Originally Posted by Drinky Crow:
well, zelda is officially dead

someone move that flamboyant mascot miyamoto to a window office

And what makes you say that?
Chrono
Member
(11-02-2009, 10:56 PM)
 
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#49

From the sound of it Zelda Wii will be the first one I'll skip.

I was sort of expecting this. Zelda has gone downhill for me lately - Twilight Princess was the first boring one I ever played and I didn't even finish Phantom Hourglass.

Last edited by Chrono : 11-02-2009 at 11:26 PM.
brandonh83
(11-02-2009, 10:58 PM)
 
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#50

Originally Posted by Chrono:
From the sound of it Zelda Will will be the first one I'll skip.

Twilight Princess was the first boring one I ever played

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