|
Member
(03-09-2011, 02:22 AM)
|
#5102
I just finished my Nightmare playthru using a guide, and I missed one coffee thermos so I'm stuck on 99. It could be in any one of the Episodes since Remedy didn't think it was necessary to breakdown collectible stats by Episode the way, say, Uncharted 2 did.
Fuck it. |
|
Member
(03-10-2011, 02:14 AM)
|
#5103
Thank god, I managed to find it in the first part of Episode 5 and it only took me another four hours of searching.
For anyone who cares about the collectibles, when you get to the Mayor's office, look in every room on both floors before you pick up the keys. Picking up the keys triggers a cutscene and stops you from going back into the office.
|
|
Member
(04-13-2011, 01:58 PM)
|
#5105
Just got 'The Writer' from the Live sale going on. Worth every penny.
If you guys haven't picked it up yet I strongly suggest it. It's really well done and personally I think it's better than 'The Signal'. It's kind of a shame Remedy couldn't get a lot of the 'light ideas' into the actual game cause I think that would've definitely helped with some people's complaints of the sameness. Either way, awesome stuff. Go buy it. Its 280pts and sets up Alan Wake 2 nicely. Hopefully :( |
|
Member
(04-14-2011, 05:56 AM)
|
#5106
Was "the writer" the second DLC? What I thought about it was that while the level design itself was probably better than both the main game AND the first DLC, I thought Alan on the TVs screaming all the time kind of ruined it. I mean, I understand the point story wise about why he was totally freaking out, but it kind of took me out of the game a bit because having Alan yelling and going so crazy on the TVs seemed too far out of character for me.
|
|
Member
(04-14-2011, 06:16 AM)
|
#5108
Originally Posted by PumpkinPie:
|
|
Member
(04-14-2011, 10:27 AM)
|
#5111
The Writer is on sale? Bought! I've yet to finish The Signal, but I really want to go back to Alan Wake. My backlog is growing and growing, but Alan Wake was one of the few games that really grabbed my attention when it came out. Played through it in about two days and enjoyed pretty much every minute. I really hope the DLC is as good as the main game!
|
|
Member
(04-14-2011, 03:27 PM)
|
#5113
Originally Posted by snap0212:
|
|
Member
(04-14-2011, 03:38 PM)
|
#5115
Originally Posted by Curufinwe:
The pallets come over and, instead of walking onto them, I see them swinging around so I think I have to jump to make it, at which point the jump spazzes out and I miss completely, thus dying 4 metres away from the end. I must have tried 5 times afterwards before getting that achievement. |
|
Member
(04-14-2011, 05:23 PM)
|
#5118
1450/1500 for me.
No Punctuation is one of the most frustrating achievements I've encountered in any game so far. I gave up of trying to get it after 7-8 tries, before it soured my whole experience of The Writer (which is fantastic and a steal for 280 space bucks). The tornado-platforming sequence can go suck an egg. |
|
Member
(04-15-2011, 03:01 PM)
|
#5119
I'm about to start Alan Wake for the first time. I haven't touched the game yet, but right away I am very impressed with the very cheap DLC (the Signal was free with the code that came with the game, and The Writer was only 280 msp).
I like to get as many achievements as possible in a game, so what I want to know is, How should I approach the game to make it easiest to get every achievement? I've read online that there are 17 missable achievements. I don't want to worry about any of that silliness in my first playthrough. I just wanna enjoy the game, take in the sights, and have a good time without spoiling myself by reading up on episode milestones for missable achievements. So in my first playthrough I will devote zero time to going out of my way for achievements. What should I do? 1) First playthrough on hard, then look for collectibles and missable achievements on nightmare. or 2) First playthrough on normal, then look for collectibles and missable achievements on hard, then play nightmare. or 3) First playthrough on hard, then look for collectibles and missable achievements on normal, then play nightmare. Thanks wake-gaf. =D Also, are the collectibles achievements missable? Or are you able to backtrack to hunt those things down? |
|
lil' bit tasty
(04-15-2011, 03:05 PM)
|
#5120
Start on hard, it is much more fun that way. Normal is waaayyy too easy.
Get what you see, don't hunt, but look around for sure. Second playthrough (If you liked the game, of course) on Nightmare then. The additional manuscript pages are not available in the lower difficulties and they provide a neat expanded look on the story. And yeah there is stuff that is missable if you do not pay attention (like the can pyramids). |
|
Member
(04-15-2011, 04:18 PM)
|
#5122
If might be easier to not pick up any thermoses on your first playthru, because trying to follow a thermos guide on a second playthru when you've already picked up 80 of them is a total pain in the ass. Unlike the manuscript pages, the thermoses you pick up don't appear again in subsequent playthrus, so you end up wondering if you already picked up thermos #56 or if you're just looking in the wrong spot.
Finishing a second playthru of Alan Wake and still only having 99/100 thermoses despite having used a collectibles FAQ and youtube guides was really terrible. Just read my posts at the top of this page. |
|
Member
(04-17-2011, 12:12 AM)
|
#5125
I love getting achievements when I don't expect them. I just got more than half-a-dozen achievements within a span of 30 minutes while finishing out episode 3.
The game is a lot harder than I thought it would be. It's easy to get overwhelmed whenever there's more than two Taken after you at a time. A cool thing noticed (way too late IMO) is that whenever you point your flashlight at an enemy, its darkness health bar is represented by a circle right around the end of the flashlight's beam. The circle shrinks gradually as you damage an enemy's dark health (for lack of a better term). I'm almost getting tired of the damn forest-y areas, but I randomly read in this thread that you leave the forest for good at the end of episode 3, and I'm just about to reach that point, so good for me. I've got a couple of questions about missable and collectible achievements. #1) Each episode is replayable right? In that case, how can any achievement really be missable? If I miss out on a scripted event in episode 2 for example, why don't I just reload that episode and check out that scripted event and poof, achievement unlocked? I just got the Heavy Metal achievement in episode 3 a couple of hours ago without realizing it was a missable achievement (curiosity got the better of me and I quickly cross-referenced it with a missable achievement list). If I missed out on Heavy Metal, couldn't I have just re-played episode 3? To me, a missable achievement means you have to restart a whole new playthrough. #2) So thermoses don't re-appear in subsequent plathroughs. What about TVs and radio stations? And curfinwe, you said that manuscripts do re-appear. But will I have to re-collect every single one in any episode playthrough? Or can I just load up an episode and just hunt for the few that I missed? |
|
Member
(04-17-2011, 12:19 AM)
|
#5126
Originally Posted by Montresor:
2) Er, yeah I don't think Thermos reappear but TV stations and stuff do. The pages come back but you can just hunt for the ones you missed. You'll see that you got it when the little save icon appears. Some pages only show up on Nightmare mode. |
|
Member
(04-17-2011, 01:40 AM)
|
#5127
Originally Posted by Montresor:
|
|
lil' bit tasty
(04-17-2011, 07:45 AM)
|
#5128
Originally Posted by Curufinwe:
|
|
Member
(04-17-2011, 09:46 AM)
|
#5130
Originally Posted by Montresor:
|
|
Member
(04-17-2011, 02:08 PM)
|
#5131
I'm currently playing through The Writer right now. Enjoying it. One thing I'd like to see Remedy do for Alan Wake 2 however, is tighten the controls up a tad. I'd also like to see them find ways to add more gameplay variety. The world they've created is great. I think they just need to give us a bit more gameplay variety within the great box they've created.
|
|
Member
(04-17-2011, 03:14 PM)
|
#5132
The controls are okay. But there are two design decisions I don't like. Does the game ever even use the Y button? It was a silly idea to make LB the dodge button. It's very difficult to perform a dodge when you're already holding LT for the focus beam action. Second, the camera sensitivity is HORRDENOUS in a vehicle! Eff that shit man!
|
|
Member
(04-17-2011, 03:31 PM)
|
#5133
Originally Posted by Montresor:
|
|
Member
(04-17-2011, 03:36 PM)
|
#5134
Originally Posted by Montresor:
|
|
Member
(04-17-2011, 03:48 PM)
|
#5135
Originally Posted by SimonM7:
I'll say that I love this game so far. The episodes are crazy long in a satisfying way. I keep thinking a level is gonna end but there's always more pick-ups and more enemies and another corner to fight through.
Last edited by Montresor; 04-17-2011 at 03:53 PM.
|
|
Member
(04-17-2011, 05:30 PM)
|
#5136
LT has nothing to do with your aim and you shouldn't be using it constantly (although lower difficulty settings make conserving batteries less important). Pressing LB leaves your right thumb completely free to aim wherever you want as Alan stumbles in the direction you hold the left stick.
Time the dodge just right and it'll go into slow motion for a second, giving you an abundance of time to simultaniously spin the aim around and get back to the flashlight boosting right up in the attacker's grill. Once you come out of slow motion you can usually blast the dude away with a shotgun. |
|
Member
(04-19-2011, 12:03 AM)
|
#5137
Originally Posted by SimonM7:
In other news, I beat the game on hard, and wow what a beautiful experience. This is one of the coolest games I've played on the 360. However... I don't think I want to play it again right away ( even though there's TONS of work left to 1500 this game). I love the game, but at the same time, I'm a big softie and my heart just can't take always being on edge. You are never safe in this game. It's always dark, and around every corner there's always the possibility you'll get ambushed or something will jump out at you from around the corner. The game was an absolutely exhilirating experience. Like I said you almost never, ever feel safe. In the late stages of the game, you're not some super strong protagonist with double armour and twice the health and upgraded weapons. Your arsenal is always limited to primitive light weapons (flashbangs, lantern, flare) and two itty bitty guns with just enough ammo to get you through. You're always just a regular guy. The atmosphere in the game always had my heartbeat up. The music played a big part here. Freaking sudden super scary orchestra kicking in whenever a monster is jumping at me. I loved this game, but I wanna play something with super funtime bright colours, lol. I think I need to put in Banjo Nuts N Bolts or some other game to rest my heart. :lol |
|
Member
(04-20-2011, 06:35 PM)
|
#5138
How do I use the extras/playback list to help myself find all the radios? The stats page says I have found 9 out of 11 radio shows. If I go to the playback screen, it shows 12 radio broadcasts.
Episode 1 (2 broadcasts found) http://i497.photobucket.com/albums/r...2/63635010.jpg Episode 2 (2 broadcasts found) http://i497.photobucket.com/albums/r...2/b51c67d2.jpg Episode 3 (4 broadcasts found) http://i497.photobucket.com/albums/r...2/b438e873.jpg Episode 4 (4 broadcasts found) http://i497.photobucket.com/albums/r...2/9698c8ba.jpg That makes a total of 12 radio stations in my playback list, even though I've only collected 9, and even though there are only 11 total in the game. This would be easy if I could at least find a damned list online that provided the title of the actual radio show in every episode... Also, why dont these radio stations play any audio when I select them in the playback menu? edit: Well I found a really good radio show list that has radio show names. Now it shouldn't be hard at all to find the radios. Oh well.
Last edited by Montresor; 04-20-2011 at 07:00 PM.
|
|
o_O @_@ O_o
(04-20-2011, 07:32 PM)
|
#5139
I'm surprised I never linked this here. I recorded my last playthrough of Alan Wake as I was going for the 1500/1500. I'd already retrieved most of the thermoses, so it won't be much help there. The manuscript pages are marked though, and all link back to the moment in the playthrough where I pick them up. That should help with the manuscripts you're missing, if any.
Nightmare Difficulty Playthrough Manuscript Pages Radio Clips |
|
Member
(04-20-2011, 08:44 PM)
|
#5140
Originally Posted by BreakyBoy:
|
|
Member
(04-23-2011, 02:49 AM)
|
#5141
I finally got every single little collectible (chests, signs, normal mode manuscripts, thermoses, etc...). Now I just have the DLC and nightmare mode left to do. And I'm afraid of starting nightmare mode hah, the game was making me jump every five minutes of game play on both hard mode (first playthrough) and normal mode (collectible playthrough)... Can't imagine the tension my heart will go through on nightmare. =0
I don't know if I should tackle the DLC first, and then nightmare mode, or the other way around.
Last edited by Montresor; 04-23-2011 at 02:53 AM.
|
|
Member
(04-25-2011, 12:20 AM)
|
#5143
I just completed the second DLC pack, "The Writer," and now I'm at 1300/1500. All I have left are the hard-ass achievements: beat nightmare, get nightmare manuscripts, No-Punctation and Run-On-Sentence.
I'm in love with this game. It's easily one of my top five favourite 360 games. I think as a psychological thriller and a survival horror game, Alan Wake is a masterful experience. The atmosphere was always filled with razor sharp tension. A couple of my favourite moments (or not so favourite moments, depending on how heavy my heart is) are the following sequences: 1) When viewing a television show in a shack in the fifth episode, Alan Wake kept abruptly turning his head and looking to his left. It kept scaring the hell out of me. Whenever he did it, I swung my flashlight as fast as I humanly could to the left and there was always nothing there. I don't know if Wake always does that or if it was programmed specifically just for that TV show, but I never noticed Wake's head-turning in any other moment in the game. 2) In the third episode, I was on the bottom floor of a three-story wooden cabin. I had been walking for quite a bit in said cabin and became accustomed to the sound of the heavy, thudding footsteps Wake was making as he explored inside. At one point I stopped moving, and I yet I heard the thud of heavy footsteps persisting throughout the cabin. I had triggered a spawn of Taken enemies right when I stopped moving. This moment terrified the fuck out of me. 3) I can't remember the chapter, but I was in a suburban house with all the works, a kitchen, bedrooms, a living room, etc... It was completely pitch dark inside the house. Whenever I swung my flashlight across a window I could've sworn there was a Taken outside. Whenever that happened I would quickly swing my flashlight back to the window and I'd see there was nothing there. I'd love to know if they ever programmed brief "hallucinations" like that to simulate your eyes playing tricks on you at night. I think the game did an excellent job of always keeping you on edge, whether it was with brief and subtle moments like I described above, or by having a lamplight flicker out of commission as you approached it, or by having a Taken jump out at you around a corner, etc... The music made the scary atmosphere doubly intense. My heart would always jump whenever the "horror orchestra" would kick in at the apperance of a new Taken. And I loved it (and hated it at the same time, hah), just loved it when certain sequences of the game were drenched in suffocating darkness, with very little moonlight or absolutely no external source of light. When it's pitch black and your flashlight is the only thing lighting your path, it amplifies the feeling of terror. Other things I loved about the game: 1) I like the presentation, how the story unfolds as if Alan Wake was a television series. Each episode starts with a "previously on Alan Wake" sequence, and each episode ends with the same cutscene, presenting a TV show logo with "Alan Wake" written in giant letters and a graphic of Wake himself always looking around with his flashlight. And there's also the end-of-episode songs, my favourite of which is "No I Don't Remember" at the end of The Signal. I love just sitting there listening to an epic song at the end of an episode. 2) The creative level design in the two DLC packs really surprised me. I like that they didn't just make another cookie-cutter episode for the sake of it. They really pulled off some awesome new sequences in the DLC, from the bad word mine field, to the TV boss fight, to the rotating bridge/elevator sequence, and so on. 3) I adored Zane's voice and his cute little Bioshock outfit. Whenever I saw the guy and heard him speak, my heart would melt. <3 Overall, I loved the game. I'm determined to 1500 this one...
Last edited by Montresor; 04-25-2011 at 12:25 AM.
|
|
Member
(04-25-2011, 02:12 AM)
|
#5146
Originally Posted by teraMEL0S:
|
|
Member
(04-25-2011, 04:28 AM)
|
#5147
Originally Posted by Tokubetsu:
|
|
member
(04-25-2011, 04:46 AM)
|
#5148
Originally Posted by PatrickLyons:
|
|
Member
(04-25-2011, 05:21 AM)
|
#5149
Been playing this game on and off since december last year, i really like the story and atmosphere but the combat really turns me off. Way too many shooting, i like my horror games Silent Hill style, paeticularly SH2 style, very little combat in that game. I fucking hate the flying stuff too like train parts. Anyone else feel the game would be better with less combat and more exploration? Maybe cut the combat in half IMO.
I think i'm cñose tp the end i'm just past the meeting with the kidnaper at the mine where he never shows up |
|
Member
(04-25-2011, 06:42 AM)
|
#5150
Originally Posted by alterno69:
There are six episodes in this game. (not including DLC) You still have a bit of a way to go. I recommend the DLC if you continue to feel interested after completion. Also, I don't really consider this to be a horror game. It does have some horror-type elements at times, but, Remedy describes it as a thriller and I feel that is a better description.
Last edited by Quicksilver4648; 04-25-2011 at 06:47 AM.
|