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EviLore
Expansive Ellipses
(03-16-2010, 10:05 PM)
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By popular demand, we'll branch the tech talk off into its own thread.

Benchmark scores: link

Comparison screens between max/min detail, aa on/off, tesselation: link

DX10 very high in action on youtube: link

Config files are here, but people haven't explored it much yet:

One's in steam/userdata/somenumber/43110/remote and the other is (username)/appdata/local/4agames/metro.

global illumination can be enabled:

link

Originally Posted by Beyond3d

I haven't done much tweaking but I've managed to enable GI (it's kind of obvious but look for r_gi and set it to 1). It's off by default even though there's already some GI effects (like in a small room with the flashlight, for example).

Here's the GI settings by default:

r_gi_distance 16.
r_gi_intensity 2.
r_gi_overlap 0.5
r_gi_quality 0.4

Using just those settings there's some nice light bouncing effects with various performance inpacts depending on the scene and light number (in small scenes I really haven't had much drop at all). Haven't tested large scenes yet, like for instance, in the metro's where there's a ton of lights. I tried upping the settings to see if it actually had any effect or just my imagination and the scene slowed to a crawl (i set quality to .9). I'm sure it could be tweaked further for better quality/performance.

BobsRevenge
I do not avoid women, GAF, but I do deny them my essence.
(03-16-2010, 10:08 PM)
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Most the reason I want to buy this game is to tweak it. That can't be healthy.
Swag
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(03-16-2010, 10:10 PM)
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So I'm guessing my 4890 won't get my anywhere near 40+ fps at 1920 x 1080 at those benchmarks with no AA but 16x AF?

Is this the wrong thread for this?
bee
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(03-16-2010, 10:11 PM)
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oh :( i don't fancy my chances of playing in 3D then come thursday
capitalCORN
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(03-16-2010, 10:17 PM)

Originally Posted by Sebulon3k

So I'm guessing my 4890 won't get my anywhere near 40+ fps at 1920 x 1080 at those benchmarks with no AA but 16x AF?

Is this the wrong thread for this?

I've got a 4890 and it's mostly 30fps. On the by, how do you disable AA?
kamspy
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(03-16-2010, 10:20 PM)
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That benchmark seems to be a lot higher than what most people are reporting.

Could it be the Metro 2033 banner or the ATI price tickers on the side of the page?
stump sock
Zowie! It's Yaoi
(03-16-2010, 10:22 PM)
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so to recap, the default fov is awful, but making it something "normal" breaks the graphics?
AgentOtaku
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(03-16-2010, 10:23 PM)
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As I said in the official thread, PC version needs some help ASAP.

Here's my current list of issues:

- Mouse movement feels awful, with the Y-Axis in particular being heavily toned down.

- FOV is nausiating for me ...and I've never got sick except for Marathon HD on XboxLive

- widescreen scaling is non-existant for some IE: it's 4:3 stretched

- keyboard based movement feels very off. It's overly fast and floaty.


These are the most immediate things that are keeping me from evening playing. Wish I hadn't bought it day one, but what can I say, I was hyped =(

My specs:

ATI 5850
Intel Q9400
4gig Ram
1440x900 HP monitor

I play at 1280x800, 4xAF, AAA and High settings
Last edited by AgentOtaku; 03-16-2010 at 11:00 PM.
Minsc
(03-16-2010, 10:30 PM)
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Originally Posted by kamspy

That benchmark seems to be a lot higher than what most people are reporting.

Could it be the Metro 2033 banner or the ATI price tickers on the side of the page?

The game is heavily dependant on both GPU and CPU speeds, the benches are from a 4GHz core i7, if you only have a Phenom or stock 2.6 ghz i7, I imagine your framerates will suffer a LOT. Quad core i7 980Xs would be quite a nice little test for this engine! 24-cores and 48 threads! :D (if such a thing exists)

The game was said to scale linearly with cores/GPUs, and hyperthreading to provide a big push too.

Perhaps what you are suggesting is correct, I'm not sure, but I imagine most people reporting don't have 8-threaded, 4ghz core i7s?

Edit: Sucks to hear your problems above AgentOtaku, but they sound like something that will either be addressed by the first patch or the community in a few weeks, hopefully sooner.
Last edited by Minsc; 03-16-2010 at 10:33 PM.
Technosteve
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(03-16-2010, 10:33 PM)
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Any of you Nvidia owners tried to run the game in 3D, from engadget they say the 3d gives a bigger effect on details like snow and it gives a better perception of distance
-tetsuo-
Unlimited Capacity
(03-16-2010, 10:34 PM)
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Global illumination, at least at those default settings, makes the game look crazy. And not in a good way :lol
AgentOtaku
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(03-16-2010, 10:34 PM)
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Originally Posted by Minsc


Edit: Sucks to hear your problems above AgentOtaku, but they sound like something that will either be addressed by the first patch or the community in a few weeks, hopefully sooner.

here's hoping =(
Ceebs
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(03-16-2010, 10:42 PM)
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2 questions...on the loading screen the text is not fitting on screen, I get like half the paragraph. Any fix for this?

The other is what files do I need to delete to get rid of the logo videos at startup.
subversus
I've done nothing with my life except eat and fap
(03-16-2010, 10:42 PM)
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So have anybody tested this on 9600 GT + quad core? Can I play on medium at least?


Thay should've released a benchmark tool for this.
Minsc
(03-16-2010, 10:46 PM)
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Originally Posted by subversus

Thay should've released a benchmark tool for this.

They really should of, it would have made a particularly interesting thread, given the unique nature of this engine's CPU + GPU scaling. We saw great benchmark demos for DMC4, RE5 or any of the other Framework ones, even STALKER had one, with all the technical jazz they threw at this game, it seems a big oversight to me now that you mention it.
vocab
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(03-16-2010, 10:49 PM)
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Changing the FOV messes up the whole game (including the menus). Hopefully they fix this.
AgentOtaku
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(03-16-2010, 10:51 PM)
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Originally Posted by Ceebs

2 questions...on the loading screen the text is not fitting on screen, I get like half the paragraph. Any fix for this?

The other is what files do I need to delete to get rid of the logo videos at startup.

This is the issue I mentioned. Alot of people are experiencing it. At this point there is no fix and we have to wait for 4A to address it...
Ceebs
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(03-16-2010, 10:56 PM)
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Originally Posted by AgentOtaku

This is the issue I mentioned. Alot of people are experiencing it. At this point there is no fix and we have to wait for 4A to address it...

The scaling issue? I only played the intro so far, but I guess that is why everyone seems like they are 4 feet tall.
chespace
It's not actually trolling if you don't admit it
(03-16-2010, 10:57 PM)
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FOV looks fine for me. I run it widescreen (1920x1200 or one notch down, whatever that 16xx resolution is).
The Dutch Slayer
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(03-16-2010, 10:58 PM)
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Great threat will keep looking in this, I get pick up my copy tomorrow so until then IŽll just read stuff about it.
AgentOtaku
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(03-16-2010, 11:00 PM)
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Originally Posted by chespace

FOV looks fine for me. I run it widescreen (1920x1200 or one notch down, whatever that 16xx resolution is).

Yeah, I don't know if it's isolated to ATI cards, monitor's with certain native resolutions, or what.
Robobandit
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(03-16-2010, 11:01 PM)
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I think the limited FOV is intentional. It adds to the feeling of claustrophobia that the game is trying hard to accomplish. What you can't see adds tension.
Bebpo
trying to mount a comeback
(03-16-2010, 11:03 PM)
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How would a GTS250/9800GTX+ 512vram w/i7 3.8ghz & 6 gigs ram run it at 1080p?
I'm guessing no chance at 30fps on anything about low settings?
chespace
It's not actually trolling if you don't admit it
(03-16-2010, 11:03 PM)
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Originally Posted by AgentOtaku

Yeah, I don't know if it's isolated to ATI cards, monitor's with certain native resolutions, or what.

4870x2 here and my native res is 1920x1200.

What's the problem?
AgentOtaku
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(03-16-2010, 11:04 PM)
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Originally Posted by Robobandit

I think the limited FOV is intentional. It adds to the feeling of claustrophobia that the game is trying hard to accomplish. What you can't see adds tension.

...yeah people know that. It's the same as with Bioshock, Far Cry 2, etc. It's intended ...doesn't mean everyone is gonna be okay with it and playing it in 4:3 is nausiating

We're specifically talking about the fucked up aspect ratio with some people's widescreen monitors/resolutions IE: we got fat, stubby people and cut off huds/text.
AgentOtaku
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(03-16-2010, 11:06 PM)
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Originally Posted by chespace

4870x2 here and my native res is 1920x1200.

What's the problem?

See my post but it's also being reported on the Steam forum
Kids at Beyond3D noticed it as well...
Tokubetsu
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(03-16-2010, 11:16 PM)
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I think I'm going to bump settings down to DX10 High. The difference is extremely noticeable but by god it's putting a lot of load on my cards at 1080 (4870x2). If I could somehow tweak it more, like say, turning down shadow map resolution but keep blur on I'd be golden I'm sure.
Last edited by Tokubetsu; 03-16-2010 at 11:23 PM.
luka
Loves Robotech S1
(03-16-2010, 11:18 PM)
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4870x2 on a 32" 1080p screen and no problems with ratios or anything. FOV is a little narrower than I'd like but I guess it's fitting for a game that takes place in tunnels with a mask on.

I noticed the weird mouse movement right off the bat, but for some reason it seemed to settle down after a bit, or maybe I just got used to it. Either way I have no problems moving or aiming.
Tokubetsu
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(03-16-2010, 11:23 PM)
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Originally Posted by luka

4870x2 on a 32" 1080p screen and no problems with ratios or anything. FOV is a little narrower than I'd like but I guess it's fitting for a game that takes place in tunnels with a mask on.

I noticed the weird mouse movement right off the bat, but for some reason it seemed to settle down after a bit, or maybe I just got used to it. Either way I have no problems moving or aiming.

Are you playing on very high?
Robobandit
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(03-16-2010, 11:27 PM)
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Originally Posted by AgentOtaku


We're specifically talking about the fucked up aspect ratio with some people's widescreen monitors/resolutions IE: we got fat, stubby people and cut off huds/text.

Ah. I don't have that problem..

Running at 1920x1080 on Windows 7 x64 with a 5870..

Tried the 10.3 preview leak yet?
luka
Loves Robotech S1
(03-16-2010, 11:30 PM)
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Originally Posted by Tokubetsu

Are you playing on very high?

Yep. DX10 Very high, AAA antialiasing. No config tweaks.
Kabuki Waq
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(03-16-2010, 11:39 PM)
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i have an i7 920 5870 6 gb ram.


is there any chance of running this game at 60 fps with settings on very high? (1080p)
Robobandit
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(03-16-2010, 11:40 PM)
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Originally Posted by Kabuki Waq

i have an i7 920 5870 6 gb ram.


is there any chance of running this game at 60 fps with settings on very high? (1080p)

No.

30-50 fps in DX 10 on Very High at 1080p, typically closer to 35-40.

DX 11 = 14-26 fps
Kabuki Waq
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(03-16-2010, 11:41 PM)
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Originally Posted by Robobandit

No.

30-50 fps in DX 10 on Very High at 1080p, typically closer to 35-40.

DX 11 = 14-26 fps


Thanks for the info !
vocab
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(03-16-2010, 11:42 PM)
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Originally Posted by Kabuki Waq

i have an i7 920 5870 6 gb ram.


is there any chance of running this game at 60 fps with settings on very high? (1080p)

No.

With the presets I think it's almost impossible. Especially on DX11 mode. You would need to tweak a bunch of settings to even get it at 60.
bee
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(03-16-2010, 11:42 PM)
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oh shit the game looks insane in 3D! just grabbed some pics from the nvidia forums (thanks vhold), rehosted them cos rapidshare sucks, apparently only works in dx9 for now though

http://www.mediafire.com/?0jwlmzzmhh3
chespace
It's not actually trolling if you don't admit it
(03-16-2010, 11:45 PM)
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I tried both Very High and High last night and yeah, the difference is noticeable even if High looks extremely good as is. Just hard to swallow that the game could look better and my 4870x2 can't handle it at above 30fps.

That said, I ran it on Very High DX10 at 1680x1050 and it was MUCH faster than 1920x1200, which has never happened before (especially since the latter is my native res).

I have a feeling this is going to be one of those games where I'm constantly switching detail levels and playing with framerates throughout just to test system performance. Yes, very distracting but that's the curse of being a PC gamer.
brain_stew
Hello friend! Have you heard the good news about Jesus PC gaming?
(03-16-2010, 11:45 PM)
So how much does your framerate increase by dropping down to high? As long as I can add the object motion blur to the high settings I think they'll be more than enough. Anyone running it on a GTX 260 or GTX 275?
chespace
It's not actually trolling if you don't admit it
(03-16-2010, 11:51 PM)
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I have no idea. For some reason, I can't get FRAPS to work with this game.

What versions are y'all running of FRAPS?

All I know is, at High DX10, it feels like 60 or thereabouts. At Very High DX10, I get frequent nosedives to the 30's or lower when I'm in a crazy area (like that first gas mask light area in the intro) or during heavy fighting with lots of quick turning and motion blur.

This is running at 1920x1200.

Bumping it down to 16xx helps framerates a bunch.
AgentOtaku
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(03-16-2010, 11:53 PM)
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But I restarted my comp after it froze when exiting out of BFBC2 ...decided to run Metro2033 again and the aspect ratio is now displayed correctly in 1280x800!

wtf!?
brain_stew
Hello friend! Have you heard the good news about Jesus PC gaming?
(03-16-2010, 11:57 PM)

Originally Posted by AgentOtaku

But I restarted my comp after it froze when exiting out of BFBC2 ...decided to run Metro2033 again and the aspect ratio is now displayed correctly in 1280x800!

wtf!?

:lol

Bizarre but great that its fixed for you. Maybe there was a stealth update?
panda21
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(03-17-2010, 12:00 AM)
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Originally Posted by Robobandit

No.

30-50 fps in DX 10 on Very High at 1080p, typically closer to 35-40.

DX 11 = 14-26 fps

is that with all the dx11 features (tesselation) turned on?

anyone tried global illumination yet? really interested to see what that looks like
Robobandit
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(03-17-2010, 12:07 AM)
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Originally Posted by panda21

is that with all the dx11 features (tesselation) turned on?

anyone tried global illumination yet? really interested to see what that looks like

Yeah, that 14-26 fps is with dof and tessellation enabled.
AgentOtaku
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(03-17-2010, 12:08 AM)
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Originally Posted by brain_stew

:lol

Bizarre but great that its fixed for you. Maybe there was a stealth update?

Yeah and the game LOOKS FUCKING AMAZING!!!

Now if only the movement/aiming wasn't poo with KB/Mouse =/

Oh well, maybe I'll tweak the config files...
Tokubetsu
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(03-17-2010, 12:10 AM)
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Originally Posted by chespace

I have no idea. For some reason, I can't get FRAPS to work with this game.

What versions are y'all running of FRAPS?

All I know is, at High DX10, it feels like 60 or thereabouts. At Very High DX10, I get frequent nosedives to the 30's or lower when I'm in a crazy area (like that first gas mask light area in the intro) or during heavy fighting with lots of quick turning and motion blur.

This is running at 1920x1200.

Bumping it down to 16xx helps framerates a bunch.

Yeah, on very high, any area with volumetric lighting and fog kills frames so pretty much all of the topside areas or any window/doorway to topside. What kinda temp are your cards running at? *this goes to luka as well*
panda21
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(03-17-2010, 12:12 AM)
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i can see i'm probably going to spend more time messing around with the config file than playing it on friday :lol

i'm guessing there is something between high/very high where it will run nicely everywhere.
AgentOtaku
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(03-17-2010, 12:15 AM)
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Forgot to mention that it runs flawlessly on my specs...
brain_stew
Hello friend! Have you heard the good news about Jesus PC gaming?
(03-17-2010, 12:16 AM)
I'm reading elsewhere that a quad makes a big difference to performance, may explain why some are getting much worse performance than others.

Quad's are becoming pretty essential for high end gaming these days.


Originally Posted by AgentOtaku

Forgot to mention that it runs flawlessly on my specs...

Cool.

Yup, definitely seems that a quad is a huge help.
AgentOtaku
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(03-17-2010, 12:24 AM)
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Originally Posted by brain_stew

I'm reading elsewhere that a quad makes a big difference to performance, may explain why some are getting much worse performance than others.

Quad's are becoming pretty essential for high end gaming these days.

Sure seems like it!
Neuromancer
The Mayuh of f'n Bawston
(03-17-2010, 12:27 AM)
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This thread was a fantastic idea.

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