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Member
(04-15-2010, 06:38 PM)
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#753
Originally Posted by charlequin:
You have played Dungeon Keeper, right? Or Valkyria Chronicles (a different yet similar game)?
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I don't think anyone is saying that turn-based games are inherently unwanted, but there is a steep division in the kind of easy-going low-demand turn-based games like CivRev Final Fantasy and the detail-loaded (and detail critical because not paying attention to the details will ensure a bad experience) games like Jagged Alliance or X-Com. I'm also really confused as to why you think you're some sort of torchbearer against those ignorant western publishers, particularly given that 2K games also published a high-budget, well-reviewed TBS console game in 2008 and continues to port that same title to new platforms. |
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Member
(04-15-2010, 06:51 PM)
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#756
Originally Posted by Chairman Yang:
For all its problems, technology had to advance for Ultima 9 to have roughly the same amount of interaction as Ultima 7. |
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Member
(04-15-2010, 06:56 PM)
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#757
Originally Posted by Zachack:
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if he talks about books, you better damn well listen
(04-15-2010, 07:06 PM)
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#758
Originally Posted by Zachack:
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Member
(04-15-2010, 07:11 PM)
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#759
Originally Posted by Zachack:
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Faster, stronger, smarter and has a wife who plays more games than you
(04-16-2010, 01:37 AM)
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#760
Originally Posted by subversus:
There is nothing a game like Oblivion is doing today in terms of real-time 3D exploration and combat that FP real-time RPGs weren't doing in some form way back in 1992 with Ultima Underworld.
Originally Posted by Zachack:
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If you actually want to talk about this I'm up for it, but the first step is to actually try to grasp what I'm saying. I am quite clear on the ways that one can make lemonade out of a lemon like an X-Com FPS and I have even posted them in this thread but the idea of actually setting out to do so as the revival of a long-dead series is still innately problematic and an X-Com game that looks like what we're getting (a "narrative" FPS almost certainly completely lacking the core gameplay elements of the franchise) is the inevitable result of said logic unless the developer put in charge of the project actually takes it upon themselves to actively solve the problem.
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Originally Posted by More Fun To Compute:
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I've done nothing with my life except eat and fap
(04-16-2010, 12:45 PM)
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#766
Originally Posted by Mindlog:
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Banned
(04-16-2010, 01:15 PM)
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#767
Originally Posted by Zachack:
BTW why do people hate apocalypse ? If you don't count the goofy looking aliens and weapons I think apocalypse was equally good as UFO1&2 or maybe even better. I liked the fact that you didn't only have to worry about the aliens but you also have to worry about different organisations. If you piss someone off they will attack you and it was tons of fun to play against humans for every now and then. Tech tree is pretty amazing in apocalypse, tons of stuff to research. Also there were some awesome shoot outs between the aircrafts and ufos, and I still remember when those big fuckers started to come through the portal and kicking down buildings. edit: and when your base was attacked and the scientist and engineers were actually units and therefore you had to pay attention when you build your base. Crew quaters close to labs so your scientis won't be killed by cult members or alines when they attack. edit: ability to send agents was also fucking neat. FUCK! I'm gonna start playing Apocalypse again.
Last edited by CiSTM; 04-16-2010 at 01:24 PM.
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Member
(04-16-2010, 01:24 PM)
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#768
Originally Posted by CiSTM:
I finished the game but I didn't like it nearly as much as X-COM 1. |
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(04-16-2010, 01:28 PM)
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#769
Originally Posted by epmode:
I feel differently. I thought XCom 3 felt like a turn-based game when some shithead at Microprose realized that RTS' are the new hotness and that feature got slapped on at the last minute. |
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Member
(04-16-2010, 01:36 PM)
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#770
Originally Posted by More Fun To Compute:
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Member
(04-16-2010, 01:44 PM)
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#771
I love Apocalypse just as much as the first two games, but I also find it almost unplayable in turn-based mode. Playing it in real-time is not only a lot faster, but it also enables other strategies.
@ all the people who recently starting playing X-Com again: Is anyone up for an ironman playthrough? I was thinking of making a thread for it. |
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Banned
(04-16-2010, 01:49 PM)
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#772
Originally Posted by archnemesis:
WTF is ironman playthrough? I'm gonna start playing Apocalypse today :) |
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Member
(04-16-2010, 02:14 PM)
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#776
Originally Posted by archnemesis:
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The Mayuh of f'n Bawston
(04-16-2010, 03:52 PM)
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#777
In X-Com my game always kind of fell apart once the greys (sectoids?) started psychically assaulting my troops. I know you could train them to be more resistant to it but I never really got the hang of it. The last 1/3 of the game was fairly terrifying as one by one my soldiers would either panic and drop their weapon, go crazy and start firing indiscriminately, or drop off the grid as the aliens got complete control of their minds. =\
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I've done nothing with my life except eat and fap
(04-16-2010, 06:37 PM)
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#778
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Member
(04-16-2010, 06:43 PM)
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#779
Originally Posted by subversus:
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Oh, bitch bitch bitch.
(04-16-2010, 06:58 PM)
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#780
Originally Posted by ZombieSupaStar:
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Member
(04-16-2010, 07:02 PM)
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#781
Originally Posted by subversus:
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Banned
(04-16-2010, 07:08 PM)
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#782
Originally Posted by subversus:
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(04-16-2010, 07:28 PM)
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#784
Originally Posted by subversus:
Originally Posted by CiSTM:
speaking of I also enjoy Space Sims. Never played Interceptor. I also enjoy FPS/SS games. Never played Enforcer/Alliance whatever it was called.
Originally Posted by archnemesis:
What mods does everyone use? I have an edited UFO Extender. I just used it for PS1 music, auto-sell factories, and a few other fixes.
Originally Posted by Neuromancer:
Then the game gets too easy, because 2 psi-Rambos can kill everything on the map in one or two turns. |
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provides useful feedback
(04-16-2010, 07:37 PM)
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#785
I admit, I've never played X-COM before. I've seen an LPer named Kikoskia on Youtube play a bunch of the games and thought they looked really great and I regret not playing them at the time.
The trouble is as an FPS which from the miniscule amount of info we know has very very little to do thematically or gameplay wise with the original games, why go with the X-COM name anyway? It seems a bit pointless dredging that name out from the vaults and slapping it onto another FPS, even moreso considering the Bioshock team have made a pretty good job of building a profitable and critically successful business this generation out of an original FPS IP, however similar they may be to System Shock and all. |
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Member
(04-16-2010, 07:47 PM)
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#786
Originally Posted by Mindlog:
Originally Posted by Mindlog:
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The Mayuh of f'n Bawston
(04-16-2010, 08:13 PM)
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#787
Originally Posted by Mindlog:
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Junior Member
(04-16-2010, 11:00 PM)
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#789
From the strategycore.co.uk forums:
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The Mayuh of f'n Bawston
(04-16-2010, 11:14 PM)
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#790
Originally Posted by arakyd:
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Member
(04-16-2010, 11:27 PM)
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#792
Some people have been dropping hints that the press release was underplaying how the game does have more X-COM like features. A Brutal Legendesque "don't tell the xbox owners that it's a strategy game" type move maybe.
X-COM to me is still a turn based tactical game at it's heart and I just don't want a shooter. When all the very negative people have been won over I will still be a bastion of indifference. :lol |
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Member
(04-16-2010, 11:47 PM)
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#794
Originally Posted by AstroLad:
slightly o/t: Did anyone else have issues with the dynamic difficulty in X-Com?. As soon as I researched certain items in that game the aliens would always bring bigger guns to the party. It sucked a lot of the fun out for me. Whenever I researched new tech it felt like an invisible little countdown started where I'd have to properly equip my squad or get forced into an unwinnable situation.
Last edited by nexen; 04-17-2010 at 12:12 AM.
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Official GAF Bottom Feeder
(04-17-2010, 01:52 AM)
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#795
Originally Posted by arakyd:
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Welcome to the Wasteland.
I hope you're wearing your flak vest! (04-17-2010, 02:08 AM)
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#796
Other than what may or may not be a lack of group/squad orders in the field, this sounds pretty cool...as long as you don't expect traditional X-COM. Given how lacking the variations in FPS games there are today, I suppose that this is better than nothing at all or more of the same. :shrug
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Member
(04-17-2010, 05:38 AM)
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#797
Originally Posted by arakyd:
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(04-17-2010, 07:58 AM)
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#799
Originally Posted by Sinatar:
Sort of want XCOM: Bioshock Defense. |