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Junior Member
(11-29-2011, 02:44 PM)
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#6451
Is it possible to run Super Mario Galaxy at 60 fps @ 1080p?
Here's my hardware: i5 2500k @ 4.5 GHz nVidia GTX 480 (x2) [SLI] 8 GB RAM Win7 x64 As you can see, it's a fairly strong system but Super Mario Galaxy running at 1080p is giving me slowdowns. For example, on the very first galaxy (not the intro scenes, but the first galaxy you go to yourself) it varies from 35 - 60 fps. Is this normal? I'm not complaining but I just want to make sure I don't have anything configured incorrectly causing the slowdown... (I'm running the latest revision from Git as of about a week ago...) |
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Member
(11-29-2011, 04:09 PM)
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#6456
You have to right click the game on Dolphin, and go to properties. The patches tab should have a bloom off option (it was checked by default for me on r7719). I'm not sure if this would work for the demo build.
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Member
(11-29-2011, 04:46 PM)
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#6458
I'm asking if someone using the emulator, as i understand, it has buttons and gesture mapping, or say a program like "glovepie", to have the Wii version of Twilight Princess recognize swing directions with the remote gestures. Think of it as a primitive version of Skyward Sword sword combat or like MadWorld, where you do weapon attacks in different directions by gesturing. Instead of hitting left thubstink + shake for the horizontal slash right to left, has anyone managed to just swing the remote left to get the same slash? |
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Member
(11-29-2011, 04:51 PM)
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#6459
The Skyward Sword screens look amazing.
I was wondering if I could request a pic from someone playing the game. Late game spoiler There are a few scenes where Link's on top of the sky whale. I was hoping someone could take a pic of that without any text bubbles . It would look really great at the resolution I think. |
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Failed Biology
(11-29-2011, 06:13 PM)
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#6460
And if I use the "Texture" option, shit looks fucked up. I've got a 2600K at 4.5 GHz and a 6970 with 16 GB of RAM. I guess I'll try different builds tonight. |
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point your penis at me,
and have a good day (11-29-2011, 06:25 PM)
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#6461
Right now I'm heading to dungeon 5, how close am I? |
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Member
(11-29-2011, 06:45 PM)
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#6463
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point your penis at me,
and have a good day (11-29-2011, 06:53 PM)
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#6464
I think he's asking about mapping multiple inputs to motion controls. Like Z target + forward on stick + attack = jab. What Refreshment is asking is "is it possible to map all these commands to a single motion?" I'm not sure how glovepie works, but I don't think this is possible.
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Member
(11-29-2011, 07:25 PM)
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#6465
I was looking for some videos and i just found a guy that mapped one of the lerned techniques, the ones you learn from the wolf, to a gesture. But not the normal swings. |
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Member
(11-29-2011, 07:27 PM)
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#6466
I also have a question on skyward sword, how well does it run on dolphin? is it based on my hardware specs, if so then this is what I have
THERMALTAKE ELEMENT T | CORSAIR CMPSU-850TX | ASUS P6X58D INTEL CORE i7 930 2.8GHz overclocked @ 3.8 GHz | CPU HEATSINK COOLER MASTER RR-UV8-XBU1-GP RAM CORSAIR DOMINATOR 6GB (3 x 2GB) | SAPPHIRE RADEON HD 5850 SAMSUNG SH-S223F | WD CAVIAR INTERNAL l HDD |SAMSUNG SPINPOINT F3 HD103SJ 1TB | INTEL X25-M MAINSTREAM SSD WINDOWS 7 PRO 64-BIT | ASUS VW246H | RAZER MAMBA MOUSE |
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Member
(11-29-2011, 08:01 PM)
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Suggestion. Please.
#6467
Why not just update the OP with different specs and what performance levels to expect from them. The thread is diluted by the thousands of "can my systen run" questions.
I mean they are not for even set up the emulator or the Wii controller. :( |
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Banned
(11-29-2011, 08:35 PM)
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#6468
Okay. First things first. I have a mid-2011 MacBooK Air, i5 1,7 + shittytel HD 3000.
-Download last build. Realize that crashes badly on Lion. Nice... -Download 3.0. Configure pad (DS3), configure everything else, create ISO of Twilight Princess... run it on MAX settings (internal res x3, 16 anisotropic). 10 FPS. No more, no less. Not bad. -Repeat, but this time lowering to 0,3x internal res, no anisotropic and get... 10 FPS. WTF? Am I missing something? |
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Member
(11-29-2011, 09:31 PM)
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#6469
Thanks. I think you're still quite a while away.
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Member
(11-29-2011, 09:45 PM)
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#6470
What's this rev 7719 thing?
I went to the Dolphin website and just grabbed the latest update, which is 3.0-2.04(Nov. 21, 2011). The revision is some MASSIVE number, and 7719 is nowhere a part of it. I'm probably not going to play Zelda on it(will just play it on my Wii and deal with jaggies), but I would like to snag a cheapo copy of Sonic Colors and possibly Xenoblade to use on Dolphin(stuff that I can use a 360 pad for). SMG2 as well given how outstanding the 1080p pics look. Will I need r7719 for those three? Or is that just a specific Zelda SS build? |
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Member
(11-29-2011, 09:56 PM)
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#6472
This would be cool.
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Banned
(11-29-2011, 09:56 PM)
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#6473
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Member
(11-29-2011, 10:02 PM)
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#6475
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Failed Biology
(11-29-2011, 10:07 PM)
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#6476
Atheros who knows what that came with my Asus P8Z68 Pro or Deluxe or whatever. Using the standard drivers (the useless BT GO! shit). |
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Banned
(11-29-2011, 10:12 PM)
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#6477
From what I've gathered, this revision has the most stable and accurate texture filtering and presentation than a lot of the latest builds for some reasons which may show weird shearing/lines in and breaks, but in particular for Zelda SS but you can always experiment, you don't have to stick to 1 or the other or delete the other, I have at least 2 or 3 versions ready to go to experiment
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Member
(11-29-2011, 10:12 PM)
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#6478
Edit- yeah you can use multiple versions of the emulator as it doesnt install, you just run the program from a folder. |
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Member
(11-29-2011, 10:19 PM)
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#6479
Looking through the OP again, what's this about needing a wireless wii sensor bar? Will the one that came with the system not cut it? |
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Member
(11-29-2011, 10:26 PM)
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#6480
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Member
(11-29-2011, 10:34 PM)
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#6481
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Member
(11-30-2011, 02:44 AM)
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#6484
just reached the sixth dungeon in Zelda, and still haven't run into any notable glitches.
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Member
(11-30-2011, 03:21 AM)
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#6486
got it working! yes, please update the OP with a ss guide from felip or something
my specs: core i5 2500k stock asus 560ti stock 8 GB RAM win 7 64-bit asus p8p67 pro board using its built in bluetooth bought a wireless sensor bar on ebay the 7719 build can be found here: http://www.dolphin-emulator.com/download.html?list=3 settings from felip - http://www.neogaf.com/forum/showpost...postcount=5932 i turned vsync on, using 3x res, no anti alias (or you get weird ghosting), 2x af i also have to plug my motion+ and then my nunchuk at the screen where it asks you to do it. if i have it all plugged in and i start the game, it does not work. :) :)
Last edited by En-ou; 12-04-2011 at 07:47 PM.
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Member
(11-30-2011, 05:31 AM)
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#6487
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Ὁ μεμβερος -ου
(11-30-2011, 08:38 AM)
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#6490
Anyway, I did some experiments with Dolphin on my (kinda old) rig: Core 2 Duo E8400 3 GHz 8 GB DDR2 RAM GeForece GTX 560Ti 1 GB Some games are sort of playable, but the most graphically intensive ones slow down to a crawl, and I have to keep the AA and AF settings pretty low (usually 4x for both) to gain a few frames per second. I also need to keep VSync disabled :/ Click the screens for 1080p version: The Legend of Zelda: The Wind Waker ![]() After getting to Windfall Island, I found some settings that make it run quite decently, around 30 fps most of the time, unless when there's too much on screen. This screen looks kinda blurry, but I honestly didn't notice while playing. The widescreen hack, though, makes things appear or disappear suddenly when they are near the borders of the screen, outside the usual view in 4:3. Any way to fix this? Donkey Kong Country Returns ![]() Looks amazing and runs at pretty much full frame rate, except the occasional stuttering. Silent Hill: Shattered Memories ![]() Only played for a few minutes, it seemed to run very well. The low res noise filter is quite terrible though, there's a distracting white band on the top and left sides all the time, and the flashlight is broken (it shows random shadows covering most of the light). Any optimal settings for this game? The Legend of Zelda: Skyward Sword ![]() Played a little bit, runs at full frame rate inside the Academy but the fps dip significantly once you go outside. I tried different settings suggested in this thread and settled for felipepl's (I think). It looks quite good, but some outdoors parts seem too bright, and there's an annoying "seeing double" effect instead of the blurring. Any way to fix the latter? |
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Member
(11-30-2011, 08:48 AM)
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#6491
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point your penis at me,
and have a good day (11-30-2011, 09:03 AM)
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#6492
Hey, got those pictures up, near the end game of Skyward Sword.
Here is the album (lots of spoilers). No cherry picking pictures, just throwing them all together. Quantity over quality in this case. They are uploading right now, so they'll be available to view anytime now. The ones you wanted will be at the end. |
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(11-30-2011, 12:43 PM)
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#6494
misread. :o
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Member
(11-30-2011, 12:57 PM)
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#6495
Use r7719 - it got rid of all of the weird ghosting and glitches for me. Head over to the official Skyward Sword thread over at the Dolphin forums and have a read on the recommended AA settings and so forth.
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Member
(11-30-2011, 12:59 PM)
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#6496
i remember there was a build of Dolphin that worked really nicely with Shattered Memories. I will try to find the info again. edit: r4727 played in OpenGL looked pretty good. http://www.emucr.com/2009/12/dolphin-svn-r4727.html
Last edited by plagiarize; 11-30-2011 at 01:08 PM.
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Member
(11-30-2011, 01:57 PM)
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#6499
There's a post earlier in this thread where I got my download from. I'll look for it again. |
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Member
(11-30-2011, 01:58 PM)
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#6500
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