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Zen
Banned
(03-28-2010, 07:32 PM)

Originally Posted by BeeDog

Yep, was referring to him. :) Thanks Zen, will try that.

I used Lightning, Snow, Vanille, just for reference. They were all around level 3 for their three starting roles, maybe 1 level 2 each. Haven't invested anything in any other roles yet).

Also, hopefully you have Renew? 2 TP cost but a great group heal.

Good luck :)
Fimbulvetr
Member
(03-28-2010, 07:35 PM)
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Originally Posted by Himuro

That's the thing that surprises me though: A Tales game has better writing and direction than a Final Fantasy game. What the hell happened? :lol

This is the company that was scared of not having enough girly-men in their last game.:lol
Yoshichan
I've played over 500 hours of DMC2 and consider the game good.
(03-28-2010, 07:43 PM)
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Originally Posted by BeeDog

Yep, was referring to him. :) Thanks Zen, will try that.

All right! Called a friend and asked him what he did since he just did it. He hadn't been grinding anything to that point so...

Light, Fang, Van

Go in with both shrouds.

Com/Com/Rav = This will be your main damage paradigm. As soon as he's staggered, switch to this.
Rav/Com/Rav = This will be your main chain builder until he's staggered.
Med/Sab/Sab = You will heal your party while both Fang and Van debuffs the shit out of him. That includes Slow, Imperil, Deshell and Deprotect.
Med/Sen/Med = You should do this when you need heals, Fang will quickly provoke him and you and Van will cover up the healing

As soon as he goes into armor stance, heal up and prepare the Med/Sab/Sab combo so that you can quickly take his buffs away and start debuffing him.
Pandoracell
Member
(03-28-2010, 07:46 PM)
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I just wanted to pop in and say that I just purchased this on PS3, and I don't think i've ever seen cleaner CG video in any game prior. It's amazing. Still a little jarring for me when it switches from CG to ingame, but as a vocal CG hater, i'm impressed.
Garjon
Member
(03-28-2010, 07:52 PM)
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Originally Posted by Blablurn

need some help for the fight against Odin :( i can't attack him because he's to strong. when i concentrate myself on healing the time ends before he surrenders.

Use double ravager for when he's using his shield (since it's not damage that fills his meter) and rav/med during his attack. The biggest problem is Hope not healing fast enough. Aegisol and Fortisol also help; in fact, I'd recommend you save these for the Eidolon battles - some of them can be very hard.

Also, after 4 hours solid grinding, I finally beat Vanille's eidolon. The bit after that has been the best part of the game so far :)
zoukka
Member
(03-28-2010, 07:52 PM)
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Originally Posted by Himuro

That's the thing that surprises me though: A Tales game has better writing and direction than a Final Fantasy game. What the hell happened? :lol

When a person says these things in a JRPG thread I always search for a random video of said game. And if XIII is worse than this then Im' a bail the fuck out...

http://www.youtube.com/watch?v=NWihl...x=0&playnext=1
HappyDad
Junior Member
(03-28-2010, 07:56 PM)
How do I put the free outfit using the redeem code? I entered the code and downloaded it. The wear button wasn't selectable. So, I went to Customize Avatar, but the outfit is no where to be found...
Magnus
Member
(03-28-2010, 07:57 PM)
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Let me just say, save all your deceptisols for Chapter 13. I mean, I only ended up using two, but had I known when the end was coming,I'd have used all 6 that I'd acquired throughout the game. Those last few trash mob packs are annoying as shit.

I wish I had used my other aerosols more often in game though. I burned one Fortisol on a trash pack that was annoying the shit out of me to get some early haste out of the way, and that's it.

I also never grinded, save half an hour on the behemoth kings in ch 11, and 10 missions in Gran Pulse. Finished the game with two roles per character at Level 4 (with only some nodes not picked up on the way) and a third role at Level 3, and didn't have excessive trouble anywhere really, save the final boss' ridiculous cheap instant game over spell. Would have trounced it on the first try but for that bullshit.

Interested to hear your finishing stats for comparisons.
Kinan
Member
(03-28-2010, 08:09 PM)
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Reached Gran Pulse finally, so refreshing to leave those corridors at last. :p

I'm getting screwed by King Behemoths though, I can kill first form, but they wear me down when transformed. Is that normal at this stage or I just not good enough?

Did first three missions already, were pretty easy so far, probably will do some more before moving on.

Also, whats with those yellow jump-rings that do not work yet? Do I need some accessory to make them active?
Dedication Through Light
Member
(03-28-2010, 08:12 PM)
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Originally Posted by Husker86

Really? This is worrying me then heh. For instance, I'm looking at a battle result screen now of a big Ooze:

Target Time: 1:18
Battle Duration: 1:06

3 Stars wtf :(

Wow I guess you would need to do preemtive strikes on them, I wonder what the 5 star for that would be, somewhere under a minute then? How many stars if you get over the target time?
Neil
Member
(03-28-2010, 08:13 PM)
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Originally Posted by Kinan

I'm getting screwed by King Behemoths though, I can kill first form, but they wear me down when transformed. Is that normal at this stage or I just not good enough?

Also, whats with those yellow jump-rings that do not work yet? Do I need some accessory to make them active?

Yellow jump rings are chocobo only.
And yes, King Behemoth's are really hard at that point. Should go down if you get a pre-emptive strike on them though :)
Papercuts
fired zero bullets in the orphanage.
(03-28-2010, 08:17 PM)
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Originally Posted by Kinan

I'm getting screwed by King Behemoths though, I can kill first form, but they wear me down when transformed. Is that normal at this stage or I just not good enough

If you can whittle them down and get them staggered when they're close to half health, you can bypass the second form with air juggles. I ran right into the foggy area and was able to take two on at once right when I entered chapter 11, but only if I never let them transform.
lupin23rd
Member
(03-28-2010, 08:22 PM)

Originally Posted by Dedication Through Light

Wow I guess you would need to do preemtive strikes on them, I wonder what the 5 star for that would be, somewhere under a minute then? How many stars if you get over the target time?

I didn't really test this theory out too much but it seemed like +/- 10% of the target time gave you 3 stars, and then I assumed it scaled after that (maybe 20% within is 4 start, and then after that is 5 stars?).
burgerdog
Member
(03-28-2010, 08:23 PM)
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Originally Posted by Yoshichan

64 is a piece of cake. 63 was the most difficult one until I equipped 4 magic bracelets with each character.

I just did 63 and it was a regular adamantortoise so it's basically a free 5 star mark and genji glove. How come it gave you trouble?
Fuu
Formerly Alaluef (not Aladuf)
(03-28-2010, 08:24 PM)
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Beat the game, final boss was average (he had less forms than I expected), buffing and debuffing made him go down easily. I'm glad I left the marks for post-game (did around 7 of them and proceeded). Crystarium expanded, back to Gran Pulse fun.
Yoshichan
I've played over 500 hours of DMC2 and consider the game good.
(03-28-2010, 08:26 PM)
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Originally Posted by burgerdog

I just did 63 and it was a regular adamantortoise so it's basically a free 5 star mark and genji glove. How come it gave you trouble?

FFFFF, wrong mission then :lol Which one was the two magical dudes that multi casts spells on you?
burgerdog
Member
(03-28-2010, 08:31 PM)
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Originally Posted by Yoshichan

FFFFF, wrong mission then :lol Which one was the two magical dudes that multi casts spells on you?

I'll let you know :lol I went from 59 to 63 since
the stone was right next to me.
Fuu
Formerly Alaluef (not Aladuf)
(03-28-2010, 08:32 PM)
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Is Episode Zero worth the read?
runlikehell
Member
(03-28-2010, 08:33 PM)
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Originally Posted by Yoshichan

FFFFF, wrong mission then :lol Which one was the two magical dudes that multi casts spells on you?

62. :)
Dresden
on the run
(03-28-2010, 08:33 PM)
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Originally Posted by Fuu

Is Episode Zero worth the read?

Reads like fanfiction. I'd say no.
Kinan
Member
(03-28-2010, 08:38 PM)
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Originally Posted by Papercuts

If you can whittle them down and get them staggered when they're close to half health, you can bypass the second form with air juggles. I ran right into the foggy area and was able to take two on at once right when I entered chapter 11, but only if I never let them transform.

That could work, thanks for the tip. :)

Will try to finish first eight missions today to get access to R&D shop and collectors catalog.
iammeiam
Member
(03-28-2010, 08:52 PM)
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Beat the game last night, and while I really enjoyed it there's a lot that just feels unfinished. Chapter 11 is the only part that felt fully-realized, while the structure of pretty much every other chapter wound up feeling like a demo. I guess they were going for a sort of thematic tie between level design and level location (Cocoon as the fal'Cie-created, highly restricted experience vs Gran Pulse as the untamed natural existence in which any attempt at fal'Cie rule is doomed to failure), but they misjudged the balance pretty badly. It's not just that the chapters are linear as hell, but that there's essentially no bonus activities to do in them.

The story was, as frequently mentioned, horribly told. Up until almost the end, the data logs were making it possible to at least follow what's going on, but from the second Fang decides to try to whack Vanille with her staff to the end it's like all rational cause and effect vanished. And while trying to puzzle out the events of the ending, it just makes earlier events look dumber. I don't know if unlocking all the analects would help, but what ultimately was the deal with the end boss? From what I've read in the analect section, Barthandelus must be Lindzei who created Cocoon and lured humanity there for this eventual point? Yet he spends a ton of time bitching about how fal'Cie must serve their preset function--is he the "go batshit crazy and try to kill everyone to get mommy to pay him attention"-designed fal'Cie? Was he Orphan all along, or did he merge with Orphan or was Orphan just psychotic? Why the hell--if his/Orphan's goal was actually losing to the l'Cie--would he start whipping out the supremely stupid insta-KO spell? It almost seems like it should be impossible to lose that fight; anything else would be self-defating.

And, in retrospect, what was the point of Vanille? Aside from some supremely irritating vocal choices (both in the actress and the habit of having her giggle pointlessly any time the character crossed the screen), what purpose did she actually serve in the story proper? Apparently Fang was Ragnarok, Fang tried to destroy Cocoon, and Fang ultimately failed. WTF did Vanille do? Why even send her? If the fal'Cie can make themselves look like any human at any time, why the hell wake her up? Why not just dress up like Vanille and torture Fang until she turns into a killing machine. Again. The only thing having Vanille there really accomplished was ultimately saving Cocoon which they wouldn't do on purpose.

I pretty much really want an FFXIII-2, which it seems you could easily pull off by having a band of characters set out to destroy the remaining Pulse fal'Cie, since the Pulse fal'Cie apparently just kind of hang out and turn humans into l'Cie to deal with pest control. The battle system is good, and with tweaks could be great. Certain aspects of the backstory are pretty interesting, and it's a freaking gorgeous game, so it'd be a shame for this to be the end forever.
kagete
Member
(03-28-2010, 08:58 PM)
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Congrats....

CONGRATS...

CONGRATS THE HELL IS THIS!

Fck i want XIII-2 with a pimp Sazh giving out missions from a hub while Teen Dajh drives around with Lightning and Serah to find Dress Crystals scattered around Gran Pulse.
BeeDog
Member
(03-28-2010, 09:01 PM)
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Thanks Zen and Yoshichan for your thorough responses, but this time I didn't need to think the fight through at all; I equipped some better accessories, went in with a Fortisol and Aegisol, and SLAUGHTERED him; only took me 2 minutes (target time was 12+ minutes!) and he didn't even do the "Metamorphose" move :lol managed to keep him in the air all the time. Still, many thanks guys!
Drame
Member
(03-28-2010, 09:06 PM)
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Chapter 9 boss was freaking epic. While I didn't find the boss as hard as some other posters made it sound like, it was still a good challenge nevertheless.

I'm closer than ever to Gran Pulse and I can't wait to leave the corridors behind.
Die Squirrel Die
Member
(03-28-2010, 09:06 PM)

Originally Posted by iammeiam

The story was, as frequently mentioned, horribly told. Up until almost the end, the data logs were making it possible to at least follow what's going on, but from the second Fang decides to try to whack Vanille with her staff to the end it's like all rational cause and effect vanished. And while trying to puzzle out the events of the ending, it just makes earlier events look dumber. I don't know if unlocking all the analects would help, but what ultimately was the deal with the end boss? From what I've read in the analect section, Barthandelus must be Lindzei who created Cocoon and lured humanity there for this eventual point? Yet he spends a ton of time bitching about how fal'Cie must serve their preset function--is he the "go batshit crazy and try to kill everyone to get mommy to pay him attention"-designed fal'Cie? Was he Orphan all along, or did he merge with Orphan or was Orphan just psychotic? Why the hell--if his/Orphan's goal was actually losing to the l'Cie--would he start whipping out the supremely stupid insta-KO spell? It almost seems like it should be impossible to lose that fight; anything else would be self-defating.

It seems that the Maker favoured human over Fal'Cie. I imagine that Lindzei/Barthandelus' role must have been to nurture and protect humans. He can't go against his assigned role so creating Cocoon was his way of using his purpose to enact his plan of bringing the Maker back.

The way I see it, Barthandelus' story is essentially one of thinking that his kind were the favoured ones, but ultimately being undone by his arrogance. He (and the other Fal'Cie I assume) thought that the Maker had abandoned them and that by bringing him/her/it back, it would reorder the world and put them above humans. However if the stuff about the Maker draining Fangarok of her power during the War of Transgression and then changing the focus of the party during the final battle is to be believed, the Maker was watching over the world the whole time, just not as the Fal'Cie thought they would.
Rpgmonkey
Member
(03-28-2010, 09:55 PM)
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Originally Posted by FateBreaker

I really think some Tales games have decent, interesting stories. The direction is sometimes good. Vesperia's first half and Abyss are some of the better--definitely better than FFXIII in that regard. Honestly, though, if you want fantastic writing and storytelling in a JRPG, you go read Lost Odyssey's dreams.

But back on-topic: who do you folks think is the hardest in the game? I'm thinking the big turtle, but some people are telling me otherwise.

Vesperia, Hearts, and Abyss had pretty nice writing and direction. I think if they ever went back and fixed them into something a bit more focused, Vesperia and Abyss in particular, they'd be some really nice stuff.

And the turtles are more a matter of preparation than difficulty.

I'd say the Gigantuar or Neochu were the hardest things I fought. There's not a whole lot of preparation you can do, and there's a cheap trick to killing them, but without it you just have to tough it out.
burgerdog
Member
(03-28-2010, 10:19 PM)
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nm
burgerdog
Member
(03-28-2010, 10:22 PM)
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Originally Posted by Rpgmonkey

And the turtles are more a matter of preparation than difficulty.

I'd say the Gigantuar or Neochu were the hardest things I fought. There's not a whole lot of preparation you can do, and there's a cheap trick to killing them, but without it you just have to tough it out.


I'd have to agree with you and say that Gigantuar and Neochu are up there as the hardest marks to beat without cheap tricks. I may go back and try to beat Gigantuar without a lucky break soon, I got really close on my first try without lucky break and brought him down to 25% before he needled lightning two times in a row(the one time I switch from fang to light!).

I was so looking forward to Long Gui all this time, thinking that he'd be as hard as the turtles were initially when I wasn't super prepared. I did 57-63 over the last couple of hours so Long Gui is roaming around now, I see my first one and proceed to run into it without even changing my paradigms or using fortisol, etc. It opens with ultima and kills vanille right off the bat and I'm thinking, this is going to be a tough fight. I quickly use a phoenix down on her and buff myself, staggered one leg, did a highwind on it and it survived, that was nuts and cool. Then I looked at the total hp of the leg and laughed. Took out the other leg, Long Gui is now on the ground and I take away half of its 16million hp in one go. Seeing full well that I'm capable of taking out the legs with ease I decide to use a summon to speed up the process and bring it down again. Dead Long Gui, first try without preparation. I'm a bit disappointed to be honest.

I noticed that it becomes weak to every element once it is knocked down, so having a character do En-fire fang and light will only make it die even faster. Looking forward to farming the little one now to get some dark matter. I tried mission 64 for 2 minutes before heading out the door and from what I saw it didn't seem too hard. Will try to beat and get 5 stars to get the trophy that requires all hunts and 5 stars. :D
Fuu
Formerly Alaluef (not Aladuf)
(03-28-2010, 10:47 PM)
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Batteries dying next to an adamantoise. :lol
Fun Factor
Formerly FTWer
(03-28-2010, 10:51 PM)
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Originally Posted by Himuro

The writing in Tales of Vesperia is lightyears ahead of FF13's.

:lol
It's typical anime garbage, you honestly think it's that good?
Fimbulvetr
Member
(03-28-2010, 10:53 PM)
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Originally Posted by FTWer

:lol
It's typical anime garbage, you honestly think it's that good?

That's the joke.
Widge
Member
(03-28-2010, 11:06 PM)
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Finally got to the Grand Pulse section but haven't actually done anything there yet, saving that for another time. Chapters 9 and 10 were just phenom. The section on Chapter 9 where you are battling downwards to take on the final boss there was excellent. Some genuinely hard fights where you need to keep adapting your strategy.

The guy halfway through Chapter 10, god almighty... I did him first try but christ what a fight, epic.

Loved all of it though. Really like the team of people in the game, most solid squad of characters for a long time. Does feel like XII was a bit of a mis-step in terms of characters and story. I never felt compelled to keep playing and playing, just because I was waiting to see what was going to happen next.

Found the storytelling quite interesting. How it is effectively a setting of scene/characters, flight from peril and then a regroup to face their destiny. Turning on Non-Scene subtitles helped though as it is sometimes a little hard to pick up what your team chips in with/people in towns are saying to you as you press through the game.

Looking forward to seeing what the quests are like on Pulse, my guys were relatively well levelled by the time I got there. Already able to progress into their hugely expensive level of the Crystarium and a few of my guys weapons were levelled to * or at least level 15+ of their chosen weapon. One area on Chapter 9 was just rife for ravaging for Incentive Chips and tech drops.

I find so many elements of past FF's in this game when playing. Moments in Chapter 10 felt like the sprawling dungeons of FFXII, and then the odd piece of music that was similar to X would float in.
Magnus
Member
(03-28-2010, 11:17 PM)
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I'm over some of my abject resentment and anger towards the game, and am gonna try and pick it up again later this week to try out the missions. The much-touted expanded Crystarium was disappointing. Just another ring of expensive stats, no new abilities? :(

I haven't tried out any of the unique Ravager skills yet, like Army of One, and Highwind -- I assume these are the only character-specific unique abilities, and they're only in the RAV tree? :(


I just realized two now-standard FF tropes were missing from the game, unless I wasn't paying attention.

The Victory Fanfare, though I thought I remember reading in a GAF post that it plays at just one point in the game. Don't recall hearing it myself.

And Limit Breaks/Overdrives/etc. - or are abilities like Army of One and Highwind effectively the replacements for them?


I've gotta reiterate how much I like most of the battle music in the game, particularly the standard battle theme, and the standard boss battle theme. The one used for the game's main recurring villain was cool at first, and quickly became grating and annoying though. Choral, two-note chanting should accent a piece, not dominate half of it. My fingers found Volume Down pretty quickly. Final-battle music was disappointing. I can't even remember it.

I wish these games had the option to independently lower and higher music and sound effects. Or do they? :lol

And I've gotta add how dismal (ending spoilers)
the dialogue is in the finale. Holy shit. "WE CAN DO IT. I'M THE HERO. FOCUS FAL'CIE L'CIE. FOCUS. I BELIEVE IN US. WE CAN DO IT." Jesus. Enough.

I have to confess that I still don't fully 100% understand every mechanic about summons either. From what I gathered through trial and error, they run on their own gambit when you first summon them. Then, you should ideally wait till the Gestalt meter is almost out before hitting Square to transform into that mode (was there a penalty or bonus for timing it properly somehow, other than to aid you in your circumstantial staggering efforts?), and once in that mode, you could enter various combinations that each cost a certain amount of....'fuel', shall we say, as indicated on the screen. I assume if you ran out of fuel, you couldn't execute the Triangle "final" maneuver, like Odin's Zantetsuken. Or would it occur anyway? I always hit Triangle when I was down to 01 or 00 'fuel'. Am I correct in assuming the Circle ability was always typically magical/elemental in nature? Such as Thunder for Lightning's, etc?
Last edited by Magnus; 03-28-2010 at 11:26 PM.
jiggle
Member
(03-28-2010, 11:23 PM)
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52 turtles later and still no trapz! XD
soooo glad FFXI taught me to be patient with stuff like this....

got to 4mil gil through all the ingots though, 500k more and i can instantly take 2 weapons to max once i get a trapz.
~Kinggi~
FIND ME AN ESCORT
NO SHARP KNEEEEEEES
(03-28-2010, 11:37 PM)
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Im on chapter 9 right now and my conclusion is:

-I like that the game seems to still be of a typical FF length despite all the detailed graphics assets.
-The graphics are gorgeous and varied. So much work went into all of the worlds, just wish i could explore more of them.
-Battle system is fun and fast paced. Also seems pretty well balanced at keeping things interesting. Crystarium is a mixed bag, on some occasions it feels like im on a linear path and others i feel like i had to make a choice.

I dont like:

The story. Horrible. The dialog is shit. This game's biggest flaw are these two things. If they were actually good, like a Bioware game or something, this game would have been a whole lot better. The cheese is everywhere!

And because the story has problems, it just points out the flaws int he game design even more because that is the part that is forced to be the game's saving grace.
McNum
Member
(03-28-2010, 11:50 PM)
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Originally Posted by Magnus

I have to confess that I still don't fully 100% understand every mechanic about summons either. From what I gathered through trial and error, they run on their own gambit when you first summon them. Then, you should ideally wait till the Gestalt meter is almost out before hitting Square to transform into that mode (was there a penalty or bonus for timing it properly somehow, other than to aid you in your circumstantial staggering efforts?), and once in that mode, you could enter various combinations that each cost a certain amount of....'fuel', shall we say, as indicated on the screen. I assume if you ran out of fuel, you couldn't execute the Triangle "final" maneuver, like Odin's Zantetsuken. Or would it occur anyway? I always hit Triangle when I was down to 01 or 00 'fuel'. Am I correct in assuming the Circle ability was always typically magical/elemental in nature? Such as Thunder for Lightning's, etc?

As far as I can see, this is the right way to use a summon:

Almost stagger a tough foe. Summon. Keep chaining alongside your Eidolon and build up the Gestalt meter. Once it's full and the enemy is staggered, hit square (or the X360 equivalent). You can also wait out the SP meter, but beware, when it hits 0, it'll start using up the Gestalt meter. Use the Gestalt form to drive up the damage multiplier, I usually just use Auto-Gestalt, and on the last move, unleash the level 3 finisher. No matter who you are, an Eidolon finisher at 900%+ damage is going to hurt.

An additional use is to summon in order to revive your team. Sure, Renew does that for one TP less, but you have 5 TP, so why not get some free damage alongside the full-heal?
FateBreaker
Member
(03-28-2010, 11:53 PM)
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Originally Posted by FTWer

:lol
It's typical anime garbage, you honestly think it's that good?

It wasn't supposed to be worthy of a Pulitzer Prize. The characterization, some plot twists, and direction is good. Someone just linked to a bug scene in Vesperia...which I don't think is bad. I mean, we get NOTHING like that in FFXIII. Everything is just about saving the world somehow, but we don't know how. Those of you who think Vesperia/Abyss are anime garbage need to know this is not Planescape or something. This has a specific audience, and I believe it can be enjoyable and even memorable with great direction and writing. The Tales series gets closer every installment (keep in mind the last two installments I played were Abyss and Vesperia). On the contrary, FF stories/characters/writing/direction seem to dwindle every installment.

So, to me, FFXIII as possible anime shit is not a big deal; it still has the potential to be enjoyable or memorable. The problem is that the script and direction in FFXIII SUCK. It's too bad because I think it had a nice premise.
Grivenger
Matsuno's Goebbels
(03-29-2010, 12:05 AM)
Just beat the game. Heh, even Nojima's plot for FFVIII is better than this game's one. Even when it came to failing at handling convoluted for the sake of being complex plot elements. FFXIII did worse.
burgerdog
Member
(03-29-2010, 12:10 AM)
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Mission 64 was not very tough but it sure is fun. It's a very rythmic battle. Got 3 trophies for completing the mark :D Exorcist, Galuf's Grail, and L'cie Paragon.
Kagari
Crystal Bearer
(03-29-2010, 12:18 AM)
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Originally Posted by Pandoracell

I just wanted to pop in and say that I just purchased this on PS3, and I don't think i've ever seen cleaner CG video in any game prior. It's amazing. Still a little jarring for me when it switches from CG to ingame, but as a vocal CG hater, i'm impressed.

Yes, the CG is absolutely astounding. Don't think any other game has such high quality renders.
Replicant
There's a duck in the room
There's a duck i-OWWWW
(03-29-2010, 12:19 AM)
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Is there some kind of Ribbon you can find in this game? I swear if I have to deal with one more enemy spamming status ailments, I'm going to knock over the magazine rack. /rage

In an unrelated note, Lightning has to be one of the, if not the coolest female character in the history of Final Fantasy. She just oozes cool even when she walks but she's really at the top of her game in battles. Her Odin animation is top notch too. Come to think of it, I never like lead character in FF game as much as I like her.
Rpgmonkey
Member
(03-29-2010, 12:22 AM)
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Originally Posted by Replicant

Is there some kind of Ribbon you can find in this game? I swear if I have to deal with one more enemy spamming status ailments, I'm going to knock over the magazine rack. /rage

There's a Ribbon (a few things drop it and you can find it as a Chocobo dig item), but they kinda suck. :(
RPGCrazied
Member
(03-29-2010, 12:24 AM)
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I'm sorry, but the end boss of chapter 12 can blow me :(
burgerdog
Member
(03-29-2010, 12:47 AM)
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Christ. The weaker version of long gui is fucking way harder.
Oli
Registered User
(03-29-2010, 12:49 AM)
Oli's Avatar
Ugh,

I'm trying to beat mission 12, but I can't beat this guy. I was looking at some videos for help, but everyone seems much higher levels than me. I only have mid 2k HP, while I'm seeing mid 4k in these videos. Should I be grinding more before I can beat this thing? If so, where's the best place/enemy to get a lot of CP?
hitsugi
Member
(03-29-2010, 12:51 AM)
hitsugi's Avatar
all right, I'm at chapter 9 right now aaand I'm wondering if I should stick around and grind for a few hours (seems to be lucrative) or if I shouldn't bother and just keep pushing to chapter 12 (I THINK it's chapter 12) when the grind fest begins
Witchfinder General
punched Wheelchair Mike
(03-29-2010, 12:51 AM)
Witchfinder General's Avatar
When should I start upgrading my weapons? I've just started chapter 10 and the guide suggests that I start now but I don't know which weapons and accessories to focus on.
Oli
Registered User
(03-29-2010, 12:52 AM)
Oli's Avatar

Originally Posted by hitsugi

all right, I'm at chapter 9 right now aaand I'm wondering if I should stick around and grind for a few hours (seems to be lucrative) or if I shouldn't bother and just keep pushing to chapter 12 (I THINK it's chapter 12) when the grind fest begins

You can if you want, but the Crystarium is capped, so it won't last too long. I guess you might as well get as much done now as you can, because in Chpt 11 you're going to have your work cut out for you.
marathonfool
Member
(03-29-2010, 12:58 AM)
marathonfool's Avatar

Originally Posted by Oli

Ugh,

I'm trying to beat mission 12, but I can't beat this guy. I was looking at some videos for help, but everyone seems much higher levels than me. I only have mid 2k HP, while I'm seeing mid 4k in these videos. Should I be grinding more before I can beat this thing? If so, where's the best place/enemy to get a lot of CP?

Just make sure to use physical resists accessories. IIRC the enemy does AOE physical attacks. A Sentinel would be a good option to reduce damage for the entire party. Also, buffs and debuffs are lifesavers. I went with a Fang/Snow/Hope party.

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