|
Insane For Sony
(05-13-2010, 06:39 AM)
|
#154
Is it possible to run MGS: Twin Snakes well on this? Or one of the Factor 5 Star Wars games?
I have E8500 clocked to 3.8Ghz and 5750 clocked to 800Mhz, and Twin Snakes runs reeealy slow on this, while I can't even get SW Rebel Strike to run :( So far I had much more success running PS2 games on PCSX2, where most of the stuff I tried worked perfectly and at 60FPS (or 50 for PAL games) |
|
Cock Encumbered
(05-13-2010, 06:44 AM)
|
#155
Originally Posted by Lord Error:
|
|
Insane For Sony
(05-13-2010, 06:53 AM)
|
#156
I forgot to mention, I was running TTS on Gamecube's native resolution, didn't even try anything funky with higher native res :\
The problem with TTS seems to be that it requires some more strict recompiling setting to be enabled, and that slows things down a lot. |
|
Member
(05-13-2010, 07:12 AM)
|
#159
Originally Posted by .:Wesker:.:
It's at 2:37 (potentially spoilerish) and for some reason I just want that in beautiful HD and as an amazing wallpaper. |
|
Member
(05-13-2010, 08:00 PM)
|
#162
![]() Background As a little pirate with big dreams, Zack doesn't just have his sight set on mere chests or spectaculary speedy pirate ships. Instead, Zack has his sights on becoming the greatest pirate who ever lived! To reach that lofty goal, he is going to have outwit, outsmart and out-duel every obstacle that gets in his way. It's a good things that he has found his new enchanted pal, Wiki, a magical hand bell with the power to transform ordinary objects into practical items.
Issues Outside of a few minor framedrops in the intro level, and the issues listed below, the game runs rock solid.
Settings Config / Basic Settings
![]() ![]()
Last edited by JADS; 05-13-2010 at 08:16 PM.
|
|
Member
(05-13-2010, 08:16 PM)
|
#164
Thanks to Stallion Free I finally downloaded Dolphin again (and well finally I got decent GPU again to handle this stuff).
Anyway Fragile (JP) with the standard settings from the first post. I lack a Wiimote currently and the means to get it recognized by my PC. Anyway just wanted to check how the game would look like. Runs at 20-30fps on Q6600+275GTX+6GB Ram+Win7 64bit. ![]() ![]()
|
|
Member
(05-13-2010, 08:19 PM)
|
#165
Originally Posted by desu:
|
|
Junior Member
(05-13-2010, 10:33 PM)
|
#169
Originally Posted by .:Wesker:.:
|
|
Member
(05-14-2010, 01:14 AM)
|
#173
Ok, so I'm having some trouble getting my 360 controller to function as a Gamecube controller for MH3. Basically I can get the right analogue stick to function like the C stick, and the A/B buttons etc to work, but I just can't seem to get the emulator to recognise input from my left stick, making it impossible to select anything.
I've got the Wii remote plugin set to emulate "Classic Controller", and under button mapping in the Class Controller sub section I've set the left stick to Analogue 1, and the right stick to Analogue 2, as well as the triggers being set to Triggers, and I've bound the A,B,X,Y buttons to the respective 360 buttons. The left stick is functionally working, as the dot moves perfectly normally in the status boxes, so I really have no clue what the issue is. Any insight is much appreciated. |
|
(05-14-2010, 01:41 AM)
|
#174
I have the same problem for some reason. I just use a program like xpadder or joy2key to map my stick/d-pad to the arrow keys, and then set those up in dolphin.
i'll see if i can find a better solution |
|
point your penis at me,
and have a good day (05-14-2010, 04:00 AM)
|
#176
Stallion, did you ever try using your wiimote without bluesoleil? I use the same bluetooth adapter as you and it recognizes my wiimote perfectly without any additional software. The only problem is the remote disconnects after I shut down Dolphin, so I need to run through the "add device" prompt every time I want to use it. Would bluesoleil remedy that (i.e. would the remote automatically be detected upon turning it on)?
|
|
Member
(05-14-2010, 04:06 AM)
|
#177
Something I haven't really fucked around with yet, can you save profiles or something for Dolphin settings? Or do you have to change them every time?
@NSMB Wii: That game looks stunning, it's only problem being the shitty low-res coins which, obviously, are everywhere. Everything else is of a surprisingly high quality, like Galaxy. |
|
Cock Encumbered
(05-14-2010, 04:30 AM)
|
#178
Originally Posted by I should be doing hw:
|
|
Member
(05-14-2010, 08:31 AM)
|
#180
Originally Posted by Crunched:
|
|
Junior Member
(05-14-2010, 09:57 AM)
|
#182
I've already posted these screen-shots in the other Dolphin/ Wii thread ("Wii emulator can do 720p") but I've figured that some of you may appreciate understanding the settings that were required to get it running at 60 FPS. If you have this game and have a PC powerful enough I'd highly recommend playing it on your PC rather than your Wii, it works perfectly with the Wiimote, and in 1080p it really looks spectacular in motion, I was able to complete the game without any issues at all. Here are my PC specifications and the Dolphin settings used and some screen-shots:
Processor: Intel Core i7 920 (Overclocked to 3.2GHz) Motherboard: Asus Rampage II RAM: 6GB Corsair XMS DDR3 Graphics Card: ATi Radeon HD5850 Black (Overclocked) Edition Dolphin SVN R4632, 1920x1080 resolution, 16x antistropic-filter, 16x anti-aliasing, load hi resolution textures and make sure you copy EFB to GL texture, this pretty much doubles the speed of the FPS, if not more. ![]() ![]() ![]() ![]() ![]() ![]() Hope that helps, GAF. |
|
(05-14-2010, 10:09 AM)
|
#184
Originally Posted by LocoMrPollock:
On the other hand, Dolphin is notorious for mysteriously not working any more like hours and hours in to games, which could suck, I've read about people trying to play Fire Emblem on it, and they get to levels later on and the thing just crashes left and right, this is a pretty widespread problem you'd have to put up with, in the case of Fire Emblem, and potentially other games as well. You'd also not have to have as beefy a system to play the PC port, or worry about things like the sound skipping if your framerate does drop below 30, or configuring a thousand options like you would in Dolphin. |
|
Member
(05-14-2010, 10:29 AM)
|
#186
Originally Posted by Nabs:
Originally Posted by JaxJag:
|
|
Member
(05-14-2010, 11:01 AM)
|
#187
Originally Posted by JaxJag:
http://www.neogaf.com/forum/showpost...7&postcount=78 |
|
Member
(05-14-2010, 11:48 AM)
|
#188
Got it working! Good news to anyone wanting to set up a 360 controller to emulate a Classic Controller, just switching the Wiimote plugin to the "Dolphin Wiimote New Incomplete" plugin (which may only be available in the revisions), and set the extension to "Classic" and just bind the controls as you see and it works perfectly. Running around in MH3 now with no controller issue at all. Was vastly easier than trying to set it up using the default Wiimote plugin.
As a side note, to people wanting to play MH3, it seems with some revisions you have to start the game with EFB Copy > RAM, and when you can run around in the starting village, then switch it to Copy > Texture and save, then just leave it on Texture. Otherwise you can end up with solid black skin textures permanently on your character. EDIT: Well, that was the "official" fix, however I've found that making sure bloom is enabled during the transition in/out of the village ensures your characters textures don't get screwed.
Last edited by Colkate; 05-14-2010 at 05:41 PM.
|
|
Cock Encumbered
(05-14-2010, 03:38 PM)
|
#189
Originally Posted by FJ0372:
|
|
Junior Member
(05-14-2010, 04:12 PM)
|
#190
Originally Posted by Stallion Free:
|
|
point your penis at me,
and have a good day (05-14-2010, 05:39 PM)
|
#191
Originally Posted by JADS:
I can get bluesoleil if it will fix the problem, but I don't want to spend $30 on software unless I absolutely have to. |
|
(05-14-2010, 05:46 PM)
|
#192
Some guy just found out that the ENBSeries patch works with Dolphin and MH3.
Prepare to be amazed: ![]()
|
|
Member
(05-14-2010, 06:27 PM)
|
#193
Originally Posted by Crunched:
|
|
Member
(05-14-2010, 06:56 PM)
|
#194
![]() Background The distant future. Planetary colonisation continues and the army has given control of its defensive weapons to a Computerised Armament Management System (CAMS). Tragedy strikes when one of the settlements is turned into a killing field after a CAMS malfunctions. In an effort to bring the situation under control the military sends in Vanessa Z. Schneider, a freelance mercenary and a solder filled with rage over the death of her parents who were murdered by one of the army's machines.
Issues The game isn't completly stable, I have had two crashes when changing levels in around 10 hours of gameplay. For those of you with beefy hardware, the game is runable at 9x SSAA at 30FPS.
Settings Config / Basic Settings
Screenshots ![]() ![]()
Last edited by JADS; 05-16-2010 at 02:33 PM.
|
|
point your penis at me,
and have a good day (05-14-2010, 06:58 PM)
|
#195
Originally Posted by Metalmurphy:
Originally Posted by JADS:
|
|
Cock Encumbered
(05-14-2010, 06:59 PM)
|
#196
JADS should have his PN03 guide up anytime today and I will be posting a Resident Evil 4 guide tonight (should get up to the castle).
Originally Posted by Crunched:
Last edited by Stallion Free; 05-14-2010 at 07:59 PM.
|
|
(05-14-2010, 10:12 PM)
|
#198
I can't get the controller plugins to display on the emulator, the field is just empty though they're in the plugin folder. Any help?
|
|
but ever so delicious
(05-14-2010, 10:18 PM)
|
#199
Got this working last night with a lazy trial bluesol. new super mario bros seemed to work without any hitches. It ran at 30fps (not sure what wii games are meant to run at) with your settings selected.
It did seem like the old pc might need some more power. It had power but a recent bios update seemed to kill the overclocking i did :lol . But it's good enough for now, it clearly works :D Great thread and guide. |
|
Cock Encumbered
(05-14-2010, 10:31 PM)
|
#200
Originally Posted by EGM92:
|