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(11-10-2009, 09:13 PM)
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#201
Originally Posted by DeadGzuz:
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(11-10-2009, 09:13 PM)
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#202
i only allowed myself to open one of those flv poster earlier and i was lucky enough to pick the one showing Ezio climbing to the top of Giotto's Campanile.
nice view ![]() they made the tower a bit taller than it really is, but that's good in my book |
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(11-10-2009, 09:15 PM)
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#203
Originally Posted by eso76:
I didn't know it was that accurate in the game! Cool. . |
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(11-10-2009, 09:28 PM)
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#205
Originally Posted by Ranger X:
Ponte vecchio, gli Uffizi, Piazza della Signoria, everything can be seen from the top of Giotto's Campanile, although Piazza della Signoria is in a slightly different position from the tower :) |
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Banned
(11-10-2009, 09:36 PM)
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#206
Originally Posted by Ranger X:
IMO the term locked means almost nothing so people should stop using it. |
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(11-10-2009, 09:42 PM)
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#207
Originally Posted by eso76:
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(11-10-2009, 09:51 PM)
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#208
Originally Posted by DeadGzuz:
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Banned
(11-10-2009, 10:34 PM)
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New Screens
#209
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(11-10-2009, 10:52 PM)
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#211
iiish, I hope the screens weren't released with that level of compression's artifacts...
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Member
(11-11-2009, 07:34 AM)
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#212
So I just found out that apparently Best Buy will have the third DLC map not included in the Master Assassin's edition, has anyone seen a preorder box for this game at Best Buy? I'm wondering if I could just pick up the preorder box with the code, or if they'll be packaging it in the game.
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well not really...yet
(11-11-2009, 07:39 AM)
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#213
Originally Posted by rainking187:
I was wondering if it was the 3rd extra map that wasnt at gamestop. If it really is, I might go preorder it at best buy just for that and then refund the preorder later or something |
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Member
(11-11-2009, 07:46 AM)
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#214
These extra pre-order maps are very confusing in the uk, from what I can work out play.com have the black edition with all 3 maps, game.co.uk has the white edition with 2 of the maps (costs £10 less than the black) and a special edition which has 1 extra map.
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Member
(11-11-2009, 07:55 AM)
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#215
Originally Posted by Dead:
http://tiny.cc/GVjcA If anyone happens to head to Best Buy to pick this up let me know if the code is actually in the preorder box so I'll know if I should drag my ass over there. |
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Member
(11-11-2009, 01:34 PM)
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#219
Today I got the game on PS3. See photo here:
![]() I have so far played the game for about an hour, so I thought I would point out a few things about the title. I will spoiler out slight story based stuff, but as nothing much has happened in the game so far there wont be much. You start the game in the future, exactly where the first game finished, and this sequence lasts about 25 minutes. Unfortunetly this is as boring and as poorly done as the first game, where the character feels sticky and clunky. There is a bit of combat here (a tutorial, you'd think, but there are no button prompts), and some stealth (which is basically running around avoiding the guards) and then the game continues... When in Italy the game starts off very slow with a couple of fights where it finally tells you what the combat controls are (even though you've already been fighting guards from the real world, seriously Ubisoft), and then you go and meet various characters and begin some basic missions. I am a regular dude at the moment with no Assassin weaponry so the game gently warms you up first. However, a few of us at work along with myself thought this took way too long, and after an hours play you'd expect a little more from the game, much like the first AC did so well. What is wrong with giving you all this cool stuff to do, then to take it away? It's classic game design stuff. The way this is, it feels very slowly paced and a little boring. Performance wise the game runs pretty sluggishly on PS3 (contray to what others have said). I haven't seen the 360 version so I AM NOT COMPARING IT incase you were wondering. But from playing this, I can tell you the framerate is not smooth at all. The screen tears most of the time, even when the game is hardly drawing anything (in direct view) and even when its not the framerate is choppy to say the least. There are also many moments where windows, textures, and high LODs will pop right in front of you, and this is noticable from just running around the city on both the ground and on the roof tops. Where you do the dives from tall buildings there is very close LODing from character models as you're about to land to earth. The framerate also affects the controls, but more on that shortly. Peope have said the game runs smoothly, but on this finished, retail UK PS3 copy this is not the case. Also, the game feels much more glitchy than before. We were able to reproduce a bug 100% which meant the main character kicked an object (he was meant to pick up) THROUGH a brick wall which required us to restart the mission. Once we managed to kick the box in the right direction, you walk up to it and the on-screen display changes 'O' to be "Pick-up". However, if you press 'O' the character does the 'swimming' pushing through crowds move instead of pick-up. You have to press 'O' very, very quickly for it to actually pick the object up. WTF. Why, if the games context system system is recognising the box, why does it still do the push-through-crowds thing when you press the button? Sigh. Jumping, climbing and generally free running doesn't feel as smooth as before, but that might be down to the framerate performing so badly. I also think we have recently been spoiled by Uncharted 2 being so slick in that department; ACII just feels clunky and fussy in comparison. Sorry to not be shouting from the roof tops about how awesome this game is, I was looking forward to this just as much as the next guy, but from an hours play I have to say its pretty disappointnig so far. I am sure it will get amazing reviews. |
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Member
(11-11-2009, 01:48 PM)
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#221
Originally Posted by KennyLinder:
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Member
(11-11-2009, 01:51 PM)
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#222
Originally Posted by KennyLinder:
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(11-11-2009, 02:17 PM)
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#223
Originally Posted by KennyLinder:
I think this is a description from someone that is REALLY sensible to framerate or any minor smoothness problem. (as expected from GAF really -- nitpick through the roof is the moto here afterall). However, I wonder what's happening about that box thing. I don't understand what you mean by kicking because there's no kicking in the game. You can't kick stuff. About the "pick-up" and "gentle push", it's on the same button. Pick-up is on tap and Gentle Push is on hold. As for the tearing, it shall be expected if you read my posts I periodically make about the game. The 360 version is having a cap at 30fps preventing the 30 fps + tearing, however it also drops in the 25-30 range from time to time therefore it can tear in lower fps. The PS3 version also go into 25-30 but it also goes over that in quiet or close places. You can have both sub and over 30 fps tearing. The thing I don't believe though is how you say the game really isn't smooth and that it affect controls. Reality is that it's bullshit. I have 10x + more time than you on this game and on both consoles and I don't remember a single place where it affects controls. Mostly you overreacting I suppose. And I'm not playing any games or trying to hide stuff, I sure am not paid by Ubi to say things and I work in quality assurance as a living so i'm not affraid of pointing flaws and whatnot. I just hope people will take you with a grain of salt because really, this won't be dramatic like that for most people. GTA4 or Prototype or any other freeroamer this gen simply aren't smoother than AC2. Maybe Infamous but I didn't play this one much --- the demo did look smooth at least. I'd say the game is mostly like GTA4 (more often than not at 30 fps but often in the 25-30 range). . |
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D is for Dear, M is for Memorable, J is for JUST HUG ME YOU BIG GALOOT
(11-11-2009, 02:23 PM)
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#225
Originally Posted by KennyLinder:
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Member
(11-11-2009, 02:25 PM)
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#226
The O button doesn't make sense. You can't have it say one thing, but when you press it it actually performs a different function. That is broken logic. As for the kicking, it certanly looked like he kicked it through the wall when he was meant to pick it up. If you drop the item it rolls forward slightly, it looked like he kicked it when he ran into it.
I wouldn't call the framerate thing nitpicking, the game is very choppy and it did affect controls. It affects how you jump, how you perform in combat, when you press an attack button it feels laggy and slow. You work for Ubi? Then you've played the game absolutely loads and over time you get past the control issues and automatically learn to get around them. For someone picking them up on their first try, it feels clunky. Other people here played this and we were of the same opinion. |
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ERMYGERD!
(11-11-2009, 02:28 PM)
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#227
Originally Posted by KennyLinder:
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(11-11-2009, 02:31 PM)
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#229
Originally Posted by KennyLinder:
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Member
(11-11-2009, 02:33 PM)
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#231
Originally Posted by SolidSnakex:
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(11-11-2009, 02:38 PM)
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#234
Originally Posted by KennyLinder:
As for the smoothness, I respect your opinion, I just wanted to tame the fire down a bit because I think you are one of those that are very vocal and more effected by such issues that are in all similar games to AC2. It's also evident that any games will look sluggish and not smooth when after you quit playing Uncharted 2. Uncharted trounce, bleeds, kills, murders everything that is on the market and most games by a great margin visually. It's the exception and far from the norm. I'm quite sure your impressions are amplified because of this. . |
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Member
(11-11-2009, 04:01 PM)
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#237
With two more years of engine development, one would have hoped to get a PS3 version which is as good as the 360 version. Seems it's still not the case. Proves once again (like all multiplatform games) that the PS3 must be a nightmare to develop for.
Still, not cancelling my pre-order. For some reason, i can live with tearing, pop-up and such in open world games. It didn't stop me liking the first game (or inFAMOUS). |
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Member
(11-11-2009, 04:23 PM)
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#238
Originally Posted by wouwie:
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Member
(11-11-2009, 04:42 PM)
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#240
Originally Posted by wouwie:
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Member
(11-11-2009, 04:59 PM)
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#242
Originally Posted by Concept17:
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(11-11-2009, 05:07 PM)
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#244
Originally Posted by KennyLinder:
In the end, we'll all see how people are taking it when there will be multiple impressions out there after the release. . |
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(11-11-2009, 05:11 PM)
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#245
Originally Posted by KennyLinder:
http://www.gamersyde.com/news_gamers...2-8727_en.html |
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Member
(11-11-2009, 05:12 PM)
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#246
Originally Posted by esbern:
That said I'm still super excited for this game :D |
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BIGTIME TV MOGUL #2
(11-11-2009, 05:19 PM)
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#247
Originally Posted by KennyLinder:
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Member
(11-11-2009, 05:57 PM)
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#248
Originally Posted by MattKeil:
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Member
(11-11-2009, 06:01 PM)
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#249
Originally Posted by Ranger X:
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