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Romanes Eunt Domus
(04-24-2010, 03:26 AM)
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Sin and Punishment: Successor of the Skies / Star Successor |OT|
#1
![]() Opening by Willy105! Also thanks to ShockingAlberto and Noncon for their help! What the fuck?! [img]http://i42.************/1z1zcec.png[/img] [IMG]http://i43.************/282gydu.jpg[/IMG] [IMG]http://i42.************/wck31j.jpg[/IMG]
But, when?!
Yeah, so?
And what's this about? About a decade or so ago Treasure decided to make a game for N64 called Sin and Punishment: Successor to the Earth. The game was about a band of rebels fighting a government organisation or something that were themselves fighting some sorts of aliens that were not actually aliens but stock gone awry because genetical engineering was bad and shit. By the end of the game you (SPOILERS)sank Japan in a sea of blood, overthrew the world government's naval fleet by flying in a piece of iron, dismantled a top secret satellite giant ray gun thingy, became Godzilla/EVA 01/Escaflowne, and battled against an alien that had disguised itself as a replica of planet Earth. It was a pretty rad game. So while Japan was pretty awesome playing that game, we Westerners were promised a 2000. Deceived by the (atrocious) English voice acting, we thought that Nintendo of America was going to keep their promise. We eagerly anticipated Sin and Punishment's release. We believed in NoA. We believed! Then the Game Cube came. By then it was pretty obvious this relationship was not meant to be. Of course, the universe works in funny ways. In 2007 Sin and Punishment: Successor to the Earth was release for the Virtual Console service for the Wii system for the modicum amount of 1200 points. And all was fine with the world, finally! People loved it, people adored it, and people realised they'd been missing out on a gaming diamond. Fast forward a year later to Nintendo's 2008 Fall Conference, and, by a strike of good luck, Sin and Punishment 2 was announced. The surprise of the show for many and the holy grail of Nintendo announcements (fuck Sonikku in Sumabura), the cherry on the top was that Nintendo of America once again promised to bring it to the United States due to the high sales of the Virtual Console release. Europe followed suit pretty quickly. And now, a year and a half later, it's here. Oh, you wanted a plot synopsis? Well, there's some stuff about Isa Jo (he's the son of Saki Amamiya and Airan Jo from the first game), how he inherited his dad's Ruffian blood and goes all emo because he wants to be human, how he finds Kachi, becomes dazzled by her and vows to protect her despite having been sent to kill her in the first place. It's all kinda dumb to be honest and if you are reaaaaaaaaaally interested you can check it on the official websites. It's not like you're going to play this game for the plot, anyway. 'kay, but who are these emo kids and why should I care about them?
But how does it play? Here comes the cool part. See, Treasure saw the Wii Remote and had an awesome idea: what if (hear this), the controller was your gun? How cool would that be? You just point, and shoot, and kill shit while you try to dodge enemy fire. There, simple, effective. It's like a lightgun game, but better, since you actually control your character with the analog stick, enabling you to, say, shoot something on the right hand of the screen while you are pirouetting around bullet-laser rains of doom. It's multitaskingtastic! Let's say sometimes that enemy fire is like, a big missile or something, which you can dodge... but you know, you got a sword (or a kick)! You should take advantage of that, don't you? So just point at something and press the trigger button (that's the B button) and bam, missile goes back to the enemy. You can use the same button to attack enemies at close range -for some reason, a sword/kick is more powerful than your laser gun. Wonky video game logic. Sure, it sounds simple, but it's in this simplicity that Treasure made a very creative game. In addition to the shooting and reflecting mechanics, you can fly now with the tap of a button (!!). Of course, it is somewhat abusable, but the downside to this is that you get a bonus while your feet touch the ground, so you want to stay grounded as much as possible. This bonus is determined by your multiplier, that big gold number on the upper-right corner of your screen. Your multiplier is augmented by getting consecutive hits without getting hit yourself, going from 0.0 to 16. The multiplier is pretty much the most important element of the HUD, and you should learn to love it, even if you sometimes get mad at it because a puny little sperm-looking alien drops it from 16 to 12 with just one wag of its tail. Of course, this only applies for the Wii Remote plus Nunchuk/Wii Zapper setups. Sure, you can try the other two controller methods... but they are kinda lame, if serviceable. This game was made for the Wii Remote. Going with anything else would be handicapping yourself. But it's a Wii game! I heard Wii games look, like, N64 games! [img]http://i41.************/erh3yr.jpg[/img] vs. [IMG]http://i39.************/3446nix.jpg[/IMG] [img]http://i39.************/2myavlt.jpg[/img] vs. [IMG]http://i41.************/29zzq1d.jpg[/IMG] [img]http://i42.************/23vewdw.jpg[/img] vs. [IMG]http://i43.************/ei9x09.jpg[/IMG] [img]http://i42.************/25ptnkn.jpg[/img] vs. [IMG]http://i43.************/11rrknq.jpg[/IMG] [img]http://i43.************/5w0dao.jpg[/img] vs. [IMG]http://i40.************/syupw6.jpg[/IMG] [IMG]http://i42.************/13z4ku1.jpg[/IMG] vs. [IMG]http://i39.************/6eoew9.jpg[/IMG]
eff you What if my like or dislike of a game needs to be reaffirmed by what the enthusiast media's consensus on the title is?
Iwata: Asks?
I got a question! Please do me please please please!
Anything else I need to know?
Rent it/Buy it/Buy it and throw it to the toilet? [IMG]http://i40.************/20ubvgi.jpg[/IMG] TREASURE IT
Last edited by Regulus Tera; 08-04-2010 at 04:40 AM.
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(04-24-2010, 03:28 AM)
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#3
Sin & Punishment 2?
WHAT ABOUT IT? |
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(04-24-2010, 03:29 AM)
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#7
We can still fix it. Don't give up hope so easily. Build some confidence up.
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Currently trolling
in this thread. (04-24-2010, 03:29 AM)
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#8
Originally Posted by Red Scarlet:
Mods and admins can see post edits after all. PS: Your original OP pasted the whole thing twice. :p |
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(04-24-2010, 03:31 AM)
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#13
You can still edit the OP, and just say what you want the title to be.
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(04-24-2010, 03:32 AM)
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#17
Originally Posted by Regulus Tera:
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(04-24-2010, 03:36 AM)
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#21
Going by the European release date, it comes out in 2 weeks. I think that's the "time limit" to stay open, so go go go.
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(04-24-2010, 03:37 AM)
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#27
See? Crisis averted.
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Currently trolling
in this thread. (04-24-2010, 03:39 AM)
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#31
Is it really necessary to pre-emptively damage control in the op?
Originally Posted by Ermac:
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(04-24-2010, 03:53 AM)
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#40
Hm...the first one is sitting on my Wii unplayed. I must play it!
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It's driving me mad
(04-24-2010, 04:12 AM)
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#48
Day one :D
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Member
(04-24-2010, 04:23 AM)
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#49
So excited for this. Picked up the first the game about a month ago while drunk and remembered that a new neighbor had accessible wifi :lol Love the shit out of it.
So.... is two player actually any fun on any sort of level? Is it like S&P1? OP compares it to mario galaxy, so I'm not too interested. |
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Romanes Eunt Domus
(04-24-2010, 04:27 AM)
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#50
Originally Posted by Sklorenz:
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