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Member
(03-28-2010, 12:03 AM)
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Originally Posted by dreamer3kx:
I did the first 10 missions, and then I progressed. It's not the best chapter for me, reconculous difficulty spike, and it just got really boring. |
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Member
(03-28-2010, 12:13 AM)
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Originally Posted by Rez:
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Member
(03-28-2010, 12:15 AM)
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Originally Posted by entrement:
I'm trying to kill the adamontoise with the Death spell becasue there is no other way of beating him, for now. |
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Member
(03-28-2010, 12:16 AM)
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holy fuck
35 adamantoise/adamantortoise later i'm still without a single trapzehedron WTF
Originally Posted by Second:
make sure vanille is using belladona and fang is also on sab and deshell it first after it fall before spamming death increases the odds of it landing |
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Member
(03-28-2010, 12:29 AM)
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Originally Posted by Rez:
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Member
(03-28-2010, 12:37 AM)
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Originally Posted by Neil:
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Member
(03-28-2010, 12:41 AM)
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Originally Posted by IronFistedChampion:
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Member
(03-28-2010, 12:44 AM)
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Originally Posted by Himuro:
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Member
(03-28-2010, 12:50 AM)
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Originally Posted by IronFistedChampion:
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Banned
(03-28-2010, 12:52 AM)
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Originally Posted by grumble:
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Member
(03-28-2010, 12:58 AM)
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Originally Posted by IronFistedChampion:
Lightning - Commando Snow - Sentinel and Commando Vanille - Medic and Saboteur Sazh - Synergist Hope - Medic and Ravager Fang - Commando and Saboteur I felt Lightning only got really great at being a Commando, but she makes up for it by being extremely versatile, arguably moreso than everyone else. Her HP maxes out at a "respectable" 20,000, she has high but balanced Strength and Magic stats, and she's about "mid-tier" in every role besides Commando. I felt Sazh only got really great at being a Synergist, but he has the second highest HP of the group, and is about low or mid-tier in all his other roles. Of course, you're probably going to want to mix things up a bit. Personally I leveled up one role at a time. First the one I thought they were best in, then the other two, switching when I reached the level cap for a role. When I learned the extra roles I waited until I mastered the original three, then moved on to those. |
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Member
(03-28-2010, 01:06 AM)
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Originally Posted by Rpgmonkey:
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Member
(03-28-2010, 01:23 AM)
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Originally Posted by Alex:
I would rather just manually control my party with no AI period. That's why VI-X had the best battle systems in the series. And it just sucks, as much as I like XIII, that I'm not getting my traditional Final Fantasy experience in the FNC, as XIII was supposed to be that, but clearly, it didn't turn out that way. |
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Member
(03-28-2010, 01:24 AM)
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Originally Posted by Fuu:
Exactly when is the next time you can go back after leaving the area? |
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FTLer
(03-28-2010, 01:55 AM)
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Originally Posted by FuttBuck:
Originally Posted by Himuro:
*smh* Is it so hard to enjoy both linear & non-linear design in a game? It has to be only one or another with some it seems. |
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Member
(03-28-2010, 01:55 AM)
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Just finished the game's story today, and I really enjoyed it. Definitely my favorite FF game since VIII. Chapter 11 was amazing, and I'll head back now to have more fun. I only have two real complaints about the game.
First is the inability to switch the character you control. It wouldn't really be necessary except for the terrible gimmick of getting a game over with only one of your characters dying. I can't believe anyone could have thought that was a good idea. I can't think of any way that switching characters would hurt the game play, and it seems like such a simple thing to implement. Maybe they wanted to force players to be more defensive or something, but there had to be better ways to do that. The battle system in general is easily one of the most fun I've played though, and far better than anything else in the FF series. I didn't think all that much of it until the Snow/Hope section that forced you to do something other than attack-attack-attack, but from then on it was just great. And my second issue was the absolutely horrible ending theme song, that just sucked any possible magic out of the game's ending. I looked up the Japanese version just now, and while it's nothing spectacular either, it's still leagues better than that crap. The game had such beautiful vocal songs all throughout too (the one theme that's repeated throughout the game, and also the one at the waterfall cavern). I really don't understand how they managed to screw that up so badly. Anyway, I'll get back to some missions now. Random kill quests have never been so fun. |
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Banned
(03-28-2010, 01:59 AM)
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Kettch, you must have never played a Shin Megami Tensei game. Having the leader die = game over is really not as bad as you make it out to be. God I love this game's gameplay. The idea is that without a leader you can't properly issue commands. This actually makes sense.
Last edited by ZephyrFate; 03-28-2010 at 02:04 AM.
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FTLer
(03-28-2010, 02:01 AM)
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Originally Posted by Mr. Wonderful:
Wrong. For that to have worked, you would needed to go back to stopping time to apply each individual action, which would have completely destroyed the flow of the battles. One of the best things about this game is that it isn't a traditional by the numbers FF game. |
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Member
(03-28-2010, 02:09 AM)
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Quote:
Other than that I loved the battle system as well though. |
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Banned
(03-28-2010, 02:10 AM)
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Originally Posted by Kettch:
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Member
(03-28-2010, 02:17 AM)
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Originally Posted by ZephyrFate:
I just cleared what I think (and hope) is the end of Chapter 11, third try. Barthandelus, Revisited, which is good, because if I had to listen to this overdone choir/gospel-chanting battle theme drone on any longer, I'd kill myself. That was probably the best fight in the game so far, pretty stressful and fast-paced. Enemy Dispelgas are annoying. :lol
Last edited by Magnus; 03-28-2010 at 02:21 AM.
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Banned
(03-28-2010, 02:18 AM)
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Originally Posted by Magnus:
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Member
(03-28-2010, 02:24 AM)
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Originally Posted by Dedication Through Light:
She's about on the same level as Fang there.
Originally Posted by FTWer:
Going from hours of straight corridors with a heavily repeated format to hours of various things to do in an instant isn't good blending. XIII falls flat at something many previous FFs did somewhat well, and that's easing you into free exploration. You don't just get an airship and bam, you can go everywhere and explore. You get stuff like boats, canoes, chocobos, even a school, as you go through the game.
Originally Posted by ZephyrFate:
The leader KO=Game Over adds little to the game and there's not really any logic behind it besides lazily added difficulty. I'd like to think my other party members are humans, not demons summoned by the leader or Pokemon that disappear or become lost without me to guide them. The leader character is even an individual person and not some kind of avatar of myself like in Persona or something, so it makes even less sense. If I get KO'd, they should be able to use Raise or a Phoenix Down like they can on A.I. people. It's fine if you don't have problems with it, but for many people it doesn't add anything interesting to the game. |
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Member
(03-28-2010, 02:25 AM)
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Originally Posted by ZephyrFate:
Quote:
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Member
(03-28-2010, 02:26 AM)
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Originally Posted by ZephyrFate:
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Member
(03-28-2010, 02:29 AM)
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If the story added a reason for one character's death to be a critical blow to the party's advancement, there'd at least be a reason for it.
Think 'guest' characters that have to survive for you to proceed, or a character that's vital to an upcoming cutscene that has to make it, or something. |
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Member
(03-28-2010, 02:41 AM)
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Quote:
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FTLer
(03-28-2010, 02:42 AM)
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Originally Posted by Rpgmonkey:
The vast majority of the 1st 2/3rds of a game are heavily linear story driven segments & at the end they always open up a bunch of side quest & let you visit all of the World without restrictions. |
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Member
(03-28-2010, 02:49 AM)
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Originally Posted by jiggle:
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Rage Apologist
(03-28-2010, 02:51 AM)
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Originally Posted by rhfb:
COM/RAV/COM = damage RAV/RAV/RAV = chain SYN/SYN/SAB = buffing and slow on enemy COM/SAB/COM = damage and debuff MED/MED/MED = pure heals SEN/MED/SEN = Invincible |
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Member
(03-28-2010, 03:02 AM)
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Originally Posted by FTWer:
Of course that style may be awkward in FFXIII's case, but the game goes to such extremes that I think it's perfectly understandable why people feel so strongly one way or the other, because of the way it's a lot like sticking two different halves together to make one complete thing. |