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Gaming | Online | O-T |
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Member
(11-06-2009,
06:49 PM)
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Carmack: iPhone could defeat NDS and PSP to become the No.1 portable gaming device
#1
John Carmack expressed his optimism for iPhone as a portable gaming device and talked briefly about id Software's plan for developing iPhone games:
1. $1 million budget for an iPhone game
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2. iPhone to become the No.1 portable gaming device
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3. id's game plan for iPhone
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Source: Chris Morris's column on CNBC: http://www.cnbc.com/id/33721096/site...t%7C&par=yahoo |
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(11-06-2009,
06:55 PM)
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#4
Carmack loves the iPhone.
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Member
(11-06-2009,
06:57 PM)
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#6
I do not believe this will be the case. Touch based gaming is just not that responsive yet :p. And is not as accurate as you want it. And with ID based games? No more of those easy headshots and probably will have a harder time doing those rocket jumps. FPS will always go with keyboard and mouse. Other games maybe a different story but I still prefer the controller over having to touch the screen in most games. RPGS, and tactical games can work pretty well though. But there will probably be times you go I wanted that tile not there god damn it!
I just don't see this happening. |
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MrArseFace
(11-06-2009,
07:00 PM)
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#7
His 'carry everywhere' is only really valid for iPhone. That simply doesn't have the volumes needed, and there will be fragmentation over the years as the tech improves
if he includes iPod touch he has a point, but then you're back to making a decision to carry it rather than the ubiquity of a phone. Plus the entry level iPod is older tech so slower |
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Member
(11-06-2009,
07:01 PM)
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#10
Originally Posted by eznark:
What's a "full game"? Would you consider Tetris a "full game"? I've had more fun with Space Invaders: Infinity Gene and Hook Champ on the iPhone than anything on DS or PSP this year. As for "full games" (although being re-releases), we've seen Beneath a Steel Sky and Monkey Island on the platform. EDIT: And TNA Wrestling is the best game in the often overlooked "turn based wrestling j-rpg game"-category ever. Last edited by truth-lasers : 11-06-2009 at 07:05 PM. |
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Member
(11-06-2009,
07:06 PM)
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#11
If Apple were to put out a beefed up gaming iPod, sure, but fact is people are trying to put lipstick on the iPhone/iPod Touch and call it a sexy hardcore experience when infact it's something much less.
I love my iPhone but stuff like Paper Toss, Rolando, Time Crisis, etc. that don't need a d-pad and take full advantage of the touch control is what iPhone games should be about. Not Assassin's Creed. Not Madden football. etc, etc. |
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60 fps 60 fps 60 fps 60 fps 30 fps 60 fps 60 fps
(11-06-2009,
07:13 PM)
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#14
Meh. It may be successful, but it is NOT a great gaming platform. The quality of the software is just not up to snuff and the interface options are simply too limited. The PSP and DS are MUCH better GAMING devices...
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Member
(11-06-2009,
07:18 PM)
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#17
Quote:
I think the points he makes here that the iPhone has the largest potential for growth is true and that the "good enough" factor and ease of access of the iPhone could make people spend less on other portable console games is also true. However, I can only really see this cutting into the PSP's market share or DS marketshare among adults. The iPhone/iPod Touch for the time being and likely for quite a while is out of reach of the large kid market and so for that reason I can't see the DS being knocked off its pedestal. I could see the iPhone/iPod Touch becoming a #2 player in the portable space at some point though. It is worth pointing out that Carmack did say "mid to long term." In the mid to long term the iPod Touch, with the same game playing abilities of the iPhone, will become ubiquitous as the entry level iPod that everyone has. At this point the marketbase for iPhone/iPod Touch games will be massive. |
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Member
(11-06-2009,
07:24 PM)
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#18
Originally Posted by maniac-kun:
Nintendo DSi: $169.99 8GB ipod touch: $199.99 That is getting pretty damn close in price. Nintendo and Sony need to get the prices of their systems down to the $99 range. That said, the touch screen only interface of the apple platform leaves much to be desired for all but the most basic of gaming experiences. |
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Misanthropy, thy name is JodyAnthony
(11-06-2009,
07:26 PM)
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#20
i personally won't pay $10 for a game on my ipod touch. in fact, i don't think I've purchased anything over $5. The only games that work well to me on the touch are simpler puzzle games and such. If I am going to play a regular game like a platformer or RPG or whatever, I am not going to use onscreen buttons, no way.
If the iphone/ipod touch had a d-pad and a couple of buttons, that would be one thing. but touch only? no thanks. |
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HOLY FUCKING CRAP
(11-06-2009,
07:28 PM)
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#21
Originally Posted by dark10x:
Agreed. |
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Banned
(11-06-2009,
07:29 PM)
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#23
Apple is simply putting its foot in the door right now with iPhone in terms of gaming. Once they've secured enough consumer mindshare and third-party support, I have no doubt that they'll create a new multimedia device or simply extend the capabilities of their Touch device to specifically address games. Bad for Sony; not so bad for Nintendo.
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Banned
(11-06-2009,
07:33 PM)
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#27
I'd be pretty surprised if this ever happened. There's no first party Apple games (aside from texas Hold 'em) and no real IPs on the iPhone that give it any identity.
I love my puzzle games on the iPhone and I've had quite a few good gaming experiences on it but I don't see it doing better than the DS anytime soon (despite the fact that I'm tiring of m DS). |
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Bitches love smiley faces
(11-06-2009,
07:35 PM)
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#28
Quote:
Ooh, can't wait for the "ID: iphone community 'head and shoulders above Android', agree?" thread. |
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(11-06-2009,
07:39 PM)
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#30
Only if the iPhone gets Phoenix Wright and Castlevania games.
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Junior Member
(11-06-2009,
07:43 PM)
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#33
In the same mid to long term we will see Sony and Nintendo act against further erosion to iPod touch or iPhone gaming. I expect they will release something like Iwata's 3G gaming device, that will replicate some 'good enough' minor messaging or calling functions.
iPhone / iPod touch are also inherently limited by their digital distribution. How are games to be bought as a gift, especially for kids, or seen on store shelves? "Apple points", anyone? |
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Banned
(11-06-2009,
07:46 PM)
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#34
Originally Posted by squicken:
iPod Touch. how many times does this need to be repeated in all these Apple threads? it's the same OS with the same games. |
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(11-06-2009,
07:50 PM)
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#40
Originally Posted by squicken:
That's what the iPod Touch is for. They probably have less a chance of damaging the Touch compared to a PSP and DS. My Touch has a few scratches and nics on the the screen but I've had it for over a year and I've put it through hell. There are nothing like a hinge, slider, UMD drive, buttons or switches to break on the Touch. But the lack of buttons is what holds it back. |
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Member
(11-06-2009,
07:57 PM)
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#44
Originally Posted by maniac-kun:
An Itouch can be had for $200 these days, that's only $30 more than a DSI and it'll play any game on the app store just fine.
Originally Posted by RockmanWhore:
His work on Rage was finished up quite a while ago. He's the technology guy, and the technology for Rage is done. |
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Member
(11-06-2009,
07:57 PM)
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#45
I see comments here and elsewhere about the iPhone/iPod Touch not having a proper control interface and not having quality games, among other things. These are certainly true to an extent, but it doesn't change the fact that rarely do I see an person over the age of 15 (or even around that age) playing games on a PSP or DS. Meanwhile, every day I see at least one person with an iPhone/iPod Touch, most of the time playing a game on the device, whether it be one of the more 'headline' games or a smaller pick up and play type application. I realize this is only anecdotal, but I can't help but feel that there is definitely a stigma around the DS and PSP that does not exist around the iPhone or iPod Touch, mostly because the latter two are known as communication and music playing devices. While it is true that the average person plays video games, on a portable device these are primarily relegated to short time wasters, not the extended epic games we on GAF are interested in. However, it's certainly reasonable to expect that these sorts of games will make their way onto the iPhone, iPod Touch, or whatever successor hardware as soon as App Store pricing and policies are in order.
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Member
(11-06-2009,
07:57 PM)
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#47
The iphone / ipod touch could certainly defeat the PSP, given the ludicrous pricing structure that Sony has in place on both the hardware and software. The DS will reign #1 until Nintendo kills it off simply due to its price and the number of units already sold.
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aka andydumi
(11-06-2009,
07:58 PM)
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#48
Originally Posted by eznark:
This. He said in terms of volume. But a game at 10 bucks needs to sell 3-4 times as much as a PSP/DS counterpart and its not quite there yet. ANd long term the DS and PSP will evolve and who knows what will happen. Last edited by AndyD : 11-06-2009 at 08:06 PM. |
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Member
(11-06-2009,
08:01 PM)
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#50
Originally Posted by Number 2:
Certainly, but the platform is in its infancy. This is already starting to be addressed with in-app transactions, but of course it will never be completely eliminated. Developers working with the App Store will have to contend with the same hardships related to piracy as devs on other platforms. |