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Expansive Ellipses
(03-16-2010, 09:05 PM)
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Metro 2033 PC Technical Discussion Thread - performance, tweaks, comparisons
#1
By popular demand, we'll branch the tech talk off into its own thread.
Benchmark scores: link Comparison screens between max/min detail, aa on/off, tesselation: link DX10 very high in action on youtube: link Config files are here, but people haven't explored it much yet:
Quote:
link
Originally Posted by Beyond3d:
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Member
(03-16-2010, 09:23 PM)
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#8
As I said in the official thread, PC version needs some help ASAP.
Here's my current list of issues: - Mouse movement feels awful, with the Y-Axis in particular being heavily toned down. - FOV is nausiating for me ...and I've never got sick except for Marathon HD on XboxLive - widescreen scaling is non-existant for some IE: it's 4:3 stretched - keyboard based movement feels very off. It's overly fast and floaty. These are the most immediate things that are keeping me from evening playing. Wish I hadn't bought it day one, but what can I say, I was hyped =( My specs: ATI 5850 Intel Q9400 4gig Ram 1440x900 HP monitor I play at 1280x800, 4xAF, AAA and High settings
Last edited by AgentOtaku; 03-16-2010 at 10:00 PM.
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(03-16-2010, 09:30 PM)
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#9
Originally Posted by kamspy:
The game was said to scale linearly with cores/GPUs, and hyperthreading to provide a big push too. Perhaps what you are suggesting is correct, I'm not sure, but I imagine most people reporting don't have 8-threaded, 4ghz core i7s? Edit: Sucks to hear your problems above AgentOtaku, but they sound like something that will either be addressed by the first patch or the community in a few weeks, hopefully sooner.
Last edited by Minsc; 03-16-2010 at 09:33 PM.
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(03-16-2010, 09:46 PM)
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#15
Originally Posted by subversus:
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Member
(03-16-2010, 09:51 PM)
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#17
Originally Posted by Ceebs:
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Member
(03-16-2010, 09:56 PM)
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#18
Originally Posted by AgentOtaku:
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Member
(03-16-2010, 10:04 PM)
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#25
Originally Posted by Robobandit:
We're specifically talking about the fucked up aspect ratio with some people's widescreen monitors/resolutions IE: we got fat, stubby people and cut off huds/text. |
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Member
(03-16-2010, 10:06 PM)
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#26
Originally Posted by chespace:
Kids at Beyond3D noticed it as well... |
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Member
(03-16-2010, 10:16 PM)
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#27
I think I'm going to bump settings down to DX10 High. The difference is extremely noticeable but by god it's putting a lot of load on my cards at 1080 (4870x2). If I could somehow tweak it more, like say, turning down shadow map resolution but keep blur on I'd be golden I'm sure.
Last edited by Tokubetsu; 03-16-2010 at 10:23 PM.
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Loves Robotech S1
(03-16-2010, 10:18 PM)
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#28
4870x2 on a 32" 1080p screen and no problems with ratios or anything. FOV is a little narrower than I'd like but I guess it's fitting for a game that takes place in tunnels with a mask on.
I noticed the weird mouse movement right off the bat, but for some reason it seemed to settle down after a bit, or maybe I just got used to it. Either way I have no problems moving or aiming. |
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Member
(03-16-2010, 10:23 PM)
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#29
Originally Posted by luka:
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Member
(03-16-2010, 10:27 PM)
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#30
Originally Posted by AgentOtaku:
Running at 1920x1080 on Windows 7 x64 with a 5870.. Tried the 10.3 preview leak yet? |
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Member
(03-16-2010, 10:42 PM)
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#35
Originally Posted by Kabuki Waq:
With the presets I think it's almost impossible. Especially on DX11 mode. You would need to tweak a bunch of settings to even get it at 60. |
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Member
(03-16-2010, 10:42 PM)
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#36
oh shit the game looks insane in 3D! just grabbed some pics from the nvidia forums (thanks vhold), rehosted them cos rapidshare sucks, apparently only works in dx9 for now though
http://www.mediafire.com/?0jwlmzzmhh3 |
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It's not actually trolling if you don't admit it
(03-16-2010, 10:45 PM)
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#37
I tried both Very High and High last night and yeah, the difference is noticeable even if High looks extremely good as is. Just hard to swallow that the game could look better and my 4870x2 can't handle it at above 30fps.
That said, I ran it on Very High DX10 at 1680x1050 and it was MUCH faster than 1920x1200, which has never happened before (especially since the latter is my native res). I have a feeling this is going to be one of those games where I'm constantly switching detail levels and playing with framerates throughout just to test system performance. Yes, very distracting but that's the curse of being a PC gamer. |
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Hello friend! Have you heard the good news about
(03-16-2010, 10:45 PM)
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#38
So how much does your framerate increase by dropping down to high? As long as I can add the object motion blur to the high settings I think they'll be more than enough. Anyone running it on a GTX 260 or GTX 275?
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It's not actually trolling if you don't admit it
(03-16-2010, 10:51 PM)
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#39
I have no idea. For some reason, I can't get FRAPS to work with this game.
What versions are y'all running of FRAPS? All I know is, at High DX10, it feels like 60 or thereabouts. At Very High DX10, I get frequent nosedives to the 30's or lower when I'm in a crazy area (like that first gas mask light area in the intro) or during heavy fighting with lots of quick turning and motion blur. This is running at 1920x1200. Bumping it down to 16xx helps framerates a bunch. |
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Hello friend! Have you heard the good news about
(03-16-2010, 10:57 PM)
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#41
Originally Posted by AgentOtaku:
Bizarre but great that its fixed for you. Maybe there was a stealth update? |
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Member
(03-16-2010, 11:00 PM)
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#42
Originally Posted by Robobandit:
anyone tried global illumination yet? really interested to see what that looks like |
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Member
(03-16-2010, 11:08 PM)
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#44
Originally Posted by brain_stew:
Now if only the movement/aiming wasn't poo with KB/Mouse =/ Oh well, maybe I'll tweak the config files... |
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Member
(03-16-2010, 11:10 PM)
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#45
Originally Posted by chespace:
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Hello friend! Have you heard the good news about
(03-16-2010, 11:16 PM)
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#48
I'm reading elsewhere that a quad makes a big difference to performance, may explain why some are getting much worse performance than others.
Quad's are becoming pretty essential for high end gaming these days.
Originally Posted by AgentOtaku:
Yup, definitely seems that a quad is a huge help. |
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Member
(03-16-2010, 11:24 PM)
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#49
Originally Posted by brain_stew:
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