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Gaming | Online | O-T |
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Member
(11-19-2009,
05:40 PM)
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#151
MMV games seem to sell like shit on DS/PSP, too (last one released Sakura Note sold 3k first week
), but because of the lower budgets they make a profit. Should stick to those platforms, then.Nintendo is not going to help them, when they're happy to see most of their mid-tier games bomb again and again. |
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Member
(11-19-2009,
05:42 PM)
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#152
Originally Posted by SecretBonusPoint:
I thought the issue was MMV was losing money, unless you are going to buy 50-100k of that they will still be losing money Its sad to think, the one game I that is succeeding in NA (Muramasa) is not published by them. Its like they cannot catch a break. |
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Junior Member
(11-19-2009,
05:44 PM)
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#154
Originally Posted by schuelma:
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Wastes hours checking old Famitsu software data, but that's why we love him.
(11-19-2009,
05:45 PM)
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#155
Originally Posted by Allan Holdsworth:
Did you not read the title of the thread? |
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Member
(11-19-2009,
05:49 PM)
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#159
I'm happy that LKS sold so much copies (compared to the others), especially in Europe because the director wanted to give this game a strong european atmosphere and he was hoping that it would please the european audience.
@Big Nasty Curve No, that's the joke. |
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From Office Bitch to
Project Manager in under sixty seconds. Did I ever tell you Lord Vader was my supervisor? (11-19-2009,
05:49 PM)
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#160
I did my part, buying quite a few of their Wii titles. I would have picked up Super Swing at launch, if only it had online play. And maybe I would have double dipped on Magical Melody (at least buying it for a few friends), if they didn't deliver a stripped down version.
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Sucks at viral marketing
(11-19-2009,
05:51 PM)
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#161
Originally Posted by duckroll:
- Small publisher's games don't sell on all systems. - PSP games cost less to make and therefore profitable. - Small publisher blames themselves. Anything else is pure spin.. you're posts included. |
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Member
(11-19-2009,
06:02 PM)
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#165
It would be unfair to blame the Wii for this, but it's another example of how hard the Wii market seems to be for third parties to "get". I doubt that these games would have done any better on the 360/PS3, but most third parties would have understood that and targeted different types of games toward those consoles.
The audience for MMV's style of games seems to be split between all three consoles, so this has to be a tough generation for those smaller niche developers. Those who have said they'd be better off sticking to handhelds are probably right, at least for this generation. Maybe next time there will be a more PS2-like dominant console for them to thrive on. Seems like it wouldn't hurt for them to port some of their smaller games to XBLA/PSN/WiiWare, though... It might cost a bit, but porting at least to the HD consoles wouldn't require as much optimization, and it could get them a little more recognition. |
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Member
(11-19-2009,
06:10 PM)
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#167
I don't think it's really that hard.... you either make a AA/AAA game with mass appeal to the core audience, a casual-focused game, or a niche game on a cheap budget.
Where developers have hurt themselves is by making 1) core games that don't have mass appeal due to celshading or weird artstyles, terrible game titles, on-rails, etc and 2) Making core games more "casual-friendly" to the point where neither core nor casual gamers buy the games. |
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(11-19-2009,
06:18 PM)
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#168
Originally Posted by rohlfinator:
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Member
(11-19-2009,
06:24 PM)
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#170
I guess that's why Valhalla Knights Wii looks like garbage; re-used PSP assets and the like.
I'm disappointed they're not making money on the Wii, they're one of my favourite Wii devs this gen. Better they slow development for the console than release themselves into an early grave.
Originally Posted by Durante:
Doubt it. I think the problem isn't necessarily how much they're selling, but how much their selling relative to the budget Marvelous puts into the titles. If that's the case a PS3 version would have to blow the Wii sales out of the water to turn profit. Whether that's possible, who knows?
Originally Posted by schuelma:
Because few of the people arguing in here want Marvelous games for the PSP/DS, either. Last edited by DeaconKnowledge : 11-19-2009 at 06:28 PM. |
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(11-19-2009,
06:34 PM)
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#172
Originally Posted by DeaconKnowledge:
Originally Posted by Black Rainbow:
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Member
(11-19-2009,
06:37 PM)
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#173
Originally Posted by thefro:
2)... I can't think of many instances where that's happened, but maybe I'm missing some obvious stuff.
Originally Posted by Durante:
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Member
(11-19-2009,
06:41 PM)
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#174
Originally Posted by Durante:
There's no way that wouldn't increase the budget. The devkits alone are a huge investment. |
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Member
(11-19-2009,
07:39 PM)
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#179
Muramasa was not published by MMV in the US.
The game sold decently here, but I dont think MMv will see any of it... :? This is a case where nintendo should have helped market the titles. Most of the titles are high quality wii exclusives. Nintendo should have helped market these games instead of say, the new play control titles. It would be beneficial for the wii in the long run... |
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Member
(11-19-2009,
08:06 PM)
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#182
Originally Posted by schuelma:
Though I'm assuming that was a rhetorical question. |
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Member
(11-19-2009,
08:36 PM)
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#184
Originally Posted by amtentori:
Funny thing is that they pushed Muramasa, if but a little bit. The NYC Nintendo Store had a special launch event, and Nintendo Week and the Nintendo Channel all had coverage of the game to a good extent, I would say. Commercials, not so much, but that's usually the case. And MMV won't get any of that benefit. In my opinion, LKS probably got a small profit, based on their sales. However, had they published Muramasa in America, they probably would have gotten profit from that game as well. |
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Member
(11-19-2009,
08:43 PM)
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#185
Originally Posted by DeaconKnowledge:
I didnt say responsibility. I truly think that it would be beneficial to Nintendo to promote high quality exclusive games. It would help fill their software gaps, it would probably increase satisfaction and retention rate of wii gamers, it would create a more active and healthier software environment, etc. I also think nintendo should do more to promote, some of their more obscure games like excitebots. it would help in similar ways. |
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Member
(11-19-2009,
08:52 PM)
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#187
It's always somewhat disheartening to read how much Marvelous has struggled, for my money they've had a hand in providing some of the better third party games on the Wii: No More Heroes, Little King's Story, Muramasa: The Demon Blade and soon No More Heroes: Desperate Struggle. I hope that Desperate Struggle and No More Heroes HD nets them some sort of success in the west like the first NMH game did. I plan on buying both.
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Member
(11-19-2009,
08:52 PM)
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#188
Originally Posted by amtentori:
MMV hasn't released any of those, ok maybe one. Truth is I'm shocked to hear Arc Rise is anything but another generic low budget rpg. The design is worse than Tales and Tales already looks horrible. I can't really understand that one at all. |
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Foie Gras For Free!
(11-19-2009,
08:57 PM)
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#189
Are people really going to blame the underperformance of niche titles on the Wii being their platform? Really? You think Muramasa would have sold gangbusters on PS360?
Notice the most mainstream title, NMH, has performed just fine (right?). |
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Member
(11-19-2009,
09:25 PM)
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#192
Originally Posted by ethelred:
In the same report where Marvelous forecast Little King's Story selling 289k they had one of the DS Harvest Moon games at 450k in Europe alone. Obviously if they missed their HM forecast to the extent that they missed their LKS forecast things look slightly less rosy, but I'd imagine that the HM franchise is still one of their most profitable endeavours. |
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(11-19-2009,
09:34 PM)
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#193
Damn.
No More Heroes = awesome Little King's Story = awesome Muramasa = awesome Clearly, making/publishing awesome games isn't a guarantee for success nowadays. :( I'll just echo the many other voices in here and say that small-ish Japanese developers and publishers should probably stick to handhelds. |
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(11-19-2009,
09:44 PM)
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#195
![]() Google ads win again |
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Will learn to properly capitalise or face certain death.
(11-19-2009,
11:10 PM)
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#198
Originally Posted by amtentori:
Originally Posted by TheUnknownForce:
Why wouldn't MMV see money from games localized by anyone but XSEED? It's their IP and everything. What about the HM, River King, and Reel Fishing series and they're all published by Natsume over here, and NMH was published by Ubisoft, and its success over here is the very reason a sequel is on the way, why would MMV greenlight a game that was successful in a region where they wouldn't get money from the game? Someone explain this to me. |
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Member
(11-19-2009,
11:19 PM)
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#199
Originally Posted by Haunted:
It never was in any generation.
Originally Posted by TheEastonator :
I think so, because that would make this generation pretty consistent. Any game that does not sell well on the Wii is due to the Wii or Wii owners. The game being niche or receiving no marketing does not count. |
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Member
(11-19-2009,
11:31 PM)
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#200
Originally Posted by Nirolak:
Then since Wii is above PSP in software in Japan, that makes Wii a "software monster," too. :P PSP is doing better than the doldrums of 2007, but it is far from being a general "software monster." |