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There's a duck in the room
There's a duck i-OWWWW (02-14-2010, 07:51 AM)
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#702
Originally Posted by GhaleonQ:
This game is interesting enough on its own. The combination of moody noir setting, characters with different backgrounds/motivation, unusual game mechanic may prove to be interesting for *some people*. If these people do not include you, then there are MANY other games coming out at the same time. Star Ocean: International, White Knight Chronicle, God of War 3, Final Fantasy XIII. Feel free to try any of those instead. Or if you don't have PS3, then go play ME2 or something else. |
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Member
(02-14-2010, 08:07 AM)
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#703
Originally Posted by Replicant:
And this game is for me! I've already said that aspects of the gameplay that Heavy Rain borrows will be the future of narrative art games. That's why I'm playing this. It just doesn't seem done well. Edit:
Originally Posted by Replicant:
Last edited by GhaleonQ; 02-14-2010 at 08:33 AM.
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There's a duck in the room
There's a duck i-OWWWW (02-14-2010, 08:24 AM)
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#705
Originally Posted by GhaleonQ:
And here I am playing Star Ocean 4 and in comparison to HR demo, not only the voice acting is better in HR demo, I actually played something in that demo in comparison to watching cutscenes during the first 10 or so minutes of Star Ocean 4. Even the graphics are far more impressive in the HR demo. |
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(02-14-2010, 08:26 AM)
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#706
replicant, you're not even responding to his post at this point. christ.
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NeoGAF: my new HOME
(02-14-2010, 08:27 AM)
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#707
Hold three buttons to squeeze past a dumpster... really? Really?
smh Everything else is good to great (bar the controls which, I feel are simply obnoxious) but certainly not a day 1 or urgent purchase. Kudos to Sony for pumping so much cash in to a non-surefire blockbuster though. Very brave. |
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There's a duck in the room
There's a duck i-OWWWW (02-14-2010, 08:31 AM)
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#708
Originally Posted by Rez:
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Member
(02-14-2010, 08:59 AM)
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#709
Originally Posted by GhaleonQ:
The body animations and reactions differ from scene to scene. Some scenes has it a lot, especially towards the last few hours where they make it seem insanely natural and believeable due to its very low key nature. It's not overblown and theatrical in its expressiveness. There are some more natural expressions during the game, but some of them is up to the player to initiate. You can lean up against a wall, sit down next to someone and so on. And that will trigger those more natural twitches, head rolling and more human movements. But if you just stand still, you won't see it and it is very much possible to totally break immersion if you don't think "If I was listening to this guy, I would lean against the back of this chair, because I wouldn't be standing around looking like an idiot". If that line of thinking isn't happening, then you will end up with stupid looking situations that will break the flow of the game, and the cinematic presentation instead of reinforcing it. Your comment about character standing still and throwing some hints at the player (which is honestly my biggest problem with the game, the "mental state and thoughts" of the character is basicly a hint system most of the time. Sometimes it is used more intelligently, but not as much as I would like it) is very much true, and there is some situations where this happens. But personally, I wasn't thinking about that, because I myself was in a deep state of panic. Which I think is the intention of the game, the panic and fear of doing what is being asked of you is reflected in the way you yourself is acting, and feeling while controlling the character. But of course, that is a personal thing, and if you aren't feeling like investing yourself that much into the theme and experience it will seem a bit dull and maybe stupid. A bit of spoiler, if you haven't watched the clip in question: Personally I was debating with myself for a good two minutes, if I should do it and if there was any possible way of cheating. Ultimately I decided to go through with it (you can leave at any time if you want to), and found a meat cleaver in the kitchen. And again, the emotional gravitas comes from the player himself, as much as from what Ethan does during the chop. I had a very bad feeling doing it, and it really hit home how attached I actually was to the character, something I hadn't felt like I was untill that moment. Which also reflected onto how I would play for the rest of the game, as to how far I would actually go and do what I was being asked to do. The "Something bad is going to happen" part you mentioned, mostly springs from the fact that you know beforehand that something utterly horrible is going to happen when you enter. Again, this is part of the plot, and if you intend on playing it, I really don't want to move too deeply into that. But there was some more emotional "oh fuck, why the hell am I doing this" thinking from Ethans part, before entering the room Music vise, the game uses the music fairly good during most of the dramatic scenes, and it comes across as especially amazing during some intense parts, where it really clicks into the visual presentation. In regards to the voice acting, I felt that it was mostly the kids an their performance that was a problem to me. But since I'm not a native English speaker, many other characters could very well sound totally off, if you have a deeper understanding of the articulation of the language, and have used it all your life. But in general, I felt the voice acting was good, with a few misses (there's especially one during a dramatic scene that had me looking wierdly at my tv because it sounded like it was delivered in a way that really didn't fit the situation). |
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Banned
(02-14-2010, 09:04 AM)
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#710
Originally Posted by ElFly:
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Member
(02-14-2010, 09:16 AM)
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#711
Originally Posted by Vinterbird:
2. I'll be playing in French with English subtitles, but the translation has elemetary sentence structure. I know some French. If you're playing in that language, how does it sound? In English, the vocabulary is simple (that's okay) and the syntax and rhythm are too basic. I assume that the vocabulary is similarly basic in French, but does the sentence structure have a bit more force to it? What's a book or television show that would compare? 3. Even if he didn't include animations when stationary, I'm pleased that some situations include naturalistic movement. 4. Still, it sounds like the game relies more on the plot (___ happened, and my abstract remembrance of that event makes me feel ___) than on meticulously planned scenes. That's problematic, but my thoughts about Cage-the-director are out there. Other than that, you answered my questions. You even set your expectations for what the game should be. Since English isn't your language, I appreciate the thoughtful post even more. Please stick around when all of us get it. |
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Member
(02-14-2010, 09:37 AM)
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#713
Originally Posted by GhaleonQ:
With a pace that ramps up fairly quickly and gives the player a true sense of urgency due to it playing out in the course of five days, where you slowly but surely are pieceing together parts of the puzzle as the detectives, meanwhile experingcing Ethan going in a downwards spiral of depression, fear and doubts of himself as a father and saviour. 4. The game takes some moments where it goes deeper into the characters and their inter-personal relationship, especially during the first hours of the game, where it is in absolutely no rush to kick off the story, and instead forcing the player to be the character they are in control of, and not run around saving the world. Some of that disappears midway through, due to the story wanting to move towards the Origami origins and solving the case, but returns to it during the last three hours. Of course, this is what I've experienced. My editor had a totally different experience and for the last half of the game, he saw an entirely different outcome then I did. Where none of my investigation or scenes where taking place, because he had gone a completely different way in terms of how he wante to proceed with the characters. |
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Banned
(02-14-2010, 09:51 AM)
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#714
Originally Posted by SolidSnakex:
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Banned
(02-14-2010, 09:54 AM)
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#715
Originally Posted by GhaleonQ:
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Member
(02-14-2010, 09:55 AM)
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#716
Originally Posted by Dogenzaka:
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(02-14-2010, 10:15 AM)
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#717
The QTE nonsense is really turning me off this game fast. They should have a non-real-time control setup for those of us who want to experience this "game" in an even more laid-back manner. I don't like this middle ground, it's like playing a frustrating game while watching a frustrating movie.
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Short bus special
(02-14-2010, 10:18 AM)
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#718
Originally Posted by mescalineeyes:
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Member
(02-14-2010, 10:18 AM)
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#719
Originally Posted by Chrange:
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Banned
(02-14-2010, 10:29 AM)
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#720
Originally Posted by xbhaskarx:
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Banned
(02-14-2010, 10:29 AM)
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#721
Originally Posted by SolidSnakex:
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Banned
(02-14-2010, 10:30 AM)
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#722
Originally Posted by KAOz:
every other language is a translation. David Cage wrote the script in english, that's why it's so god-damn awkward 90% of the time. |
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Member
(02-14-2010, 10:32 AM)
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#723
Originally Posted by Chrange:
(it's early here, don't kill me if I misunderstood something :lol ) |
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(02-14-2010, 10:34 AM)
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#724
Originally Posted by BeeDog:
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Member
(02-14-2010, 10:34 AM)
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#725
Originally Posted by BeeDog:
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Short bus special
(02-14-2010, 10:34 AM)
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#726
Originally Posted by mescalineeyes:
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Member
(02-14-2010, 10:36 AM)
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#727
Originally Posted by mescalineeyes:
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Banned
(02-14-2010, 10:36 AM)
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#728
Originally Posted by KAOz:
my french is not good enough to judge Heavy Rain's french voice over, I was merely saying that english IS the original version of the game. |
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Banned
(02-14-2010, 10:37 AM)
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#729
Originally Posted by RedRedSuit:
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Member
(02-14-2010, 10:40 AM)
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#730
Originally Posted by Dogenzaka:
And the character walks normally, with an emotionless face, like nothing's going on. |
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Banned
(02-14-2010, 10:43 AM)
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#732
Originally Posted by BeeDog:
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Banned
(02-14-2010, 10:45 AM)
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#733
Originally Posted by SolidSnakex:
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Member
(02-14-2010, 10:51 AM)
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#734
Originally Posted by Chrange:
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(02-14-2010, 11:00 AM)
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#735
Originally Posted by TommyTomsten:
And I don't like having to press six different buttons to walk up a hill... Maybe this game isn't for me. |
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nods at old men
(02-14-2010, 11:01 AM)
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#736
Originally Posted by BeeDog:
Or not resolved.... woooooooo...... :wiggles fingers: up to you.....
Originally Posted by xbhaskarx:
But at least the demo let you know first. |
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Member
(02-14-2010, 11:04 AM)
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#737
Originally Posted by mescalineeyes:
David Cage is , quantic dream i don't think so... btw , i had a good laught at CAD.Might have been posted before but too lazy to check.
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(02-14-2010, 11:12 AM)
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#740
Looking at the reviews, they don't seem to have much a problem with the VA.
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(02-14-2010, 11:15 AM)
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#741
Originally Posted by filopilo:
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(02-14-2010, 11:18 AM)
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#743
Originally Posted by RedRedSuit:
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Banned
(02-14-2010, 11:19 AM)
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#744
Originally Posted by Loudninja:
can some of you guys really not hear how bad/awkward it is? It's such a god-damn shame, too. With good voice acting and writing that doesn't sound like a foreign exchange student writing a play this could have been one of the standout games of the generation. as it is, it's just a nice change of pace from the other games, but falls short of being truly remarkable, and I think the blame largely falls on Cage thinking too highly of himself as a director and as a speaker of the english language. |
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Banned
(02-14-2010, 11:20 AM)
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#745
Originally Posted by Loudninja:
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(02-14-2010, 11:21 AM)
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#747
Originally Posted by mescalineeyes:
Originally Posted by spats:
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Banned
(02-14-2010, 11:24 AM)
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#748
Originally Posted by Loudninja:
the game is full of lines no person capable of the english language, americans, no less, would say; delivered in ways that make no sense and do not in any way reflect the situations the people are in. your avatar is Uncharted 2 for crying out loud, now that's a game with good fucking VA, for a story that's barely important. Heavy Rain is all about the story and is plagued by not just bad voice acting, but weird, wooden animations and some really sub-par character modelling. It really does the game no favors. |
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(02-14-2010, 11:24 AM)
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#749
I think both 'sides' in this thread are kind of over-reacting. the VA certainly isn't total shit, but it certainly isn't above average.
It falls into that middle range of VA that I associate with most AAA PS2 titles. I'll adjust to it in time, but it certainly isn't Hollywood. |
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Member
(02-14-2010, 11:25 AM)
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#750
Originally Posted by Loudninja:
Other things, however, namely the thriller aspects and emotional investment of the story, most likely were only slightly hinted at in the demo, so I'm still fully expecting a very good game. But the VAs, at least in English? No, it's pretty much a done deal. They're not good.
Quote:
Originally Posted by mescalineeyes:
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