Haswell handles certain chip-set instructions better than Ivy.I don't know if it's specifically Haswell or just because you've got an i5 4670k, but I think it's more likely the latter lol.
http://www.overclock.net/t/1402557/h...-30-over-sandyI don't know if it's specifically Haswell or just because you've got an i5 4670k, but I think it's more likely the latter lol.
It's been needed for a while now anyway. I want to play Galaxy in 3D/1080p without any stutter or framedrops.
Haswell i5 is incredibly cost-efficient, and with a good cooler you can easily get it to 4,0 - 4,4ghz.Fuck. Guess I need a new mobo/CPU.
It's been needed for a while now anyway. I want to play Galaxy in 3D/1080p without any stutter or framedrops.
I'm running 4,1 ghz on a Cooler Master with a Geforce 660ti, and it runs like butter in F-Zero.
Edit: Running the x86 version reduces the delay a lot but causes the FPS to drop slightly below 60 from time to time :/
Technically it will probably change depending on what aspect ratio you're stretching to. Is it the Gamecube version and does the gamecube version not support 16:9 output?Originally Posted by Barrow Roll
Anyone know if there's a custom texture for the HUD in Twilight Princess so that it isn't stretched when using the Widescreen hack?
I haven't tried the game myself but on the compatibility list Metroid Prime Trilogy is listed as having some issues.anybody have experience with Metroid Prime Trilogy? how's it run? thinking about getting it in the gamestop deal for 39.99 but probably wont bother if it's not a smooth dolphin experience
https://wiki.dolphin-emu.org/index.p...%3A_Trilogy%29
https://wiki.dolphin-emu.org/index.p...%3A_Trilogy%29
https://wiki.dolphin-emu.org/index.p...%3A_Trilogy%29
It's because of the sound it makes when collecting star bits. The audio is really demanding in the Galaxy games for some wild reason.Originally Posted by SoraanTribal
For some reason, on both Mario Galaxy games (in particular 2, though), when I move the wiimote cursor around and start collecting starbits, it kinda framerate takes a nosedive. Is there any fix for this in the settings? It seems to only slow down when I start collecting starbits... D:
I don't believe there is a fix other than overclocking your CPU or getting a faster one.
If you use the OpenAL backend for your audio then set the buffer to around 4 then you can suffer some framerate dips without the audio getting garbled which is a nice compromise.
Ah okay, thanks for the information. Might overclock a little bit more to see if that helps any. Kind of annoying because the rest of the game plays perfectly fine. Just when I collect starbits does it mess up, lol.It's because of the sound it makes when collecting star bits. The audio is really demanding in the Galaxy games for some wild reason.
I don't believe there is a fix other than overclocking your CPU or getting a faster one.
If you use the OpenAL backend for your audio then set the buffer to around 4 then you can suffer some framerate dips without the audio getting garbled which is a nice compromise.
If nothing else, I'll try the that OpenAL backend stuff.
GCN version, and no, it does not have a widescreen mode. I'm using an AR code and forcing 16:9 in the aspect ratio settings as opposed to the Widescreen Hack setting which has major issues with water in the game. I guess I was hoping that maybe someone created a texture pack for the HUD that's squished by default so it would appear normally when stretching to 16:9? That probably wouldn't even work, I don't really know how that sort of stuff works.Technically it will probably change depending on what aspect ratio you're stretching to. Is it the Gamecube version and does the gamecube version not support 16:9 output?
I've been using the Swiss hack, and yeah, the water is annoying. I never heard of the AR code before. Do you have any more info on how this works?Originally Posted by Barrow Roll
GCN version, and no, it does not have a widescreen mode. I'm using an AR code and forcing 16:9 in the aspect ratio settings as opposed to the Widescreen Hack setting which has major issues with water in the game. I guess I was hoping that maybe someone created a texture pack for the HUD that's squished by default so it would appear normally when stretching to 16:9? That probably wouldn't even work, I don't really know how that sort of stuff works.
That would definitely work and it's sort of what I figured you were suggesting but you're right that no one has done it yet.Originally Posted by Barrow Roll
GCN version, and no, it does not have a widescreen mode. I'm using an AR code and forcing 16:9 in the aspect ratio settings as opposed to the Widescreen Hack setting which has major issues with water in the game. I guess I was hoping that maybe someone created a texture pack for the HUD that's squished by default so it would appear normally when stretching to 16:9? That probably wouldn't even work, I don't really know how that sort of stuff works.
I'll look into it. What do you have your texture cache accuracy set to in Dolphin?
The code is at the bottom of the Dolphin page for Twilight Princess (GC).Originally Posted by televator
I've been using the Swiss hack, and yeah, the water is annoying. I never heard of the AR code before. Do you have any more info on how this works?
Widescreen Hack
Enabling the widescreen hack will cause reflections to be buggy and certain objects to disappear at the edges of the screen.
Better switch off the widescreen hack and use the following AR Code instead. It works for the PAL version. NTSC not tested yet:
Remember to turn on "Enable cheats" and use the "Force 16:9" Aspect Ratio.Code:
B90N-0GDF-AM009 KJFT-T2HY-49A20
I have it set to position 1 (Safe), otherwise the arrow on the minimap that follows Link doesn't work properly.That would definitely work and it's sort of what I figured you were suggesting but you're right that no one has done it yet.
I'll look into it. What do you have your texture cache accuracy set to in Dolphin?
For the NTSC version use:The code is at the bottom of the Dolphin page for Twilight Princess (GC).
Credit goes to BlackBeetleKing.Code:
0445391C 3FE38E39
Not sure one 1+2 but I finished Metroid Prime Corruption on my PC with zero issues.I haven't tried the game myself but on the compatibility list Metroid Prime Trilogy is listed as having some issues.
https://wiki.dolphin-emu.org/index.p...%3A_Trilogy%29
https://wiki.dolphin-emu.org/index.p...%3A_Trilogy%29
https://wiki.dolphin-emu.org/index.p...%3A_Trilogy%29
i caved and bought it. ripped ok with cleanrip...ill try out dolphin tomorrow. the gamecube version of prime 1 plays ok for me with some obvious graphic glitches and occasional slowdown, i just hate the way it controls with a 360 pad so playing with a wiimote will probably be way betterNot sure one 1+2 but I finished Metroid Prime Corruption on my PC with zero issues.
One month after the 4.0.1 release we're releasing the maintenance release 4.0.2. It turned out that some critical regressions had slipped into the 4.0 release due to the major changes linked to the wii-network branch and the global user directory changes.
In particular, one of the fixed issues was related to incorrect usage of wxWidgets and caused various problems with general Dolphin usage on Windows systems with Unicode characters in their user name (e.g. "François" or "あいうえお").
Some rather technical issues caused multiple games to stop booting or to freeze randomly. We've had multiple issue reports on this bug, so it's great to see that we were able to fix this properly.
As for the binary release packages, we unfortunately can only provide Windows builds at the moment. As usual, OS X and Linux users can compile the source themselves by checking out the source from the 4.0.2 git tag. The Windows installers can be found on our downloads page, https://dolphin-emu.org/download/. We hope to be able to provide binaries for other systems in the future, though.
If you're a Windows user and still were using Dolphin 4.0.0, you should uninstall Dolphin before installing the update due to some changes to the installer which happened in the 4.0.1 release. All future Dolphin versions will be installed into "Program Files/Dolphin", whereas the 4.0.0 release still used "Program Files/Dolphin 4.0". Your settings and game saves will survive a deinstallation, so you don't need to worry about having to back them up. If your currently installed Dolphin version is already 4.0.1, you can safely ignore this notice.
Of course, if you want to test the most recent improvements which are happening in Dolphin, you can also use the development versions. They are distributed as plain .7z archives, so you test them safely without damaging an existing installation of a stable release. Keep in mind that they're less simple to install and might have little flaws every now and then. However, we will do our best to make the Dolphin experience for the next stable release even more awesome than it is currently, of course!
That would definitely work and it's sort of what I figured you were suggesting but you're right that no one has done it yet.
I'll look into it. What do you have your texture cache accuracy set to in Dolphin?
The code is at the bottom of the Dolphin page for Twilight Princess (GC).
Ah there it is. Thanks! I'm wondering though... since the swiss hack works both on dolphin and on real hardware, will AR codes be the same?
Thanks, it does work wonderfully. Now I get TP gamecube version in widescreen without any special swiss hack (never got it to work anyway)Originally Posted by Barrow Roll
For the NTSC version use:
Credit goes to BlackBeetleKing.Code:
0445391C 3FE38E39
Anyway, I do recall texture seams always being visible in N64 games, but low res used to make it quite as obvious.
Dolphin can emulate Virtual Console games.Originally Posted by televator
... Dolphin emulates N64 games too?? I mean I know all sorts of emus exist for the Wii and I guess they'd run on Dolphin too... Emuception!
Anyway, I do recall texture seams always being visible in N64 games, but low res used to make it quite as obvious.

is this ok? i mean link's body looks weird and off proportions?
Use:Originally Posted by Ostinatto
PAL version, and yes i have Cheats Enable.
You've probably done all this, but make sure Cheats are enabled, the tick box for the code is checked after you add it, and "Force 16:9" is selected. The HUD and menus should still be stretched but the game should render properly.Code:
PAL-16:9 Widescreen Hack 044558DC 3FE38E39
It's great to use Dolphin to emulate N64 games, because that lets you use the Dolphin perks, like playing Super Mario 64 in 3D!Originally Posted by televator
... Dolphin emulates N64 games too?? I mean I know all sorts of emus exist for the Wii and I guess they'd run on Dolphin too... Emuception!
Anyway, I do recall texture seams always being visible in N64 games, but low res used to make it quite as obvious.
(Cross your eyes to make the images overlap to see it in 3D)
i figured out, i was not reseting dolphin after making a change xDOriginally Posted by Barrow Roll
Use:
You've probably done all this, but make sure Cheats are enabled, the tick box for the code is checked after you add it, and "Force 16:9" is selected. The HUD and menus should still be stretched but the game should render properly.Code:
PAL-16:9 Widescreen Hack 044558DC 3FE38E39
looks pretty good now, thanks.
Nope. It does totally work. If you wanted, you could technically play an entire game in 3D with your eyes crossed if you had one eye rendered on each side of the screen and crossed them.Originally Posted by Ostinatto
wut? you are joking right?
Once you get good at it it's incredibly easy to do and makes easily sharing 3D stuff much easier.
I actually made a little tutorial on it a while ago to try and help people learn it.


In the above image, the D will pop out of the screen, the 3 will be inside the screen, and the red lines will be at the screen level.
Edit: I hope this isn't getting too off topic but for a great example of 3D in games if you wanna practice on it, Mirrors Edge looks mindblowingly good in 3D.
Here's an example that I shrunk down so it should be easier to cross your eyes and see.

And here's a full size example that looks really, really great.

And to keep it more relevant to Dolphin - Here's is the Xenoblade Chronicles title screen in 3D.
I have two identical monitors so sometimes I play games in 3D with each screen being one eye's perspective.
The problem is I have a 7950, and AMD's 3D support doesn't seem so great, I have to use triDef which just doesn't seem to work very good at all, i.e. it messes up GUIs and causes all kinds of weird graphical bugs in most games I've tried.
Those 3D shots look awesome Alo81, I especially like the effect in the Mario 64 shot.
I never noticed 3D options in Dolphin, how are you achieving it? Is it an option in Dolphin, some kind of mod for Dolphin, or using another tool (Nvidia 3D, Tridef/etc.)?
Edit: Looks like the 3D vision option is right there in the menu, but it's for Nvidia only :(
Maybe there's a trick to run it on AMD cards but I doubt it
I would assume you need to have your Wii softmodded, and then there's probably a homebrew program out there to extract the virtual console files and copy them to a hard drive or something to play on your PC.so how do you legally get your legally obtained virtual console games from your wii to pc for dolphin? (legally)
I've never tried playing my VC games on Dolphin, so I can't really give more specifics.
Here's a small tip for learning, you're probably crossing your eyes way too much. For the smaller images (like the blue and red 3D test image) , if you're sitting a reasonable distance away from your monitor your eyes should be pretty narrowly crossed.Originally Posted by televator
I can't do it. I briefly saw the D pop out ant it sorta startled me. lol! Plus I physically feel like I'm straining/tiring something out above my eyelids when trying to cross my eyes.
As an example, here's me making a dumb face while looking at the 3D test image from above.

It's barely noticable how much my eyes actually move to see the 3D. It sorta looks like a slightly lazy eye!
You've just gotta have a bit of finesse with it!
Yeah sorry I'm not sure if there is any AMD support in Dolphin.I love cross eyed 3D, I'm a pro at it.
I have two identical monitors so sometimes I play games in 3D with each screen being one eye's perspective.
The problem is I have a 7950, and AMD's 3D support doesn't seem so great, I have to use triDef which just doesn't seem to work very good at all, i.e. it messes up GUIs and causes all kinds of weird graphical bugs in most games I've tried.
Those 3D shots look awesome Alo81, I especially like the effect in the Mario 64 shot.
I never noticed 3D options in Dolphin, how are you achieving it? Is it an option in Dolphin, some kind of mod for Dolphin, or using another tool (Nvidia 3D, Tridef/etc.)?
Edit: Looks like the 3D vision option is right there in the menu, but it's for Nvidia only :(
Maybe there's a trick to run it on AMD cards but I doubt it
For what it's worth, there's Tridef support in PCSX2 and no 3D Vision support, so you've got me beat when it comes to 3D gaming on PS2 =p
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