Originally Posted by Hero:
The gif is impressive but I want to see some actual games for this instead of tech demos.
Quote:
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Sony came late to a party that Nintendo started after making fun of it and calling it gimmicky for the first three years.
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Fixed that for you, junior.
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(Sigh.)
You fixed nothing. In fact, you are attempting to rewrite history. Unfortunately, the facts aren't in your favor.
His original quote, before you "fixed" it, was perfectly fine:
Originally Posted by Trailblaster:
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Zoramon there no need to defend Nintendo's motion controller here. Acknowledging what Sony is doing with thier motion controller is not a knock on the Wii. Sony and Nintendo came at the same problem from different directions but Sony solution clearly doing things the Wii isn't. That fact dosen't take away from what Nintendo manage to accomplish this Gen.
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That seems perfectly reasonable. Why you had to drag the same old System Wars bullshit into it is beyond me.
It serves no purpose in this thread. Worse still, you are stating things as fact in your "fixed" quote that simply aren't true at all.
Want proof? OK...
Here's what Dr. Richard Marks, the man in charge of Sony's R&D efforts for the past decade, said about this technology to Gamasutra waaaaaay back in 2004, which was more than a year before the Revolution/Wii plan was revealed, and more than two years before it made one red cent for Nintendo:
Originally Posted by Gamasutra:
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Q: What future hardware innovation do you see as being especially important for games?
A: I think that microphones will become part of the system for sure. They won't completely change everything, and you won't do everything through the microphone, but it'll be there as part of something you can use. Voice recognition in the future won't be that expensive in terms of computation to use, so you can have it included basically for free. With regard to cameras, the biggest innovation that will occur is in terms of getting data out of a camera in a really rich way. We need a really good 3D sensor, and if you have that, that'll be as important as the Z-buffer is for graphics.
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http://www.gamasutra.com/gdc2004/fea...marks_01.shtml
Well that flies right in the face of your claim, doesn't it?
Obviously, Sony didn't think a 3D motion control solution was a gimmick even well
before the Revolution/Wii was revealed or making any money. The man in charge of this project clearly said it would be someday be one of the
most important innovations in games way back in 2004. Sony invested around a decade in R&D time and R&D dollars developing this kind of thing.
If you think Sony is just a "Johnny-come-lately" here, or hasn't been quite serious about developing a 3D motion controller, you haven't been paying attention. That's your problem, not Sony's. Sony's interest and R&D in this area has been well-known for years and years. They've done tons of very public tech demos over many, many years talking about this tech, and they've spent tons of money over the last decade developing this thing.