|
14 years after release, a massive explorable pirate ship is found in Blood Omen: LOK
#1
Over on the Eidos forums, a user by the name of Rusminin has posted a discovery made during the work on Blood Omen Omnicide (an active 3D fan-remake of the original game).
It seems while exploring one of Nosgoth's many villages for research purposes, the team discovered a passage that had been unnoticed for fourteen years. It is a secret rear entrance into a pub. ![]() ![]() In the pub is what appears to be one of the Time-Streaming Devices, like those abundant in Soul Reaver 2. ![]() Stepping on it takes Kain onto a large explorable seaship filled with treasures. There are numerous NPCs on board, who attack Kain with knives and swords in true-pirate style. ![]() ![]() ![]() The ship is floating on a lake, and the waters and surrounding land can also be explored for further secrets. There's even some more NPCs on the coast. ![]() By using a second Time-Streaming device on the bridge, Kain is briefly time-travelled to an apocalyptic, destroyed future remenant of the vessel (very appropriate considering the what happens to future Nosgoth in Soul Reaver). ![]() Finally, Kain returns to the mainland, and continues the his quest to slaughter the Guardians. I find it incredible that, a decade-and-a-half after release, a substantial chunk of game had not been discovered until now. Especially when you consider that this franchise in particular has been disected on a code-level to learn its secrets! Additonal: regarding Blood Omen Omnicide, the fan-project that made this discovery, there's a video here showing their attempts to use the unchanged 2D graphics from the original game to make a 3D enviornment. I think it works rather well. |
|
|
|
#11
Originally Posted by Baha:
The PS1/PC versions are very very similar though, even both containing the same cut dialogue files I believe. I'd expect this to be present in both, and the PSN release. (I always liked that speech by Mortanius, shifts him more towards tragic-hero status, and should have stayed in the game). |
|
(03-28-2010, 12:52 AM)
|
#21
What the fuck?
But to be fair, it's a bit of a stretch to say that it was never found before. I mean it's entirely possible that some people found that stuff. |
|
Member
(03-28-2010, 12:53 AM)
|
#23
Originally Posted by Razor210:
I find it really hard to believe that noone tried this on this game... o_O |
|
Member
(03-28-2010, 12:55 AM)
|
#26
The OP missed a pretty important part of the original post. The only way to find it and access the door is by using the “walk through walls” ability of a trainer. i.e. You have to cheat to get to it.
Probably why nobody has found it before. Edit: http://forums.eidosgames.com/showthread.php?p=1335557
Quote:
Last edited by bloodforge; 03-28-2010 at 01:11 AM.
|
|
#27
Blood Omen did have some awesome secrets. The biggest known up to this point was The Lost City of the Werewolves.
For those that may not have found it, in the Lake of the Dead there is a small island with a stonehenge-rune arrangement. In the middle of this is a Time-Streaming device that teleports Kain to a collosal underground city. This video (and the ones that follow in the sequence) show how to find it. Be warned, it can only be entered during an in-game Full Moon (which happens once every two hours in gameplay time, and only for a short window). The city is massive, very Aztec, with demons and warlocks. The main enemy (and their only appearance in all five games) are the many werewolves, who awesomely turn back into their frail human bodies before dying! ![]() There's also a ton of secrets and (if I remember correctly) a Spirit Forge. Amy Hennig was asked about the Lost City in one of her last interviews, oddly enough. She commented that it was connected to The Abyss (Raziel's place of execution in Soul Reaver) in ways the story had yet to explain. More Werewolves for LOK 6 please. |
|
Combovers don't work when there is no hair
(03-28-2010, 12:57 AM)
|
#29
Originally Posted by Tokubetsu:
Or eventually you could just say 'Candlejack' and he'll take you a |
|
the carnival of stupid
(03-28-2010, 12:57 AM)
|
#30
Wow!
Originally Posted by Mama Robotnik:
|
|
baby dolphin -> sun
it's the only way (03-28-2010, 12:59 AM)
|
#32
Originally Posted by Stabby McSter:
|
|
Member
(03-28-2010, 01:04 AM)
|
#34
Originally Posted by Mar:
|
|
#37
Originally Posted by bloodforge:
So, while though the environment, enemies and secrets all seem to work perfectly, the designated entrace to the secret is sealed somehow, and that's why the trainer is used. I wonder how this happend, such a simple thing really. I wonder if it was meant to be one of those mist-form cracks that somehow they forgot to add in? Still - I consider the OP accurate in that, the various and numerous hackers who have explored the game have not made the discovery in fourteen years either.
Originally Posted by ∀ Narayan:
|
|
(03-28-2010, 01:16 AM)
|
#39
oh wow, that's just the coolest dang thing
|
|
Member
(03-28-2010, 01:31 AM)
|
#41
Originally Posted by Eteric Rice:
With the amount of time it takes nowadays to make assets and the like, it's natural that they'd be favoring smaller everything. |
|
Member
(03-28-2010, 01:37 AM)
|
#43
Originally Posted by Patryn:
|
|
Member
(03-28-2010, 01:46 AM)
|
#45
That's neat that the areas exist, but too bad if one can only do it with a walk-through-walls cheat. I wonder what the story is.
I am a little reminded of Fort Knox in Nethack. Depending on how the dungeon levels got procedurally/randomly generated, in some games it was impossible to actually get to it, as far as I know. |
|
gittin' up in yo holonet modal verbs: dem Nanofuchs be AUXILIARY.
(03-28-2010, 02:01 AM)
|
#49
Jeez, I can't imagine something (even if it required a cheat) staying that hidden for so long. These days games get ripped and analyzed in an instant and GameShark'd to oblivion.
What other secrets have developers hidden for extreme periods of time? I remember Factor 5 and LucasArts somehow keeping the Naboo Starfighter in Rogue Squadron hidden for 6 months between the game and Episode I's release. Then there was a glitch that let you catch Mew without a GameShark or Nintendo event. That was like 5 years after Red and Blue had been released. |
|
Member
(03-28-2010, 02:02 AM)
|
#50
Originally Posted by big_z:
Alot of dim-bulbs around here ignorantly derided him, but those who listened understood what he meant, although the delivery of his message was indeed muddled. And then Too Human came out, and was just... mediocre... yeah. Anyway. I do wish he'd come back. This would be a better community for it. |