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Member
(12-10-2009, 04:35 AM)
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#351
Fantastic news!
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Junior Member
(12-10-2009, 04:41 AM)
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#352
Very cool! Now I need to get to it and finally beat MM9. Then I can get excited about 10.
And Sheep Man sounds pretty awesome. I wonder what his weapon will be... |
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Member
(12-10-2009, 04:41 AM)
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#353
Originally Posted by Wingwright:
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Banned
(12-10-2009, 04:54 AM)
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#354
Originally Posted by linkboy:
DSiWare release Capcom, please? I mean, The Domo GBA game came to DSiWare all chopped up, why can't this? :( |
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Foie Gras For Free!
(12-10-2009, 04:54 AM)
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#355
Originally Posted by linkboy:
Originally Posted by linkboy:
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Ninja School will help you
(12-10-2009, 04:54 AM)
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#356
Originally Posted by linkboy:
Originally Posted by HUELEN10:
If I remember correctly, the GBA collection was never released because some/a lot of the source code to the original Game Boy games had been lost.
Last edited by Whimsical Phil; 12-10-2009 at 04:57 AM.
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Member
(12-10-2009, 04:56 AM)
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#357
They say in the first two pages his weapon is a sort of cloud that shoots down a lightning bolt? PS: SO FUCKING EXCITED FGIDJGIJDIJIJF YES!
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Cranky. Very cranky.
Rather sarcastic to boot. (12-10-2009, 04:56 AM)
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#358
Originally Posted by Wingwright:
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(12-10-2009, 04:57 AM)
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#359
Originally Posted by AniHawk:
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Member
(12-10-2009, 05:00 AM)
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#360
Originally Posted by linkboy:
Last edited by Femmeworth; 12-10-2009 at 05:10 AM.
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Member
(12-10-2009, 05:23 AM)
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#361
Did anyone even beat MM9? LOL.
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Member
(12-10-2009, 05:25 AM)
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#362
I can get to the end of MM9, need to sit down and beat it. Can't wait for 10.
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Member
(12-10-2009, 05:26 AM)
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#363
Originally Posted by linkboy:
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Member
(12-10-2009, 05:30 AM)
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#364
Originally Posted by entrement:
Sample: http://www.youtube.com/watch?v=lGmW30fgBqI Game isn't that hard because I know I'm not that good. |
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Banned
(12-10-2009, 05:32 AM)
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#365
Originally Posted by AniHawk:
Originally Posted by entrement:
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Member
(12-10-2009, 05:32 AM)
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#366
See, why can't Capcom stop playing with my heart and just make a god damn 16-bit megaman? -_-;
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Member
(12-10-2009, 05:34 AM)
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#367
Originally Posted by entrement:
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Member
(12-10-2009, 05:37 AM)
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#368
I would also love for them to go back to the ZX series. I loved the Zero series and felt that the ZX series, minus the open-world element, was pretty great. I loved messing around with the HX and OX models.
Originally Posted by Choppasmith:
Also, I played Megaman Zero prior, and I was probably expecting something similar when I played the X series.
Originally Posted by beelzebozo:
However, since they'd likely try to play with nostalgia, they would probably end up basing it on the originals. |
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Member
(12-10-2009, 05:59 AM)
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#369
Originally Posted by Host Samurai:
Unless something has been pushed so far down it comes back on top in some sort of chic-style nod like the retro love seen here for Mega Man. In which case, if that happens for CPS 2 and 3 games, then that's a ways off still. But it probably won't.
Last edited by RaidenZR; 12-10-2009 at 06:02 AM.
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Member
(12-10-2009, 06:07 AM)
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#370
I still don't really understand the ZX hate... what the screwed up with the first they generally cleaned up for the second and they were fun.
I remember when people got excited about MM9 I was thinking how they were just going to milk this with a ton of releases in the same style. But having Protoman being an actual character could make things interest... unless they Rockman and Forte it up and have some levels be completely unplayable with some characters. I also hope the 3rd playable character is X, so it's more confusing about the MMX is MM10 situation! |
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Member
(12-10-2009, 06:08 AM)
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#371
Hmm, I would prefer an X9, or MM Powered Up 2 to this, really.
X4 was the last really good MMX. 5-6 were decent. 8 I couldn't finish, the levels had too many gimmicks and two vehicle levels were horrible. Haven't played 7, but I hear it sucks anyway. I still wonder why they haven't whored MMPU and Maverick Hunter X to download services, seeing as this is Capcom and all. Maybe we would have continuation of those series if they did. As for ZX3, I still haven't played the first one so I don't mind not having it. Enjoyed Advent even if it's not MM highest point. |
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breaking down barriers in gratuitous nudity
(12-10-2009, 06:37 AM)
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#372
Originally Posted by entrement:
WTF I had no idea GAF considered the game to be so hard. I've been frustrated by many other "lesser" games this gen to a much higher degree. |
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Member
(12-10-2009, 06:48 AM)
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#373
Originally Posted by entrement:
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mashadar's neko-mimi slave
(12-10-2009, 06:51 AM)
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#374
Originally Posted by entrement:
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Member
(12-10-2009, 06:54 AM)
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#375
Originally Posted by Nabs:
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has an official NeoGAF
license to hit you on the head with a skillet (12-10-2009, 06:59 AM)
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#376
oh my shiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiit
yes yes yes yes YES way late i know. probably the best announcement of 2009 though. goty 2010 etc. FUCK YES! |
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Member
(12-10-2009, 07:08 AM)
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#377
Get Hype!
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(12-10-2009, 07:41 AM)
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#378
I need to try and finish 9..I beat I think 2 or 3 ROBOT MASTERS.
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mashadar's neko-mimi slave
(12-10-2009, 07:44 AM)
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#379
Originally Posted by Red Scarlet:
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Romanes Eunt Domus
(12-10-2009, 07:49 AM)
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#380
I didn't finish MM9 because having to do the whole stage again after losing all your lives with Wily is not my definition of fun.
It also sucks that you cannot save mid-fortress.
Originally Posted by duckroll:
Originally Posted by Red Scarlet:
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Member
(12-10-2009, 07:49 AM)
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#381
I've done just fine at almost all of the existing 2D Mega Man (and MMX) games across all the systems, but MM9 schooled the living fuck out of my friends and I. We only tried for a few hours, but gave up in frustration after only being able to kill 2 robot masters (I can't even remember which ones they were now).
Still, I loved it, and love the series, and am immensely pleased 10 is on the way. I think it's been nearly a year; I'm going to go back to 9 and try it again soon. |
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Nine out of ten orphans can't tell the difference.
(12-10-2009, 07:50 AM)
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#382
:(
I really wanted to like mm9 but it was just soo frustrating with stupid death traps that you are forced in. So I thought this is just me being old, I remember finished mm2 easy peazy when I was a wee kid, so I popped mm2 in and who wouldve known I can still finish that game like its nothing. But fucking 9 man, busting my balls :( |
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(12-10-2009, 07:50 AM)
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#383
I only played the game for about an hour at a friend's house, that's why I'm bad at it.
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Banned
(12-10-2009, 07:52 AM)
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#384
lol, wow, Sheep Man? Are the Bob and George webcomics still around? That's just asking for a sex joke.
Also, I'd rather hear about Megaman Legends 3 :< |
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(12-10-2009, 07:52 AM)
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#385
So many folks here never beat MM9? Shocking!
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Romanes Eunt Domus
(12-10-2009, 07:54 AM)
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#386
Originally Posted by Darkpen:
It peaked with the MM5 parody anyway.
Last edited by Regulus Tera; 12-10-2009 at 08:12 AM.
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Member
(12-10-2009, 07:56 AM)
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#387
Originally Posted by OnPoint:
Well spoken, Hayabusa. |
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has an official NeoGAF
license to hit you on the head with a skillet (12-10-2009, 08:09 AM)
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#388
mm9 was one of the easier mega mans, you wimps
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Member
(12-10-2009, 08:15 AM)
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#389
I loved Mega Man 9. Day 1!
Originally Posted by FrostuTheNinja:
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Foie Gras For Free!
(12-10-2009, 08:21 AM)
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#390
Originally Posted by Perdew:
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Banned
(12-10-2009, 08:34 AM)
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#391
Originally Posted by Regulus Tera:
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Currently boycotting the Wolfenstein franchise
(12-10-2009, 08:40 AM)
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#392
Will buy!
It took me a while to get into Mega Man 9, but once I had my groove back I loved the game to death. |
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(12-10-2009, 08:41 AM)
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#393
wow @ the 8-bit hate here
I, for one, am excited that they keep it 8 bit. It's just so "pure". I just hope they make it a bit harder than MM9, please |
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Member
(12-10-2009, 08:48 AM)
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#394
I guess I'm done with the Mega Man series.
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Cranky. Very cranky.
Rather sarcastic to boot. (12-10-2009, 08:52 AM)
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#395
Originally Posted by jarosh:
the only other one I've beaten is MM2 |
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Member
(12-10-2009, 09:02 AM)
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#396
Looks like it's time for me to get those no-weapon-energy and only-killing-robot-masters achievements >:(
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paid requisite penance
(12-10-2009, 09:13 AM)
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#397
Mega Man 10... Sheep Man, eh? Not sure about this one. On the one hand, I could really use some originality and variety in my robot masters. On the other hand, Sheep Man doesn't sound cool or menacing, unlike, say, Snake Man. I get a cheesy vibe —the bad kind of cheese, à la Mega Man 6— from this new robot master. Plus I don't want Capcom to start the yearly releases thing all over again. I don't trust them to keep the quality up. If 10 ends up being to Mega Man 9's what 2 was to 1 though (or what 3 was to 2), I might get on board just this once.
Please, no useless, broken bullshit like the shop though. It's never been an integral part of the games, and it was never remembered to be an improvement to the series, unlike the password system. No female robot masters just for the sake of it too: if you put one in, make it badass. Most important, kickass music. Don't screw up the Wily Stages like you did in 9. The music in Wily Stage 1 was such a letdown. As generic as could be for Mega Man standards. Bleh. AND NO DLC FOR CHRIST'S SAKE. I won't get your stupid 300-point pseudo-infinite mode this time. Fool me once, shame on you. Fool me twice, shame on me. As a side note, I feel bad: after seeing what Super Mario Bros. looks like when you give it the current-gen treatment (NSMB Wii), I kind of wish Capcom would try "New Mega Man". This comes from a staunch proponent of 8-bit, 4:3-style Mega Man. Heck, I even wonder what multiplayer Mega Man would be like. |
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Member
(12-10-2009, 09:16 AM)
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#398
awesome
16 bit next please capcom |
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Member
(12-10-2009, 09:20 AM)
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#399
Originally Posted by Echoes:
MM9 really wasn't that hard, it was just a case of remembering enemy patterns. |
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Member
(12-10-2009, 09:25 AM)
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#400
I can't believe all the hate for 8-bit sprites. I think it's a cool look.
16:9 plz |