Treb
Member
(12-10-2009, 04:35 AM)

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#351

Fantastic news!
Wingwright
Junior Member
(12-10-2009, 04:41 AM)

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#352

Very cool! Now I need to get to it and finally beat MM9. Then I can get excited about 10.

And Sheep Man sounds pretty awesome. I wonder what his weapon will be...
linkboy
Member
(12-10-2009, 04:41 AM)

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#353

Originally Posted by Wingwright:
Very cool! Now I need to get to it and finally beat MM9. Then I can get excited about 10.

And Sheep Man sounds pretty awesome. I wonder what his weapon will be...
Maybe some type of battering ram.
HUELEN10
Banned
(12-10-2009, 04:54 AM)
#354

Originally Posted by linkboy:
Hell, I'm still pissed this never was released



You hear me Capcom, finish this game (please).
Sigh...

DSiWare release Capcom, please? I mean, The Domo GBA game came to DSiWare all chopped up, why can't this? :(
Piano
Foie Gras For Free!
(12-10-2009, 04:54 AM)

Piano's Avatar
#355

Originally Posted by linkboy:
I'm fully aware of X6, 7, 8 and Command Mission and if I recall, they all sucked (except for Command Mission, which was ok). There's a reason why the X series took a nose dive after X6.
You think the plot is the reason the X series took a nose dive? Not things like having a giant mechanical onion as a robot master?

Originally Posted by linkboy:
If anything, the ZX series is what they need to go back to.
Yuck, no.
Whimsical Phil
Ninja School will help you
(12-10-2009, 04:54 AM)

Whimsical Phil's Avatar
#356

Originally Posted by linkboy:
Maybe some type of battering ram.
Maybe the article that's linked in the OP explains exactly what it is.

Originally Posted by HUELEN10:
Sigh...

DSiWare release Capcom, please? I mean, The Domo GBA game came to DSiWare all chopped up, why can't this? :(
Because the Domo GBA games was actually finished.

If I remember correctly, the GBA collection was never released because some/a lot of the source code to the original Game Boy games had been lost.
Last edited by Whimsical Phil; 12-10-2009 at 04:57 AM.
Nose Master
Member
(12-10-2009, 04:56 AM)

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#357

They say in the first two pages his weapon is a sort of cloud that shoots down a lightning bolt? PS: SO FUCKING EXCITED FGIDJGIJDIJIJF YES!
AniHawk
Cranky. Very cranky.
Rather sarcastic to boot.
(12-10-2009, 04:56 AM)

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#358

Originally Posted by Wingwright:
And Sheep Man sounds pretty awesome. I wonder what his weapon will be...
Uncharted.
Rez
(12-10-2009, 04:57 AM)

Rez's Avatar
#359

Originally Posted by AniHawk:
Uncharted.
okay, you got me. I wasn't expecting that. :lol
Femmeworth
Member
(12-10-2009, 05:00 AM)

Femmeworth's Avatar
#360

Originally Posted by linkboy:
Mega Man X5 was supposed to be the last game in the X series. Another development team did X6 while X5 was in development (that's why they came out so close to each other), and Inafune had nothing to do with X6.

At that point, X5 could no longer be the end of the series (even thought it was still intended to be. The plot of that game basically brings the X series to a close, X and Zero fighting each other, which was started in X3). There's a reason why the ending of X5 was going to lead perfectly into the beginning of Mega Man Zero.

Mega Man X5 Story Revision

I'm fully aware of X6, 7, 8 and Command Mission and if I recall, they all sucked (except for Command Mission, which was ok). There's a reason why the X series took a nose dive after X6.

Unlike the original series, the plot was a key point in the X games. The original series is just Wily coming up with some lamebrain plot and Mega Man stopping him. There was a lot more to the plot of the X. It wasn't just X stopping Sigma's plans. It was also about Zero finding out who created him and what his purpose and destiny was.

Just because Capcom made 4 more X games after X5, doesn't mean it wasn't intended to be the end of the series.

Its quite simple, play X-X5 and you'll see that the story arc is tied up perfectly. X6 is the game that jacked this all up. Zero was originally going to be killed and then revived for Mega Man Zero. However, with X6 coming out, that was changed so that he went into hibernation.

I'm not looking at this from a player POV, I'm looking at this from Capcom (and Inafune's POV). There's no reason for them to go back to the X series. The main story arc is tied up, the Zero games are tied up.

If anything, the ZX series is what they need to go back to.
They could still release an X game to cover the Elf Wars. I really wish they would and retcon X7 and X8.
Last edited by Femmeworth; 12-10-2009 at 05:10 AM.
entrement
Member
(12-10-2009, 05:23 AM)

entrement's Avatar
#361

Did anyone even beat MM9? LOL.
DanDeschain
Member
(12-10-2009, 05:25 AM)

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#362

I can get to the end of MM9, need to sit down and beat it. Can't wait for 10.
Zen
Member
(12-10-2009, 05:26 AM)
#363

Originally Posted by linkboy:
Mega Man X5 was supposed to be the last game in the X series. Another development team did X6 while X5 was in development (that's why they came out so close to each other), and Inafune had nothing to do with X6.

At that point, X5 could no longer be the end of the series (even thought it was still intended to be. The plot of that game basically brings the X series to a close, X and Zero fighting each other, which was started in X3). There's a reason why the ending of X5 was going to lead perfectly into the beginning of Mega Man Zero.

Mega Man X5 Story Revision

I'm fully aware of X6, 7, 8 and Command Mission and if I recall, they all sucked (except for Command Mission, which was ok). There's a reason why the X series took a nose dive after X6.

Unlike the original series, the plot was a key point in the X games. The original series is just Wily coming up with some lamebrain plot and Mega Man stopping him. There was a lot more to the plot of the X. It wasn't just X stopping Sigma's plans. It was also about Zero finding out who created him and what his purpose and destiny was.

Just because Capcom made 4 more X games after X5, doesn't mean it wasn't intended to be the end of the series.

Its quite simple, play X-X5 and you'll see that the story arc is tied up perfectly. X6 is the game that jacked this all up. Zero was originally going to be killed and then revived for Mega Man Zero. However, with X6 coming out, that was changed so that he went into hibernation.

I'm not looking at this from a player POV, I'm looking at this from Capcom (and Inafune's POV). There's no reason for them to go back to the X series. The main story arc is tied up, the Zero games are tied up.

If anything, the ZX series is what they need to go back to.
From a narrative standpoint I agree with you, but X8 is one of the very best games in the series, and frankly x5 was a mess of a game (not that X6-7 were any better).
Echoes
Member
(12-10-2009, 05:30 AM)

Echoes's Avatar
#364

Originally Posted by entrement:
Did anyone even beat MM9? LOL.
Finished it without getting hit once, and I'm sure at least one GAF member did it as well.

Sample: http://www.youtube.com/watch?v=lGmW30fgBqI

Game isn't that hard because I know I'm not that good.
HUELEN10
Banned
(12-10-2009, 05:32 AM)
#365

Originally Posted by AniHawk:
Uncharted.
I don't get it...
Originally Posted by entrement:
Did anyone even beat MM9? LOL.
Only the awesome.
Sohter.Nura
Member
(12-10-2009, 05:32 AM)
#366

See, why can't Capcom stop playing with my heart and just make a god damn 16-bit megaman? -_-;
AgentOtaku
Member
(12-10-2009, 05:34 AM)

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#367

Originally Posted by entrement:
Did anyone even beat MM9? LOL.
Sure did back in 2008. One of my most rewarding game experiences in a looong time :D
Why would you do that?
Member
(12-10-2009, 05:37 AM)

Why would you do that?'s Avatar
#368

I would also love for them to go back to the ZX series. I loved the Zero series and felt that the ZX series, minus the open-world element, was pretty great. I loved messing around with the HX and OX models.

Originally Posted by Choppasmith:
Weird, because I see what you're saying about MM7 and 8 being "heavier" than the 8Bit Games, but MMX has always felt a lot faster to me with the dashing and wall-jumping.
Well, to be fair, I didn't really play the games in the X series as much as other series', and I played them not very recently. My vision of them is probably warped, I should revisit them.

Also, I played Megaman Zero prior, and I was probably expecting something similar when I played the X series.

Originally Posted by beelzebozo:
ah, yeah, you're right. plenty of jokers on this forum think LINK'S AWAKENING is the best zelda. so, they should definitely make it look like a game boy game.
I don't know if you're being sarcastic or not, but thinking about it, I'd love this. :lol For me, it has less to do with the system and more about the mechanics or engine. For instance, if Nintendo made NES style Zelda or Metroid, but instead of basing it on the (what I feel are antiquated) originals, make completely new games like they would have been made late in the NES era, I'd wholeheartedly look forward to them.

However, since they'd likely try to play with nostalgia, they would probably end up basing it on the originals.
RaidenZR
Member
(12-10-2009, 05:59 AM)

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#369

Originally Posted by Host Samurai:
I have been thinking for the past few years esp since Capcom is making new NES games. Why doesn't Capcom revive their arcade line with new games running on CPS2 or CPS3 hardware? The ground work is already down and all they would have to do is create the sprites. We can get a new Final Fight or Forgotten Worlds easily and it would be EASY money for Capcom.

I cant even begin to imagine a new Final Fight on CPS3. That would be so sick and the engine was barley used. If anybody is in charge of that department DO IT cuz you would make loot.
The money and talent required to produce the detail and animations of those CPS2 and CPS3 games is no longer available. Especially relegating these to the arcades, it'd be suicide. The market and developers for this have moved on to other things and other companies (look at the sales of Mega Man ZX, Castlevanias, Contras on DS) This is the reason games like SF4, Rocket Knight, console-castlevanias get farmed out and done up in more palatable-to-the-masses-3D. 2D visuals, however charming, lush, and fluid that they can be, are perceived as old shit and this industry frowns at, spits on, and curb stomps that. This game industry embraces and publicizes the shiny, new, and cutting edge, no matter what the cost.

Unless something has been pushed so far down it comes back on top in some sort of chic-style nod like the retro love seen here for Mega Man. In which case, if that happens for CPS 2 and 3 games, then that's a ways off still.

But it probably won't.
Last edited by RaidenZR; 12-10-2009 at 06:02 AM.
Perdew
Member
(12-10-2009, 06:07 AM)
#370

I still don't really understand the ZX hate... what the screwed up with the first they generally cleaned up for the second and they were fun.

I remember when people got excited about MM9 I was thinking how they were just going to milk this with a ton of releases in the same style. But having Protoman being an actual character could make things interest... unless they Rockman and Forte it up and have some levels be completely unplayable with some characters.

I also hope the 3rd playable character is X, so it's more confusing about the MMX is MM10 situation!
Allan Holdsworth
Member
(12-10-2009, 06:08 AM)

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#371

Hmm, I would prefer an X9, or MM Powered Up 2 to this, really.

X4 was the last really good MMX. 5-6 were decent. 8 I couldn't finish, the levels had too many gimmicks and two vehicle levels were horrible. Haven't played 7, but I hear it sucks anyway.

I still wonder why they haven't whored MMPU and Maverick Hunter X to download services, seeing as this is Capcom and all. Maybe we would have continuation of those series if they did.

As for ZX3, I still haven't played the first one so I don't mind not having it. Enjoyed Advent even if it's not MM highest point.
bone_and_sinew
breaking down barriers in gratuitous nudity
(12-10-2009, 06:37 AM)

bone_and_sinew's Avatar
#372

Originally Posted by entrement:
Did anyone even beat MM9? LOL.
Yes, Hero Mode as well. Never got around to downloading Super Hero Mode though.

WTF I had no idea GAF considered the game to be so hard. I've been frustrated by many other "lesser" games this gen to a much higher degree.
OnPoint
Member
(12-10-2009, 06:48 AM)

OnPoint's Avatar
#373

Originally Posted by entrement:
Did anyone even beat MM9? LOL.
It wasn't really all that hard to be honest.
duckroll
mashadar's neko-mimi slave
(12-10-2009, 06:51 AM)

duckroll's Avatar
#374

Originally Posted by entrement:
Did anyone even beat MM9? LOL.
The game wasn't that hard, only losers couldn't finish MM9. Most people did.
Zen
Member
(12-10-2009, 06:54 AM)
#375

Originally Posted by Nabs:
oh my.
So Bass will double jump and have a stationary rapid shot? Sounds fun.
jarosh
has an official NeoGAF
license to hit you on
the head with a skillet
(12-10-2009, 06:59 AM)

jarosh's Avatar
#376

oh my shiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiit

yes
yes
yes
yes
YES

way late i know. probably the best announcement of 2009 though. goty 2010 etc. FUCK YES!
To Far Away Times
Member
(12-10-2009, 07:08 AM)

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#377

Get Hype!
Red Scarlet
(12-10-2009, 07:41 AM)

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#378

I need to try and finish 9..I beat I think 2 or 3 ROBOT MASTERS.
duckroll
mashadar's neko-mimi slave
(12-10-2009, 07:44 AM)

duckroll's Avatar
#379

Originally Posted by Red Scarlet:
I need to try and finish 9..I beat I think 2 or 3 ROBOT MASTERS.
How can you be so good at L4D and yet so bad at MM9? :(
Regulus Tera
Romanes Eunt Domus
(12-10-2009, 07:49 AM)

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#380

I didn't finish MM9 because having to do the whole stage again after losing all your lives with Wily is not my definition of fun.

It also sucks that you cannot save mid-fortress.

Originally Posted by duckroll:
The game wasn't that hard, only losers couldn't finish MM9. Most people did.
Originally Posted by Red Scarlet:
I need to try and finish 9..I beat I think 2 or 3 ROBOT MASTERS.
Shots fired!
Magnus
Member
(12-10-2009, 07:49 AM)

Magnus's Avatar
#381

I've done just fine at almost all of the existing 2D Mega Man (and MMX) games across all the systems, but MM9 schooled the living fuck out of my friends and I. We only tried for a few hours, but gave up in frustration after only being able to kill 2 robot masters (I can't even remember which ones they were now).

Still, I loved it, and love the series, and am immensely pleased 10 is on the way.

I think it's been nearly a year; I'm going to go back to 9 and try it again soon.
Corky
Nine out of ten orphans can't tell the difference.
(12-10-2009, 07:50 AM)

Corky's Avatar
#382

:(

I really wanted to like mm9 but it was just soo frustrating with stupid death traps that you are forced in.

So I thought this is just me being old, I remember finished mm2 easy peazy when I was a wee kid, so I popped mm2 in and who wouldve known I can still finish that game like its nothing. But fucking 9 man, busting my balls :(
Red Scarlet
(12-10-2009, 07:50 AM)

Red Scarlet's Avatar
#383

I only played the game for about an hour at a friend's house, that's why I'm bad at it.
Darkpen
Banned
(12-10-2009, 07:52 AM)
#384

lol, wow, Sheep Man? Are the Bob and George webcomics still around? That's just asking for a sex joke.

Also, I'd rather hear about Megaman Legends 3 :<
Tenbatsu
(12-10-2009, 07:52 AM)

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#385

So many folks here never beat MM9? Shocking!
Regulus Tera
Romanes Eunt Domus
(12-10-2009, 07:54 AM)

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#386

Originally Posted by Darkpen:
lol, wow, Sheep Man? Are the Bob and George webcomics still around? That's just asking for a sex joke.
The comic ended years ago. It also had the lamest finale ever.

It peaked with the MM5 parody anyway.
Last edited by Regulus Tera; 12-10-2009 at 08:12 AM.
LaneDS
Member
(12-10-2009, 07:56 AM)

LaneDS's Avatar
#387

Originally Posted by OnPoint:
It wasn't really all that hard to be honest.
[img]http://i45.************/1588aco.gif[/img]

Well spoken, Hayabusa.
jarosh
has an official NeoGAF
license to hit you on
the head with a skillet
(12-10-2009, 08:09 AM)

jarosh's Avatar
#388

mm9 was one of the easier mega mans, you wimps
yurinka
Member
(12-10-2009, 08:15 AM)

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#389

I loved Mega Man 9. Day 1!

Originally Posted by FrostuTheNinja:
Fine fine fine... I'll post in this one too...

Good news to hear that Capcom is "listening" to fans.

Capcom, listen to this... Trojan.
I think with this avatar you would prefer another game. It would be a safer bet ;)
Piano
Foie Gras For Free!
(12-10-2009, 08:21 AM)

Piano's Avatar
#390

Originally Posted by Perdew:
I still don't really understand the ZX hate... what the screwed up with the first they generally cleaned up for the second and they were fun.
Really? I only played the second and assumed the first one must have been a more cohesive experience since it received so much positive word of mouth. That map system...jesus christ.
Darkpen
Banned
(12-10-2009, 08:34 AM)
#391

Originally Posted by Regulus Tera:
The comic ended years ago. It also had the lamest finale ever.

It peaked with the MM5 parody anyway.
oh, I didn't know it ended D: I stopped reading them around 2003 or 4.
Dan
Currently boycotting the Wolfenstein franchise
(12-10-2009, 08:40 AM)

Dan's Avatar
#392

Will buy!

It took me a while to get into Mega Man 9, but once I had my groove back I loved the game to death.
iamaustrian
(12-10-2009, 08:41 AM)

iamaustrian's Avatar
#393

wow @ the 8-bit hate here
I, for one, am excited that they keep it 8 bit. It's just so "pure".

I just hope they make it a bit harder than MM9, please
Sutanreyu
Member
(12-10-2009, 08:48 AM)

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#394

I guess I'm done with the Mega Man series.
AniHawk
Cranky. Very cranky.
Rather sarcastic to boot.
(12-10-2009, 08:52 AM)

AniHawk's Avatar
#395

Originally Posted by jarosh:
mm9 was one of the easier mega mans, you wimps
Even I beat it!

the only other one I've beaten is MM2
Nose Master
Member
(12-10-2009, 09:02 AM)

Nose Master's Avatar
#396

Looks like it's time for me to get those no-weapon-energy and only-killing-robot-masters achievements >:(
Kilrogg
paid requisite penance
(12-10-2009, 09:13 AM)

Kilrogg's Avatar
#397

Mega Man 10... Sheep Man, eh? Not sure about this one. On the one hand, I could really use some originality and variety in my robot masters. On the other hand, Sheep Man doesn't sound cool or menacing, unlike, say, Snake Man. I get a cheesy vibe —the bad kind of cheese, à la Mega Man 6— from this new robot master. Plus I don't want Capcom to start the yearly releases thing all over again. I don't trust them to keep the quality up. If 10 ends up being to Mega Man 9's what 2 was to 1 though (or what 3 was to 2), I might get on board just this once.

Please, no useless, broken bullshit like the shop though. It's never been an integral part of the games, and it was never remembered to be an improvement to the series, unlike the password system. No female robot masters just for the sake of it too: if you put one in, make it badass. Most important, kickass music. Don't screw up the Wily Stages like you did in 9. The music in Wily Stage 1 was such a letdown. As generic as could be for Mega Man standards. Bleh.

AND NO DLC FOR CHRIST'S SAKE. I won't get your stupid 300-point pseudo-infinite mode this time. Fool me once, shame on you. Fool me twice, shame on me.

As a side note, I feel bad: after seeing what Super Mario Bros. looks like when you give it the current-gen treatment (NSMB Wii), I kind of wish Capcom would try "New Mega Man". This comes from a staunch proponent of 8-bit, 4:3-style Mega Man. Heck, I even wonder what multiplayer Mega Man would be like.
m3k
Member
(12-10-2009, 09:16 AM)
#398

awesome

16 bit next please capcom
OMG Aero
Member
(12-10-2009, 09:20 AM)

OMG Aero's Avatar
#399

Originally Posted by Echoes:
Finished it without getting hit once, and I'm sure at least one GAF member did it as well.

Sample: http://www.youtube.com/watch?v=lGmW30fgBqI

Game isn't that hard because I know I'm not that good.
Yeah, I managed to get the achievement for completing it without dying.
MM9 really wasn't that hard, it was just a case of remembering enemy patterns.
EmSeta
Member
(12-10-2009, 09:25 AM)

EmSeta's Avatar
#400

I can't believe all the hate for 8-bit sprites. I think it's a cool look.

16:9 plz