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Member
(11-06-2009, 12:04 AM)
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#501
Originally Posted by Tashi0106:
Urk, I'm expecting something pretty big from the update this week. No "Maybe there's stuff out on the internet, but we can't comment, now look at what sketch found!" |
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Banned
(11-06-2009, 12:06 AM)
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#502
Quote:
edit : wait, never mind, just saw who the poster is. |
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Member
(11-06-2009, 12:24 AM)
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#507
Originally Posted by WhiteAce:
fake edit : wait, never mind, just saw who the poster is |
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Banned
(11-06-2009, 12:26 AM)
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#508
so much trolling, and the Halo fan got banned :lol
I wonder how the squad based gameplay will work in this? I have faith in Bungie to make this good. My gut tells me this could be the best Halo yet. New engine, new gameplay mechanic, plenty of new editions. I'm hyped. |
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Banned
(11-06-2009, 12:30 AM)
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#509
Originally Posted by J-Rzez:
You mean the technical problem where it manages to create that MASSIVE open world even with 4 player split screen? Which no other game has done? You mean THOSE technical problems? aaaaaaalrighty then. Aside from the anus level (:lol ) the rest was ace. But having one REALLY shitty flood level has pretty much become a Halo staple tradition now. 1,2 AND 3 had it. Only ODST didn't, and it was better offf for it. I don't think the flood has been unleashed in Reach, so luckily that's ANOTHER positive this game has going for it. I have a REALLY good feeling about this one. |
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Member
(11-06-2009, 12:37 AM)
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#511
Originally Posted by Why For?:
But yes, that is ONE feature that gives me hope with Reach, that it's before CE, and iirc from reading (i maybe wrong), the flood wasn't unleashed just yet. That shit was terrible. It should've been left ALL dead after CE. |
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Banned
(11-06-2009, 12:38 AM)
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#512
Originally Posted by Why For?:
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Banned
(11-06-2009, 12:38 AM)
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#513
Quote:
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Member
(11-06-2009, 12:38 AM)
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#514
Originally Posted by Why For?:
"Everyone" hated The Library. I didn't mind it. The only downside I saw to that level, was that it was extremely repetitive. And surely that can't be why people hate it. I'd rather have some decently sized indoor or outdoor environment to play in, than something horribly linear like Floodgate(though, seeing the difference in that map, and the one before it was neat). Cortana was far worse than The Library, though. But it still wasn't a "shitty" mission. I don't get what want, as far as Flood missions go. It seems like 90% of the Halo fanbase just doesn't want the Flood in the games at all, and I don't understand why. |
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Member
(11-06-2009, 12:42 AM)
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#516
Originally Posted by Ajemsuhgao:
Hows that? |
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Banned
(11-06-2009, 12:42 AM)
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#517
Originally Posted by J-Rzez:
And in terms of lag online, it hides better than any other game I've played online. Yes it has a BIT of it (and I'm from Australia, so we cop it the worst) but nothing major. Only Perfect Dark Zero has better netcode. But like I said:
This already puts it above Halo 1, 2, 3 and ODST for me. It would have to play pretty shitty to be the inferior game at this point. |
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Member
(11-06-2009, 12:43 AM)
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#518
Originally Posted by Zophar:
Quote:
I find it hard to believe you're actually complaining that two of Halo's most distinctive vehicles, the Warthog and the Banshee, are in Reach. No Halo game would be complete without them. You're far too hasty in taking the presence of staple weapons and vehicles in the screens as a bad sign. The logical progression of the design process would dictate that older stuff be brought up and running in the new engine before most of the newer stuff in order to provide the designers and testers with points of reference. When you're building an ambitious prequel, it helps to start with what you know.
Quote:
It's odd of you to appeal to the ambiguous threat of staleness as an argument for drastic change in Reach by providing examples whose contrast comes from natural technological progression as much as deliberate design innovation. If you want to see what can happen when technology isn't so much of a factor and designers run with the idea that different is better without respecting their game's history, look no further than Devil May Cry 2. Now think about some of the best sequels out there. Say, God of War 2, Half-Life 2 and COD4. All of these games resemble their predecessors a great deal, regardless of how many new systems or features they possess. The new elements work without stepping all over the old, and the result in each case is a great game that feels like a part of its series, only fuller and more satisfying than ever before. Miles away from the staleness you imply can only be staved off by hysterically hacking away at the core identity of a series then grafting on a hodgepodge of alien extremities until it looks suitably modern.
Quote:
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Banned
(11-06-2009, 12:44 AM)
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#520
Quote:
I wont say that the Flood levels are great by any means, but i'm the same as you - i actually enjoyed them in Halo 3 and their appearance always gives you that "oh god no" feeling of dread: You know it's going to be tough, and it's an aspect that i felt was somewhat missing from ODST.
Quote:
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Member
(11-06-2009, 12:49 AM)
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#521
Originally Posted by xenorevlis:
Unreal engine is just fake shit. There's nothing technically amazing about Unreal. And Gears/Mass Effect are pretty crappy examples of the Unreal engine anyway. Honestly, the best looking game done on the Unreal engine has been Batman Arkham Asylum. What makes Viva Pinata/Banjo technically better than Halo 3...? And I really see nothing special about PGR4 at all. Forza on the other hand has nice lighting, and texturing, but it's a racing game. If a racing game is ugly, something is wrong. |
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Banned
(11-06-2009, 12:52 AM)
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#522
Originally Posted by Monocle:
You're a star. |
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Member
(11-06-2009, 12:55 AM)
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#524
Originally Posted by Ajemsuhgao:
Then you're dumped into a really boring-looking grey metal corridor shooting millions of brain-dead aliens--it's like the design regresses a decade. Even worse, you get a lot of backtracking afterward. Fortunately, the game picks up steam again and has an ending almost as good as its beginning. But The Library really does come close to killing the fun entirely. |
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WORLDSTAAAAAAR
(11-06-2009, 12:56 AM)
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#526
Originally Posted by Voltron64:
when and why was she doing this? |
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Member
(11-06-2009, 12:57 AM)
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#527
After staring at a photo for awhile, I noticed something that lended some creed to the photos. If these aren't legit, this person spent an incredible amount of time detailing everything:
- AR that has original Halo 1 reticule (hopefully the same sound as well) - the system that the UNSC has with the Credits, because it even denotes the symbol for it (cR) - I've made some notations to the photo, and there is a 'grading' system as well.
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Member
(11-06-2009, 12:57 AM)
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#528
Originally Posted by J-Rzez:
The lack of Flood will be a huge improvement. Those levels have always been a crimp on Halo. The series has always suffered from some inconsistent level quality. The first couple levels are usually fantastic than it's hit by a painful midsection as a result of the Flood. Case in point, Halo 3 was great with the exception of the asshole hole level. Granted, I was disappointed at the time because we still didn't get that huge, open world experience that ad campaign told us to expect (again), but it had some great levels (Sierra 117, The Storm, The Ark, and The Covenant). I thought I'd enjoy ODST a lot, but the game felt somewhat joyless to me. I usually rip through these games overnight (even if I have shit to do), but ODST took me 3 weeks to get through. Maybe that says something about me as a gamer now, but I just wasn't that excited to play the game after going through. I might have preferred a more linear progression of levels because that hub felt like a hassle. I hope Reach has more open areas like NMPD HQ, The Ark, or The Storm to a great degree. |
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Member
(11-06-2009, 01:01 AM)
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#529
Originally Posted by Liabe Brave:
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Member
(11-06-2009, 01:05 AM)
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#530
Originally Posted by Liabe Brave:
Last edited by Monocle; 11-06-2009 at 01:18 AM.
Reason: grammar
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Member
(11-06-2009, 01:05 AM)
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#531
Originally Posted by Ajemsuhgao:
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Member
(11-06-2009, 01:06 AM)
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#532
Originally Posted by Ajemsuhgao:
I'm at a loss. |
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Member
(11-06-2009, 01:07 AM)
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#533
Originally Posted by Major Williams:
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Banned
(11-06-2009, 01:07 AM)
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#534
Monocle's post is awesome.
Anyways, I just saw this thread, and the pics, and all I have to say is that the lighting engine is either really early, or unimpressive, but I'll stick with early. Definitely looks like a new engine though; there's something about that giant gun that makes it very un-Halo 3 engine. But if there's one criticism to be had, and something that I dearly hope that is resolved in Reach's level design (I haven't played ODST, so no comment there), is that I hope that the environments don't feel so... utilitarian, for lack of a better word. Geometric, even, if that makes sense. |
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Member
(11-06-2009, 01:08 AM)
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#535
Originally Posted by big ander:
Originally Posted by Dax01:
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Member
(11-06-2009, 01:09 AM)
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#536
Originally Posted by Ajemsuhgao:
You simply asked for a list, so I typed one. If you think that Halo 3 looks better, then you're right. |
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Member
(11-06-2009, 01:11 AM)
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#537
Originally Posted by Ajemsuhgao:
I say what I want is those open areas, but what I actually want are set pieces where it feels like I'm part of a larger struggle, which the games haven't done that well. Levels like Truth Reconciliation, The Ark, Delta Halo (?), and The Covenant have those moments where you're in a wide area, but the objective's pretty explicit. That's what I really want to see more of. Also, Sierra 117 is one of the series' best levels. It's as linear as any other level with the trademark high walls, but I love it. |
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Member
(11-06-2009, 01:11 AM)
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#538
Originally Posted by Monocle:
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shoot bullets from her arse
(11-06-2009, 01:16 AM)
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#541
Originally Posted by Ajemsuhgao:
- Insanely repetitive (The same floor was basically pasted four times into the level with minor alterations). - Dull (Dark, barely any light, basically nonexistent art beyond beveled blocks and halls). - Shitty encounters (Flood being summoned by monster tubes, reuse of the same "wait here while dozens of Flood attack" encounter). - Shitty playing spaces (Other Flood levels in the series will show you why) - The Library revelled in being unfun, in being tortuous. - The Library is one of the most transparently linear levels in the entire series. There's no effort in even trying to hide it. + This blurb I wrote in my RTTP thread a while ago:
Originally Posted by Botolf:
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Member
(11-06-2009, 01:17 AM)
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#542
Originally Posted by TheLOLMan:
2) The textures are not what they put in first, as has been stated at least 3 or 4 times in this very thread. Stop clogging up the discussion with restatements of false assertions.
Originally Posted by Dax01:
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Member
(11-06-2009, 01:17 AM)
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#543
Originally Posted by Talon-:
In Halo, it was pretty much you vs them. Whoever they were. Covenant, Flood, didn't matter, the point is you were basically alone. The marines you had weren't really going to stick around long, and everything felt better that way. You were a Spartan, but could still be outnumbered. In Halo 2/3, you were far too much of a tank. And you almost always had marine buddies to help you out. It felt too easy. There was really nothing to worry about. In ODST, they kind of captured the alone feeling again, in the Mombasa Streets sections, but it still didn't quite feel like it did in Halo 1. |
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Member
(11-06-2009, 01:21 AM)
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#547
Originally Posted by Why For?:
No..the gun models make it pretty obvious that there's new gun models. The lighting and shaders make it obvious it's a new engine. It's not like the Halo 3 engine couldn't have the guns in those screens. |
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Junior Member
(11-06-2009, 01:22 AM)
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#548
Originally Posted by big ander:
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Junior Member
(11-06-2009, 01:24 AM)
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#549
Originally Posted by CrazedArabMan:
When halo 3 release.....:/ |
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Member
(11-06-2009, 01:25 AM)
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#550
So...three years after the launch of Halo 3 (when Reach will release), and an insane budget later...and this is what we get? I know it's early, but it looks like it's using the same engine as Halo 3, and that game looked like a slightly higher resolution version of Halo 2 (still not quite in HD, either).
Pretty disappointing, especially with how easy it is to apparently extract the power of the 360. Shame that the best developer in your stable working exclusively for the platform can't seem to harness it all that well. It's getting really hard to get excited about another Halo release as time goes on. Not sure if the perks additions will give the series enough to really give it the jolt it desperately needs, but I'm looking forward to hearing/seeing more. |