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Member
(05-18-2010, 05:38 AM)
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#51
Originally Posted by onemic:
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gittin' up in yo holonet modal verbs: dem Nanofuchs be AUXILIARY.
(05-18-2010, 05:42 AM)
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#53
to this day i can't tell which is worse, the naomi death scene or big boss' stupid magic exposition filled 1-hour-long revival
i mean, naomi's scene is all around retarded -She blames herself for... Vamp? Because she did work on nanomachines as a biologist (and probably did a lot of good work for medicine), but because Vamp is some crazy second-gen stuff derived from her work, she's all upset to the point of suicide. Which is dumb, because she's been portrayed as being stronger than Otacon, whose work on REX is pretty much the cause of all the world-endangering war and shit going on for the last nine years. And Otacon's a fucking pussy, too. -"OH BTW I HAVE CANCER" wait what where the fuck did this shit come from "NOW I'LL KILL MYSELF WITH ANTI-ANTI-CANCER NANOMACHINES" wait you have anti-cancer nanomachines Snake: Hey Naomi, can you fix my bad back, graying hair, and worsening eyesight? Naomi: No fucking way, I'm not a goddamned magician, Snake! Snake: How about the artificial virus you created (and even had a vaccine for)? Can't you- Naomi: Nope, sorry! Snake: ...okay, say I had goddamned cancer. Naomi: I GOTS THE CURE RIGHT HERE -how the fuck do these anti-cancer nanomachines work? are they all holding their collective nano-fingers on a giant "NO CANCER" button? because otherwise I'm not sure how the fuck destroying them makes you instantly die of cancer -the entire scene is meant to be very dramatic and moving, but kojima somehow didn't realize that it doesn't quite work when it's a woman stabbing herself in the neck with a syringe for no reason while two men stare and do nothing. meanwhile a toy robot on rollerskates is dancing around, and on its screen is a giant wimp sobbing and probably dripping snot like a 10yo child -"Snake, I have no more tears. I'll never cry again." five minutes later "SNAKE MY HATSUNE MIKU FIGURINE BROKE *cries about how he's left alone again*" -the best way to immediately follow a "moving" death scene is to get into a giant robot and shoot missiles and a cock laser and then have a giant robot battle -the entire reason you're there is because metal gear rex never had its warhead removed. even though the island was cleaned up and under military control ever since the shadow moses incident. but for some reason they never touched the walking nuclear death-mobile. that somehow is the ONLY nuclear weapon on earth that isn't controlled by the Patriots. on the other hand, the Big Boss scene has a football to the groin
Last edited by EmCeeGramr; 05-18-2010 at 05:45 AM.
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Member
(05-18-2010, 05:43 AM)
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#55
Originally Posted by Rahxephon91:
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Banned
(05-18-2010, 05:46 AM)
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#56
Originally Posted by onemic:
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Blinded by the luminous glory that is David Bowie's physical manifestation.
(05-18-2010, 05:46 AM)
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#57
I didn't mind Meryl and Johnny getting together. I mean, it answers what Ota
It was a little forced, I'll admit. But Meryl getting closure that isn't "Old Man Snake dick," is fine with me. However, the rest of the story: Yeah, it was overdramatic and over-the-top-for-the-sake-of-it. The microwave hall? Yeah, that was pretty cool, but was it really needed? As for the gameplay, yeah, you could shoot shit. I didn't really see the point of stealth as generally even if you helped the militia, you had to redo that (helping the militia to get loyalty) in the next chapter. It was like "what's the point?" Also Chapter 3 sucked numerous dicks. I don't know who at Kojima Productions thought a sneaking through three areas while following a dude mission was fun, but it isn't. That said, it did bring "pause during a cutscene" to the table and some other changes I enjoyed. However: MGS3 is still the best in the series, 1 closely following. 4 being quite a few miles behind those and 2 being a hundred thousand miles behind 4. |
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Member
(05-18-2010, 05:49 AM)
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#58
Originally Posted by TheSeks:
I really, really hate this part. I love the rest of the game, but this part almost completely kills the replay value of the game for me. |
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Member
(05-18-2010, 05:49 AM)
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#59
MGS 4 has the worst bosses in the series. They never come across as particularly menacing or intimidating, and often times they have virtually no presence on the battlefield. They're infrequent, poorly spread across the game, and a number of climaxes result in gimmicky fights.
Normal enemies are fun, but the constant respawning along set routes trivializes encounters, and needlessly pushes players through environments. Of course they disappear less than halfway into the game and you're left fighting more gimmicky robots, rendering half of your weapons, items, and the entire CQC system useless. The game creates a really strong sneaking/combat system and essentially throws it out the window in my opinion. It's really just a complete mess of a game. |
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Super Member
(05-18-2010, 05:51 AM)
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#62
Originally Posted by Rahxephon91:
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Combovers don't work when there is no hair
(05-18-2010, 05:52 AM)
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#63
Originally Posted by rainking187:
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Member
(05-18-2010, 05:55 AM)
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#65
Originally Posted by onemic:
- Commercial intro is unskippable. - Scenes where you're prompted to press X are totally annoying, but when you don't do them the scene is ruined by awkward pauses in dialogue. - No after-save convo. - Framerate is inconsistent. Turn on the nvg/thermal goggles and oh wow it's like the game speeds up by 20 FPS. Blow lots of soldiers up and it's the opposite effect. - With 60+ weapons, it's a good idea to keep the R2 menu un-cluttered. But 5 is too small a number, especially when the game often forces the M4 and Operator on the player. Most infuriating is that the L2 menu goes all the way up to 10. What were they thinking...? - The gameplay is the best of the series, allowing a great deal of freedom in how to go through any given area. Problem is, there's nowhere to utilize it. Act 1 is a mere introduction to the mechanics. Act 2 is superb. Act 3 and 4 have too little core gameplay. Act 5 has one, ONE, ONE area of core gameplay. - Metal Gear Online is a horrible substitute for the myriad of replay value found in the first three games. Even without taking special editions into consideration, MGS4 is nowhere near as polished or well paced as it's predecessors. |
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Banned
(05-18-2010, 05:55 AM)
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#66
Originally Posted by -COOLIO-:
Originally Posted by Colocho:
Originally Posted by Lightning:
Originally Posted by cosmicblizzard:
Originally Posted by AsylumBlue:
Everyone that I've quoted has actual taste in this forum, and speaks motherfucking truth. If you don't think mgs4 is one of the best games ever made, then fuck you. |
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Member
(05-18-2010, 05:56 AM)
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#68
Originally Posted by EmCeeGramr:
I wanna subscribe to your posts, goddamit! Edit: here's another one. The best way to show the suicide of your greatest hero ever since the beginning of the universe, Solid Snake, is by making us feel all happy and gooey inside right before by showing the shotgun wedding of Meryl and Johnny on an airfield enjoying themselves. In MGS1, everyone from Meryl, Otacon to Mei Ling fucking worshipped Snake as the badass motherfucker from hell. In 4, nobody gives a flying fuck if he wants to shoot himself in the head.
Last edited by RustyNails; 05-18-2010 at 06:01 AM.
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Member
(05-18-2010, 05:56 AM)
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#69
The first chapter is MGS4 is the pinnacle of gaming. The rest is a slow decline into utter shit. Chapter two is just lame, the environments feels inorganic in design, the tracking bit is awful. Chapter three is a complete joke and the biggest waste I've ever seen. Chapter four does some very smart, cool things playing with memories and using robot enemies so the camo and shit doesn't matter and it's more MGS1 style gameplay, but it's still fairly mediocre and once you reach Vamp it's shit. The last chapter is great for four minutes, then it shit.
I did enjoy it, but it's an insult on a lot of levels, and a huge waste of what is probably the best core gameplay I've experienced. |
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Member
(05-18-2010, 05:57 AM)
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#71
Originally Posted by mr_nothin:
Side note: One is the best. No MGS game, past or present, will ever come close.
Originally Posted by onemic:
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gittin' up in yo holonet modal verbs: dem Nanofuchs be AUXILIARY.
(05-18-2010, 05:57 AM)
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#72
Also MGS4 ruined Solid Snake's character by taking all of the character development from MGS1 and MGS2, throwing them out the window, and turning him into an oblivious stooge who's rewarded for his long struggle by being given a history lecture for an hour by a murdering terrorist who was supposed to be dead.
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Member
(05-18-2010, 06:01 AM)
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#74
Originally Posted by Cataferal:
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Blinded by the luminous glory that is David Bowie's physical manifestation.
(05-18-2010, 06:01 AM)
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#75
Originally Posted by RoboPlato:
The ending is where I completely fell over the cliff of understanding on MGS2. It basically goes "OKAY, YOU'RE NEXT MISSION IS--WAIT, THE INTERNET IS BAD! AND YOU'RE BAD FOR SPOUTING MEMES, MMMM'KAY."
Quote:
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Member
(05-18-2010, 06:02 AM)
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#76
The entire game should've taken place in the same setting as act one, with maybe a few MGS2-style setting transitions near the end. Game was pointlessly bloated, and not only did the story suffer from it, but that shit bled over onto the gameplay as well.
Still a good game, mind you. But my anticipation was really built up for answers to questions left from MGS2, and man did it fuck that up. |
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Member
(05-18-2010, 06:02 AM)
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#77
Originally Posted by RadioHeadAche:
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Member
(05-18-2010, 06:03 AM)
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#78
Originally Posted by TheSeks:
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Member
(05-18-2010, 06:04 AM)
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#82
Originally Posted by EmCeeGramr:
Raiden: sniff sniff...it even rained the day I was born :*( Snake: You were the lightning in that rain! GTFO. What is this? Fuckin amateur hour folks. |
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gittin' up in yo holonet modal verbs: dem Nanofuchs be AUXILIARY.
(05-18-2010, 06:04 AM)
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#83
IIRC, during MGS4's development someone from KojiPro (either Payton or Kojima himself) said that some rather important lines of dialogue given by the AI in MGS2's ending were completely mistranslated, to the point that the opposite meaning was conveyed.
I don't think they specified though, and given how much of that just went on and on without point I doubt it really matters! Kojima would just retcon it anyway, he doesn't care about themes or what characters say. |
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Blinded by the luminous glory that is David Bowie's physical manifestation.
(05-18-2010, 06:07 AM)
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#85
Originally Posted by StuBurns:
No, Ocelot told Solidus that's what it stood for, and Raiden heard S3 called that through Solidus. I don't think the Patroit AI's had anything to do with that, but could be wrong.
Originally Posted by EmCeeGramr:
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Banned
(05-18-2010, 06:08 AM)
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#86
Originally Posted by DiddyBop:
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Member
(05-18-2010, 06:09 AM)
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#87
Chapter 4 could possibly be one of my favorite video game experiences of all time.
I liked the convoluted story, everything seems to be justified by the "because it's cool" argument. you can't take it to seriously :lol It's not like video games are literature. |
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Member
(05-18-2010, 06:09 AM)
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#88
Originally Posted by EmCeeGramr:
The issue is more likely the removed material, there is apparently a fairly substantial amount of material cut which relates to terrorism. However, I'm sure the initial thing is very poorly written as it is. |
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Shounen Iconoclast
(05-18-2010, 06:09 AM)
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#89
Let's be fair. There was no way for the series to end without getting convoluted after 2. The whole concept of the patriots and then the bombshell Otacon dropped on you at the end of 2 made coherence impossible. I'm not denying the holes in the story but I'd be lying if I said I didn't enjoy it anyway. As I said earlier, it has one of my favorite endings not only in gaming but in any medium.
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Banned
(05-18-2010, 06:10 AM)
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#90
Originally Posted by RustyNails:
LOL. Here's an idea: someone needs to make a thread dedicated to bad dialogue in games. I want to see the best this game had to offer - stat. |
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Member
(05-18-2010, 06:11 AM)
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#93
There was this story about this translator dude who converted Kojima's cheesy ass lines into proper Hollywood-ish English, atleast B-movie grade acceptable levels. But he did this on his own accord. That's why MGS1, though sounded OTT and cheesy at times, had really memorable lines and acceptable work. Kojima apparently fired this guy and his team, resulting in a trainwreck of MGS2 script.
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Member
(05-18-2010, 06:11 AM)
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#95
Originally Posted by Kimosabae:
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Banned
(05-18-2010, 06:12 AM)
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#97
Originally Posted by RoboPlato:
8 years later and people still don't understand MGS2's plot/ending :lol |
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Member
(05-18-2010, 06:14 AM)
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#99
Originally Posted by TheSeks:
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