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ὁ αἴσχιστος παῖς εἶ
(11-23-2009, 06:48 AM)
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Aonuma: I've been remaking Ocarina of Time for years; OoT is "not that good" today.
#1
On Zelda's controls on DS and Wii:
Originally Posted by Eiji Aonuma:
Originally Posted by Eiji Aonuma:
Originally Posted by Eiji Aonuma:
Originally Posted by Eiji Aonuma:
Original Interview: Revogamers.net Translation: Good Net Inn |
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(11-23-2009, 06:49 AM)
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#2
Hmm. Looks like a pretty good interview.
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(11-23-2009, 06:51 AM)
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#6
it's nice to know that he's very much aware of the nature of his body of work. it makes it easier to trust him.
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ὁ αἴσχιστος παῖς εἶ
(11-23-2009, 06:53 AM)
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#9
Originally Posted by Regulus Tera:
*Note: The original post does not necessarily reflect the views of the original poster (although they probably really do.) |
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if he talks about books, you better damn well listen
(11-23-2009, 06:53 AM)
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#12
Originally Posted by Jangaroo:
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(11-23-2009, 06:56 AM)
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#13
Originally Posted by Jangaroo:
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Member
(11-23-2009, 07:00 AM)
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#15
Originally Posted by Chairman Yang:
The game would need to be overhauled for a remake. |
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Member
(11-23-2009, 07:04 AM)
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#18
Originally Posted by -COOLIO-:
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(11-23-2009, 07:13 AM)
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#23
Is this a new interview?
He has really opened the flood gates recently! 0_o He is pretty much saying that people's memories have gotten bloated by allowing the game to grow in their minds over time. Nostalgic and all that stuff. And he is also saying that instead of trying to make something that advances OoT he now sees that he has to make something better then it by making another revolution/ innovation with the series. OoT gets bloated in people's memories as being better then it really was because it was the first 3D LoZ, the revolution/ innovation that was kickass for the series . . . instead of doing a better OoT he wants to make a new change which is what I have been hoping they would do. TP was a great send off to the formula, time to do something different.
Last edited by Black-Wind; 11-23-2009 at 07:30 AM.
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ὁ αἴσχιστος παῖς εἶ
(11-23-2009, 07:24 AM)
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#25
Originally Posted by ShockingAlberto:
Originally Posted by Buckethead:
Last edited by Andrex; 11-23-2009 at 07:27 AM.
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Fetishing muscular manly men in skintight hosery
(11-23-2009, 07:32 AM)
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#27
ATTENTION OOT HATERS PLEASE READ THE FOLLOWING BEFORE BECOMING TOO HAPPY
I'm pretty darn sure 99.9999% of people aren't going to read the actual quote and just go from the thread title, but Aonuma's referring to the technical aspects. Which he is correct about, since all its sequels (shockingly enough!) are on more powerful systems.
Last edited by Oblivion; 11-23-2009 at 07:37 AM.
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Molasses Jones X
(11-23-2009, 07:33 AM)
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#28
I don't especially trust Aonuma with the series anymore (despite the fact that MM is one of my favorites) because both his musings and the actual games lead me to believe he's chasing a red herring as far as what makes a "better" Zelda game. True, WW and TP are superior to OoT on a purely technical level, but imo the real problem with Zelda these days isn't that it doesn't do enough new things (which seems to be the common refrain), but rather that the overall integration between elements is lacking. These games have a thousand brilliant little bits and pieces strewn throughout, but those aren't what makes a game great in and of themselves. Everything from the controls to art direction have changed and evolved from game to game, but the underlying structure from which they hang has gotten progressively looser and more unbalanced. On a surface level the newer games have all the bells and whistles you expect from a generational leap, yet some of the core principles like balance and pacing seem to suffer. It's as if the games are hitting a lot of notes simultaneously, but they lack harmony.
I'm not against seeing the series move in a new direction, but I don't think that's ultimately what's paramount. As much as Aonuma seems to believe it's essential to move the series forward in a new direction I believe it's necessary to look back at and see what makes some of the earlier games so timeless. Introducing new ideas and mechanics is all well and good, but ultimately how tightly they're woven into the foundational experience is what makes or breaks a game of this sort.
Last edited by GrotesqueBeauty; 11-23-2009 at 07:43 AM.
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Junior Member
(11-23-2009, 07:34 AM)
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#29
Go Aonuma, put some sense in the Nin fans.
It's so obvious that OOT is not the "best" game at the moment but who can convince them ? OOT being No1 in GAF's list is something laughable, I mean the game is great but I can name more than 100 games that has better core gameplay and mechanics than OOT. |
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We don't know why he keeps buying PAL, either.
(11-23-2009, 07:36 AM)
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#32
Originally Posted by Mr.NiceGuy:
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Member
(11-23-2009, 07:36 AM)
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#34
I completed OOT for the first time only about maybe five years ago, and I absolutely adored it. I'm sure it would be the same way if I played it for the first time this year. Even in a technical sense it still looks charming - the only thing that stuck out to me were the pre-rendered backgrounds in some areas, but they looked horrible back in the 90s as well.
The Kokiri Forest remains one of my favourite places in games to visit and immerse myself in. It still looks amazing. |
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Shounen Iconoclast
(11-23-2009, 07:39 AM)
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#36
Originally Posted by Mr.NiceGuy:
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Will use d3doverrider to force triple buffering instead of complaining about mouse lag in every PC game thread ever
(11-23-2009, 07:40 AM)
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#38
Originally Posted by andymcc:
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Member
(11-23-2009, 07:41 AM)
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#39
Originally Posted by Mr.NiceGuy:
People who blame nostalgia are just as bad as people who are blinded by it. |
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Member
(11-23-2009, 07:41 AM)
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#40
he sounds like he's got his shit together, which gives me faith. i like that he realizes that recreating OoT is about recreating the feeling (which is what made OoT so great. like SM64, it wasn't a zelda game, it was a new game that captured that core feeling of zelda. it wasn't just LTTP in 3D, and that achievement is what knocked all of us on our asses)
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Fetishing muscular manly men in skintight hosery
(11-23-2009, 07:46 AM)
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#41
this thread is going to cause me to not use my inside voice
Originally Posted by Osuwari:
Originally Posted by bluemax:
Originally Posted by The man himself:
Also, how do I change the color of text again? If there was ever a case to need red text... |
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(11-23-2009, 08:01 AM)
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#42
Originally Posted by Oblivion:
When a famed and loved series or IP or w/e goes to the "next level" like from 2D to 3D (or B&W cartoons that went into color) and its done well people love it. When they go into the "next level" and it turns out shit then people say " . . . maybe NEXT time they will get it right . . . " and some part of them knows it will not likely happen but they hope it will. No one said it wasn't done well, just that over time, because of how its the first in the series to open up such a new world (3D), those feelings from playing it back then effect how people see it now. |
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Cranky. Very cranky.
Rather sarcastic to boot. (11-23-2009, 08:08 AM)
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#43
The circumstances that led to OoT's release made it a huge deal for me. While I might not recognize it as the greatest game ever anymore (TP is a better game), the experience I had, the feeling I felt when I played it makes it my favorite. It was a strong sense of joy I had playing the game that was in stark contrast to everything else that was going on in my life at that time. It provided three solid weeks of much-needed escapism and most of that is just because how well it was designed.
But yeah, TP came out at a point where everything was pretty hunky-dory, so the situation was different and I didn't have the same emotional response. It is a pretty fantastic game though, and better than OoT, but it's not my favorite. |
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Member
(11-23-2009, 08:18 AM)
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#45
I'm so happy that Aonuma is aware that the next Zelda needs changes. Ocarina of Time was not fantastic only because of its content, but mostly because the gameplay mechanics, in particular the z-lock-on system was a revolution and it worked incredibly well. So well, that until now it has been used in every Zelda it followed.
Time for a change, as he correctly said.
Originally Posted by Jangaroo:
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Member
(11-23-2009, 08:21 AM)
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#46
Thats confusing. He is saying the newer Zeldas are technically (as in elements like visuals) better but have not bested OOT right?
Thats what it sounds like, if so he didn't discredit anything. EDIT: I agree that the series needs a new step, but I'm afraid what that will be honestly. |
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Fetishing muscular manly men in skintight hosery
(11-23-2009, 08:22 AM)
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#48
Originally Posted by Black-Wind:
edit: here's the full interview, btw http://translate.googleusercontent.c...nvmK_pzZ4gFXZg
Last edited by Oblivion; 11-23-2009 at 08:26 AM.
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Member
(11-23-2009, 08:29 AM)
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#50
Originally Posted by luka:
"When a project grows continuously, you have to split it to pieces. I was the director for Wind Waker, but I let different people be responsible for different parts of the production. I had control of how things were going for them, but at the end of the production we fought against the clock and there were parts that I was forced to approve even though it didn't feel complete. I apologize that we didn't fix the triforce hunt at the end of the game. It was slow and dull." -- Eiji Aonuma |