|
Member
(03-30-2010, 01:08 AM)
|
#101
Originally Posted by Amir0x:
|
|
|
|
Member
(03-30-2010, 01:10 AM)
|
#102
Originally Posted by SecretBonusPoint:
|
|
Fluffy women turds
(03-30-2010, 01:11 AM)
|
#104
Originally Posted by Reilly:
|
|
(03-30-2010, 01:24 AM)
|
#113
Originally Posted by comedy bomb:
|
|
Molasses Jones X
(03-30-2010, 01:28 AM)
|
#114
I give High Voltage credit for at least trying to create original IPs and dig their way out of being a licensed shovelware developer. Who knows, they might even learn from their mistakes and churn out a decent game. Not that I'm super optimistic, but everyone deserves a few chances when they're at least acting in good faith.
|
|
Member
(03-30-2010, 01:34 AM)
|
#117
Originally Posted by GrotesqueBeauty:
Instead of everyone shitting on them, at least give them credit for trying to put together a decent game while scrambling for a publisher. They were probably self-funded for a while, which is where the lacklusterness probably came through. There were still a shit ton of stupid design issues (who likes constantly respawning enemies?) but the hardcore control customization and decent online modes deserve some credit. With Sega possibly funding the next game and Wii Motion + support, it might turn out to be a hit. |
|
Banned
(03-30-2010, 01:36 AM)
|
#120
Originally Posted by markatisu:
Originally Posted by Swittcher:
|
|
Fluffy women turds
(03-30-2010, 01:44 AM)
|
#124
Originally Posted by minus_273:
|
|
Member
(03-30-2010, 01:44 AM)
|
#125
Originally Posted by abstract alien:
Originally Posted by minus_273:
Last edited by Bending_Unit_22; 03-30-2010 at 01:49 AM.
|
|
Member
(03-30-2010, 01:47 AM)
|
#126
Originally Posted by comedy bomb:
|
|
Member
(03-30-2010, 01:48 AM)
|
#128
Despite the hate, I enjoyed the first one.
Will get this for split screen. (first FPs with split screen and good controls on wii) Not for full price though. Will wait for it to hit <20
Originally Posted by DeaconKnowledge:
|
|
Member
(03-30-2010, 01:52 AM)
|
#130
I just want a long, varied campaign for once. I've probably mentioned Half-Life in a few of my posts lately, but I'm really enjoying it and and completely understand why it's universally acclaimed. I'm 20 hours in and I haven't beaten the game yet. Unlike any FPS I've played before I feel rewarded just for advancing because there's a real feeling of uncovering something big and exciting, and the level of challenge is perfect in that every time I die it's because I made a mistake, not because the game did. There aren't even any cutscenes that divorce story from gameplay.
Playing a 4-6 hour campaign in The Conduit which basically just serves an introduction for the controls is disappointing. HVS doesn't have to be revolutionary, but I'd like to see a lot more work put into making the game great in single player. I think some of the elements were there, but they just didn't run with anything. I'll wait to see how The Conduit 2 turns out, but I'm optimistic that it can turn things around. If a lackluster Killzone can be followed up by a remarkably improved game, why can't it happen with The Conduit? |
|
Member
(03-30-2010, 01:55 AM)
|
#132
Originally Posted by comedy bomb:
|
|
Fluffy women turds
(03-30-2010, 01:56 AM)
|
#133
Originally Posted by Lonely1:
|
|
Banned
(03-30-2010, 01:59 AM)
|
#137
I seriously can't understand the reasoning behind bothering with this.
Did the Conduit even perform well enough to justify it? I mean, why bother releasing a game that you KNOW won't sell. As in, know for a fact. Not saying it won't be a good game, I'm sure the Conduit was a pretty good game, never bought it myself, but seriously, I think after 3 and a half years, it's relatively clear in the vast majority of cases what will and what won't sell. |
|
Member
(03-30-2010, 02:00 AM)
|
#139
Originally Posted by 2 Minutes Turkish:
|
|
Junior Member
(03-30-2010, 02:02 AM)
|
#140
Originally Posted by Luigiv:
Last edited by Cow Mengde; 03-30-2010 at 02:09 AM.
|
|
Member
(03-30-2010, 02:06 AM)
|
#141
Originally Posted by 2 Minutes Turkish:
So, what is your opinion here? That Conduit wasn't a good game or that it didn't sell? One is arguable, the other isn't. For the amount of budget put into the Conduit it seems to have sold rather well. Sega wouldn't have gone to HVS about a second title if the first weren't successful. |
|
(03-30-2010, 02:09 AM)
|
#142
Originally Posted by Cow Mengde:
|
|
Banned
(03-30-2010, 02:13 AM)
|
#143
Originally Posted by DeaconKnowledge:
As far as I've been told, it's a pretty good game, and was relatively well received. But I was under the impression it sold like shit. |
|
Member
(03-30-2010, 02:15 AM)
|
#145
Originally Posted by Cow Mengde:
|
|
Member
(03-30-2010, 02:15 AM)
|
#146
Originally Posted by 2 Minutes Turkish:
|
|
Member
(03-30-2010, 02:18 AM)
|
#149
Originally Posted by 2 Minutes Turkish:
You've been told wrong. (About the sales. Personally I though it was a C+ game, but its heart was in the right place.) |
|
Member
(03-30-2010, 02:19 AM)
|
#150
Originally Posted by 2 Minutes Turkish:
The first one? It was ok!! I had some fun playing at the super ultra hard (which by the way had ONE hard stage). Multiplayer was fun for a little while too. But now the streets are talking about improved sequels: The Conduit could go RedSteel2 on us at anytime. And really: FPS on wii? There´s a lot of room to grow |