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Member
(11-13-2009, 05:15 AM)
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Nintendo Power Holiday 2009 (Zelda - Spirit Tracks, NSMB, Monster Hunter)
#1
It seems I've been getting my Nintendo Power subscription early recently, so I figured I'd make the thread.
Overall, a fairly good issue, with 4 page features on Spirit Tracks and Monster Hunter. The issue also contains an interview with George Kamitani of Vanillaware, although I've read too many of these lately to bother with NP's interview, which are typically insipid. There's also a baffling retrospective on the DS of all systems_ must be running short on material. Mr. Phil T. contributes a delightful look back at Golgo 13 for NES. Now on to the stuff you care about: Reviews Mario - 9.0 +improves on NSMB DS in every way +less linear levels and world maps +best multiplayer in a mario yet +some of the advance play videos are amazing to watch (sounds like DK:JB) -waggle to spin, sometimes happens by accident -doesn't like the save point structure Silent Hill - 8.0 +good use of wiimote +graphics +psychological profile which affects game based on choices +creative and varied puzzles -not scary, lacks sense of danger Shaun White 2 - 7.0 Call of Duty: Reflex - 9.0 +huhhhhhhhh RE: Darkside - 8.0 Need for Speed Nitro - 7.0 Rabbid Wii & DS - 7.0 C.O.P. - The Recruit - Starlet of Nintendo's E3 Conference - 4.0 NEWS (i haven't been following that closely so i don't know how new this really is): Spirit Tracks -Link must dodge evil trains as he travels between map locations on the tracks, sounds like an old arcade game -do not have to replay any section on the hub dungeon, although you can to find secrets -apparently Link only escorts Zelda in the hub dungeon -elsewhere Zelda plays the Navi role Pokemon Rumble -Recommended by reviewer -1500 points -a demo will be available -available Nov. 16th -exclusive Nintendo Power Pokemon Venusaur, code is 1589-3955 There's a cliched little retrospective on TG-16. This probably means nothing, but, I found it interesting that there is a screenshot for Rondo of Blood. Every other game screencapped has been released on VC. |
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trying to mount a comeback
(11-13-2009, 05:19 AM)
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#3
Originally Posted by I AM JOHN!:
Well that and the whole sense of dread/mystery/fear that builds up to these encounters that you DO NOT WANT |
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ὁ αἴσχιστος παῖς εἶ
(11-13-2009, 05:20 AM)
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#4
Originally Posted by tetrisgrammaton:
Originally Posted by tetrisgrammaton:
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Member
(11-13-2009, 05:22 AM)
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#8
Originally Posted by tetrisgrammaton:
Originally Posted by tetrisgrammaton:
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Fetishing muscular manly men in skintight hosery
(11-13-2009, 05:24 AM)
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#10
Quote:
Quote:
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Member
(11-13-2009, 05:27 AM)
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#15
Re: Call Of Duty
Anyone actually watch the side-by-side comparison video that's out there? I mean, obviously it doesn't have all the lighting effects and the textures are lower resolution, but I was surprised how closely it resembles the PS3/360 games. I won't be getting it as I have the PS3 version. If only they'd just skipped the first one and made a same day release of 2 they might have managed some decent sales. A far better port than Dead Rising at any rate. |
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Cranky. Very cranky.
Rather sarcastic to boot. (11-13-2009, 05:28 AM)
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#16
Quote:
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Member
(11-13-2009, 05:34 AM)
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#19
Originally Posted by sk3tch:
Thats something else they mentioned. It's probably the hardest Mario ever.
Originally Posted by Man God:
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Member
(11-13-2009, 05:36 AM)
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#21
What the hell @ Silent Hill not being scary. You have no fucking weapons so you have to run and hide from enemies. Not only are their designs creepy they hunt you down when you hide. By my logic it should be one of the scariest in the series. How far did he play?
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Cranky. Very cranky.
Rather sarcastic to boot. (11-13-2009, 05:52 AM)
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#26
Originally Posted by tetrisgrammaton:
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Cranky. Very cranky.
Rather sarcastic to boot. (11-13-2009, 05:54 AM)
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#27
Originally Posted by tetrisgrammaton:
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Romanes Eunt Domus
(11-13-2009, 06:00 AM)
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#30
Originally Posted by tetrisgrammaton:
they serious |
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Member
(11-13-2009, 06:00 AM)
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#31
"Do not have to replay any section on the hub dungeon."
SOLD. Putting secrets into the game as an incentive to backtrack through the dungeon is actually a sensible design decision. Thanks, Nintendo! Oh, and holy crap at the positive reception of COD4: Reflex. It's interesting how things have changed since people originally saw the pre-alpha screens. |
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Member
(11-13-2009, 06:15 AM)
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#39
Originally Posted by AniHawk:
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(11-13-2009, 06:17 AM)
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#41
Originally Posted by sprsk:
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Member
(11-13-2009, 06:21 AM)
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#44
Originally Posted by tetrisgrammaton:
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Cranky. Very cranky.
Rather sarcastic to boot. (11-13-2009, 06:22 AM)
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#46
Originally Posted by sprsk:
Originally Posted by zoukka:
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Member
(11-13-2009, 06:31 AM)
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#48
Originally Posted by sprsk:
Besides saying the graphics are among the best they're seen on Wii (how many times have I heard that?,) they seem very neutral about it. No great hyperbole here. There's some lovely game art though. |
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(11-13-2009, 06:53 AM)
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#49
Originally Posted by tetrisgrammaton:
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