|
(02-23-2011, 03:10 AM)
|
#254
nm, wrong thread.
|
|
The Keeper and Holy Guardian of Captain Badass
(02-23-2011, 03:16 AM)
|
#255
This is a pretty fun show, but some of these myths I've debunked myself and never really considered that mythical. I thought everyone knew about aeris, the pole, reptile and Banjo stop n swap already.
I need to hit them with some real myths to test. |
|
Member
(02-23-2011, 03:27 AM)
|
#259
Originally Posted by BatDan:
|
|
Member
(02-23-2011, 03:28 AM)
|
#261
Originally Posted by chubigans:
|
|
#upliftingtherace
(02-23-2011, 04:07 AM)
|
#264
Originally Posted by faceless007:
|
|
Member
(02-23-2011, 04:33 AM)
|
#268
Originally Posted by Ermac:
|
|
iddqd
(02-23-2011, 04:37 AM)
|
#269
Originally Posted by faceless007:
It could potentially not be inclusive of the art/music assets. They could have been added as a post-build step. But probably their build included integration of assets. I always thought the chanting just seemed out of place. After hearing gorons go "Grrrrruew?" 50 billion times, the thought of them doing gregorian-style or arabic-style chanting in their spare time just didn't seem right. |
|
Member
(02-23-2011, 05:01 AM)
|
#273
Originally Posted by petethepanda:
|
|
Member
(02-23-2011, 05:22 AM)
|
#275
Originally Posted by big_z:
In one of Zack & Wiki's prerelease videos, there was footage of a level where Zack had to carefully navigate a bridge while the savages in the area were praying. They were obviously kiddie cartoon baddies, but their call to prayer was the actual Muslim call to prayer. Here's the video. Someone noticed it and tipped off NoGintendo, and the story was then picked up by other blogs and eventually a Muslim group, and in a little over a week Capcom released a statement confirming it had removed the audio, and it was a mistake. Here: /viewstory.php?id=21676 and here: /viewstory.php?id=22239 And the rest was history! Full disclosure: I was the one that send the tip to NoGintendo. |
|
Member
(02-23-2011, 05:42 AM)
|
#278
Great episode. How people discovered the debug menu while using the crooked cart method I'll never know.
Originally Posted by Takao:
|
|
iddqd
(02-23-2011, 07:30 AM)
|
#279
Originally Posted by Anth0ny:
They clearly didn't think this one was worth doing that for, though. |
|
(02-23-2011, 08:15 AM)
|
#280
Man, I love those glitches where the character gets bugged out and the music goes all distorted. Never happens anymore it seems like, but that stuff always creeped me out when I was a kid. In a good way.
|
|
Member
(02-23-2011, 08:35 AM)
|
#281
Originally Posted by Anth0ny:
|
|
Member
(02-23-2011, 08:53 AM)
|
#282
Originally Posted by ThoseDeafMutes:
Originally Posted by ThoseDeafMutes:
Originally Posted by ThoseDeafMutes:
Last edited by BritBloke916; 02-23-2011 at 09:11 AM.
|
|
Member
(02-23-2011, 10:53 AM)
|
#286
Originally Posted by faceless007:
I just find it really hard to believe that a code so random could be figured out from pure brute force. Heh, mainly I'm just trying to rationalize how it could be found without some dude sitting in his room for hours jamming button combinations and then trying to remember which buttons he pressed prior to actually getting the screen to pop up. The website where the debug code was originally unveiled still looks like it was spawned from the pits of Geocities and comes with oodles of typos. The Odyssey of Hyrule's Video Gamer X's Debug Code |
|
Member
(02-23-2011, 11:52 AM)
|
#288
Ah yes,the debug screens.I did that countless times.The Majoras Mask one is even better,doesn't need such a big button combination and the last debug page says congratulates you for being a great debugger.
One of the next episodes should be about the hidden melody in the result screen music in Mario Kart 64. |
|
Member
(02-23-2011, 07:12 PM)
|
#291
I'm positive the Ocarina of Time debug code was leaked by former NOA product testers, as were most of the cool debug codes for Nintendo games over the years. I'm just not sure how people figured out the crooked cartridge part of the equation.
I really hope that Nintendo does an Iwata Asks for Ocarina of Time 3D and covers the development history of the original N64 game.
Last edited by Mike D; 02-23-2011 at 07:30 PM.
|
|
iddqd
(02-23-2011, 10:52 PM)
|
#293
Originally Posted by TSA:
|
|
Member
(02-23-2011, 11:42 PM)
|
#294
Interesting, I had heard about the chants being removed, but never actually heard the "chant-less" music (I guess I have an early cartridge). The Fire-Temple wouldn't be the same without the chants, honestly. It creates such an eerie environment to the temple, making it one of my favorites in the game.
Everyone has always attributed it to the "Muslim" wording in the chants, but this seems to prove that Nintendo either had a ton of fore-sight, or it was a coincidence. Wonder if we'll ever know? |
|
Member
(04-01-2011, 04:50 PM)
|
#296
New episode! http://www.gametrailers.com/video/ep...fiction/712396
Were there levels removed from Sonic the Hedgehog 2? |
|
Member
(04-01-2011, 05:14 PM)
|
#297
Originally Posted by BatDan:
Seriously though, love this series. Thanks for posting. |