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Banned
(05-24-2012, 01:12 AM)
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#8202
It's called a "hack" for a reason. It's not going to come without issues. For instance, in that shot you posted the game uses letterboxing to force its cutscenes to be displayed in 16:9 artificially (which was quite common in those days), but since the game doesn't expect that you'll ever see that far to the side of the screen and the hack doesn't have any way of knowing when the black bars show up, you're always going to have that issue. It's still going to look awesome 99% of the time.
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Member
(05-24-2012, 01:39 AM)
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#8203
oh snap that looks great. thanks for the clarification, i forgot the cutscenes were letterboxed
is it normal for the game to keep having to draw the sides(kinda like a limited draw distance) in the space added by making it widescreen?
Last edited by Lkr; 05-24-2012 at 06:52 AM.
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Member
(05-24-2012, 12:45 PM)
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#8204
Yep. Objects pop in based on where you're looking. Most games don't expect you to be peeking beyond the standard field of view.
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Member
(05-24-2012, 02:31 PM)
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#8205
So at this point are there any games that are just too taxing to emulate at full speed? What I mean is, for a long time, everyone seemed to have problems with SMG and SMG2, while now I'm reading that folks with certain higher end processors can run the game just fine.
I understand that some games have quirks and whatnot, but are there any games left that simply seem to be too taxing to emulate? Hope this question makes sense. |
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Member
(05-24-2012, 02:41 PM)
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#8206
Wow, working with the textures is so easy. Looking back through this thread I saw the info on the Xenoblade high resolution texture project, and I downloaded it. It's neat, and it's nice to have clearer fonts, but in some cases the replacements are too generic I think. So what I did was find the original battle font texture, scale it up using fancier filters, save it as the appropriate name, and it worked fine. Not as clear around the edges, but that's not really apparent in-battle and preserves the original look better. I'm sure it could be cleaned up more manually.
SX4E01_4d54728f_2.png Original Version from high res texture pack Externally upscaled version |
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Member
(05-24-2012, 05:09 PM)
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#8207
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Member
(05-24-2012, 07:06 PM)
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#8209
http://i.minus.com/ibBtMAa0pdmMC.png |
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Member
(05-24-2012, 07:17 PM)
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#8210
With all this texture work going on with other titles, I imagine you could rework the black bar graphic with a transparent block instead (and then publish your work for others!).
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Member
(05-24-2012, 07:57 PM)
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#8211
Yes, games often load things in the "margins" on the sides before they're put in your field of view. I'm not sure if there are very many games that support the widescreen hack without drawing content in the expanded field of view. I'm sure some do, but I admit I've never even messed with the feature so I wouldn't know which ones.
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Member
(05-24-2012, 08:11 PM)
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#8212
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Member
(05-25-2012, 05:45 PM)
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#8213
Okay - so I'm trying to put together a build that will have no problems with Super Mario Galaxy 1 and 2, Xenoblade, DKCR, and NSMB Wii. Can you let me know if I'm going overkill on any of this (or underkill :)):
Core i7 3770 3.4GHz LGA 1155 Processor (I will OC this a bit) ASRock Z77 Extreme4 LGA 1155 Z77 ATX Intel Motherboard NVIDIA GeForce GTX 560 1024MB GDDR5 PCIe 2.0 16x Video Card 8GB DDR3-1600 Any concerns?
Last edited by crisdecuba; 05-25-2012 at 06:05 PM.
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Member
(05-25-2012, 05:59 PM)
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#8216
Nothing else really matters a whole lot for emulation.
Last edited by chaosblade; 05-25-2012 at 06:02 PM.
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Member
(05-25-2012, 06:06 PM)
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#8218
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Member
(05-25-2012, 09:53 PM)
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#8219
Messing with textures in Dolphin is easy, the sequel: But it sure is harder to try and paste your friend's face onto a face texture without him looking like a demon.
![]() This was definitely just a two-minute test, but it came out more hideous than I expected.
Originally Posted by chaosblade:
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Member
(05-25-2012, 10:22 PM)
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#8220
Then again the Galaxy games need LLE audio too, don't they? So maybe all three of those will have pretty high CPU requirements. |
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Member
(05-25-2012, 10:37 PM)
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#8221
Currently going through Another Code: R. Pretty rad.
http://www.youtube.com/watch?v=1t3KSXGvLp4&hd=1 [img]http://******************/gaf/acr-000.jpg[/img] [img]http://******************/gaf/acr-001.jpg[/img] |
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Member
(05-25-2012, 11:53 PM)
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#8222
are there any plans for dolphin to get quadcore support in the future? i have an i7, but it is a mobile version so the clock speeds aren't that high. the gamecube games i have tried are flawless however, i am more concerned about wii games once i get my bluetooth adapter
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do not tempt fate do not contrain Wonder Woman's thighs do not do not
(05-26-2012, 09:53 AM)
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#8223
2. If you are going with a SandyBridge CPU save some cash and buy a Z68 mobo 3. Save a little longer and buy a GTX560ti Core 448, you'll thank me later 4. 1600 is the sweet spot for ram this gen, better performance than 1333, but only marginally more expensive....if you want to save a bit then go with 1333, you wont really notice a difference until you start benching.
Dolphin uses 2 - 3 cores nigh perfectly. 1 for CPU 1 for GPU 1 for DSP sometimes. 4 core support might break the balance. |
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Junior Member
(05-29-2012, 10:33 AM)
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#8224
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Member
(05-29-2012, 10:53 AM)
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#8225
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Member
(05-29-2012, 12:36 PM)
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#8226
I'm currently considering upgrading my PC to be able to run Dolphin as good as possible.
For now I'm kinda decided on a i5 2500K for the processor, it seems to be the best bang for buck actually, and really overclockable. Is there anything I should be careful about when choosing my new parts ? |
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Member
(05-29-2012, 01:28 PM)
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#8227
In the end I decided to get the i5 3570K and the mobo mentioned above. The reason I went with that over an i5 2500K and z68 is because the 3570k was just $20 more than the 2500K and it triggered a $50 discount on the mobo at microcenter. Also, for my purposes (an HTPC) I wanted 4 USB 3.0 ports, and there was only one Z68 mobo I could find that supported that, and it was over $200. So in the end, the CPU + mobo cost me $278. I did end up going with the GTX560 instead of the ti - hope that doesn't disappoint me in the future... Thanks again, though. Just played some Super Mario Galaxy with LLE and everything ran at a smooth 60 FPS. :) |
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do not tempt fate do not contrain Wonder Woman's thighs do not do not
(05-30-2012, 12:42 PM)
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#8229
Hahaha, this made me laugh my ass off.
Its not that bad dude.
I guess i forgot how close in price they are($15). Im just a 2500K fanboy because of how high it overclocks without killing itself. As for the GTX560 vs GTX560ti.....you wont regret it till you start really stressing your PC out, for your purposes i think youll be fine, i just like getting the best deals i can and the 560ti is the best graphics card bang for bucks wise. Enjoy your new machine, and be sure to take pictures.
Last edited by Black_Stride; 05-30-2012 at 12:45 PM.
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Member
(05-31-2012, 03:08 AM)
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#8233
Got downsampling working, so here's some 2560x1440 shots
http://******************/gaf/Dolphin...1-02-02-68.png http://******************/gaf/Dolphin...0-49-10-86.png http://******************/gaf/Dolphin...0-39-16-42.png Hush, this thread would be half its length if people just tried things out and reported results :p |
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Member
(05-31-2012, 01:24 PM)
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#8234
I generally keep my 2500k at stock (even when emulating) and Xenoblade plays mostly fine with a few frame drops here and there. I even played Skyward Sword on stock clocks. I only overclocked to 4.5ghz for Mario Galaxy
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Member
(05-31-2012, 02:47 PM)
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#8236
For some reason on my system, i had to overclock my 2600k to 5GHz for Skyward Sword not to drop frames while z targeting. Game runs fine without overclock but as soon as you hold-target someone the frame start going down to 15-20fps
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do not tempt fate do not contrain Wonder Woman's thighs do not do not
(05-31-2012, 03:42 PM)
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#8238
Just for the sake of making sure this post isnt useless, i tested XenoBlade with my 2500K back at stock with my GTX570 back at stock and 16Gb ram....and well Xenoblade runs. Pretty much locked at 30fps, slight slowdown during one of the cutscenes but otherwise totally playable. |
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Member
(05-31-2012, 05:30 PM)
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#8239
Heat. I do most of my gaming nowadays on a 2500k system with crossfired 5850s... in an HTPC :) |
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Member
(05-31-2012, 05:35 PM)
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#8240
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do not tempt fate do not contrain Wonder Woman's thighs do not do not
(05-31-2012, 06:44 PM)
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#8241
You know the only difference between the 2500 and the 2500K is the K series has an unlocked multiplier thus can be easily be overclocked to hell....if you arent going to overclock it, you might as well have bought a 2500. But hey thats just me, i feel bad when i see k series chips at stock....its like seeing people who put big turbos in cars that never reach boost rpm. |
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Member
(05-31-2012, 07:25 PM)
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#8242
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Member
(05-31-2012, 07:57 PM)
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#8243
Something I've had the hardest time figuring out is a streamlined method for connecting multiple wiimotes to the PC via Bluetooth. I tried wiiconnect, but that doesn't seem to work on windows 7.
This is basically for an htpc running on xbmc. I'm trying to streamline the process where I can. Any suggestions?? |
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Member
(06-01-2012, 06:19 PM)
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#8250
You've been able to "add" characters by editing the in-game models for a long time now. I didn't really follow it, but it looks like people have gotten a lot better at it as time's gone by. They've even modified movesets as well IIRC, which has naturally resulted in some horribly balanced characters.
Still cool though, and it makes me look forward to the WiiU Smash Bros game since it will inevitably have DLC characters. I hope Nintendo goes all out with that. |