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Member
(12-26-2009, 06:27 PM)
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#451
Originally Posted by Chris1964:
For 10th week spot it would need to sell ~385,000 next 7 weeks. |
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Sales-Age Genius
(12-26-2009, 06:35 PM)
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#452
Originally Posted by DNF:
Famitsu first 10 biggest weeks so far: 1st biggest week [PS1] Final Fantasy VIII (Square) - 2.504.044 2nd biggest week [PS1] Dragon Quest VII (Enix) - 1.072.286 3rd biggest week [WII] New Super Mario Bros. Wii (Nintendo) - 570.000 4th biggest week [GBA] Pokemon Ruby / Sapphire (Pokemon Co.) - 336.847 ->NSMBW incoming 5th biggest week [NGB] Pokemon Gold / Silver (Nintendo) - 436.828 ->NSMBW incoming? 6th biggest week [NGB] Pokemon Gold / Silver (Nintendo) - 573.247 7th biggest week [NGB] Pokemon Gold / Silver (Nintendo) - 477.507 8th biggest week [NGB] Pokemon Gold / Silver (Nintendo) - 258.734 9th biggest week [NDS] Mario Party DS (Nintendo) - 208.094 10th biggest week [NGB] Pokemon Gold / Silver (Nintendo) - 144.733 |
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Member
(12-26-2009, 06:49 PM)
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#454
Originally Posted by Road:
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Corporate Ballwasher
Ignore everything I say (12-26-2009, 06:55 PM)
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#455
I think productivity per year is a silly metric and doesn't tell you much of anything useful. Developing a good game usually takes 1.5 to 2 years minimum. All this should tell us is how staggered the development is, but we know there are high years and low years and these are often dependent on the release of key franchises. Because these are usually aligned by console launch you expect them to cluster. If Mario, Metroid and Smash Bros all hit in the same year then because the developers are on similar budgets and scheduals for Nintendo's highest quality releases then you expect a low point between the times where they finish their next projects. Trying to go faster does not help.
It's classic Miyamoto, a delayed game can be good but a bad game is bad forever. Running completely for a buisness is more-or-less what Activision, EA, and Ubisoft do. They try to run on yearly scheduals and hit their marks every time. It's highly productive but, interestingly, this has not make them more profitable than Nintendo (It does however seem to increase preception of profitability to investors, who like sales-age are concerned with numbers). Some of the most successful devs like Valve and Blizzard are also some of the least efficent. There's a subjective variable in there that will fail you everytime if you look at it like this. |
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Sales-Age Genius
(12-26-2009, 07:02 PM)
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#456
Originally Posted by Road:
(I'm trying to find anything to make the defeat softer) |
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Wastes hours checking old Famitsu software data, but that's why we love him.
(12-26-2009, 07:47 PM)
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#457
Originally Posted by Chris1964:
I could see Wii getting within 50K or so depending on how far PS3 falls this week. |
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Member
(12-26-2009, 08:11 PM)
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#458
Originally Posted by Somnid:
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Member
(12-26-2009, 08:24 PM)
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#459
Originally Posted by Leon S. Kennedy:
As a stock holder I want them to push out a true Pokemon RPG, Mario RPG, Mario Soccer, and some kind of Mii action rpg type game. As a fan I want a Star Fox game. |
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Faster, stronger, smarter and has a wife who plays more games than you
(12-26-2009, 09:06 PM)
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#460
Originally Posted by Leon S. Kennedy:
It's certainly possible to support a system on only first-party titles, just like it's possible to do so just on third-party titles, even if neither is ideal. But that means a level of dedication to that strategy that I don't think Nintendo has employed. They seem to be thinking about software as a product (and therefore focusing effort on what will sell like gangbusters) but not as support for their hardware system, which I think is a mistake. If Nintendo wanted to really support the system themselves and let third-parties take it or leave it, I think they'd need to alter their development/publishing strategy as follows:
EDIT: I forgot StarFox! |
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Member
(12-26-2009, 09:22 PM)
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#463
Originally Posted by JoshuaJSlone:
There was probably another, different prediction that didn't turn out as spectacularly off as mine. |
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Wastes hours checking old Famitsu software data, but that's why we love him.
(12-26-2009, 09:37 PM)
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#464
Originally Posted by bcn-ron:
You are a braver poster than I for bumping that. |
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Depressingly Realistic
(12-26-2009, 09:39 PM)
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#465
I know Charlequin is only supporting a hypothetical (that is, if Nintendo wanted to run a platform single handedly), but I don't think he has considered all the consequences of these seemingly easy tasks for Nintendo.
The simplest example is Western Developement. Nintendo is -- very deliberately and consciously -- a conservative Japanese company. In conservative Japanese culture, most businesses are fiercely demanding of their employees, expecting them to do what they're told when they're told. The company is then in turn unusually loyal to their employees: they try extremely hard to avoid layoffs, as Sony did in their recent downturn, as an example. Well, most American employees simply don't think this way. They want more freedom to create what they want, and certainly don't want to be tied to a single company ad infinitum. Of course, they don't like it when they get laid off: look at the massive number of layoffs and dissolutions Microsoft has wrought in their publishing house as an example. Look at EA. Jobs aren't safe even if your department is doing reasonably well. More generally, it is entirely acceptable in American culture for companies to lay off people for "restructuring" or whatever other reason they might choose. And for the most part it seems most Americans would prefer a shaky, uncertain job future with more freedom to a very secure, safe future where they are rigidly tied to a single company. All of this is supposed to explain why Nintendo's entire corporate culture and most Western employees are at odds. The way Nintendo runs business -- its very core principles -- are not palatable to most Western developers. And it shows: most of Nintendo's attempts to branch out in to Western development (Silicon Knights, Factor 5) have ended disastrously. So, to attract a larger Western Development group in to Nintendo's first party, I think Nintendo would essentially need to change their business philosophy entirely. I think that's a very bad idea, and as such I'd strongly recommend that Nintendo make no attempt to create first party Western development at all. Ever. Unless American employees change, I guess. I could imagine small groups of people accepting this type of culture: finding a small studio here or there. But en masse? No, not ever. But that isn't my real point: my real point was that I don't think Charlequin had thought about all the consequences to these seemingly easy changes Nintendo could make. I think they're far more complicated, and in many cases reach significantly different conclusions. Like the example above.
Last edited by Opiate; 12-26-2009 at 09:43 PM.
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Sales-Age Genius
(12-26-2009, 09:43 PM)
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#466
Originally Posted by Opiate:
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Depressingly Realistic
(12-26-2009, 09:46 PM)
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#467
Originally Posted by Chris1964:
We don't expect our employers to be loyal to us. We know that they will fire us if we become momentarily unpalatable. As an example, if there is some sort of restructuring, where the department names change and organization is shifted around -- most companies do this on a seemingly bi-annual basis -- it is entirely plausible for 10% of the workforce to be laid off simply because their positions have been deemed momentarily redundant. Until the next restructuring happens, and suddenly certain positions are needed again, and they rehire. And of course, when there are losses, heads roll very rapidly. Typically from the bottom up, but sometimes companies are more altruistic. This means the companies are less loyal to us as employees. But at the same time, they don't expect the same sort of loyalty from us as conservative Japanese companies seem to expect from their workers. From what I can gather from friends working in Japan, it can be taboo to leave your company for another. That's so commonplace in America it is even thought about: of course you'll jump ship if another company offers you a better salary. Why wouldn't you? |
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Sales-Age Genius
(12-26-2009, 09:53 PM)
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#468
Originally Posted by Opiate:
How the market works =/= what employees want Personally I preffer a very secure, safe future where I'm rigidly tied to a single company than a shaky, uncertain job future with more freedom. |
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Member
(12-26-2009, 10:00 PM)
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#469
Originally Posted by Chris1964:
Originally Posted by Chris1964:
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Faster, stronger, smarter and has a wife who plays more games than you
(12-26-2009, 10:34 PM)
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#471
Originally Posted by Opiate:
I do, however, think they are all "conceivable" -- that is, one can imagine them happening, since companies are known to successfully undergo major cultural shifts and adopt new and distinct strategies under the influence of successful leaders at times -- and (this is the important part) that some significant portion of such changes would be necessary for a strategy that relies entirely on first-party development to sell the system to be sufficiently reliable and developed. From there one can independently evaluate the difficulty of these changes and determine whether such a strategy actually makes sense. On the topic of Western developers, you are correct inasmuch as you describe the dynamic between the Japanese leadership of Nintendo and Western development studios directly, but that's why I've thought for a while that Nintendo should have had a legitimate Western arm instead of a rump marketing organization. A real Western branch could operate within the usual expectations of an American or European corporation and serve as a bridge between the motive force behind Nintendo's product lines in Japan and the distinct needs of developers in the West. Building one now would be ludicrously difficult but it's much easier to imagine a path in retrospect from the N64 era to now where that console's extremely strong Western support led to NoA and/or NoE growing and building upon that support in the future. (And of course that's a hypothetical that rapidly changes quite a bit about the future of Nintendo as a company, etc. etc.) EDIT: You might have gotten confused by the part where I said it'd be a better strategy than what they have now, but that's really just my way of expressing how shitty I think Nintendo's platform strategy for the Wii is; any coherent and dedicated strategy would be better than what they've got on offer now. |
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Member
(12-26-2009, 10:42 PM)
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#472
Originally Posted by Chris1964:
Well, it's not my prediction (and I didn't doubt it, at least not publicly haha), so you guys decide. |
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(12-26-2009, 11:47 PM)
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#473
Originally Posted by Chris1964:
Originally Posted by charlequin:
Originally Posted by Opiate:
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Member
(12-26-2009, 11:53 PM)
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#474
Originally Posted by donny2112:
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Time Traveler
(12-27-2009, 12:20 AM)
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#475
Originally Posted by donny2112:
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(12-27-2009, 01:02 AM)
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#476
Originally Posted by manueldelalas:
Originally Posted by manueldelalas:
Originally Posted by manueldelalas:
Originally Posted by manueldelalas:
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Member
(12-27-2009, 01:38 AM)
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#478
Originally Posted by ethelred:
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Cranky. Very cranky.
Rather sarcastic to boot. (12-27-2009, 01:54 AM)
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#479
Originally Posted by LINK.AGE76:
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(12-27-2009, 01:58 AM)
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#480
Originally Posted by ethelred:
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Member
(12-27-2009, 02:12 AM)
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#482
Originally Posted by ethelred:
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Member
(12-27-2009, 02:14 AM)
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#483
Originally Posted by leroidys:
I really liked PD too, but I think the best game they made was DKC2. |
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Super Adventure Boxing
(12-27-2009, 03:23 AM)
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#484
Originally Posted by Opiate:
Retro announced that they were intending to leave the Metroid franchise behind for a while and work on something new, but only eight months after Metroid Prime 3 launched, three of Retros most senior staff were escorted off the premises and then four months later they started a studio with EA based on the concept of extreme creative freedom. Based on the sheer amount of rumors, it also seems whatever Retro was working on in those eight months has since been canceled, leading to Retro being quiet for so long. |
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Cranky. Very cranky.
Rather sarcastic to boot. (12-27-2009, 03:33 AM)
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#485
Originally Posted by Opiate:
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Member
(12-27-2009, 03:36 AM)
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#486
Originally Posted by freddy:
The thing is, Nintendo isn't built to ride the wave. They are on top of the world now but they don't have their productions lined up to take advantage of it. If this gen has taught us anything, in a couple years this could all reset and they'd be back at square one. They are letting their biggest opportunity ever just pass them by. A theory I like is that too much of what Nintendo makes has to go through Miyamoto and he can only do so much. |
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(12-27-2009, 03:36 AM)
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#487
A lot of Japanese companies aren't doing business that way anymore.
Nintendo probably always will, however. |
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Member
(12-27-2009, 03:43 AM)
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#488
Originally Posted by bcn-ron:
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Super Adventure Boxing
(12-27-2009, 03:50 AM)
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#489
Originally Posted by Segata Sanshiro:
If they've been changing the corporate structure, I'm kind of curios if they've been changing the development culture as well. |
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(12-27-2009, 03:51 AM)
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#490
Originally Posted by bcn-ron:
I'd love to see him concentrate on his babies like Mario and Zelda instead of stretching himself thinly across so many titles. |
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(12-27-2009, 03:52 AM)
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#491
Originally Posted by jay:
Their strategy is what makes them the most successful video game company around, though. |
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Cranky. Very cranky.
Rather sarcastic to boot. (12-27-2009, 03:57 AM)
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#492
Originally Posted by freddy:
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(12-27-2009, 04:00 AM)
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#493
Originally Posted by AniHawk:
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Member
(12-27-2009, 04:05 AM)
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#494
Originally Posted by Chris1964:
They may be trying to undercut the used market by being very aggressive on price; which they can do since it started out so high. Japanese used buy-back prices are quite high for new games so by chopping that 20% off the new price the used retailers may not be able to resell copies they bought back during the first week at a profit for below 7500 yen. It's certainly an interesting strategy if that is what they are doing. I have no real feeling for whether or not it will work though. |
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HOLY FUCKING CRAP
(12-27-2009, 04:09 AM)
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#495
A lot of this company pressure begins even before people enter companies.
I'm a student in one of Japan's most well-regarded universities (and I'm not saying this to show off, but it's true. The school's produced 6 Prime Ministers and has alumni from the CEOs of Samsung and Sony; even Yamauchi was a student before dropping out). I'm not on an exchange program, but enrolled as a realtime graduate student. Even graduate school is a bit of an oddity in Japan. Japanese college graduates are expected to go to work and become (for lack of a better word) slaves to the companies. The ones (Japanese) who do decide to go gain extra skill, but most also happen to be proficient in English, so many have an already have an international outlook and may want to head overseas in the near future. Japanese schools also attract other East and Southeast Asian students who believe in this system, so it's usually Westerners who object. Before finishing university, students are expected to do systematic job hunting, which shows the differences in what purpose a university is supposed to serve in Japan and Western countries. In Japan, you go to school not to gain knowledge, but to get a permanent, secure job. In Western countries, employment is also seen as an incentive to go to college, but knowledge and resume building is another purpose. Japanese students feel their degrees are everything they need, regardless of what their major was or what they actually studied. Japanese companies will train all hired workers anyway. Graduate school serves an even more differing purpose in Japan and elsewhere: in Japan, it lands you a job. Elsewhere, it would explicitly give you more knowledge. What does this mean for the game industry? Well, I just mentioned this post because I can see the seeds mentioned in this thread sowing right before my very eyes, every single day, among my peers. Whether one would agree or not, Japanese society is fairly rigid. The dismantling of the core philosophies of a company like Nintendo will not happen easily. |
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HOLY FUCKING CRAP
(12-27-2009, 04:14 AM)
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#497
Originally Posted by schuelma:
(Internationally recognized MA, but also from a school well-known in Asia.) |
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Member
(12-27-2009, 04:15 AM)
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#498
Originally Posted by schuelma:
Its too bad that Nintendo has become dumb, in my personal opinion they have fully failed to leverage the Wiis success into PS2 like success. Perhaps with Super Wii? |
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Member
(12-27-2009, 04:20 AM)
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#499
Originally Posted by cvxfreak:
I guess it can work for the good and it can work for the bad. It's good to have employees with your company for a good amount of time, but from that you don't get a lot of cross-working experience. Specially in the games industry, I think I find that somewhat... critical? |
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Cranky. Very cranky.
Rather sarcastic to boot. (12-27-2009, 04:22 AM)
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#500
Originally Posted by cvxfreak:
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