Bo
shoot bullets from her arse
(11-08-2009, 05:49 PM)

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#201

Originally Posted by Teknoman:
I dunno about that. Kinda half and half for me.
Agreed. You just gotta love pitting yourself against the environment and the wily AI Director.
Volcynika
Member
(11-08-2009, 05:49 PM)

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#202

Originally Posted by TheOneGuy:
Only when you don't fuck up the balance!
PC gamers don't need balance.
Twig
Banned
(11-08-2009, 05:52 PM)

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#203

Originally Posted by Volcynika:
PC gamers don't need balance.
50 special infected vs. 1 survivor is the only true balance. You have to make it hard for the survivor or it isn't rewarding.
AgentOtaku
Member
(11-08-2009, 06:10 PM)

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L4D2 Setting >>>>>> L4D1 #204

[IMG]http://i34.************/20ptpxj.jpg[/IMG]

Aaaahh good ol' I-10

Grew up 5 minutes from it in Florida.

love Love LOVE L4D2's environments! :D :D :D
Last edited by AgentOtaku; 11-08-2009 at 06:36 PM.
MicVlaD
Member
(11-08-2009, 06:10 PM)

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#205

Originally Posted by LovingSteam:
LOL I like that screen shot but ok, no biggie.
New screenshot doesn't work and the other doesn't display either due to hot- / deeplinking, lulz.
AgentOtaku
Member
(11-08-2009, 06:13 PM)

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The more and more I hear... #206

...Of the new cast, the more I prefer them over the cartoon characters of Left 4 Dead 1
ClovingWestbrook
Banned
(11-08-2009, 06:17 PM)

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#207

Originally Posted by MicVlaD:
New screenshot doesn't work and the other doesn't display either due to hot- / deeplinking, lulz.
It is displaying perfectly for me.
Aeris130
Member
(11-08-2009, 06:27 PM)

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#208

Loving all the new weapons, glad they made shotguns less godly than they were in l4d1. Is there a difference between the tier 1 weapons? It seems there's two different versions of the minigun that spawn randomly.
Amir0x
demodded, not denutted
(11-08-2009, 06:35 PM)

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#209

I still think Francis and Bill are great characters from L4D1, on par with the L4D2 cast. But Louis and Zoey lose out to the L4D2 cast.
Papercuts
fired zero bullets in the orphanage.
(11-08-2009, 06:36 PM)

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#210

I'm liking all of the new cast more than I thought, except Rochelle. She just seems incredibly generic, but maybe she'll get some good lines in the full game.

Originally Posted by Aeris130:
Loving all the new weapons, glad they made shotguns less godly than they were in l4d1. Is there a difference between the tier 1 weapons? It seems there's two different versions of the minigun that spawn randomly.
The silenced one is slightly more powerful(25 per hit apposed to 20) but is less inaccurate IIRC.

The Chrome Shotgun is also tier 1 but I think the main difference there is the spread.
AgentOtaku
Member
(11-08-2009, 06:37 PM)

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#211

Love how weapons randomly spawn now. Just found the magnum for the first time tonight :D

Trying not to play the demo too much as I don't wanna burn myself out
Twig
Banned
(11-08-2009, 06:40 PM)

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#212

Originally Posted by Amir0x:
I still think Francis and Bill are great characters from L4D1, on par with the L4D2 cast. But Louis and Zoey lose out to the L4D2 cast.
Step off, Louis is king. ):<
Originally Posted by LovingSteam:
It is displaying perfectly for me.
Probably already in your cache, so it loads no problem.
Amir0x
demodded, not denutted
(11-08-2009, 06:41 PM)

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#213

I always played as Louis, he was my man. I just think his comments and his "personality" were fairly empty by comparison to the rest of the cast except Zoey.
Twig
Banned
(11-08-2009, 06:41 PM)

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#214

;_;

OH NO
Commanche Raisin Toast
Member
(11-08-2009, 06:42 PM)

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#215

like:
-whatever the new machine pistol is at the beginning of the demo. didn't see it anywhere else in the level but it's damage, fire rate, and spread was amazing.
-lighting and environments. a lot of it reminds me of houston. (you can take that as good or bad)
-the new special zombies. dunno how i feel about the dude with the big arm though.
-zombie attacks, hoards, and overall the way the attacks happen seem more believable and dynamic than on l4d1. i always felt like, oh noes, here's another wave, but with the sequel it's less noticeable.
-im glad they left all of the original stuff in the game like weapons and the old special zombies.

dislike:
-the deagle. could they make it any less accurate? even crouched sitting still it's spread is terrible. at least they kept it infinite ammo i suppose. works decently as a 'shit im caught in a reload' fix.
-the adrenaline shot and the biobomb seem kinda pointless. i don't notice anything different when taking adrenaline and the biobomb is only useful if the other players took all of the pipes and molotovs.
-melee weapons. just not feelin it.
-the overall feeling that it all seems more like a big expansion moreso than a sequel. i hate admitting that i fall into 'that group' but i just didn't feel like it was a whole new game, but just a continuation with some additions.

definitely buying on the first price cut.
Bo
shoot bullets from her arse
(11-08-2009, 06:45 PM)

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#216

Originally Posted by TheOneGuy:
;_;

OH NO
I can kinda see where Ami's coming from (I play Louis the most), he didn't talk about his job or his past doings much. I'm hoping Valve plays up the reporter angle in Rochelle. I figure a news reporter would have something interesting to say about the apocalypse.
Amir0x
demodded, not denutted
(11-08-2009, 06:46 PM)

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#217

Originally Posted by Commanche Raisin Toast:
like:
-the adrenaline shot and the biobomb seem kinda pointless. i don't notice anything different when taking adrenaline and the biobomb is only useful if the other players took all of the pipes and molotovs.

definitely buying on the first price cut.
I'm not sure what you mean about the Adrenaline shot and not noticing anything different on it.

On Adrenaline you gain a small amount of health, you move SUPER FAST, and you perform all actions faster - defibrillator, healing up, helping friends up. It doesn't have as wide a range of possible uses as pills, which is an all-encompassing upper, but it does have viable uses in specific situations. Particularly, it is great during any scenario where you have to run to turn something off.

Biobombs are fanTASTIC. Cast one boomer bile bomb on a Tank, and there goes your horde problem and the Tank gets roughed up for you. It's an extremely useful new item, I know personally I'll be using it over pipe bombs whenever possible.
Twig
Banned
(11-08-2009, 06:48 PM)

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#218

Originally Posted by Botolf:
I can kinda see where Ami's coming from (I play Louis the most), he didn't talk about his job or his past doings much. I'm hoping Valve plays up the reporter angle in Rochelle. I figure a news reporter would have something interesting to say about the apocalypse.
I just want her to say clever reporter things.

"TANK! News at 11!"

credit goes to notsol337 for this specific quote
CrazedArabMan
member
(11-08-2009, 06:57 PM)

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#219

The more think about it, the new cast isn't that bad, Coach is by far the best, the only exception is that I hate Rochelle with a passion, there is just something about her I can't stand, would rather have zoey back, actually I changed my mind I'd rather have the old cast back, plus Coach and maybe Nick, 6 player co-op FTW.
fallout
Member
(11-08-2009, 07:06 PM)

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#220

Originally Posted by TheOneGuy:
;_;

OH NO
OOOHHHH!!!
Commanche Raisin Toast
Member
(11-08-2009, 07:21 PM)

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#221

Originally Posted by Amir0x:
I'm not sure what you mean about the Adrenaline shot and not noticing anything different on it.

On Adrenaline you gain a small amount of health, you move SUPER FAST, and you perform all actions faster - defibrillator, healing up, helping friends up. It doesn't have as wide a range of possible uses as pills, which is an all-encompassing upper, but it does have viable uses in specific situations. Particularly, it is great during any scenario where you have to run to turn something off.

Biobombs are fanTASTIC. Cast one boomer bile bomb on a Tank, and there goes your horde problem and the Tank gets roughed up for you. It's an extremely useful new item, I know personally I'll be using it over pipe bombs whenever possible.
i didn't notice any speed improvements with the adrenaline. i was the short guy in the green shirt. everything turned black and white and i was carrying on business as usual. i'll have to try it in different spots on the demo next time. i know it wouldn't be in the game if it didn't have SOME significant use. thanks for the help.

ahh that makes sense. all i thought it did was make the zombies go to where i threw it, sort of like the beacon on the pipe except without an explosion. next time i'll throw it on the tank or the guy with the big ass arm. :D (my AI team mates usually slay all of the zombies before my pipes/molotovs can be of much use. didn't seem this way in the first one.)
Spotless Mind
Member
(11-08-2009, 07:52 PM)

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#222

The demo left me wanting MORE!! Love the look of the environments. There are some nice refinements and additions and the gore definitely makes it more satisfying. Slashing down hordes of zombies with the machete is amazing. :D
Papercuts
fired zero bullets in the orphanage.
(11-08-2009, 07:58 PM)

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#223

Originally Posted by Commanche Raisin Toast:
i didn't notice any speed improvements with the adrenaline. i was the short guy in the green shirt. everything turned black and white and i was carrying on business as usual. i'll have to try it in different spots on the demo next time. i know it wouldn't be in the game if it didn't have SOME significant use. thanks for the help.
The adrenaline is crazy useful in the right situations. I had everyone downed and I was in yellow health at the top of the crescendo by the alarm. I tried picking one of them up but the zombies climbed it to quickly...so I took it out, smacked them off, injected and was able to get both of the people next to me up along with me healed before they got back up.
JRW
Member
(11-08-2009, 08:48 PM)

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#224

lol Wow.. the gore in this game is INSANE. I was incapacitated on the ground shooting at zombies that were stomping on me, then a nearby pipebomb explosion literally ripped one of the zombies in half right in front of me: FULL RES SHOT

Resized:
Last edited by JRW; 11-08-2009 at 08:53 PM.
GWX
Member
(11-08-2009, 08:52 PM)

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#225

Originally Posted by JRW:
lol Wow.. the gore in this game is INSANE. I was incapacitated on the ground shooting at zombies that were stomping on me, then a nearby pipebomb explosion literally ripped one of the zombies in half right in front of me: Link
wow

fuckin' wow
ThaiGrocer
Member
(11-08-2009, 09:00 PM)
#226

I just noticed that some zombies burst out a string of entrails when I shoot them in the stomach. So gruesome.
RocketDarkness
Member
(11-08-2009, 09:11 PM)

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#227

I think I managed to get two of the most gruesome death animations in the same screenshot.


And some bonus lungs.
JRW
Member
(11-08-2009, 09:20 PM)

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#228

^^ Wow Nice.

Here's another one:
RocketDarkness
Member
(11-08-2009, 09:33 PM)

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#229

Yeah, slow-mo death animations are pretty much the greatest thing ever.
~Kinggi~
FIND ME AN ESCORT
NO SHARP KNEEEEEEES
(11-08-2009, 09:46 PM)

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#230

Oh god, after just discovering how awesome Left 4 Dead 1 was, im really hyped for this.

I just hope the port is as good as the first 360 game.
I <3 Memes
Member
(11-08-2009, 09:52 PM)
#231

Don't know if this has been mentioned yet but someone online told me that the "RE: Your Brains" song on the jukebox will spawn a horde. I tried it out a couple of times in single player and it's true. When he sings the line "FYI you're all gonna die" a horde spawns on the word die every time.
dragonlife
Member
(11-08-2009, 09:57 PM)

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#232

Originally Posted by Red Scarlet:
It's only up to 2 players + 2 bots offline, unless you can link up 360's or something.
When I played it on 360, it was 2 players only, at least (offline).

So you could probably play online with 2 people where you are + 1 person somewhere else + 1 bot or another person somewhere else.

Either way, I think the most # of human players per console is 2.
I see. Thanks for the help.

I should've waited for a response before inviting two friends over to play it ;_; Which one to turn away...D:
Amir0x
demodded, not denutted
(11-08-2009, 09:59 PM)

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#233

Originally Posted by Commanche Raisin Toast:
i didn't notice any speed improvements with the adrenaline. i was the short guy in the green shirt. everything turned black and white and i was carrying on business as usual. i'll have to try it in different spots on the demo next time. i know it wouldn't be in the game if it didn't have SOME significant use. thanks for the help.
No problem, I just found it a little strange that you missed the speed boost aspect of it. That's literally the first thing one notices outside of the "tin" sound and the effect on the visuals; you move like the goddamned Flash or something. And all actions you take, from healing to reviving, are significantly sped up. Today when I was playing on expert, a tank came and one of my friends got downed. My friend JP used Adrenaline on himself and picked him up in seconds with a tank barreling down on him. That's the type of situations it is useful in.

Whenever we're playing that Climax event near the end of the second level, we all jack up on Adrenaline before we run. This way we get to our destination quicker and with less damage taken.

Originally Posted by Commanche Raisin Toast:
ahh that makes sense. all i thought it did was make the zombies go to where i threw it, sort of like the beacon on the pipe except without an explosion. next time i'll throw it on the tank or the guy with the big ass arm. :D (my AI team mates usually slay all of the zombies before my pipes/molotovs can be of much use. didn't seem this way in the first one.)
Yeah you can slay all the zombies with pipes in first game too, if you're so inclined, though it's a waste of ammo. In the first game you can never run out of ammo unless you're shooting wildly in the air, but in this game it seems like it's much more possible to run out particularly with the shotguns. They're much more fickle ammo-wise.

Boomer Bile bombs are total distractions, but they're definitely best against Special Infected and Tanks. They're going to be devilish in Versus mode :D
GhettoGamer
Member
(11-08-2009, 10:28 PM)

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#234

Had a good expert run with Amirox and our buddies, we were all red heading to the safe room when a charger spawned right in front of us and charge right into us, incapping us all. God I cant wait to the full game comes out
Amir0x
demodded, not denutted
(11-08-2009, 10:32 PM)

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#235

Originally Posted by GhettoGamer:
Had a good expert run with Amirox and our buddies, we were all red heading to the safe room when a charger spawned right in front of us and charge right into us, incapping us all. God I cant wait to the full game comes out
That was hilarious. All four of us were like at 10 health or less, and we were hobbling over and EUG saw that Charger spawn right in front of us, and it was totally an "ah fuck" moment when it like killed one instantly and incapped two others in the charge, and I got killed by the horde trying to come back :lol
Papercuts
fired zero bullets in the orphanage.
(11-08-2009, 10:36 PM)

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#236

My best moment so far was having two people left both at 1hp. A witch was walking near the path to the saferoom so we were limping right behind it, a horde was about to come right when we got near, I was close enough to the safe room but my friend wasn't. I threw boomer bile at the witch and got in the safe room, she stops going after you when that happens and just massacred the incoming horde allowing him to limp to it. :lol
Liu Kang Baking A Pie
Member
(11-08-2009, 10:37 PM)

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#237

Originally Posted by Commanche Raisin Toast:
-the overall feeling that it all seems more like a big expansion moreso than a sequel. i hate admitting that i fall into 'that group' but i just didn't feel like it was a whole new game, but just a continuation with some additions.
My question to this is always "what would make it not an expansion?" They added pretty much everything they could add in a L4D sequel. It just seems like a backlash of entitlement because Valve was excited to get the sequel done fast instead of waiting a few years where everyone would just be excited that there's a new Left 4 Dead.
Cynar
Member
(11-08-2009, 10:42 PM)

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#238

Originally Posted by Papercuts:
My best moment so far was having two people left both at 1hp. A witch was walking near the path to the saferoom so we were limping right behind it, a horde was about to come right when we got near, I was close enough to the safe room but my friend wasn't. I threw boomer bile at the witch and got in the safe room, she stops going after you when that happens and just massacred the incoming horde allowing him to limp to it. :lol
I threw boomer bile on the witch ones and she ran right at me instead and ignored the horde. Sounds like a lucky break for you. :p
Commanche Raisin Toast
Member
(11-08-2009, 10:43 PM)

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#239

Originally Posted by Amir0x:
No problem, I just found it a little strange that you missed the speed boost aspect of it. That's literally the first thing one notices outside of the "tin" sound and the effect on the visuals; you move like the goddamned Flash or something. And all actions you take, from healing to reviving, are significantly sped up. Today when I was playing on expert, a tank came and one of my friends got downed. My friend JP used Adrenaline on himself and picked him up in seconds with a tank barreling down on him. That's the type of situations it is useful in.

Whenever we're playing that Climax event near the end of the second level, we all jack up on Adrenaline before we run. This way we get to our destination quicker and with less damage taken.
hmm, i was circle strafing around a big pile of zombies beating up my AI buddies and didn't notice any speed improvement. should i have just ran straight forward? playing more tonight when i get home.

Originally Posted by Amir0x:
Yeah you can slay all the zombies with pipes in first game too, if you're so inclined, though it's a waste of ammo. In the first game you can never run out of ammo unless you're shooting wildly in the air, but in this game it seems like it's much more possible to run out particularly with the shotguns. They're much more fickle ammo-wise.

Boomer Bile bombs are total distractions, but they're definitely best against Special Infected and Tanks. They're going to be devilish in Versus mode :D
weird, i was always running out of ammo on the first game, and then on the L4D2 demo there was plenty of ammo piles and new guns laying around to swap out with. err, well i ran out of machine pistol ammo in the beginning pretty fast and had to switch to pistol, but right after finding the deagle ammo was never an issue.

i really want to go find the bile bomb again and try it on a jockey. with my luck though my AI buddies will snipe him right as im tossing it. :lol
Papercuts
fired zero bullets in the orphanage.
(11-08-2009, 10:46 PM)

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#240

Originally Posted by Cynar:
I threw boomer bile on the witch ones and she ran right at me instead and ignored the horde. Sounds like a lucky break for you. :p
Yeah, boomer bile sucks on her. But if you shoot a witch and then go into the safe room she just turns around and runs away. Since I threw the bile she did that but also killed the infected that were going to attack her. A rare case of it being useful to get her to work for you!
Raging Spaniard
If they are Dutch, upright and breathing they are more racist than your favorite player
(11-08-2009, 11:06 PM)

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#241

Originally Posted by JRW:
lol Wow.. the gore in this game is INSANE. I was incapacitated on the ground shooting at zombies that were stomping on me, then a nearby pipebomb explosion literally ripped one of the zombies in half right in front of me: FULL RES SHOT
lol, Chicago Ted is an amazing name

Has anybody noticed differences in the Tank AI? He seems a lot more ... fair? Like, everytime weve encountered him we get to move around a bit mre instead of being overwhelmed ASAP ... and of course the Boomer puke helps a lot against the Tank, amazing addition.

Also, I love melee weapons, great when youre surrounded and need to GTFO
EmCeeGramr
gittin' up in yo holonet modal verbs: dem Nanofuchs be AUXILIARY.
(11-08-2009, 11:08 PM)

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#242

Originally Posted by Cynar:
I threw boomer bile on the witch ones and she ran right at me instead and ignored the horde. Sounds like a lucky break for you. :p
Boomer Bile + Witch sounds like such an enticing proposition, but in practice it's more of a death trap for the thrower. I've seen her get trapped by a horde and forced to fight them, only to the entire horde apart and then successfully take down a survivor.


Originally Posted by Raging Spaniard:
Has anybody noticed differences in the Tank AI? He seems a lot more ... fair?
He seems like he's got less health and isn't as deadly, but he's smarter; he'll go after other survivors after incapping one, instead of staying on the incapped one and trying to kill him. I'm pretty sure Valve took the player data from L4D's Versus and applied it to the Special Infected here, since they all seem to coordinate their attacks better.
Papercuts
fired zero bullets in the orphanage.
(11-08-2009, 11:09 PM)

Papercuts's Avatar
#243

Originally Posted by Raging Spaniard:
lol, Chicago Ted is an amazing name

Has anybody noticed differences in the Tank AI? He seems a lot more ... fair? Like, everytime weve encountered him we get to move around a bit mre instead of being overwhelmed ASAP ... and of course the Boomer puke helps a lot against the Tank, amazing addition.

Also, I love melee weapons, great when youre surrounded and need to GTFO
Eh, the area he shows up in is pretty open, it might be different in other levels. I feel like they nerfed his health but at the same time he is even more lethal. Instead of downing a survivor and staying there to kill them while he gets filled with lead he acts like a Versus tank and downs someone and moves immediately to the next, so he'll aim to incap all 4 instead of completely killing them.

But yeah, puke is GREAT on him.
Charmicarmicat
Member
(11-08-2009, 11:11 PM)

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#244

Originally Posted by Amir0x:
Boomer Bile bombs are total distractions, but they're definitely best against Special Infected and Tanks. They're going to be devilish in Versus mode :D
Another nice feature of the Bile Bomb is that although it doesn't kill the common infected really, it distracts them for a lot longer than a pipe-bomb. For me it's a godsend during the crescendo event on the demo, once you've thrown it and taken the adrenaline you can be up on the scaffolding before they really start coming after you again, giving you the advantage.
Raging Spaniard
If they are Dutch, upright and breathing they are more racist than your favorite player
(11-08-2009, 11:12 PM)

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#245

Perhaps the greatest thing about melee weapons is that AS SOON as I see a special infected, I take out my frying pan :lol

Few things are more satisfying than hearing that "CLANK" noise off a Smokers face
Bo
shoot bullets from her arse
(11-08-2009, 11:19 PM)

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#246

I once shot a zombie's crotch off and he still lived. It was during the crescendo and he was below me, so he was running through the maze while his nether regions left a meandering blood trail on the ground. Ouch.
Hellion
Member
(11-08-2009, 11:54 PM)

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#247

Sooooo..... L4D1 + death animations = L4D2?
RocketDarkness
Member
(11-08-2009, 11:56 PM)

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#248

Originally Posted by Hellion:
Sooooo..... L4D1 + death animations = L4D2?
No. Don't be an ass, Francis.
Last edited by RocketDarkness; 11-09-2009 at 12:04 AM.
Red Scarlet
(11-09-2009, 12:06 AM)

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#249

Originally Posted by Amir0x:
I still think Francis and Bill are great characters from L4D1, on par with the L4D2 cast. But Louis and Zoey lose out to the L4D2 cast.
?! Louis and Zoey are my favorite. :( Then Francis, then boring Bill.

Originally Posted by dragonlife29:
I see. Thanks for the help.

I should've waited for a response before inviting two friends over to play it ;_; Which one to turn away...D:
That's what happened to me..went to a friend's house who had it for 360, and was all I'M GONNA TEAR SHIT UP, then found out only 2 could play. He should get a link cable, he has like 10+ 360's (repairs them or something).
Last edited by Red Scarlet; 11-09-2009 at 12:11 AM.
Blue Geezer
Member
(11-09-2009, 12:08 AM)

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#250

bill > *


grrrr ¬.¬