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Vinlaen
Junior Member
(11-29-2011, 03:44 PM)
Is it possible to run Super Mario Galaxy at 60 fps @ 1080p?

Here's my hardware:

i5 2500k @ 4.5 GHz
nVidia GTX 480 (x2) [SLI]
8 GB RAM
Win7 x64

As you can see, it's a fairly strong system but Super Mario Galaxy running at 1080p is giving me slowdowns. For example, on the very first galaxy (not the intro scenes, but the first galaxy you go to yourself) it varies from 35 - 60 fps.

Is this normal? I'm not complaining but I just want to make sure I don't have anything configured incorrectly causing the slowdown...

(I'm running the latest revision from Git as of about a week ago...)
Thrakier
Member
(11-29-2011, 03:48 PM)
It shouldn't go down to 35. Dips and sound distortion are normal though because of LLE.
Paracelsus
Banned
(11-29-2011, 03:57 PM)
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That sort of stuttering effect when suddenly rotating the camera in Xenoblade is normal, isn't it? Framerate tells me it's still 29-30.
Bit-Bit
Member
(11-29-2011, 04:00 PM)
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Hey guys, I was looking to get some artful shots of Skyward Sword and was wondering if anyone knows of a way to get rid of the HUD?

Please and Thank You!
Vinlaen
Junior Member
(11-29-2011, 04:45 PM)

Originally Posted by Thrakier

It shouldn't go down to 35. Dips and sound distortion are normal though because of LLE.

Should I enable LLE on a thread?

I'm only using LLE because I believe it's necessary for the music/sound in SMG...
Beats
Member
(11-29-2011, 05:09 PM)
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Originally Posted by Wolf Akela

Is there some sort of specific setting for the latest version that fixes bloom? I'm too lazy to rip the full game right now but before I upgraded, I remember the demo and full version had the bloom issue. I checked out the Dolphin wiki and it still mentions it.

You have to right click the game on Dolphin, and go to properties. The patches tab should have a bloom off option (it was checked by default for me on r7719). I'm not sure if this would work for the demo build.
Wolf Akela
Member
(11-29-2011, 05:32 PM)
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Tried it on full game, works great, thanks!
Refreshment.01
Member
(11-29-2011, 05:46 PM)
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Originally Posted by jediyoshi

Nope. You have the regular attack, jump slash, and spin attack. They couldn't have had any unique controls be relevant either way since the GameCube version is mostly gameplay identical.

Ok, i know that jediyosh. I blame my lack of comunication skills since it seems i haven't stablished my point ;)

I'm asking if someone using the emulator, as i understand, it has buttons and gesture mapping, or say a program like "glovepie", to have the Wii version of Twilight Princess recognize swing directions with the remote gestures. Think of it as a primitive version of Skyward Sword sword combat or like MadWorld, where you do weapon attacks in different directions by gesturing.

Instead of hitting left thubstink + shake for the horizontal slash right to left, has anyone managed to just swing the remote left to get the same slash?
FreeMufasa
Member
(11-29-2011, 05:51 PM)
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The Skyward Sword screens look amazing.

I was wondering if I could request a pic from someone playing the game. Late game spoiler There are a few scenes where Link's on top of the sky whale. I was hoping someone could take a pic of that without any text bubbles . It would look really great at the resolution I think.
Mudkips
Banned
(11-29-2011, 07:13 PM)
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Originally Posted by mattiewheels

I had a perfect dolphin setup with that latest 'dirty' build, and Skyward Sword ran really smoothly...then I updated to the latest numbered build to take care of the graphic glitch in SS and now it stutters like crazy. I feel like all my settings are identical, anyone know about this?

Yeah, I have both the latest release and the latest dirty build, and I can't get the game to not slow down unless I use the "Texture" (vs "RAM") option for EFB somethingorother.

And if I use the "Texture" option, shit looks fucked up.

I've got a 2600K at 4.5 GHz and a 6970 with 16 GB of RAM.
I guess I'll try different builds tonight.
Crunched
point your penis at me,
and have a good day
(11-29-2011, 07:25 PM)
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Originally Posted by FreeMufasa

The Skyward Sword screens look amazing.

I was wondering if I could request a pic from someone playing the game. Late game spoiler There are a few scenes where Link's on top of the sky whale. I was hoping someone could take a pic of that without any text bubbles . It would look really great at the resolution I think.

I will try to. I took a chance highlighting this spoiler. Haven't reached this part of the game yet, but know about it from media. I'll upload pics whenever I run into it.

Right now I'm heading to dungeon 5, how close am I?
reektann
Member
(11-29-2011, 07:37 PM)
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Anybody successfully using Bluetooth built into their motherboard for Dolphin? Mine is ok but it seems you go over 2 meters away and it becomes flakey. I guess I'll invest in a regular sized USB one...
jediyoshi
Member
(11-29-2011, 07:45 PM)
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Originally Posted by Refreshment.01

Ok, i know that jediyosh. I blame my lack of comunication skills since it seems i haven't stablished my point ;)

Instead of hitting left thubstink + shake for the horizontal slash right to left, has anyone managed to just swing the remote left to get the same slash?

This isn't in the game. You have the regular attack, jump slash, and spin attack. No more variation than what was in the GameCube version. Imagine as if they've taken the regular attack function from it and mapped it to a generic shake.
Crunched
point your penis at me,
and have a good day
(11-29-2011, 07:53 PM)
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Originally Posted by jediyoshi

This isn't in the game. You have the regular attack, jump slash, and spin attack. No more variation than what was in the GameCube version. Imagine as if they've taken the regular attack function from it and mapped it to a generic shake.

I think he's asking about mapping multiple inputs to motion controls. Like Z target + forward on stick + attack = jab. What Refreshment is asking is "is it possible to map all these commands to a single motion?" I'm not sure how glovepie works, but I don't think this is possible.
Refreshment.01
Member
(11-29-2011, 08:25 PM)
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Originally Posted by Crunched

I think he's asking about mapping multiple inputs to motion controls. Like Z target + forward on stick + attack = jab. What Refreshment is asking is "is it possible to map all these commands to a single motion?" I'm not sure how glovepie works, but I don't think this is possible.

Thanks you crunched that is what i was asking :)

I was looking for some videos and i just found a guy that mapped one of the lerned techniques, the ones you learn from the wolf, to a gesture. But not the normal swings.
diztrukted
Member
(11-29-2011, 08:27 PM)
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I also have a question on skyward sword, how well does it run on dolphin? is it based on my hardware specs, if so then this is what I have

THERMALTAKE ELEMENT T | CORSAIR CMPSU-850TX | ASUS P6X58D
INTEL CORE i7 930 2.8GHz overclocked @ 3.8 GHz | CPU HEATSINK COOLER MASTER RR-UV8-XBU1-GP
RAM CORSAIR DOMINATOR 6GB (3 x 2GB) | SAPPHIRE RADEON HD 5850
SAMSUNG SH-S223F | WD CAVIAR INTERNAL l HDD |SAMSUNG SPINPOINT F3 HD103SJ 1TB | INTEL X25-M MAINSTREAM SSD
WINDOWS 7 PRO 64-BIT | ASUS VW246H | RAZER MAMBA MOUSE
Refreshment.01
Member
(11-29-2011, 09:01 PM)
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Why not just update the OP with different specs and what performance levels to expect from them. The thread is diluted by the thousands of "can my systen run" questions.

I mean they are not for even set up the emulator or the Wii controller. :(
wabo
Banned
(11-29-2011, 09:35 PM)
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Okay. First things first. I have a mid-2011 MacBooK Air, i5 1,7 + shittytel HD 3000.

-Download last build. Realize that crashes badly on Lion. Nice...
-Download 3.0. Configure pad (DS3), configure everything else, create ISO of Twilight Princess... run it on MAX settings (internal res x3, 16 anisotropic). 10 FPS. No more, no less. Not bad.
-Repeat, but this time lowering to 0,3x internal res, no anisotropic and get... 10 FPS.

WTF? Am I missing something?
FreeMufasa
Member
(11-29-2011, 10:31 PM)
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Originally Posted by Crunched

I will try to. I took a chance highlighting this spoiler. Haven't reached this part of the game yet, but know about it from media. I'll upload pics whenever I run into it.

Right now I'm heading to dungeon 5, how close am I?

Thanks. I think you're still quite a while away.
Brandon F
Member
(11-29-2011, 10:45 PM)
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What's this rev 7719 thing?

I went to the Dolphin website and just grabbed the latest update, which is 3.0-2.04(Nov. 21, 2011).

The revision is some MASSIVE number, and 7719 is nowhere a part of it. I'm probably not going to play Zelda on it(will just play it on my Wii and deal with jaggies), but I would like to snag a cheapo copy of Sonic Colors and possibly Xenoblade to use on Dolphin(stuff that I can use a 360 pad for). SMG2 as well given how outstanding the 1080p pics look.

Will I need r7719 for those three? Or is that just a specific Zelda SS build?
Durante
I'm taking it FROM here, so says Mr. Stewart
(11-29-2011, 10:50 PM)
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Originally Posted by wabo

WTF? Am I missing something?

Yes, a (much) faster CPU.
Revoh
Member
(11-29-2011, 10:56 PM)
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Originally Posted by Refreshment.01

Why not just update the OP with different specs and what performance levels to expect from them. The thread is diluted by the thousands of "can my systen run" questions.

I mean they are not for even set up the emulator or the Wii controller. :(

This would be cool.
Medalion
Banned
(11-29-2011, 10:56 PM)
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Originally Posted by Brandon F

What's this rev 7719 thing?

I went to the Dolphin website and just grabbed the latest update, which is 3.0-2.04(Nov. 21, 2011).

The revision is some MASSIVE number, and 7719 is nowhere a part of it. I'm probably not going to play Zelda on it(will just play it on my Wii and deal with jaggies), but I would like to snag a cheapo copy of Sonic Colors and possibly Xenoblade to use on Dolphin(stuff that I can use a 360 pad for). SMG2 as well given how outstanding the 1080p pics look.

Will I need r7719 for those three? Or is that just a specific Zelda SS build?

Go here, it was in the archives section http://www.dolphin-emulator.com/download.html?list=3
Brandon F
Member
(11-29-2011, 11:00 PM)
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Originally Posted by jediyoshi

Super Mario Galaxy





There are no words.
Brandon F
Member
(11-29-2011, 11:02 PM)
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Originally Posted by Medalion

Go here, it was in the archives section http://www.dolphin-emulator.com/download.html?list=3

Do I need it though? Just confused on what r7719 does over the latest update, especially when I will not use Dolphin for Zelda.
Mudkips
Banned
(11-29-2011, 11:07 PM)
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Originally Posted by reektann

Anybody successfully using Bluetooth built into their motherboard for Dolphin? Mine is ok but it seems you go over 2 meters away and it becomes flakey. I guess I'll invest in a regular sized USB one...

I am.
Atheros who knows what that came with my Asus P8Z68 Pro or Deluxe or whatever.
Using the standard drivers (the useless BT GO! shit).
Medalion
Banned
(11-29-2011, 11:12 PM)
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Originally Posted by Brandon F

Do I need it though? Just confused on what r7719 does over the latest update, especially when I will not use Dolphin for Zelda.

From what I've gathered, this revision has the most stable and accurate texture filtering and presentation than a lot of the latest builds for some reasons which may show weird shearing/lines in and breaks, but in particular for Zelda SS but you can always experiment, you don't have to stick to 1 or the other or delete the other, I have at least 2 or 3 versions ready to go to experiment
Citizen K
Member
(11-29-2011, 11:12 PM)
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Originally Posted by Brandon F

Do I need it though? Just confused on what r7719 does over the latest update, especially when I will not use Dolphin for Zelda.

Its just an older version of the emulator. Works better for some games. I know for a fact it runs xenoblade very well because I used 7719 for that particular game. You could try the newest version 3.whatever but if you have glitches maybe try 7719.

Edit- yeah you can use multiple versions of the emulator as it doesnt install, you just run the program from a folder.
Scarecrow
Member
(11-29-2011, 11:19 PM)
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Originally Posted by Buttonbasher

I'm using this http://www.amazon.com/gp/product/B00...00_i00_details

Neat, thanks.


Looking through the OP again, what's this about needing a wireless wii sensor bar? Will the one that came with the system not cut it?
StevieP
Member
(11-29-2011, 11:26 PM)

Originally Posted by wabo

Okay. First things first. I have a mid-2011 MacBooK Air, i5 1,7 + shittytel HD 3000.

-Download last build. Realize that crashes badly on Lion. Nice...
-Download 3.0. Configure pad (DS3), configure everything else, create ISO of Twilight Princess... run it on MAX settings (internal res x3, 16 anisotropic). 10 FPS. No more, no less. Not bad.
-Repeat, but this time lowering to 0,3x internal res, no anisotropic and get... 10 FPS.

WTF? Am I missing something?

A new CPU and Windows 7.
Wichu
Member
(11-29-2011, 11:34 PM)
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Originally Posted by Scarecrow

Looking through the OP again, what's this about needing a wireless wii sensor bar? Will the one that came with the system not cut it?

If you use the Wii sensor bar, you'll need to keep the Wii on while using Dolphin, as the sensor bar only plugs into the Wii.
Scarecrow
Member
(11-29-2011, 11:51 PM)
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Originally Posted by Wichu

If you use the Wii sensor bar, you'll need to keep the Wii on while using Dolphin, as the sensor bar only plugs into the Wii.

Ah, so the Wii being on only serves to power the bar, whereas everything else runs via computer?
StevieP
Member
(11-29-2011, 11:54 PM)

Originally Posted by Scarecrow

Ah, so the Wii being on only serves to power the bar, whereas everything else runs via computer?

Yes, which is why it's easier to buy a wireless sensor bar (or light 2 candles lol)
plagiarize
Member
(11-30-2011, 03:44 AM)
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Originally Posted by Scarecrow

Ah, so the Wii being on only serves to power the bar, whereas everything else runs via computer?

i do it that way. the only real pain is that you have to make sure the Wii is off when you sync the wiimote with dolphin, and then you have to remember to switch it off afterwards. damn quiet systems those Wiis.

just reached the sixth dungeon in Zelda, and still haven't run into any notable glitches.

Originally Posted by Citizen K

Its just an older version of the emulator. Works better for some games. I know for a fact it runs xenoblade very well because I used 7719 for that particular game. You could try the newest version 3.whatever but if you have glitches maybe try 7719.

Edit- yeah you can use multiple versions of the emulator as it doesnt install, you just run the program from a folder.

pro tip, create a junctioned directory link in each dolphin folder to ensure each version uses the same User directory (and thus shares all the same saves!).
diztrukted
Member
(11-30-2011, 03:45 AM)
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Originally Posted by StevieP

Yes, which is why it's easier to buy a wireless sensor bar (or light 2 candles lol)

so i just searched amazon for one and it said it was a penny....

a penny
En-ou
Member
(11-30-2011, 04:21 AM)
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got it working! yes, please update the OP with a ss guide from felip or something

my specs:
core i5 2500k stock
asus 560ti stock
8 GB RAM
win 7 64-bit
asus p8p67 pro board using its built in bluetooth
bought a wireless sensor bar on ebay

the 7719 build can be found here: http://www.dolphin-emulator.com/download.html?list=3
settings from felip - http://www.neogaf.com/forum/showpost...postcount=5932
i turned vsync on, using 3x res, no anti alias (or you get weird ghosting), 2x af

i also have to plug my motion+ and then my nunchuk at the screen where it asks you to do it. if i have it all plugged in and i start the game, it does not work.


:) :)
Last edited by En-ou; 12-04-2011 at 08:47 PM.
Ledsen
Member
(11-30-2011, 06:31 AM)
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Originally Posted by wabo

Okay. First things first. I have a mid-2011 MacBooK Air, i5 1,7 + shittytel HD 3000.

-Download last build. Realize that crashes badly on Lion. Nice...
-Download 3.0. Configure pad (DS3), configure everything else, create ISO of Twilight Princess... run it on MAX settings (internal res x3, 16 anisotropic). 10 FPS. No more, no less. Not bad.
-Repeat, but this time lowering to 0,3x internal res, no anisotropic and get... 10 FPS.

WTF? Am I missing something?

You're missing a computer capable of running Dolphin.
Wolf Akela
Member
(11-30-2011, 06:41 AM)
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HD 3000 isn't exactly great. It had issues with higher resolutions and transparencies. It can't even emulate SotC at full speed.
Naked Snake
Member
(11-30-2011, 08:57 AM)
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Is it possible to run Dolphin in stereoscopic 3D? I know there are [third party?] solutions for Nvidia and ATI that force any Direct3D game to run in 3D. I'm thinking it could be surreal to play Wii and GC games in 1080p, 60fps, and 3D O_o
Jocchan
Ὁ μεμβερος -ου
(11-30-2011, 09:38 AM)
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Originally Posted by Naked Snake

Is it possible to run Dolphin in stereoscopic 3D? I know there are [third party?] solutions for Nvidia and ATI that force any Direct3D game to run in 3D. I'm thinking it could be surreal to play Wii and GC games in 1080p, 60fps, and 3D O_o

I'm not sure how (no 3D screen or PC powerful enough to test), but it can run games in 3D.





Anyway, I did some experiments with Dolphin on my (kinda old) rig:

Core 2 Duo E8400 3 GHz
8 GB DDR2 RAM
GeForece GTX 560Ti 1 GB

Some games are sort of playable, but the most graphically intensive ones slow down to a crawl, and I have to keep the AA and AF settings pretty low (usually 4x for both) to gain a few frames per second. I also need to keep VSync disabled :/

Click the screens for 1080p version:

The Legend of Zelda: The Wind Waker

After getting to Windfall Island, I found some settings that make it run quite decently, around 30 fps most of the time, unless when there's too much on screen. This screen looks kinda blurry, but I honestly didn't notice while playing. The widescreen hack, though, makes things appear or disappear suddenly when they are near the borders of the screen, outside the usual view in 4:3. Any way to fix this?


Donkey Kong Country Returns

Looks amazing and runs at pretty much full frame rate, except the occasional stuttering.


Silent Hill: Shattered Memories

Only played for a few minutes, it seemed to run very well. The low res noise filter is quite terrible though, there's a distracting white band on the top and left sides all the time, and the flashlight is broken (it shows random shadows covering most of the light). Any optimal settings for this game?


The Legend of Zelda: Skyward Sword

Played a little bit, runs at full frame rate inside the Academy but the fps dip significantly once you go outside. I tried different settings suggested in this thread and settled for felipepl's (I think). It looks quite good, but some outdoors parts seem too bright, and there's an annoying "seeing double" effect instead of the blurring. Any way to fix the latter?
Thrakier
Member
(11-30-2011, 09:48 AM)

Originally Posted by Vinlaen

Should I enable LLE on a thread?

I'm only using LLE because I believe it's necessary for the music/sound in SMG...

LLE on thread helps the framerate but for me the game is crashing from time to time...supposedly because of LLE on thread.
Crunched
point your penis at me,
and have a good day
(11-30-2011, 10:03 AM)
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Originally Posted by FreeMufasa

Thanks. I think you're still quite a while away.

Hey, got those pictures up, near the end game of Skyward Sword.

Here is the album (lots of spoilers).

No cherry picking pictures, just throwing them all together. Quantity over quality in this case. They are uploading right now, so they'll be available to view anytime now.

The ones you wanted will be at the end.
Thrakier
Member
(11-30-2011, 01:38 PM)
So is there a way to play SH: SS now? It looks amazing upscaled but all those GFX glitches are horrible.
Lord Panda
Member
(11-30-2011, 01:57 PM)
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Originally Posted by Thrakier

So is there a way to play SH: SS now? It looks amazing upscaled but all those GFX glitches are horrible.

Use r7719 - it got rid of all of the weird ghosting and glitches for me. Head over to the official Skyward Sword thread over at the Dolphin forums and have a read on the recommended AA settings and so forth.
plagiarize
Member
(11-30-2011, 01:59 PM)
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Originally Posted by LordPanda

Use r7719 - it got rid of all of the weird ghosting and glitches for me. Head over to the official Skyward Sword thread over at the Dolphin forums and have a read on the recommended AA settings and so forth.

SH:SS is not Skyward Sword ;)

i remember there was a build of Dolphin that worked really nicely with Shattered Memories. I will try to find the info again.

edit: r4727 played in OpenGL looked pretty good.

http://www.emucr.com/2009/12/dolphin-svn-r4727.html
Last edited by plagiarize; 11-30-2011 at 02:08 PM.
Chuckpebble
Member
(11-30-2011, 02:39 PM)
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Originally Posted by En-ou

can someone make this into an avatar for me?

100px square seemed to work best:


But here's the full res if you wanna play around with a 100x120 crop:


Now get some batteries and don't say I never did nothin for ya. (avatar, LOL)
POWERSPHERE
Member
(11-30-2011, 02:46 PM)
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Anyone running this on a new MacBook Pro? Can you get pre compiled builds for Mac?
Chuckpebble
Member
(11-30-2011, 02:57 PM)
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Originally Posted by POWERSPHERE

Anyone running this on a new MacBook Pro? Can you get pre compiled builds for Mac?

I have a build on my Macbook. Haven't done anything with it though. I don't expect it to be a performer. I actually only installed it with the intent of running AC:CF on it. A computer seems a perfect fit for that game, but I really haven't tinkered with it or even know if it runs. I'd be running it in a window, most likely at normal resolution, which kind of goes against the grain of what 99% of people use it for.

There's a post earlier in this thread where I got my download from. I'll look for it again.
Thrakier
Member
(11-30-2011, 02:58 PM)

Originally Posted by plagiarize

SH:SS is not Skyward Sword ;)

i remember there was a build of Dolphin that worked really nicely with Shattered Memories. I will try to find the info again.

edit: r4727 played in OpenGL looked pretty good.

http://www.emucr.com/2009/12/dolphin-svn-r4727.html

Thanks, but that is quite broken as well. :( Weird flickering on the top and th ebottom, broken aspect ratio and a white outline top and left side. :(

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