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Member
(03-28-2010, 01:00 PM)
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#110
Originally Posted by EmCeeGramr:
Genyo Takeda told in a Iwata asks that it seemed that nobody saw for 23 years that little thing to get the punch right, and that all people did the jumping timing to punch him during th bull charge. |
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Member
(03-28-2010, 01:20 PM)
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#113
You probably wont see something like this from current gen games, assets are becoming far too expensive for developers to hide them so completely and with newer games you can often see everything there is in under 10 hours of play.
Game design these days is all about maximizing what you have and trying to encourage all players to use all of your content. This is fucking cool though and props to the team that made this because 14 years is a damn long time :) |
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Member
(03-28-2010, 01:27 PM)
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#114
Originally Posted by Paz:
I love beta and missing game stuff discoveries. |
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Member
(03-28-2010, 01:56 PM)
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#117
Originally Posted by notsol337:
But seriously, if I had been working under him at Silicon Kights, I would've been so freaking embarassed by his attitude, I might've just quit. They should ask people who worked there during this whole spectacle how they felt when their work and studio were represented by such a childish individual. |
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Member
(03-28-2010, 06:07 PM)
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#123
Originally Posted by Micromegas:
Why don't you explain it for everyone? |
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Member
(03-28-2010, 06:16 PM)
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#125
Originally Posted by antispin:
On topic, these finds are pretty awesome. I love stuff like this(as was already mentioned, the whole camera flash Punch-Out thing just coming out a few months back too). Hopefully more stuff keeps popping up in the future/more developers start letting us in on secrets that were never found. |
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PoliGAF Co-Champion
(03-28-2010, 06:17 PM)
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#126
Originally Posted by wayward archer:
With DLC and expansion packs why would you waste time/assets on things that .01 percent of your player base would ever experience? |
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(03-28-2010, 06:21 PM)
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#127
What the fuck.
I like Blood Omen as much as the next guy, but seriously? The game is over 10 years old and even when it was brand new it was just a competent LttP clone with great voice acting and terrible load times. What in the world possesses these nutjobs to continue obsessing over this bizarre, ostensibly unremarkable game? |
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Member
(03-28-2010, 08:45 PM)
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#128
Originally Posted by Paz:
Besides, we have DLC now. That gives even more incentive for developers to no longer hide things. |
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#129
Been able to confirm this myself now.
First of all - running Blood Omen PC on today's tech is a nightmare. The game crashed 9 times while I was making this little journey. Just to get this level of stability I had to: run the installer in compatability mode, disable one of my processors, use Microsoft CPU Grabber to slow down my 3GHZ dual-core by 90%, and patch the executable with an slightly more stable unofficial version. If they release this on Steam, they'd probably be better off releasing the PS1 version in an emulation wrapper or something like that. Anyway, some self-made pictures. The colours are a bit inconsistent due to the way day-changes-to-night in the engine. First, for context, the journey through Vasserbünde, and feeding up on some sleeping humans. ![]() ![]() ![]() Accessing the secret rear entrance to Captain Bitter's Pub, and the time-streamer: ![]() ![]() ![]() ![]() The deck of the ship - getting brighter as the sun is coming up: ![]() ![]() ![]() ![]() ![]() ![]() The section of land to the north: ![]() ![]() ![]() ![]() The wrecked vessel in the second time-streaming device - including enemies in a lifeboat! ![]() ![]() Some general mapping info from the in-game maps: ![]() ![]() And finally, pasted together from the maps, the entire pirate ship: ![]() Now I've played it in person, I'm doubly-impressed. Its made from unique graphics and not recycled from anything else in the game. It uses the funky Dark Eden theme as background music. I've made a save file for just outside the teleport, if anyone wants it I'll be glad to share. |
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Member
(03-30-2010, 02:30 PM)
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#130
Originally Posted by Paz:
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Sonic handles my blue balls
(03-30-2010, 02:44 PM)
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#133
Originally Posted by SatelliteOfLove:
Without a strategy guide a good chunk of content would not be seen by most. |
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#134
Originally Posted by KittyKittyBangBang:
In Avernus Cathedral, just before the battle with Guardian of Dimension, a hidden door unlocks in the main church. Entering it takes you to a balcony above the hell descent, and to a hidden room made of blood and bone. Among the many dark artifacts for the taking, there is a book on a skull-altar: ![]() Its amazing that this is the only explicit moment in the games in which the The Unspoken/Hylden Lord are named. Also, in the floor is the faded image of a dark, red-eyed horned beast. This foreshadows Raziel's battle with Turel in the chamber, four games later in Legacy of Kain: Defiance. |
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Junior Member
(03-30-2010, 03:05 PM)
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#135
Originally Posted by Eteric Rice:
They were definitely bigger. I like that Demon's Souls was brought up, because it really is such a great throwback to that time. I hate quest helpers with big yellow arrows showing you where to go. |
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Member
(03-30-2010, 03:08 PM)
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#136
Originally Posted by SatelliteOfLove:
The industry needs more Warren Spectors. |
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Member
(03-30-2010, 03:15 PM)
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#137
I love well-designed optional side areas. I recall Soul Reaver having quite a few (the only game in the series that I played).
How are SR2, BO2, and Defiance? Do they have many nice secret areas? And to chime in with what some other people have been saying, many older RPGs were much bigger than what we see today, even compared to some MMOs. However, there are trade-offs when it comes to what is expected from a modern game. |
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PayPal bishoptl for tags
(03-30-2010, 03:18 PM)
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#138
When I first got the internet in 1998 I found a Japanese cheats site loaded with Megadrive and SNES cheats that I've never seen listed anywhare else.
This was before online translators so it was difficult to see how to do all these cheats. Years later these cheats have still not been published on an English website and I can no longer find the original page. Games still hold secrets that are yet to be discovered. I'll give you one now, Dreamcast Jedi Power Battles, plug a keayboard into port 4 and press the Tidle key (It's one not seen on newer keyboards like 2 horizontal ines with a tail) and you can use Jedi Power Basic. Lot's of things added by programmers were never documented. |
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Member
(03-30-2010, 03:22 PM)
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#140
Originally Posted by dreamcastmaster:
Was awesome at the time since I don't think any console allowed screenshots like that. |
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BOSS
(03-30-2010, 03:49 PM)
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#142
Originally Posted by dreamcastmaster:
*mind blown* |
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Member
(03-30-2010, 06:32 PM)
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#145
Originally Posted by VGChampion:
Man, the game is impeccable. In a lot of ways, it reminds me of Zelda. New items and abilities grant you access to new areas of the world. Structurally, the dungeons are very simple Zelda-esque room-doorway-scrolling-room, but they've got insane personality to them. The attention to little detail is wonderful. Book shelves have books on them. Desks are covered with papers, vials, blood. There are bodies everywhere. Really flavors the game. What I'm most amazed with so far is the freedom and creativity. Like at the start, when you get resurrected by this necromancer, you awaken in your tomb. Head outside, you're in a graveyard. High fences herd you into another tomb. The exit puts you at the entrance to the cemetery. At first I figured I'd have to go through that exit tomb each time. Then I checked my map and noticed another tomb entrance, beyond a few fences, to the Southwest and another on an island to the Southeast. There had to be a way over there. Couldn't swim, though...water hurts. So I morphed into a wolf and screwed around. Turns out you can JUMP over those fences in wolf form. Mind. Blown. Upon discovering that, entire parts of the world opened up, because apparently the wolf can jump up certain mountains, too. Really, really cool game that rewards experimentation. If you think you can do something, you probably can. |
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Member
(03-30-2010, 07:13 PM)
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#147
I got the game on PSN over the weekend (I think due to the subliminal suggestion of seeing this thread title). The graphics are fine but the camera is really annoying. Like vomit inducing. Not sure if the PC version gives you an option to curb the profoundly awkward screen scrolling.
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Member
(03-30-2010, 09:43 PM)
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#150
On the subject of codes lost to history, there is this interesting tidbit from the original NBA Jam.
http://www.digitpress.com/eastereggs/arcadenbajam.htm "It’s possible to enter a code that allows the cheerleaders to be playable characters, but the codes were intentionally made complex since their existence did not please the NBA. As a result, the information has never been released, and to date none have been found." Also, this is one that was almost lost to history! Secret nude code for TM black http://www.youtube.com/watch?v=51_u0...&feature=email |