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lostsupper
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(11-27-2013, 04:33 PM)
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Originally Posted by Alo81

I don't know if it's specifically Haswell or just because you've got an i5 4670k, but I think it's more likely the latter lol.

Haswell handles certain chip-set instructions better than Ivy.
Fudgepuppy
Member
(11-27-2013, 05:40 PM)
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Originally Posted by Alo81

I don't know if it's specifically Haswell or just because you've got an i5 4670k, but I think it's more likely the latter lol.

http://www.overclock.net/t/1402557/h...-30-over-sandy
Alo81
Low Poly Gynecologist
(11-27-2013, 05:49 PM)
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Fuck. Guess I need a new mobo/CPU.

It's been needed for a while now anyway. I want to play Galaxy in 3D/1080p without any stutter or framedrops.
Fudgepuppy
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(11-27-2013, 06:09 PM)
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Originally Posted by Alo81

Fuck. Guess I need a new mobo/CPU.

It's been needed for a while now anyway. I want to play Galaxy in 3D/1080p without any stutter or framedrops.

Haswell i5 is incredibly cost-efficient, and with a good cooler you can easily get it to 4,0 - 4,4ghz.

I'm running 4,1 ghz on a Cooler Master with a Geforce 660ti, and it runs like butter in F-Zero.
Anilusion
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(11-28-2013, 08:42 PM)
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Anybody else having issues with the audio being out of sync? I just installed dolphin and I'm trying to play Super Smash Bros. Melee with a friend but the audio is like 0.3 seconds behind the visuals.

Edit: Running the x86 version reduces the delay a lot but causes the FPS to drop slightly below 60 from time to time :/
Last edited by Anilusion; 11-28-2013 at 09:15 PM.
Barrow Roll
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(11-30-2013, 12:48 AM)
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Anyone know if there's a custom texture for the HUD in Twilight Princess so that it isn't stretched when using the Widescreen hack?
Alo81
Low Poly Gynecologist
(11-30-2013, 03:18 AM)
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Originally Posted by Barrow Roll

Anyone know if there's a custom texture for the HUD in Twilight Princess so that it isn't stretched when using the Widescreen hack?

Technically it will probably change depending on what aspect ratio you're stretching to. Is it the Gamecube version and does the gamecube version not support 16:9 output?
JakeD
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(11-30-2013, 03:22 AM)
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anybody have experience with Metroid Prime Trilogy? how's it run? thinking about getting it in the gamestop deal for 39.99 but probably wont bother if it's not a smooth dolphin experience
SoraanTribal
Member
(11-30-2013, 03:35 AM)
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For some reason, on both Mario Galaxy games (in particular 2, though), when I move the wiimote cursor around and start collecting starbits, it kinda framerate takes a nosedive. Is there any fix for this in the settings? It seems to only slow down when I start collecting starbits... D:
PGamer
fucking juniors
(11-30-2013, 03:39 AM)
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Originally Posted by JakeD

anybody have experience with Metroid Prime Trilogy? how's it run? thinking about getting it in the gamestop deal for 39.99 but probably wont bother if it's not a smooth dolphin experience

I haven't tried the game myself but on the compatibility list Metroid Prime Trilogy is listed as having some issues.

https://wiki.dolphin-emu.org/index.p...%3A_Trilogy%29
https://wiki.dolphin-emu.org/index.p...%3A_Trilogy%29
https://wiki.dolphin-emu.org/index.p...%3A_Trilogy%29
Alo81
Low Poly Gynecologist
(11-30-2013, 04:14 AM)
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Originally Posted by SoraanTribal

For some reason, on both Mario Galaxy games (in particular 2, though), when I move the wiimote cursor around and start collecting starbits, it kinda framerate takes a nosedive. Is there any fix for this in the settings? It seems to only slow down when I start collecting starbits... D:

It's because of the sound it makes when collecting star bits. The audio is really demanding in the Galaxy games for some wild reason.

I don't believe there is a fix other than overclocking your CPU or getting a faster one.

If you use the OpenAL backend for your audio then set the buffer to around 4 then you can suffer some framerate dips without the audio getting garbled which is a nice compromise.
SoraanTribal
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(11-30-2013, 04:32 AM)
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Originally Posted by Alo81

It's because of the sound it makes when collecting star bits. The audio is really demanding in the Galaxy games for some wild reason.

I don't believe there is a fix other than overclocking your CPU or getting a faster one.

If you use the OpenAL backend for your audio then set the buffer to around 4 then you can suffer some framerate dips without the audio getting garbled which is a nice compromise.

Ah okay, thanks for the information. Might overclock a little bit more to see if that helps any. Kind of annoying because the rest of the game plays perfectly fine. Just when I collect starbits does it mess up, lol.

If nothing else, I'll try the that OpenAL backend stuff.
Barrow Roll
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(11-30-2013, 09:25 AM)
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Originally Posted by Alo81

Technically it will probably change depending on what aspect ratio you're stretching to. Is it the Gamecube version and does the gamecube version not support 16:9 output?

GCN version, and no, it does not have a widescreen mode. I'm using an AR code and forcing 16:9 in the aspect ratio settings as opposed to the Widescreen Hack setting which has major issues with water in the game. I guess I was hoping that maybe someone created a texture pack for the HUD that's squished by default so it would appear normally when stretching to 16:9? That probably wouldn't even work, I don't really know how that sort of stuff works.
televator
Member
(11-30-2013, 03:00 PM)
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Originally Posted by Barrow Roll

GCN version, and no, it does not have a widescreen mode. I'm using an AR code and forcing 16:9 in the aspect ratio settings as opposed to the Widescreen Hack setting which has major issues with water in the game. I guess I was hoping that maybe someone created a texture pack for the HUD that's squished by default so it would appear normally when stretching to 16:9? That probably wouldn't even work, I don't really know how that sort of stuff works.

I've been using the Swiss hack, and yeah, the water is annoying. I never heard of the AR code before. Do you have any more info on how this works?
Alo81
Low Poly Gynecologist
(11-30-2013, 03:03 PM)
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Originally Posted by Barrow Roll

GCN version, and no, it does not have a widescreen mode. I'm using an AR code and forcing 16:9 in the aspect ratio settings as opposed to the Widescreen Hack setting which has major issues with water in the game. I guess I was hoping that maybe someone created a texture pack for the HUD that's squished by default so it would appear normally when stretching to 16:9? That probably wouldn't even work, I don't really know how that sort of stuff works.

That would definitely work and it's sort of what I figured you were suggesting but you're right that no one has done it yet.

I'll look into it. What do you have your texture cache accuracy set to in Dolphin?

Originally Posted by televator

I've been using the Swiss hack, and yeah, the water is annoying. I never heard of the AR code before. Do you have any more info on how this works?

The code is at the bottom of the Dolphin page for Twilight Princess (GC).

Widescreen Hack
Enabling the widescreen hack will cause reflections to be buggy and certain objects to disappear at the edges of the screen.
Better switch off the widescreen hack and use the following AR Code instead. It works for the PAL version. NTSC not tested yet:

Code:

B90N-0GDF-AM009
KJFT-T2HY-49A20
Remember to turn on "Enable cheats" and use the "Force 16:9" Aspect Ratio.

Last edited by Alo81; 11-30-2013 at 03:05 PM.
Barrow Roll
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(12-01-2013, 12:09 AM)
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Originally Posted by Alo81

That would definitely work and it's sort of what I figured you were suggesting but you're right that no one has done it yet.

I'll look into it. What do you have your texture cache accuracy set to in Dolphin?

I have it set to position 1 (Safe), otherwise the arrow on the minimap that follows Link doesn't work properly.

The code is at the bottom of the Dolphin page for Twilight Princess (GC).

For the NTSC version use:

Code:

0445391C 3FE38E39
Credit goes to BlackBeetleKing.
Ashok
Member
(12-01-2013, 12:29 AM)
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Originally Posted by PGamer

I haven't tried the game myself but on the compatibility list Metroid Prime Trilogy is listed as having some issues.

https://wiki.dolphin-emu.org/index.p...%3A_Trilogy%29
https://wiki.dolphin-emu.org/index.p...%3A_Trilogy%29
https://wiki.dolphin-emu.org/index.p...%3A_Trilogy%29

Not sure one 1+2 but I finished Metroid Prime Corruption on my PC with zero issues.
JakeD
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(12-01-2013, 02:57 AM)
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Originally Posted by Ashok

Not sure one 1+2 but I finished Metroid Prime Corruption on my PC with zero issues.

i caved and bought it. ripped ok with cleanrip...ill try out dolphin tomorrow. the gamecube version of prime 1 plays ok for me with some obvious graphic glitches and occasional slowdown, i just hate the way it controls with a 360 pad so playing with a wiimote will probably be way better
PGamer
fucking juniors
(12-01-2013, 03:36 AM)
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For those sticking with the stable build it looks like they decided to release 4.0.2.

One month after the 4.0.1 release we're releasing the maintenance release 4.0.2. It turned out that some critical regressions had slipped into the 4.0 release due to the major changes linked to the wii-network branch and the global user directory changes.

In particular, one of the fixed issues was related to incorrect usage of wxWidgets and caused various problems with general Dolphin usage on Windows systems with Unicode characters in their user name (e.g. "François" or "あいうえお").

Some rather technical issues caused multiple games to stop booting or to freeze randomly. We've had multiple issue reports on this bug, so it's great to see that we were able to fix this properly.

As for the binary release packages, we unfortunately can only provide Windows builds at the moment. As usual, OS X and Linux users can compile the source themselves by checking out the source from the 4.0.2 git tag. The Windows installers can be found on our downloads page, https://dolphin-emu.org/download/. We hope to be able to provide binaries for other systems in the future, though.

If you're a Windows user and still were using Dolphin 4.0.0, you should uninstall Dolphin before installing the update due to some changes to the installer which happened in the 4.0.1 release. All future Dolphin versions will be installed into "Program Files/Dolphin", whereas the 4.0.0 release still used "Program Files/Dolphin 4.0". Your settings and game saves will survive a deinstallation, so you don't need to worry about having to back them up. If your currently installed Dolphin version is already 4.0.1, you can safely ignore this notice.

Of course, if you want to test the most recent improvements which are happening in Dolphin, you can also use the development versions. They are distributed as plain .7z archives, so you test them safely without damaging an existing installation of a stable release. Keep in mind that they're less simple to install and might have little flaws every now and then. However, we will do our best to make the Dolphin experience for the next stable release even more awesome than it is currently, of course!

televator
Member
(12-01-2013, 08:55 AM)
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Originally Posted by Alo81

That would definitely work and it's sort of what I figured you were suggesting but you're right that no one has done it yet.

I'll look into it. What do you have your texture cache accuracy set to in Dolphin?



The code is at the bottom of the Dolphin page for Twilight Princess (GC).



Ah there it is. Thanks! I'm wondering though... since the swiss hack works both on dolphin and on real hardware, will AR codes be the same?
Boulotaur2024
Junior Member
(12-01-2013, 12:52 PM)

Originally Posted by Barrow Roll

For the NTSC version use:

Code:

0445391C 3FE38E39
Credit goes to BlackBeetleKing.

Thanks, it does work wonderfully. Now I get TP gamecube version in widescreen without any special swiss hack (never got it to work anyway)

JRW
Member
(12-01-2013, 09:38 PM)
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I'm new to Dolphin and curious if it's normal to see texture seams in Mario 64, or maybe there's a setting I could try to change? (Dolphin 4.0.2 / Geforce GTX 480 gpu)

Last edited by JRW; 12-01-2013 at 09:45 PM.
televator
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(12-02-2013, 02:16 AM)
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... Dolphin emulates N64 games too?? I mean I know all sorts of emus exist for the Wii and I guess they'd run on Dolphin too... Emuception!

Anyway, I do recall texture seams always being visible in N64 games, but low res used to make it quite as obvious.
Last edited by televator; 12-02-2013 at 02:19 AM.
Barrow Roll
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(12-02-2013, 02:49 AM)
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Originally Posted by televator

... Dolphin emulates N64 games too?? I mean I know all sorts of emus exist for the Wii and I guess they'd run on Dolphin too... Emuception!

Anyway, I do recall texture seams always being visible in N64 games, but low res used to make it quite as obvious.

Dolphin can emulate Virtual Console games.
Ostinatto
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(12-02-2013, 03:43 AM)
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is this ok? i mean link's body looks weird and off proportions?
Uncle Rupee
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(12-02-2013, 03:45 AM)
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Originally Posted by Ostinatto

is this ok? i mean link's body looks weird and off proportions?

Obviously not? Look at the oval buttons which are supposed to be round.
Barrow Roll
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(12-02-2013, 03:51 AM)
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Originally Posted by Uncle Rupee

Obviously not? Look at the oval buttons which are supposed to be round.

The HUD is still going to be stretched even if you correctly force widescreen.

What are you trying to do Ostinatto? Are you trying to use the Widescreen Hack or the AR code?
televator
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(12-02-2013, 04:06 AM)
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Originally Posted by Ostinatto



is this ok?

Nope. That is definitely not okay.
Ostinatto
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(12-02-2013, 04:07 AM)
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Originally Posted by Barrow Roll

The HUD is still going to be stretched even if you correctly force widescreen.

What are you trying to do Ostinatto? Are you trying to use the Widescreen Hack or the AR code?

AR codes as recomended.

can i play the game 16:9 without stretching the visuals?

like this

Barrow Roll
Member
(12-02-2013, 04:11 AM)
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Originally Posted by Ostinatto

AR codes as recomended.

can i play the game 16:9 without stretching the visuals?

like this

Yes, it's possible. What region is your game, NTSC or PAL? Do you have Cheats Enabled in the settings?
Ostinatto
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(12-02-2013, 04:17 AM)
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Originally Posted by Barrow Roll

Yes, it's possible. What region is your game, NTSC or PAL? Do you have Cheats Enabled in the settings?

PAL version, and yes i have Cheats Enable.
Barrow Roll
Member
(12-02-2013, 04:24 AM)
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Originally Posted by Ostinatto

PAL version, and yes i have Cheats Enable.

Use:

Code:

PAL-16:9 Widescreen Hack 
044558DC 3FE38E39
You've probably done all this, but make sure Cheats are enabled, the tick box for the code is checked after you add it, and "Force 16:9" is selected. The HUD and menus should still be stretched but the game should render properly.
Alo81
Low Poly Gynecologist
(12-02-2013, 06:07 AM)
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Originally Posted by televator

... Dolphin emulates N64 games too?? I mean I know all sorts of emus exist for the Wii and I guess they'd run on Dolphin too... Emuception!

Anyway, I do recall texture seams always being visible in N64 games, but low res used to make it quite as obvious.

It's great to use Dolphin to emulate N64 games, because that lets you use the Dolphin perks, like playing Super Mario 64 in 3D!

(Cross your eyes to make the images overlap to see it in 3D)
Ostinatto
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(12-02-2013, 06:11 AM)
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Originally Posted by Barrow Roll

Use:

Code:

PAL-16:9 Widescreen Hack 
044558DC 3FE38E39
You've probably done all this, but make sure Cheats are enabled, the tick box for the code is checked after you add it, and "Force 16:9" is selected. The HUD and menus should still be stretched but the game should render properly.

i figured out, i was not reseting dolphin after making a change xD

looks pretty good now, thanks.
Ostinatto
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(12-02-2013, 06:20 AM)
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Originally Posted by Alo81

cross your eyes to make the images overlap to see it in 3D)


wut? you are joking right?
Alo81
Low Poly Gynecologist
(12-02-2013, 06:49 AM)
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Originally Posted by Ostinatto

wut? you are joking right?

Nope. It does totally work. If you wanted, you could technically play an entire game in 3D with your eyes crossed if you had one eye rendered on each side of the screen and crossed them.

Once you get good at it it's incredibly easy to do and makes easily sharing 3D stuff much easier.

I actually made a little tutorial on it a while ago to try and help people learn it.




In the above image, the D will pop out of the screen, the 3 will be inside the screen, and the red lines will be at the screen level.

Edit: I hope this isn't getting too off topic but for a great example of 3D in games if you wanna practice on it, Mirrors Edge looks mindblowingly good in 3D.

Here's an example that I shrunk down so it should be easier to cross your eyes and see.



And here's a full size example that looks really, really great.



And to keep it more relevant to Dolphin - Here's is the Xenoblade Chronicles title screen in 3D.
Last edited by Alo81; 12-02-2013 at 07:03 AM.
televator
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(12-02-2013, 07:44 AM)
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I can't do it. I briefly saw the D pop out ant it sorta startled me. lol! Plus I physically feel like I'm straining/tiring something out above my eyelids when trying to cross my eyes.
Foaloal
Junior Member
(12-02-2013, 07:52 AM)
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I love cross eyed 3D, I'm a pro at it.
I have two identical monitors so sometimes I play games in 3D with each screen being one eye's perspective.

The problem is I have a 7950, and AMD's 3D support doesn't seem so great, I have to use triDef which just doesn't seem to work very good at all, i.e. it messes up GUIs and causes all kinds of weird graphical bugs in most games I've tried.

Those 3D shots look awesome Alo81, I especially like the effect in the Mario 64 shot.

I never noticed 3D options in Dolphin, how are you achieving it? Is it an option in Dolphin, some kind of mod for Dolphin, or using another tool (Nvidia 3D, Tridef/etc.)?

Edit: Looks like the 3D vision option is right there in the menu, but it's for Nvidia only :(

Maybe there's a trick to run it on AMD cards but I doubt it
Last edited by Foaloal; 12-02-2013 at 07:57 AM.
JakeD
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(12-02-2013, 02:43 PM)
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so how do you legally get your legally obtained virtual console games from your wii to pc for dolphin? (legally)
Foaloal
Junior Member
(12-02-2013, 10:35 PM)
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Originally Posted by JakeD

so how do you legally get your legally obtained virtual console games from your wii to pc for dolphin? (legally)

I would assume you need to have your Wii softmodded, and then there's probably a homebrew program out there to extract the virtual console files and copy them to a hard drive or something to play on your PC.

I've never tried playing my VC games on Dolphin, so I can't really give more specifics.
Alo81
Low Poly Gynecologist
(12-02-2013, 11:16 PM)
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Originally Posted by televator

I can't do it. I briefly saw the D pop out ant it sorta startled me. lol! Plus I physically feel like I'm straining/tiring something out above my eyelids when trying to cross my eyes.

Here's a small tip for learning, you're probably crossing your eyes way too much. For the smaller images (like the blue and red 3D test image) , if you're sitting a reasonable distance away from your monitor your eyes should be pretty narrowly crossed.

As an example, here's me making a dumb face while looking at the 3D test image from above.



It's barely noticable how much my eyes actually move to see the 3D. It sorta looks like a slightly lazy eye!

You've just gotta have a bit of finesse with it!

Originally Posted by Foaloal

I love cross eyed 3D, I'm a pro at it.
I have two identical monitors so sometimes I play games in 3D with each screen being one eye's perspective.

The problem is I have a 7950, and AMD's 3D support doesn't seem so great, I have to use triDef which just doesn't seem to work very good at all, i.e. it messes up GUIs and causes all kinds of weird graphical bugs in most games I've tried.

Those 3D shots look awesome Alo81, I especially like the effect in the Mario 64 shot.

I never noticed 3D options in Dolphin, how are you achieving it? Is it an option in Dolphin, some kind of mod for Dolphin, or using another tool (Nvidia 3D, Tridef/etc.)?

Edit: Looks like the 3D vision option is right there in the menu, but it's for Nvidia only :(

Maybe there's a trick to run it on AMD cards but I doubt it

Yeah sorry I'm not sure if there is any AMD support in Dolphin.

For what it's worth, there's Tridef support in PCSX2 and no 3D Vision support, so you've got me beat when it comes to 3D gaming on PS2 =p
Gvaz
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(Today, 01:07 AM)
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my wired 360 controller keeps saying that communications with the wii remote have been interrupted. I'm not sure what's going on...

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