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The Mayuh of f'n Bawston
(12-28-2011, 07:45 PM)
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#3601
Quote:
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LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
(12-28-2011, 11:32 PM)
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#3603
Cool. Be sure to bounce around between the various locales after you get the chance to (after Saudi Arabia hub is done), was much more fun for me hopping between areas every few missions.
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Member
(12-28-2011, 11:38 PM)
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#3604
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Member
(12-28-2011, 11:44 PM)
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#3605
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Member
(12-29-2011, 12:12 AM)
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#3606
I see. It's because you chose to speak to Parker instead of Omen Deng. Since I chose to speak to Omen Deng, I ended up having to fight and kill Parker. I also wasn't honest with Scarlet at the hotel before I went to Alpha Protocol. |
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Member
(12-29-2011, 04:05 AM)
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#3608
I just got this game last week, and I am really enjoying it as well. Such a hidden gem. |
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Member
(12-29-2011, 04:11 AM)
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#3609
But, yeah, to unlock the closest thing to NG+, you have to finish as a recruit. |
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erotic butter maelstrom
(12-29-2011, 05:12 AM)
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#3611
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Member
(12-29-2011, 04:22 PM)
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#3616
I completed it just the other day despite having it since near launch and loved every god damn second. Such a shame it didn't do too well as I'd love to see a sequel (hell even a spiritual sequel would be good enough). Gotta say that maxing out the stealth branch completely owns, you can simply decimate the whole room with ease.
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Sonic handles my blue balls
(12-29-2011, 04:44 PM)
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#3617
Fallout, Infamous and Mass Effect, etc...very minor differences. Asshole Thorton on the other hand has such a great payoff. |
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Member
(12-30-2011, 08:26 AM)
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#3619
You can still visit your hideout and buy stuff in Moscow.
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erotic butter maelstrom
(12-30-2011, 09:27 PM)
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#3621
speaking of the saudi arabia part, this was definitely one of the top five psycho mike moments: http://i.picpar.com/2410296f15d56984...a3fd0d5f7f.jpg (spoilerz)
edit - fuck it, I think it's time for a new playthrough... |
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erotic butter maelstrom
(12-31-2011, 05:08 AM)
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#3622
Doing a true badass run: hard mode, no firearms outside of a pistol with tranqs, no armor, no alarms and no kills. Went with Veteran mode, but it only gives you a little hard start. I'm kinda forced to put a bunch of points into stealth again, but I'm trying to work gadgets into my playstyle for something different. This game is so nuts, I hope all the LTTP bros give it a replay or two, no two playthroughs are the same.
Last edited by Snuggler; 12-31-2011 at 05:11 AM.
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Member
(12-31-2011, 05:41 PM)
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#3624
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The Mayuh of f'n Bawston
(01-02-2012, 03:47 AM)
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#3626
Here's my dudebro assault Thorton, this game is a surprisingly fun shooter even if you play it straight:
![]() I haven't heard anything, I'd guess they're probably about the same. |
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Member
(01-03-2012, 05:46 AM)
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#3628
When he calls out his goons, take them out first before he appears again. Then run around the square box while shooting him and spamming your gun powers. Heal when necessary; rinse and repeat. That's what I did. The licensed music in that boss battle is great. At the rate I'm going, it seems like it's going to take another 2-3 playthroughs to romance every one, get the Antisocial achievement, get the Thornton Inc achievement, and Shoot First, Ask Questions later (which is going to be my next run). Dudebro Mike is boss, so props on that Neuromancer. |
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LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
(01-03-2012, 07:34 AM)
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#3629
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Member
(01-03-2012, 09:15 AM)
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#3630
Hold up. Now that I think about it, I know exactly what you're talking about. :D Being on good terms with Heck gives one the option to buy intel to have Heck poison the coke. I could have sworn I bought the intel, but he never got poisoned. }:l |
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Member
(01-03-2012, 10:52 AM)
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#3632
This is $5 on GMG right now, activates on Steam
http://www.greenmangaming.co.uk/game...lpha-protocol/ |
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Member
(01-08-2012, 05:53 AM)
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#3634
Just finished the game tonight, and what a fantastic game it was.
Seriously, I couldn't have ended 2011 and started 2012 off on a better note. I pretty much loved everything in this game except for a few things- 1. The camera was really annoying sometimes. I don't know if it was just my mouse or what, but having the camera suddenly swing around was really disorienting and frustrating at times. 2. The balance between how you approached and were rewarded with your approach seemed a little half baked. It was excellent that there were so many avenues and ways to go into missions, but I usually ended up exploring all of them for the money and data they held. Felt like it sort of defeated the purpose of the approach, but I still had fun clearing rooms in my own way before collecting. 3. I only killed two people at the very start because I didn't know how to switch ammo, but the game kept presenting itself as though I was a killing machine. One level actually ended with some guy getting blown up by a grenade, after I had seemingly rampaged through the area. However, I used stealth and melee takedowns through the entire game. Heck, I think I went like six hours without using my tranquilizer near the end. I only started using it on two of the final encounters in the last "level." Just bugged me that it kept talking in cutscenes and so forth like I was a murdering machine. 4. It would have been nice if they had more consistently given you ammo for the way in which you were playing. One of the reasons I ended up going very melee heavy (other than just avoiding alerting people with badly aimed tranqs) was because I was afraid of running out of ammo. There just never seemed to be as much around the levels for my choice in ammunition as there could have been. Not a big one, but whatever. Probably just trying to get you to shake things up. 5. Not enough Sis. Seriously, she looked like she was going to be a freaking awesome addition to the cast, but she had such a tiny role to play. I wanted to take her under Thorton's wing and turn it into Leon2 or something. Granted, I wouldn't sound as cool as Jean Reno, but WHATEVER. : ( Go, Texas. Other than that, I thought this game was superb. I was happy at how well the Intel on agencies and individuals were pretty informant without being overly lengthy. It actually felt like it was worth my while to buy and read up on some things before going into missions because it wasn't going to take forever. The characters pretty much all did a 180 on me as I played. I don't think I honestly felt the same way about anyone comparing their final and initial impressions. I would sometimes intentionally reload before a conversation level and do different things just to see what kind of reactions I got. Some really good stuff going on in the dialogue system. I can't decide if I liked the Russian or Taiwanese levels more, but I think I'm leaning towards Russian, simply for the snowy setting. Rome was okay, but the level with the Gelatto shop was the only real standout to me, hahaha. I seriously wanted that guy to have a bigger part. If I didn't have a tremendous backlog at the moment, I'd probably start replaying this immediately. I'll certainly be revisiting it in the future, though. I'm so glad I gave this game a chance, but it breaks my heart to know we'll probably never get a sequel or a similar title to it... |
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(01-08-2012, 06:21 AM)
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#3636
Failing a direct sequel, if the South Park Games does well I know the next license they should work with. ![]() Archer Protocol If anyone from Microsoft is reading: Forget about the Splinter Cell series. It's over. Get with Sega and fund another AP game. |
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Member
(01-08-2012, 07:52 AM)
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#3637
Question, When does the gunplay get better? I started as recruit (doing professional Thorton for the most part) and have been putting points into pistol and melee (for when enemies rush). I get really tired having to wait for the reticule to turn red all the time =( |
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Member
(01-08-2012, 08:02 AM)
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#3641
Yeah already got. Really breaks the game huh?
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Member
(01-08-2012, 08:07 AM)
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#3642
It mitigates any combat troubles/frustrations I had. For the final boss I (I'll just tag this just in case, but it's really just the tactic I used) ended up cloaking, making a beeline for the boss. Chain shot, use the skill that eliminated the cooldown for used skills, chainshot, dead. This was also in a room with dozens of lackeys. Hell really, I used this every boss battle and they were always done in under a minute and usually even faster than that.
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Member
(01-08-2012, 11:55 AM)
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#3644
Think of the combat as rpg combat and I think your mind will change. When your Pistol skill is maxed you will not have to wait long for Reticule to turn red. You can also clear rooms fast with headshotting people. |
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Member
(01-08-2012, 02:27 PM)
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#3646
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Member
(01-08-2012, 02:49 PM)
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#3647
Ha ha. I haven't played AP in a long while but this happened to me. Upgraded pistols and chain shot and I took down that one boss (playing Autograph's "TURN UP THE RADIO!") in literally under 5 seconds.
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studying under Phisheep
(01-08-2012, 02:53 PM)
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#3648
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Junior Member
(01-09-2012, 07:14 PM)
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#3649
I just finished it last night.
I was absolutely blown away by how reactive it was to player choices, as this is the first game I've played where the story was so well designed around branching threads and unique outcomes based on character allegiances and other factors, it's very impressive. On the other hand the gameplay ranges from decent, to mediocre, to utterly frustrating. Both Mass Effect and Deus Ex were criticized for clunky shooting but man, they were never this bad. It's a real shame, because had the gameplay been polished it would've been a phenomenal package overall. |
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Junior Member
(01-17-2012, 12:29 AM)
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#3650
Just loaded this up on the pc the other day for the first time and was wondering whats with the hacking controls? I had to plug in my 360 controller to pass the first hacking part because I couldn't control the mouse to line up the code.
Had this on my steam list for a year or so, I remember being reluctant to play it after reading all these bad headlines e.g "broken controls, stealth, shooting etc", looks fine to me so far. |