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Member
(11-08-2009,
07:19 PM)
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#1001
Originally Posted by kayzai:
As far as I can tell there has never been official media. Those screens were quietly released by IGN and were labeled 'not for release' or something like that. However, if those pics were official then it would fall on Infinity Ward & Activision as they had control over what got released (which in the end turned out to be next to nothing). |
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Member
(11-08-2009,
07:21 PM)
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#1002
Originally Posted by Scrubking:
Those screens were released officially from Activision at GamesCom 09. They were in the GC09 Press Kit... |
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Member
(11-08-2009,
07:29 PM)
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#1003
http://www.youtube.com/watch?v=ZVKxsRzwCDo
search & Destroy |
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Member
(11-08-2009,
07:33 PM)
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#1004
Originally Posted by Reno7728:
Apparently the leaked version freezes after Shock and Awe. So no. That'll be the rest test, though. Overgrown had much of its vegetation cut, but hopefully all ghillied up keeps it. Pretty important to that level. |
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Member
(11-08-2009,
07:51 PM)
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#1006
Looks like Treyarch did a pretty good job. I'm one of the few who hasn't played through MW1 yet (rented it years ago) so I've been looking forward to this conversion for a while now. It's nice to see that it holds up on Wii. The early release shots were not encouraging, to say the least.
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(11-08-2009,
08:01 PM)
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#1007
Originally Posted by Scrubking:
wow. the guy playing sucks, but the game looks great. props to treyarch. |
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Member
(11-08-2009,
08:09 PM)
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#1008
Originally Posted by GDGF:
It would be nice to see more companies even try. For all of Activision's BS I do appreciate that they bring their major releases to Wii while maintaining a reasonable level of quality. They're one of the few third party publishers to even make an attempt. |
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Member
(11-08-2009,
08:16 PM)
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#1009
Originally Posted by Xellos:
But this happened almost by accident - and it seems with some internal politicing trying to sabotage the release. Not sure if we can credit activision with a love of the Wii; moreso a love of money. Still no compalints here, however it happened kudos to the team at Treyarch i will be picking this up next weekend lads. Peace.... |
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Member
(11-08-2009,
08:30 PM)
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#1010
Originally Posted by Vagabundo:
Agreed on all counts. I just wish more third parties would try to make money from the Wii in the same way as Activision. Most only release spin-offs (or, in other cases, simply ignore the platform altogether). |
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Banned
(11-08-2009,
09:02 PM)
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#1014
Originally Posted by doomed1:
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98-pound weakling
(11-08-2009,
09:04 PM)
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#1015
Originally Posted by doomed1:
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Member
(11-08-2009,
09:06 PM)
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#1016
Originally Posted by TAJ:
Yeah, and they had already ported the engine to the Wii for last year's game. They had time to iron things out with this one, hence why it looks, and performs, much better on the whole than World at War. |
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Banned
(11-08-2009,
09:10 PM)
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#1017
Originally Posted by TAJ:
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Banned
(11-08-2009,
09:21 PM)
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#1019
Originally Posted by Vagabundo:
We do get fully fledged GH games now and then, we do get proper ports of smaller games like Hunted and QoS that aren't straight PS2 ports, and we are getting quality ports from this poor team at Treyarch every year. It is love of money, but considering how we barely get stuff that has proven to make money on Wii (no proper RE so far, no Sith Edition for SWFU, not a quality NFS game/port yet, no great Mario Kart/Smash Bros/Galaxy rip-off, etc), Activision is one of the most supportive third parties on Wii. Sadly.
Originally Posted by TAJ:
Let's not get ahead of ourselves. Looks good, has nice features and seems polished, but "by far the most impressive game on Wii" is a huge exaggeration. I think third parties have been doing such a shitty job with the Wii that now anything with a hint of effort already makes us believe it is an achievement. Last edited by Razien : 11-08-2009 at 09:28 PM. |
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Banned
(11-08-2009,
09:40 PM)
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#1020
Originally Posted by Razien:
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98-pound weakling
(11-08-2009,
09:44 PM)
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#1021
Originally Posted by Razien:
What game do you consider more impressive? I think that I already know what you're going to say, and you're horribly wrong. Last edited by TAJ : 11-08-2009 at 09:50 PM. |
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Banned
(11-08-2009,
10:50 PM)
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#1022
Originally Posted by TAJ:
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Junior Member
(11-08-2009,
11:13 PM)
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#1023
Got some questions for Fyzxwhyz...if you can answer...
What was the reasoning behind porting Modern Warfare over as opposed to Modern Warfare 2? I can think of a couple reasons, but I'd rather here something from you. Now a question for everyone...if this game sells, when do you think we'll see Modern Warfare 2? I think it's safe to assume we'll see Treyarch's COD game on Wii next year. Would a Modern Warfare Reflex 2 release alongside a Modern Warfare 3 (PS3/360)? Or do you guys think that its possible for there to be two COD games released on Wii the same year in order to catch up? Perhaps separated by 6 months. For example: - COD7 (Treyarch) released on HD consoles and Wii simultaneously in November 2010 - Modern Warfare Reflex 2 released on Wii 6 months after in mid 2011 - Modern Warfare 3 released simultaneously on Wii and HD consoles in November 2011 I know it's probably not possible considering the yearly COD releases, but I was just curious as to whether there is any way that the Wii releases could catch up. |
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Banned
(11-08-2009,
11:17 PM)
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#1024
Originally Posted by Rush2thestart:
Would likely see MW2 during the IW release since Treyarch always has a Wii version of theirs. |
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Banned
(11-08-2009,
11:46 PM)
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#1025
Originally Posted by Rush2thestart:
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Junior Member
(11-08-2009,
11:57 PM)
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#1026
Originally Posted by Rush2thestart:
We might have new consoles on the horizon by the time Modern Warfare 3 comes around, which would complicate the situation somewhat. |
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Banned
(11-09-2009,
03:25 AM)
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#1027
Originally Posted by TAJ:
Doomed1 already helped me, but that is not all. I know hardware matters, but people treat the Wii as it couldn't run last gen games. If there is something impressive, is due to Treyarch being able to keep the scope of the game while retaining good graphics - good enough for many Wii owners and to not detract from the experience, which is the most important. Now, CoD4 never did impressive things: dumb AI, uncountable checkpoint driven respawns/events, basic physics, all in a decade old engine, at sub HD and with unimpressive graphics. CoD4 wasn't that much more from CoD2, except for having an even more cinematic single player (but still worse, but that is arguable), better graphics and much more complete and accessible multiplayer. If CoD2 was possible on last gen consoles, it was no doubt that, with some decent effort, CoD4 could run acceptably on Wii. If this team had more people and more time, I'm sure they could do an even better job. What is more impressive? Muramasa. Several background layers, smooth animations on all layers, several enemies on screen, loads of effects going on... all original content, by a small team too, for the same price. Considering that the biggest Wii limitation by far is RAM memory, cramming a 2D game that gorgeous on the Wii with steady framerate is more impressive than having a game sending enemies with dumb AI through respawn points until you reach a certain point where they suddenly stop coming at you. Monster Hunter, with all the ecosystem and jaw dropping animations and layers of enemy patterns, is pretty impressive too. I'm not trying to say that Treyarch didn't do a great job, but the Wii can certainly do more. We just can't know how much more for certain because very few are trying to reach the console limits, so we get used to considering it as an underpowered machine, when it isn't as weak as we think. |
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Member
(11-09-2009,
03:31 AM)
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#1029
Originally Posted by Yaceka:
So far I haven't seen any problematic frame rates from the vids. |
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Banned
(11-09-2009,
03:54 AM)
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#1030
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will treat recurring sores
(11-09-2009,
04:07 AM)
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#1032
Originally Posted by doomed1:
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Banned
(11-09-2009,
04:37 AM)
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#1037
Originally Posted by Archie:
in addition to that, the game is set up for hotfixes of maps, so glitching should be taken care of pretty well too. |
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Member
(11-09-2009,
05:55 AM)
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#1038
vids look good. surprisingly good. Treyarch did a good job with such a short time. Shame that no wii speak and local multi are in. would rebuy if they were included.
The people playing the game in the vids need to really make the bounding box smaller though. turning is ridiculously slow at the moment. |
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Member
(11-09-2009,
06:11 AM)
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#1039
Can someone clear something up for me?
With the pinpoint precision of the Wiimote cursor aiming, what is the point of ADS? Does it reduce the spread of your bullets, adding even more precision? Or take less bullets to kill? Also, is there still sway in the game, such as when scoped with the sniper rifle? Or did they take it out to account for a potential "natural sway" of your hand holding the remote? |
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Banned
(11-09-2009,
06:19 AM)
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#1040
Originally Posted by Freezie KO:
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Member
(11-09-2009,
08:37 AM)
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#1042
Decent quality vid. Horrible player.
Online Multiplayer • Team DeathMatch • Downpour: http://www.youtube.com/watch?v=pmNOzcI6JNI |
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Banned
(11-09-2009,
08:38 AM)
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#1043
Originally Posted by J-Rock:
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60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(11-09-2009,
01:12 PM)
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#1044
Quote:
If a high-end UE3 game were being ported I'd imagine it would be much more difficult to produce anything reasonably close. |
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Member
(11-09-2009,
01:19 PM)
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#1045
Originally Posted by dark10x:
Bingo. And let me add, quite honestly this game mostly doesn't even look all that hot. Even for the Wii. Even for being third party on the Wii. The only thing somewhat impressive is that it looks better than those pre-alpha screens by a decent margin AND retained all the gameplay modes of it's HD brother. I think folks going, "wow" because they think this genuinely looks good are fooling themselves, and seriously underestimating what the hardware is capable of. Had this been made from the ground up FOR this console, it'd look a lot better and more than likely run at 60fps. |
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60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(11-09-2009,
01:36 PM)
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#1046
Quote:
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Member
(11-09-2009,
01:43 PM)
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#1047
I think it looks pretty awesome, to be honest. Not even "for a Wii game". Just looks solid and hopefully sets the bar a little higher. Fair enough those alpha screens looked like a bad PSP game, but it's come a long way. Good on Treyarch, looks like the game will provide a bit of fun.
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(11-09-2009,
01:44 PM)
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#1048
I think it looks admirable, all things considered. I'd have no qualms in playing it.
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Member
(11-09-2009,
01:46 PM)
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#1049
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