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Member
(05-07-2010, 07:46 PM)
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LittleBigPlanet 2 confirmed, Game Informer info, Trailer released
#1
LittleBigPlanet 2 ANNOUNCED! SHIPS WINTER 2010!
PR:
Quote:
All right, thanks to Crisis, we've got the following MINDBLOWING info:
Quote:
Originally Posted by Crisis:
http://translate.google.com/translat...2F&sl=sv&tl=en
Quote:
[IMG]http://i39.************/nyzkwl.jpg[/IMG] [IMG]http://i42.************/21mrvc8.jpg[/IMG] [IMG]http://i44.************/9swf3m.jpg[/IMG] More available here. Playstation blog US PR: http://blog.us.playstation.com/2010/...r-winter-2010/ Eurogamer preview: http://www.eurogamer.net/articles/li...-first-preview G4TV interview: http://g4tv.com/games/ps3/63750/litt...#ixzz0nZADif7N Gametrailers video interview: http://www.gametrailers.com/video/ab...00073?type=flv
Last edited by Lagspike_exe; 05-11-2010 at 08:07 AM.
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(05-07-2010, 07:51 PM)
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#10
RPPPPGGGGGs!!!
*readies to make his own LittleBigDragonQuest* |
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GAF's Bob Woodward
(05-07-2010, 07:52 PM)
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#11
Need to see this stuff. It sounds crazy :D
Is there any more detail on the whole circuit board/microchip thing? It sounds like a new/better way to 'program' logic, to create your own custom switches perhaps? Is there detail on the interface for that? |
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how can the baaasheep
enjoy the shootbang? (05-07-2010, 07:53 PM)
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#14
Holy shizz.
No way they can do all this in a patch. :lol I love the fact you can carry all your LBP1 dlc over to LBP2. Industry, take note. With all the new creation additions, should this be called Little Big Universe instead? |
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GAF's Bob Woodward
(05-07-2010, 07:55 PM)
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#21
From the other thread:
Originally Posted by Crisis:
Any examples given? |
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Member
(05-07-2010, 07:55 PM)
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#24
Originally Posted by Lagspike_exe:
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Member
(05-07-2010, 07:56 PM)
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#28
wow, this makes the original sound like a tech demo in comparison. this new game seems to be the true LBP. im approaching with caution though as this sounds a bit too ambitious. i was once fooled by fable and its vast promises, never again will i dive in head first.
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GAF's Bob Woodward
(05-07-2010, 07:57 PM)
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#32
Originally Posted by captscience:
So...no, in short. I assume the article does have a release window, if Crisis can confirm it. |
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Insane For Sony
(05-07-2010, 07:57 PM)
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#37
Sounds extremely ambitious - again. I still play first LBP from time to time, but I wonder if the sequel would be able to differentiate itself enough with the same 2.5D structure. I kinda wish they went with the Mario Galaxy 3D planet idea for the sequel, like someone here suggested. In any case, this strikes many correct notes, actually just about every.
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GAF's Bob Woodward
(05-07-2010, 07:59 PM)
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#41
This should have been obvious actually, in hindsight.
Rewind to some of the original previews and interviews with MM, talking about broader vision, and they talk about how platforming was just the most convenient 'intro', the convenient genre to cast LBP into. But that going forward they saw scope for expanding into other genres. I remember them mentioning like that they could maybe do a shooter kit or rpg kit (can't remember if MM said that or the journo talking to them, but this line of discussion cropped up anyway). Platforming was 'just' the 'first draft' :) |
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Member
(05-07-2010, 08:00 PM)
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#46
Fuck, this is sounding like a dream. The first game's floaty mechanics really turned me off, but just a word of warning to Media Molecule:
Please make this game accessible to as many people as possible. The first game had portions, where even I, a hardcore enough gamer to post this, became frustrated and threw my controller down. Please make sure its gratifying and rewarding to jump around and PLAY. I am so glad Sony actually gets it. 4 Player Co-op, robust tools, fixed platforming, and a revamped everything. NOW: GG, Sucker Punch, NAUGHTY DOG, and Insomniac, it would be nice if you included split screen co-op as well :D. |