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Member
(03-22-2012, 10:38 AM)
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#9052
Also, I'd say that generall SMG1 looked better than SMG2. 2 had a bit of tech evolution in a few aspects, but the level design in SMG1 was generally more consistent and elements seemed to be integrated better. There are very few places in SMG2 that don't come off as fairly random obstacle courses from a visual standpoint.
Last edited by NeonZ; 03-22-2012 at 10:45 AM.
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Motherfucking dumbshit member
(03-22-2012, 01:15 PM)
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#9054
Interesting. I don't agree with any of that.
I found SMG2's score to be even more bombastic than SMG1's, and SMG2's tracks were a great improvement over SMG1's equivalent: Melty Monster Galaxy > Melty Molten Galaxy; Honeybloom Galaxy > Honeyhive Galaxy; SMG2's Bowser boss battle music was better than the ones from SMG1; the returning N64 tracks got a full orchestral treatment; and of course, this song. I've listened to SMG2's CD far more than the one for SMG1, as epic as SMG1's score made the game feel, SMG2's music is more enjoyable, both in the game and the soundtrack itself. |
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Member
(03-22-2012, 01:49 PM)
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#9055
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Member
(03-22-2012, 04:29 PM)
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#9056
There were a number of songs where I thought, "Hmm, that sounds like [fill-in-the-blank] from SMG1." Again, not a bad thing, but it lost some of the impact that it could have had if they'd set themselves apart a little more. I did like the updates to the old songs, but again, those are arrangements we're all familiar with already. This isn't just memory talking, either... I"m listening to the SMG2 OST right now. :) |
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Motherfucking dumbshit member
(03-22-2012, 05:35 PM)
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#9057
Honestly, I think that's the perfect place to put it. A grandiose orchestral score is perfect for something simple like that, since the simplicity of the world empowers the score; and the score gives the simple world a lot of life without being distracting or 'too much'.
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Member
(03-23-2012, 06:12 PM)
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#9060
But damn, that last laser robot. I basically just skip over the first two ones, smoothly walk past the third one but the fourth one gets me almost all the time, either due to misstep or falling into one of so many possible hazards. To be fair, that part is the only really tricky part of The Perfect Run besides the final platform, everything else is very easy. |
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Member
(05-12-2012, 08:23 PM)
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#9062
The biggest problem is when they jump straight into you when you're not expecting it. |
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Member
(05-12-2012, 09:14 PM)
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#9063
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Member
(05-14-2012, 02:23 AM)
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#9064
Haha... yeah, on one of my runs, I was on the very last platform, and I got struck by a hammer from off-screen. I was *so* close! It took me about 5 more tries after that one to finally get to the end, and both my wife and I cheered when we finally did it. :) One of the best moments of gaming for me from the past few years, for sure.
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Member
(07-23-2012, 01:22 AM)
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#9066
S8-Crown feels like an unfair romhack. |
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Member
(07-29-2012, 07:56 PM)
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#9067
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Member
(07-31-2012, 02:58 AM)
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#9068
Congrats on beating The Perfect Run... the feeling after getting to the end is unbeatable. S8-Crown was tough, but never felt unfair, especially after you figure out its most nefarious 'trick'... and I'm not talking about the one at the end.
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Member
(08-06-2012, 08:44 PM)
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#9069
Sorry for the bump, but this has more recent posts than the Lttp thread.
Anyway, I started the game today. Finally! Played the first world and, my God, it is almost too good. The amount of creativity put into this game, together with the tight controls and the colourful graphics almost makes me hyperventilate. Obviously I haven't seen much yet, but this is the kind of game that forces me to always buy the latest Nintendo console. No complaints about them whoring out Mario if they keep up the quality of this, NSMBW and Mario 3D land. |
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Member
(08-06-2012, 09:11 PM)
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#9070
Those feelings won't go away until you get all 242 stars, either. :) It's one of *the* most perfect games this generation.
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