Lkr
Member
(05-24-2012, 12:55 AM)

Lkr's Avatar
#8201

a bit confused with the widescreen. i have graphics at force to 16:9 and the widescreen hack is checked. is it just a problem with ttyd?

nincompoop
Banned
(05-24-2012, 01:12 AM)

nincompoop's Avatar
#8202

It's called a "hack" for a reason. It's not going to come without issues. For instance, in that shot you posted the game uses letterboxing to force its cutscenes to be displayed in 16:9 artificially (which was quite common in those days), but since the game doesn't expect that you'll ever see that far to the side of the screen and the hack doesn't have any way of knowing when the black bars show up, you're always going to have that issue. It's still going to look awesome 99% of the time.

Lkr
Member
(05-24-2012, 01:39 AM)

Lkr's Avatar
#8203

oh snap that looks great. thanks for the clarification, i forgot the cutscenes were letterboxed
is it normal for the game to keep having to draw the sides(kinda like a limited draw distance) in the space added by making it widescreen?
Last edited by Lkr; 05-24-2012 at 06:52 AM.
abasm
Member
(05-24-2012, 12:45 PM)

abasm's Avatar
#8204

Originally Posted by Lkr: View Post
oh snap that looks great. thanks for the clarification, i forgot the cutscenes were letterboxed
is it normal for the game to keep having to draw the sides(kinda like a limited draw distance) in the space added by making it widescreen?
Yep. Objects pop in based on where you're looking. Most games don't expect you to be peeking beyond the standard field of view.
crisdecuba
Member
(05-24-2012, 02:31 PM)
#8205

So at this point are there any games that are just too taxing to emulate at full speed? What I mean is, for a long time, everyone seemed to have problems with SMG and SMG2, while now I'm reading that folks with certain higher end processors can run the game just fine.

I understand that some games have quirks and whatnot, but are there any games left that simply seem to be too taxing to emulate? Hope this question makes sense.
JoshuaJSlone
Member
(05-24-2012, 02:41 PM)

JoshuaJSlone's Avatar
#8206

Wow, working with the textures is so easy. Looking back through this thread I saw the info on the Xenoblade high resolution texture project, and I downloaded it. It's neat, and it's nice to have clearer fonts, but in some cases the replacements are too generic I think. So what I did was find the original battle font texture, scale it up using fancier filters, save it as the appropriate name, and it worked fine. Not as clear around the edges, but that's not really apparent in-battle and preserves the original look better. I'm sure it could be cleaned up more manually.

SX4E01_4d54728f_2.png
Original
Version from high res texture pack
Externally upscaled version
Lkr
Member
(05-24-2012, 05:09 PM)

Lkr's Avatar
#8207

Originally Posted by crisdecuba: View Post
So at this point are there any games that are just too taxing to emulate at full speed? What I mean is, for a long time, everyone seemed to have problems with SMG and SMG2, while now I'm reading that folks with certain higher end processors can run the game just fine.

I understand that some games have quirks and whatnot, but are there any games left that simply seem to be too taxing to emulate? Hope this question makes sense.
rogue squadron 2 and 3 for gamecube are still unplayable
crisdecuba
Member
(05-24-2012, 05:11 PM)
#8208

Originally Posted by Lkr: View Post
rogue squadron 2 and 3 for gamecube are still unplayable
I said wow...
hateradio
Member
(05-24-2012, 07:06 PM)

hateradio's Avatar
#8209

Originally Posted by JoshuaJSlone: View Post
Wow, working with the textures is so easy. Looking back through this thread I saw the info on the Xenoblade high resolution texture project, and I downloaded it. It's neat, and it's nice to have clearer fonts, but in some cases the replacements are too generic I think. So what I did was find the original battle font texture, scale it up using fancier filters, save it as the appropriate name, and it worked fine. Not as clear around the edges, but that's not really apparent in-battle and preserves the original look better. I'm sure it could be cleaned up more manually.

SX4E01_4d54728f_2.png
Original
Version from high res texture pack
Externally upscaled version
Here's a vector outline version using Illustrator.

http://i.minus.com/ibBtMAa0pdmMC.png
Dwayne
Member
(05-24-2012, 07:17 PM)

Dwayne's Avatar
#8210

Originally Posted by Lkr: View Post
oh snap that looks great. thanks for the clarification, i forgot the cutscenes were letterboxed
is it normal for the game to keep having to draw the sides(kinda like a limited draw distance) in the space added by making it widescreen?
With all this texture work going on with other titles, I imagine you could rework the black bar graphic with a transparent block instead (and then publish your work for others!).
chaosblade
Member
(05-24-2012, 07:57 PM)

chaosblade's Avatar
#8211

Originally Posted by Lkr: View Post
oh snap that looks great. thanks for the clarification, i forgot the cutscenes were letterboxed
is it normal for the game to keep having to draw the sides(kinda like a limited draw distance) in the space added by making it widescreen?
Yes, games often load things in the "margins" on the sides before they're put in your field of view. I'm not sure if there are very many games that support the widescreen hack without drawing content in the expanded field of view. I'm sure some do, but I admit I've never even messed with the feature so I wouldn't know which ones.
JoshuaJSlone
Member
(05-24-2012, 08:11 PM)

JoshuaJSlone's Avatar
#8212

Originally Posted by hateradio: View Post
Here's a vector outline version using Illustrator.

http://i.minus.com/ibBtMAa0pdmMC.png
Nice.
crisdecuba
Member
(05-25-2012, 05:45 PM)
#8213

Okay - so I'm trying to put together a build that will have no problems with Super Mario Galaxy 1 and 2, Xenoblade, DKCR, and NSMB Wii. Can you let me know if I'm going overkill on any of this (or underkill :)):

Core i7 3770 3.4GHz LGA 1155 Processor (I will OC this a bit)
ASRock Z77 Extreme4 LGA 1155 Z77 ATX Intel Motherboard
NVIDIA GeForce GTX 560 1024MB GDDR5 PCIe 2.0 16x Video Card
8GB DDR3-1600

Any concerns?
Last edited by crisdecuba; 05-25-2012 at 06:05 PM.
StevieP
Member
(05-25-2012, 05:53 PM)
#8214

You're good.
crisdecuba
Member
(05-25-2012, 05:58 PM)
#8215

Originally Posted by StevieP: View Post
You're good.
Anywhere I should scale back?
chaosblade
Member
(05-25-2012, 05:59 PM)

chaosblade's Avatar
#8216

Originally Posted by crisdecuba: View Post
Okay - so I'm trying to put together a build that will have no problems with Super Mario Galaxy 1 and 2, Xenogears, DKCR, and NSMB Wii. Can you let me know if I'm going overkill on any of this (or underkill :)):

Core i7 3770 3.4GHz LGA 1155 Processor (I will OC this a bit)
ASRock Z77 Extreme4 LGA 1155 Z77 ATX Intel Motherboard
NVIDIA GeForce GTX 560 1024MB GDDR5 PCIe 2.0 16x Video Card
8GB DDR3-1600

Any concerns?
I need a PC thread would be a better place to ask to get the best deal, lots of people do ask for emulation builds there. That's fine/overkill though. You would be fine with an i5 CPU as long as it's a "K"-edition so you can OC it. 2500k at ~4+ GHz will run essentially any compatible game at full speed, so the newer CPUs should be able to do it as well. Xenoblade (assuming you meant that and not Xenogears) is the stand-out title in that list as far as system requirements go, the rest would probably run on that CPU at stock speed.

Nothing else really matters a whole lot for emulation.
Last edited by chaosblade; 05-25-2012 at 06:02 PM.
dokish
Member
(05-25-2012, 05:59 PM)

dokish's Avatar
#8217

Originally Posted by tiku: View Post
Pics
I'll never play my Wii again.

Any Pandora's Tower's screens?
Last edited by dokish; 05-25-2012 at 06:02 PM.
crisdecuba
Member
(05-25-2012, 06:06 PM)
#8218

Originally Posted by chaosblade: View Post
I need a PC thread would be a better place to ask to get the best deal, lots of people do ask for emulation builds there. That's fine/overkill though. You would be fine with an i5 CPU as long as it's a "K"-edition so you can OC it. 2500k at ~4+ GHz will run essentially any compatible game at full speed, so the newer CPUs should be able to do it as well. Xenoblade (assuming you meant that and not Xenogears) is the stand-out title in that list as far as system requirements go, the rest would probably run on that CPU at stock speed.

Nothing else really matters a whole lot for emulation.
Thanks for the feedback and correction. How about the i5 3570K? I'll go post in the PC thread as well.
JoshuaJSlone
Member
(05-25-2012, 09:53 PM)

JoshuaJSlone's Avatar
#8219

Messing with textures in Dolphin is easy, the sequel: But it sure is harder to try and paste your friend's face onto a face texture without him looking like a demon.

This was definitely just a two-minute test, but it came out more hideous than I expected.

Originally Posted by chaosblade:
Xenoblade (assuming you meant that and not Xenogears) is the stand-out title in that list as far as system requirements go, the rest would probably run on that CPU at stock speed.
No experience with DKCR, but for me (Phenom II X4 945 @ 3.0 GHz) Xenoblade is much closer to full speed than either Galaxy.
chaosblade
Member
(05-25-2012, 10:22 PM)

chaosblade's Avatar
#8220

Originally Posted by JoshuaJSlone: View Post
No experience with DKCR, but for me (Phenom II X4 945 @ 3.0 GHz) Xenoblade is much closer to full speed than either Galaxy.
Well, I'm taking LLE audio into consideration since HLE is bound to run into major desync/stuttering issues. Even with the "fix patch" it never worked right for me for more than 20 minutes or so.

Then again the Galaxy games need LLE audio too, don't they? So maybe all three of those will have pretty high CPU requirements.
jediyoshi
Member
(05-25-2012, 10:37 PM)

jediyoshi's Avatar
#8221

Currently going through Another Code: R. Pretty rad.
http://www.youtube.com/watch?v=1t3KSXGvLp4&hd=1

[img]http://******************/gaf/acr-000.jpg[/img]

[img]http://******************/gaf/acr-001.jpg[/img]
Lkr
Member
(05-25-2012, 11:53 PM)

Lkr's Avatar
#8222

are there any plans for dolphin to get quadcore support in the future? i have an i7, but it is a mobile version so the clock speeds aren't that high. the gamecube games i have tried are flawless however, i am more concerned about wii games once i get my bluetooth adapter
Black_Stride
do not tempt fate do not contrain Wonder Woman's thighs do not do not
(05-26-2012, 09:53 AM)

Black_Stride's Avatar
#8223

Originally Posted by crisdecuba: View Post
Okay - so I'm trying to put together a build that will have no problems with Super Mario Galaxy 1 and 2, Xenoblade, DKCR, and NSMB Wii. Can you let me know if I'm going overkill on any of this (or underkill :)):

1. Core i7 3770 3.4GHz LGA 1155 Processor (I will OC this a bit)
2. ASRock Z77 Extreme4 LGA 1155 Z77 ATX Intel Motherboard
3. NVIDIA GeForce GTX 560 1024MB GDDR5 PCIe 2.0 16x Video Card
4. 8GB DDR3-1600
Any concerns?
1. Why get a 3770 when you can get a 2500K or 2600K and get similar or better performance at a lower price....trust me IvyBridge hasnt brought the advancements people were hoping for.

2. If you are going with a SandyBridge CPU save some cash and buy a Z68 mobo

3. Save a little longer and buy a GTX560ti Core 448, you'll thank me later

4. 1600 is the sweet spot for ram this gen, better performance than 1333, but only marginally more expensive....if you want to save a bit then go with 1333, you wont really notice a difference until you start benching.

Originally Posted by Lkr: View Post
are there any plans for dolphin to get quadcore support in the future? i have an i7, but it is a mobile version so the clock speeds aren't that high. the gamecube games i have tried are flawless however, i am more concerned about wii games once i get my bluetooth adapter
I doubt any time soon.
Dolphin uses 2 - 3 cores nigh perfectly.
1 for CPU
1 for GPU
1 for DSP sometimes.

4 core support might break the balance.
BlackBeetleKing
Junior Member
(05-29-2012, 10:33 AM)
#8224

Disney Epic Mickey







Snarfington
Member
(05-29-2012, 10:53 AM)

Snarfington's Avatar
#8225

Originally Posted by BlackBeetleKing: View Post
Wow. This looks amazing. I remember I wasn't fond of the artstyle when the game came out but this looks great.
Fox1304
Member
(05-29-2012, 12:36 PM)

Fox1304's Avatar
#8226

I'm currently considering upgrading my PC to be able to run Dolphin as good as possible.
For now I'm kinda decided on a i5 2500K for the processor, it seems to be the best bang for buck actually, and really overclockable. Is there anything I should be careful about when choosing my new parts ?
crisdecuba
Member
(05-29-2012, 01:28 PM)
#8227

Originally Posted by Black_Stride: View Post
1. Why get a 3770 when you can get a 2500K or 2600K and get similar or better performance at a lower price....trust me IvyBridge hasnt brought the advancements people were hoping for.

2. If you are going with a SandyBridge CPU save some cash and buy a Z68 mobo

3. Save a little longer and buy a GTX560ti Core 448, you'll thank me later

4. 1600 is the sweet spot for ram this gen, better performance than 1333, but only marginally more expensive....if you want to save a bit then go with 1333, you wont really notice a difference until you start benching.
Thank you for the feedback!

In the end I decided to get the i5 3570K and the mobo mentioned above. The reason I went with that over an i5 2500K and z68 is because the 3570k was just $20 more than the 2500K and it triggered a $50 discount on the mobo at microcenter. Also, for my purposes (an HTPC) I wanted 4 USB 3.0 ports, and there was only one Z68 mobo I could find that supported that, and it was over $200. So in the end, the CPU + mobo cost me $278.

I did end up going with the GTX560 instead of the ti - hope that doesn't disappoint me in the future...

Thanks again, though. Just played some Super Mario Galaxy with LLE and everything ran at a smooth 60 FPS. :)
Train of Midnight
Member
(05-29-2012, 02:58 PM)

Train of Midnight's Avatar
#8228

Originally Posted by BlackBeetleKing: View Post
Holy crap this is the worst thing I've ever seen.
Black_Stride
do not tempt fate do not contrain Wonder Woman's thighs do not do not
(05-30-2012, 12:42 PM)

Black_Stride's Avatar
#8229

Originally Posted by Train of Midnight: View Post
Holy crap this is the worst thing I've ever seen.
Hahaha, this made me laugh my ass off.
Its not that bad dude.

Originally Posted by crisdecuba: View Post
Thank you for the feedback!

In the end I decided to get the i5 3570K and the mobo mentioned above. The reason I went with that over an i5 2500K and z68 is because the 3570k was just $20 more than the 2500K and it triggered a $50 discount on the mobo at microcenter. Also, for my purposes (an HTPC) I wanted 4 USB 3.0 ports, and there was only one Z68 mobo I could find that supported that, and it was over $200. So in the end, the CPU + mobo cost me $278.

I did end up going with the GTX560 instead of the ti - hope that doesn't disappoint me in the future...

Thanks again, though. Just played some Super Mario Galaxy with LLE and everything ran at a smooth 60 FPS. :)
No worries man, 2500K and 3570K are both really good processors for the price arguably the best processors you could get for gaming, general computer and porn viewing.
I guess i forgot how close in price they are($15).
Im just a 2500K fanboy because of how high it overclocks without killing itself.

As for the GTX560 vs GTX560ti.....you wont regret it till you start really stressing your PC out, for your purposes i think youll be fine, i just like getting the best deals i can and the 560ti is the best graphics card bang for bucks wise.

Enjoy your new machine, and be sure to take pictures.
Last edited by Black_Stride; 05-30-2012 at 12:45 PM.
JCV
Member
(05-30-2012, 10:42 PM)

JCV's Avatar
#8230

Would I be able to run Xenoblade correctly WITHOUT overclocking my 2500k?
I also have 8 GB of RAM and a GTX 570.
Dwayne
Member
(05-30-2012, 10:51 PM)

Dwayne's Avatar
#8231

Try it.
Dmax3901
Member
(05-31-2012, 03:03 AM)

Dmax3901's Avatar
#8232

So I'm having trouble getting rid of the low-res DOF in Wind Waker, despite following several guides.

Anyone care to share how they get it to run?
jediyoshi
Member
(05-31-2012, 03:08 AM)

jediyoshi's Avatar
#8233

Got downsampling working, so here's some 2560x1440 shots

http://******************/gaf/Dolphin...1-02-02-68.png

http://******************/gaf/Dolphin...0-49-10-86.png

http://******************/gaf/Dolphin...0-39-16-42.png

Originally Posted by Dwayne: View Post
Try it.
Hush, this thread would be half its length if people just tried things out and reported results :p
StevieP
Member
(05-31-2012, 01:24 PM)
#8234

Originally Posted by jediyoshi: View Post
Hush, this thread would be half its length if people just tried things out and reported results :p
I generally keep my 2500k at stock (even when emulating) and Xenoblade plays mostly fine with a few frame drops here and there. I even played Skyward Sword on stock clocks. I only overclocked to 4.5ghz for Mario Galaxy
Train of Midnight
Member
(05-31-2012, 02:34 PM)

Train of Midnight's Avatar
#8235

Originally Posted by JCV: View Post
Would I be able to run Xenoblade correctly WITHOUT overclocking my 2500k?
I also have 8 GB of RAM and a GTX 570.
Absolutely. No question about it.
zephervack
Member
(05-31-2012, 02:47 PM)

zephervack's Avatar
#8236

Originally Posted by StevieP: View Post
I generally keep my 2500k at stock (even when emulating) and Xenoblade plays mostly fine with a few frame drops here and there. I even played Skyward Sword on stock clocks. I only overclocked to 4.5ghz for Mario Galaxy
For some reason on my system, i had to overclock my 2600k to 5GHz for Skyward Sword not to drop frames while z targeting. Game runs fine without overclock but as soon as you hold-target someone the frame start going down to 15-20fps
XiaNaphryz
LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
(05-31-2012, 02:52 PM)

XiaNaphryz's Avatar
#8237

Originally Posted by JCV: View Post
Would I be able to run Xenoblade correctly WITHOUT overclocking my 2500k?
I also have 8 GB of RAM and a GTX 570.
I'm guessing you'll be fine on HLE at least. Dunno if LLE would be viable.
Black_Stride
do not tempt fate do not contrain Wonder Woman's thighs do not do not
(05-31-2012, 03:42 PM)

Black_Stride's Avatar
#8238

Originally Posted by JCV: View Post
Would I be able to run Xenoblade correctly WITHOUT overclocking my 2500k?
I also have 8 GB of RAM and a GTX 570.
Ill never understand K series chips at stock speeds...... never.

Just for the sake of making sure this post isnt useless, i tested XenoBlade with my 2500K back at stock with my GTX570 back at stock and 16Gb ram....and well Xenoblade runs.
Pretty much locked at 30fps, slight slowdown during one of the cutscenes but otherwise totally playable.
StevieP
Member
(05-31-2012, 05:30 PM)
#8239

Originally Posted by zephervack: View Post
For some reason on my system, i had to overclock my 2600k to 5GHz for Skyward Sword not to drop frames while z targeting. Game runs fine without overclock but as soon as you hold-target someone the frame start going down to 15-20fps
Sometimes that happened to me as well, tbh. It was random though and not every time. I figured it was some kind of emulation bug and trudged on through (or reloaded the game or area and it was fine).

Originally Posted by Black_Stride: View Post
Ill never understand K series chips at stock speeds...... never.
Heat. I do most of my gaming nowadays on a 2500k system with crossfired 5850s... in an HTPC :)
Sega1991
Member
(05-31-2012, 05:35 PM)

Sega1991's Avatar
#8240

Originally Posted by Black_Stride: View Post
Hahaha, this made me laugh my ass off.
Its not that bad dude.
No, as somebody who really doesn't "get" people who are graphics whores, that Epic Mickey shot does look REALLY bad. The textures on that Dragon look like holdovers from the N64.
Black_Stride
do not tempt fate do not contrain Wonder Woman's thighs do not do not
(05-31-2012, 06:44 PM)

Black_Stride's Avatar
#8241

Originally Posted by StevieP: View Post
Heat. I do most of my gaming nowadays on a 2500k system with crossfired 5850s... in an HTPC :)
Whats the point having a K series chip if you arent going to overclock it.
You know the only difference between the 2500 and the 2500K is the K series has an unlocked multiplier thus can be easily be overclocked to hell....if you arent going to overclock it, you might as well have bought a 2500.
But hey thats just me, i feel bad when i see k series chips at stock....its like seeing people who put big turbos in cars that never reach boost rpm.
StevieP
Member
(05-31-2012, 07:25 PM)
#8242

Originally Posted by Black_Stride: View Post
Whats the point having a K series chip if you arent going to overclock it.
You know the only difference between the 2500 and the 2500K is the K series has an unlocked multiplier thus can be easily be overclocked to hell....if you arent going to overclock it, you might as well have bought a 2500.
But hey thats just me, i feel bad when i see k series chips at stock....its like seeing people who put big turbos in cars that never reach boost rpm.
I overclock it from time to time, but not a constant thing. Basically the option is there should I need it (in exchange for my HTPC case temps going higher of course).
crisdecuba
Member
(05-31-2012, 07:57 PM)
#8243

Something I've had the hardest time figuring out is a streamlined method for connecting multiple wiimotes to the PC via Bluetooth. I tried wiiconnect, but that doesn't seem to work on windows 7.

This is basically for an htpc running on xbmc. I'm trying to streamline the process where I can.

Any suggestions??
BlackBeetleKing
Junior Member
(06-01-2012, 11:31 AM)
#8244

add some new characters into SSBB









Last edited by BlackBeetleKing; 06-03-2012 at 09:03 AM.
Train of Midnight
Member
(06-01-2012, 02:03 PM)

Train of Midnight's Avatar
#8245

TEACH ME YOUR SECRETS
Exuro
Member
(06-01-2012, 05:24 PM)

Exuro's Avatar
#8246

Just started messing around with this and google couldn't help. Is there a way to use a controller as a nunchuk and mouse as the pointer at the same time? I can get them to work individually but I can't find if theres a way to do both at once.
Piano
Foie Gras For Free!
(06-01-2012, 05:30 PM)

Piano's Avatar
#8247

Woody looks super fucking creepy above.
Shadow Hog
Member
(06-01-2012, 05:34 PM)

Shadow Hog's Avatar
#8248

Originally Posted by BlackBeetleKing: View Post
add some new characters into SSBB
This is like the best thing
XiaNaphryz
LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
(06-01-2012, 05:35 PM)

XiaNaphryz's Avatar
#8249

Originally Posted by BlackBeetleKing: View Post
add some new characters into SSBB




Is this from a new/recent mod? If so, may be thread worthy.
chaosblade
Member
(06-01-2012, 06:19 PM)

chaosblade's Avatar
#8250

Originally Posted by XiaNaphryz: View Post
Is this from a new/recent mod? If so, may be thread worthy.
You've been able to "add" characters by editing the in-game models for a long time now. I didn't really follow it, but it looks like people have gotten a lot better at it as time's gone by. They've even modified movesets as well IIRC, which has naturally resulted in some horribly balanced characters.

Still cool though, and it makes me look forward to the WiiU Smash Bros game since it will inevitably have DLC characters. I hope Nintendo goes all out with that.